Tidy and arrow

master
Ginger88895 2016-07-04 21:11:50 +08:00
parent 94a02a86cf
commit b9510f6264
7 changed files with 193 additions and 1119 deletions

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@ -1,2 +1,3 @@
str_helpers
default
default
throwing?

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@ -1,30 +1,25 @@
local tnt_tables = {["bettertnt:tnt1"] = {r=1},
["bettertnt:tnt2"] = {r=2},
["bettertnt:tnt3"] = {r=4},
["bettertnt:tnt4"] = {r=6},
["bettertnt:tnt5"] = {r=8},
["bettertnt:tnt6"] = {r=10},
["bettertnt:tnt7"] = {r=12},
["bettertnt:tnt8"] = {r=14},
["bettertnt:tnt9"] = {r=16},
["bettertnt:tnt10"] = {r=18},
["bettertnt:tnt3"] = {r=3},
["bettertnt:tnt4"] = {r=4},
["bettertnt:tnt5"] = {r=5},
["bettertnt:tnt6"] = {r=7},
["bettertnt:tnt7"] = {r=9},
["bettertnt:tnt8"] = {r=11},
["bettertnt:tnt9"] = {r=13},
["bettertnt:tnt10"] = {r=15},
["bettertnt:tnt11"] = {r=20},
["bettertnt:tnt12"] = {r=22},
["bettertnt:tnt13"] = {r=25},
["bettertnt:tnt14"] = {r=30},
["bettertnt:tnt15"] = {r=35},
["bettertnt:tnt16"] = {r=40},
["bettertnt:tnt17"] = {r=45},
["bettertnt:tnt18"] = {r=50},
["bettertnt:tnt19"] = {r=55},
["bettertnt:tnt20"] = {r=60},
["bettertnt:tnt12"] = {r=25},
["bettertnt:tnt13"] = {r=30},
["bettertnt:tnt14"] = {r=35},
["bettertnt:tnt15"] = {r=40},
["bettertnt:tnt16"] = {r=50},
["bettertnt:tnt17"] = {r=60},
["bettertnt:tnt18"] = {r=70},
["bettertnt:tnt19"] = {r=85},
["bettertnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
return false
@ -44,18 +39,12 @@ end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "bettertnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
@ -66,7 +55,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("bettertnt_ignite", {pos=pos})
boom_bettertnt(pos, 4, puncher)
boom_bettertnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
end
end,
@ -100,33 +89,19 @@ for name,data in pairs(tnt_tables) do
{"",prev,""},
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_bettertnt(pos, time, player)
function boom_bettertnt(pos, time)
local id = minetest.get_node(pos).name
boom_bettertnt_id(pos, time, player, id)
boom_bettertnt_id(pos, time, id)
end
function boom_bettertnt_id(pos, time, player, id)
function boom_bettertnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("bettertnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -178,7 +153,7 @@ function boom_bettertnt_id(pos, time, player, id)
if is_tnt(nodename)==true then
minetest.remove_node(p)
boom_bettertnt_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}
boom_bettertnt_id(p, 0.5, nodename) -- was {x=p.x, y=p.y, z=p.z}
elseif nodename~="air" then
--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
minetest.remove_node(p)
@ -190,150 +165,15 @@ function boom_bettertnt_id(pos, time, player, id)
end
end
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"bettertnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "bettertnt:tnt") then
minetest.sound_play("bettertnt_ignite", {pos=pos})
boom_bettertnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "bettertnt:gunpowder" then
return
end
minetest.sound_play("bettertnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="bettertnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "bettertnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("bettertnt:gunpowder", {
minetest.register_craftitem("bettertnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"bettertnt_gunpowder.png",},
inventory_image = "bettertnt_gunpowder_inventory.png",
wield_image = "bettertnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("bettertnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="bettertnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"bettertnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_bettertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_bettertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -342,7 +182,55 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel", "default:dirt"}
})
-- Arrows
if minetest.get_modpath("throwing")~=nil then
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")
for name,data in pairs(tnt_tables) do
minetest.register_craftitem(name.."_arrow",{
description="TNT Arrow ("..name..")",
inventory_image="tnt_side.png^throwing_arrow.png",
groups={not_in_creative_inventory=1},
})
minetest.register_craft({
output=name.."_arrow",
recipe={
{'throwing:arrow',name},
}
})
local THROWING_ARROW_ENTITY={
physical=false,
timer=0,
visual="wielditem",
visual_size={x=0.1,y=0.1},
textures={"throwing:arrow_box"},
lastpos={},
collisionbox={0,0,0,0,0,0},
TNTNAME=name,
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
boom_bettertnt_id(pos,0,self.TNTNAME)
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity(name.."_arrow_entity",THROWING_ARROW_ENTITY)
if arrows~=nil then arrows[#arrows+1]={name.."_arrow",name.."_arrow_entity"} end
if throwing_arrows~=nil then throwing_arrows[#throwing_arrows+1]={name.."_arrow",name.."_arrow_entity"} end
end
end

