master
Ginger88895 2015-09-22 07:13:57 +00:00
parent 973ea584a6
commit 9e1c3717a0
3 changed files with 31 additions and 35 deletions

View File

@ -179,21 +179,21 @@ function boom_bettertnt_id(pos, time, player, id)
end
local storedPoses = {}
local ts = tnt_range * tnt_range
if id~="bettertnt:tnt1" then
for dx=-tnt_range,tnt_range do
for dz=-tnt_range,tnt_range do
for dy=-tnt_range,tnt_range do
local zm=(ts-dx*dx)^(1/2.0)
for dz=-zm,zm do
local ym=(ts-dx*dx-dz*dz)^(1/2.0)
for dy=-ym,ym do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
----------------------------------------
local dist = (dx^2) + (dy^2) + (dz^2)
dist = dist^(1/2.0)
if dist <= tnt_range then
--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
--vector.add(p, dir)
----------------------------------------
-- local p_node = area:index(p.x, p.y, p.z)
-- local d_p_node = nodes[p_node]
-- local p_node = area:index(p.x, p.y, p.z)
-- local d_p_node = nodes[p_node]
local node = minetest.get_node(p)
local nodename = node.name
if is_tnt(nodename)==true then
@ -208,7 +208,6 @@ function boom_bettertnt_id(pos, time, player, id)
end
end
end
end
end
end

View File

@ -185,6 +185,7 @@ function boom_checkertnt_id(pos, time, player, id)
for dz=-tnt_range,tnt_range do
for dy=-tnt_range,tnt_range do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local nodename = minetest.get_node(p).name
if is_tnt(nodename)==true then
minetest.remove_node(p)
boom_checkertnt_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}

View File

@ -165,16 +165,13 @@ function boom_napalmtnt_id(pos, time, player, id)
local storedPoses = {}
local dy = 0
local ts = tnt_range * tnt_range
for dx=-tnt_range,tnt_range do
for dz=-tnt_range,tnt_range do
local zm=(ts-dx*dx)^(1/2.0)
for dz=-zm,zm do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
----------------------------------------
local dist = (dx^2) + (dy^2) + (dz^2)
dist = dist^(1/2.0)
if dist <= tnt_range then
local node = minetest.get_node(p)
local nodename = node.name
local nodename = minetest.get_node(p).name
if is_tnt(nodename)==true then
minetest.set_node(p,{name="fire:basic_flame"})
boom_napalmtnt_id(p, 0.5, player, nodename) -- was {x=p.x, y=p.y, z=p.z}
@ -183,7 +180,6 @@ function boom_napalmtnt_id(pos, time, player, id)
end
end
end
end
minetest.add_particlespawner(
100, --amount