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@ -1,30 +1,25 @@
local tnt_tables = {["checkertnt:tnt1"] = {r=1},
["checkertnt:tnt2"] = {r=2},
["checkertnt:tnt3"] = {r=4},
["checkertnt:tnt4"] = {r=6},
["checkertnt:tnt5"] = {r=8},
["checkertnt:tnt6"] = {r=10},
["checkertnt:tnt7"] = {r=12},
["checkertnt:tnt8"] = {r=14},
["checkertnt:tnt9"] = {r=16},
["checkertnt:tnt10"] = {r=18},
["checkertnt:tnt3"] = {r=3},
["checkertnt:tnt4"] = {r=4},
["checkertnt:tnt5"] = {r=5},
["checkertnt:tnt6"] = {r=7},
["checkertnt:tnt7"] = {r=9},
["checkertnt:tnt8"] = {r=11},
["checkertnt:tnt9"] = {r=13},
["checkertnt:tnt10"] = {r=15},
["checkertnt:tnt11"] = {r=20},
["checkertnt:tnt12"] = {r=22},
["checkertnt:tnt13"] = {r=25},
["checkertnt:tnt14"] = {r=30},
["checkertnt:tnt15"] = {r=35},
["checkertnt:tnt16"] = {r=40},
["checkertnt:tnt17"] = {r=45},
["checkertnt:tnt18"] = {r=50},
["checkertnt:tnt19"] = {r=55},
["checkertnt:tnt20"] = {r=60},
["checkertnt:tnt12"] = {r=25},
["checkertnt:tnt13"] = {r=30},
["checkertnt:tnt14"] = {r=35},
["checkertnt:tnt15"] = {r=40},
["checkertnt:tnt16"] = {r=50},
["checkertnt:tnt17"] = {r=60},
["checkertnt:tnt18"] = {r=70},
["checkertnt:tnt19"] = {r=85},
["checkertnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
return false
@ -43,19 +38,13 @@ local function combine_texture(texture_size, frame_count, texture, ani_texture)
end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "checkertnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
@ -66,7 +55,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("checkertnt_ignite", {pos=pos})
boom_checkertnt(pos, 4, puncher)
boom_checkertnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
end
end,
@ -101,32 +90,19 @@ for name,data in pairs(tnt_tables) do
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_checkertnt(pos, time, player)
function boom_checkertnt(pos, time)
local id = minetest.get_node(pos).name
boom_checkertnt_id(pos, time, player, id)
boom_checkertnt_id(pos, time, id)
end
function boom_checkertnt_id(pos, time, player, id)
function boom_checkertnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("checkertnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -167,7 +143,7 @@ function boom_checkertnt_id(pos, time, player, id)
local nodename = minetest.get_node(p).name
if is_tnt(nodename)==true then
minetest.remove_node(p)
boom_checkertnt_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}
boom_checkertnt_id(p, 0.5, nodename) -- was {x=p.x, y=p.y, z=p.z}
elseif (dx+dz+dy) % 2 == 0 then
minetest.remove_node(p)
end
@ -175,150 +151,15 @@ function boom_checkertnt_id(pos, time, player, id)
end
end
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"checkertnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "checkertnt:tnt") then
minetest.sound_play("checkertnt_ignite", {pos=pos})
boom_checkertnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "checkertnt:gunpowder" then
return
end
minetest.sound_play("checkertnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="checkertnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "checkertnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("checkertnt:gunpowder", {
minetest.register_craftitem("checkertnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"checkertnt_gunpowder.png",},
inventory_image = "checkertnt_gunpowder_inventory.png",
wield_image = "checkertnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("checkertnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="checkertnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"checkertnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_checkertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_checkertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -327,7 +168,3 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel", "default:cobble"}
})
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")

View File

@ -1,29 +1,24 @@
local tnt_tables = {["fillertnt:tnt1"] = {r=1},
["fillertnt:tnt2"] = {r=2},
["fillertnt:tnt3"] = {r=4},
["fillertnt:tnt4"] = {r=6},
["fillertnt:tnt5"] = {r=8},
["fillertnt:tnt6"] = {r=10},
["fillertnt:tnt7"] = {r=12},
["fillertnt:tnt8"] = {r=14},
["fillertnt:tnt9"] = {r=16},
["fillertnt:tnt10"] = {r=18},
["fillertnt:tnt3"] = {r=3},
["fillertnt:tnt4"] = {r=4},
["fillertnt:tnt5"] = {r=5},
["fillertnt:tnt6"] = {r=7},
["fillertnt:tnt7"] = {r=9},
["fillertnt:tnt8"] = {r=11},
["fillertnt:tnt9"] = {r=13},
["fillertnt:tnt10"] = {r=15},
["fillertnt:tnt11"] = {r=20},
["fillertnt:tnt12"] = {r=22},
["fillertnt:tnt13"] = {r=25},
["fillertnt:tnt14"] = {r=30},
["fillertnt:tnt15"] = {r=35},
["fillertnt:tnt16"] = {r=40},
["fillertnt:tnt17"] = {r=45},
["fillertnt:tnt18"] = {r=50},
["fillertnt:tnt19"] = {r=55},
["fillertnt:tnt20"] = {r=60},
["fillertnt:tnt12"] = {r=25},
["fillertnt:tnt13"] = {r=30},
["fillertnt:tnt14"] = {r=35},
["fillertnt:tnt15"] = {r=40},
["fillertnt:tnt16"] = {r=50},
["fillertnt:tnt17"] = {r=60},
["fillertnt:tnt18"] = {r=70},
["fillertnt:tnt19"] = {r=85},
["fillertnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
@ -43,19 +38,13 @@ local function combine_texture(texture_size, frame_count, texture, ani_texture)
end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "fillertnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -85,7 +74,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("fillertnt_ignite", {pos=pos})
boom_fillertnt(pos, 4, puncher)
boom_fillertnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
meta=minetest.get_meta(pos)
meta:set_string("filler",filler)
@ -122,26 +111,14 @@ for name,data in pairs(tnt_tables) do
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_fillertnt(pos, time, player)
function boom_fillertnt(pos, time)
local id = minetest.get_node(pos).name
boom_fillertnt_id(pos, time, player, id)
boom_fillertnt_id(pos, time, id)
end
function boom_fillertnt_id(pos, time, player, id)
function boom_fillertnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
@ -150,7 +127,6 @@ function boom_fillertnt_id(pos, time, player, id)
print(filler)
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("fillertnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -209,150 +185,15 @@ function boom_fillertnt_id(pos, time, player, id)
end
end
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"fillertnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "fillertnt:tnt") then
minetest.sound_play("fillertnt_ignite", {pos=pos})
boom_fillertnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "fillertnt:gunpowder" then
return
end
minetest.sound_play("fillertnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="fillertnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "fillertnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("fillertnt:gunpowder", {
minetest.register_craftitem("fillertnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"fillertnt_gunpowder.png",},
inventory_image = "fillertnt_gunpowder_inventory.png",
wield_image = "fillertnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("fillertnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="fillertnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"fillertnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_fillertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_fillertnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -361,7 +202,3 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel", "default:dirt"}
})
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")

View File

@ -1,29 +1,24 @@
local tnt_tables = {["miningtnt:tnt1"] = {r=1},
["miningtnt:tnt2"] = {r=2},
["miningtnt:tnt3"] = {r=4},
["miningtnt:tnt4"] = {r=6},
["miningtnt:tnt5"] = {r=8},
["miningtnt:tnt6"] = {r=10},
["miningtnt:tnt7"] = {r=12},
["miningtnt:tnt8"] = {r=14},
["miningtnt:tnt9"] = {r=16},
["miningtnt:tnt10"] = {r=18},
["miningtnt:tnt3"] = {r=3},
["miningtnt:tnt4"] = {r=4},
["miningtnt:tnt5"] = {r=5},
["miningtnt:tnt6"] = {r=7},
["miningtnt:tnt7"] = {r=9},
["miningtnt:tnt8"] = {r=11},
["miningtnt:tnt9"] = {r=13},
["miningtnt:tnt10"] = {r=15},
["miningtnt:tnt11"] = {r=20},
["miningtnt:tnt12"] = {r=22},
["miningtnt:tnt13"] = {r=25},
["miningtnt:tnt14"] = {r=30},
["miningtnt:tnt15"] = {r=35},
["miningtnt:tnt16"] = {r=40},
["miningtnt:tnt17"] = {r=45},
["miningtnt:tnt18"] = {r=50},
["miningtnt:tnt19"] = {r=55},
["miningtnt:tnt20"] = {r=60},
["miningtnt:tnt12"] = {r=25},
["miningtnt:tnt13"] = {r=30},
["miningtnt:tnt14"] = {r=35},
["miningtnt:tnt15"] = {r=40},
["miningtnt:tnt16"] = {r=50},
["miningtnt:tnt17"] = {r=60},
["miningtnt:tnt18"] = {r=70},
["miningtnt:tnt19"] = {r=85},
["miningtnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
@ -43,10 +38,6 @@ local function combine_texture(texture_size, frame_count, texture, ani_texture)
end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "miningtnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
function miningtnt_storage_dump(pos)
--Add dump
@ -79,7 +70,7 @@ end
minetest.register_node("miningtnt:storage", {
description = "Mining Storage",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {cracky=1, level=2},
groups = {cracky=1, level=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
metadata_name = "generic",
on_construct = function(pos)
@ -114,12 +105,10 @@ minetest.register_node("miningtnt:storage", {
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
@ -130,7 +119,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("miningtnt_ignite", {pos=pos})
boom_miningtnt(pos, 4, puncher)
boom_miningtnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
end
end,
@ -165,32 +154,19 @@ for name,data in pairs(tnt_tables) do
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_miningtnt(pos, time, player)
function boom_miningtnt(pos, time)
local id = minetest.get_node(pos).name
boom_miningtnt_id(pos, time, player, id)
boom_miningtnt_id(pos, time, id)
end
function boom_miningtnt_id(pos, time, player, id)
function boom_miningtnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("miningtnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -266,150 +242,15 @@ function boom_miningtnt_id(pos, time, player, id)
i=i+1
end
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"miningtnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "miningtnt:tnt") then
minetest.sound_play("miningtnt_ignite", {pos=pos})
boom_miningtnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "miningtnt:gunpowder" then
return
end
minetest.sound_play("miningtnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="miningtnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "miningtnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("miningtnt:gunpowder", {
minetest.register_craftitem("miningtnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"miningtnt_gunpowder.png",},
inventory_image = "miningtnt_gunpowder_inventory.png",
wield_image = "miningtnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("miningtnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="miningtnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"miningtnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_miningtnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_miningtnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -418,7 +259,3 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel", "default:pick_stone"}
})
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")

View File

@ -1,30 +1,25 @@
local tnt_tables = {["napalmtnt:tnt1"] = {r=1},
["napalmtnt:tnt2"] = {r=2},
["napalmtnt:tnt3"] = {r=4},
["napalmtnt:tnt4"] = {r=6},
["napalmtnt:tnt5"] = {r=8},
["napalmtnt:tnt6"] = {r=10},
["napalmtnt:tnt7"] = {r=12},
["napalmtnt:tnt8"] = {r=14},
["napalmtnt:tnt9"] = {r=16},
["napalmtnt:tnt10"] = {r=18},
["napalmtnt:tnt3"] = {r=3},
["napalmtnt:tnt4"] = {r=4},
["napalmtnt:tnt5"] = {r=5},
["napalmtnt:tnt6"] = {r=7},
["napalmtnt:tnt7"] = {r=9},
["napalmtnt:tnt8"] = {r=11},
["napalmtnt:tnt9"] = {r=13},
["napalmtnt:tnt10"] = {r=15},
["napalmtnt:tnt11"] = {r=20},
["napalmtnt:tnt12"] = {r=22},
["napalmtnt:tnt13"] = {r=25},
["napalmtnt:tnt14"] = {r=30},
["napalmtnt:tnt15"] = {r=35},
["napalmtnt:tnt16"] = {r=40},
["napalmtnt:tnt17"] = {r=45},
["napalmtnt:tnt18"] = {r=50},
["napalmtnt:tnt19"] = {r=55},
["napalmtnt:tnt20"] = {r=60},
["napalmtnt:tnt12"] = {r=25},
["napalmtnt:tnt13"] = {r=30},
["napalmtnt:tnt14"] = {r=35},
["napalmtnt:tnt15"] = {r=40},
["napalmtnt:tnt16"] = {r=50},
["napalmtnt:tnt17"] = {r=60},
["napalmtnt:tnt18"] = {r=70},
["napalmtnt:tnt19"] = {r=85},
["napalmtnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
return false
@ -43,19 +38,13 @@ local function combine_texture(texture_size, frame_count, texture, ani_texture)
end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "napalmtnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
@ -66,7 +55,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("napalmtnt_ignite", {pos=pos})
boom_napalmtnt(pos, 4, puncher)
boom_napalmtnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
end
end,
@ -101,32 +90,19 @@ for name,data in pairs(tnt_tables) do
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_napalmtnt(pos, time, player)
function boom_napalmtnt(pos, time)
local id = minetest.get_node(pos).name
boom_napalmtnt_id(pos, time, player, id)
boom_napalmtnt_id(pos, time, id)
end
function boom_napalmtnt_id(pos, time, player, id)
function boom_napalmtnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("napalmtnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -154,157 +130,22 @@ function boom_napalmtnt_id(pos, time, player, id)
local nodename = minetest.get_node(p).name
if is_tnt(nodename)==true then
minetest.set_node(p,{name="fire:basic_flame"})
boom_napalmtnt_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}
boom_napalmtnt_id(p, 0.5, nodename) -- was {x=p.x, y=p.y, z=p.z}
else
minetest.set_node(p,{name="fire:basic_flame"})
end
end
end
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"napalmtnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "napalmtnt:tnt") then
minetest.sound_play("napalmtnt_ignite", {pos=pos})
boom_napalmtnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "napalmtnt:gunpowder" then
return
end
minetest.sound_play("napalmtnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="napalmtnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "napalmtnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("napalmtnt:gunpowder", {
minetest.register_craftitem("napalmtnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"napalmtnt_gunpowder.png",},
inventory_image = "napalmtnt_gunpowder_inventory.png",
wield_image = "napalmtnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("napalmtnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="napalmtnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"napalmtnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_napalmtnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_napalmtnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -313,7 +154,3 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:coal_lump", "default:dirt"}
})
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")

View File

@ -1,30 +1,25 @@
local tnt_tables = {["neutrontnt:tnt1"] = {r=2},
["neutrontnt:tnt2"] = {r=4},
["neutrontnt:tnt3"] = {r=6},
["neutrontnt:tnt4"] = {r=8},
["neutrontnt:tnt5"] = {r=10},
["neutrontnt:tnt6"] = {r=12},
["neutrontnt:tnt7"] = {r=14},
["neutrontnt:tnt8"] = {r=16},
["neutrontnt:tnt9"] = {r=18},
["neutrontnt:tnt10"] = {r=20},
["neutrontnt:tnt11"] = {r=22},
local tnt_tables = {["neutrontnt:tnt1"] = {r=1},
["neutrontnt:tnt2"] = {r=2},
["neutrontnt:tnt3"] = {r=3},
["neutrontnt:tnt4"] = {r=4},
["neutrontnt:tnt5"] = {r=5},
["neutrontnt:tnt6"] = {r=7},
["neutrontnt:tnt7"] = {r=9},
["neutrontnt:tnt8"] = {r=11},
["neutrontnt:tnt9"] = {r=13},
["neutrontnt:tnt10"] = {r=15},
["neutrontnt:tnt11"] = {r=20},
["neutrontnt:tnt12"] = {r=25},
["neutrontnt:tnt13"] = {r=30},
["neutrontnt:tnt14"] = {r=35},
["neutrontnt:tnt15"] = {r=40},
["neutrontnt:tnt16"] = {r=45},
["neutrontnt:tnt17"] = {r=50},
["neutrontnt:tnt18"] = {r=55},
["neutrontnt:tnt19"] = {r=60},
["neutrontnt:tnt20"] = {r=65},
["neutrontnt:tnt16"] = {r=50},
["neutrontnt:tnt17"] = {r=60},
["neutrontnt:tnt18"] = {r=70},
["neutrontnt:tnt19"] = {r=85},
["neutrontnt:tnt20"] = {r=100},
}
tnt = {}
tnt.force = {}
tnt.accl = {}
local function is_tnt(name)
if tnt_tables[name]~=nil then return true end
return false
@ -43,19 +38,13 @@ local function combine_texture(texture_size, frame_count, texture, ani_texture)
end
local animated_tnt_texture = combine_texture(16, 4, "tnt_top.png", "neutrontnt_top_burning_animated.png")
tnt_c_tnt = {}
tnt_c_tnt_burning = {}
tnt_types_int = {}
for name,data in pairs(tnt_tables) do
tnt_types_int[#tnt_types_int] = name
minetest.register_node(name, {
description = "TNT ("..name..")",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
groups = {dig_immediate=2, mesecon=2, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
@ -66,7 +55,7 @@ for name,data in pairs(tnt_tables) do
return
end
minetest.sound_play("neutrontnt_ignite", {pos=pos})
boom_neutrontnt(pos, 4, puncher)
boom_neutrontnt(pos, 4)
minetest.set_node(pos, {name=name.."_burning"})
end
end,
@ -101,32 +90,19 @@ for name,data in pairs(tnt_tables) do
}
})
tnt_c_tnt[#tnt_c_tnt + 1] = minetest.get_content_id(name)
tnt_c_tnt_burning[#tnt_c_tnt_burning + 1] = minetest.get_content_id(name.."_burning")
end
local function get_tnt_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+15)
end
function boom_neutrontnt(pos, time, player)
function boom_neutrontnt(pos, time)
local id = minetest.get_node(pos).name
boom_neutrontnt_id(pos, time, player, id)
boom_neutrontnt_id(pos, time, id)
end
function boom_neutrontnt_id(pos, time, player, id)
function boom_neutrontnt_id(pos, time, id)
minetest.after(time, function(pos)
local tnt_range = tnt_tables[id].r * 2
local t1 = os.clock()
pr = get_tnt_random(pos)
minetest.sound_play("neutrontnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
minetest.remove_node(pos)
@ -160,150 +136,15 @@ function boom_neutrontnt_id(pos, time, player, id)
local storedPoses = {}
minetest.add_particlespawner(
100, --amount
1, --time
{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
true, --collisiondetection
"neutrontnt_smoke.png" --texture
)
print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
end, pos)
end
--------------------- GUNPOWDER -------------------
function burn(pos, player)
local nodename = minetest.get_node(pos).name
if strs:starts(nodename, "neutrontnt:tnt") then
minetest.sound_play("neutrontnt_ignite", {pos=pos})
boom_neutrontnt(pos, 1, player)
minetest.set_node(pos, {name=minetest.get_node(pos).name.."_burning"})
return
end
if nodename ~= "neutrontnt:gunpowder" then
return
end
minetest.sound_play("neutrontnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="neutrontnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "neutrontnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z}, player)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("neutrontnt:gunpowder", {
minetest.register_craftitem("neutrontnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"neutrontnt_gunpowder.png",},
inventory_image = "neutrontnt_gunpowder_inventory.png",
wield_image = "neutrontnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos, puncher)
end
end,
})
minetest.register_node("neutrontnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="neutrontnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
local tnt_plus_gunpowder = {"neutrontnt:gunpowder"}
for name,data in pairs(tnt_tables) do
tnt_plus_gunpowder[#tnt_plus_gunpowder+1] = name
end
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_neutrontnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_abm({
nodenames = tnt_plus_gunpowder,
neighbors = {"tnt:gunpowder"},
interval = 2,
chance = 10,
action = function(pos, node)
if tnt_tables[node.name]~=nil then
boom_neutrontnt({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
@ -312,7 +153,3 @@ minetest.register_craft({
recipe = {"default:coal_lump", "default:gravel", "default:glass"}
})
tnt_c_air = minetest.get_content_id("air")
tnt_c_fire = minetest.get_content_id("fire:basic_flame")