Add better TNT engine with blast resistance
parent
6e9c22c3b6
commit
31850502fc
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@ -9,55 +9,89 @@ local tnt_tables = {["bettertnt:tnt1"] = {r=1},
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["bettertnt:tnt9"] = {r=16},
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["bettertnt:tnt10"] = {r=18},}
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tnt = {}
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tnt.force = {
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["default:brick"] = 4,
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["default:cobble"] = 4,
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["default:stonebrick"] = 4,
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["default:desert_stonebrick"] = 4,
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["default:gravel"] = 1,
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["default:sand"] = 1,
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["default:desert_sand"] = 1,
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["default:clay"] = 1,
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["default:dirt"] = 1,
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["default:dirt_with_grass"] = 1,
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["default:dirt_with_grass_footsteps"] = 1,
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["default:dirt_with_snow"] = 1,
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["default:wood"] = 2,
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["default:tree"] = 3,
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["default:stone"] = 3,
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["default:sandstone"] = 3,
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["default:sandstonebrick"] = 3,
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["default:desert_stone"] = 3,
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["default:stone_with_coal"] = 4,
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["default:stone_with_iron"] = 4,
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["default:stone_with_copper"] = 4,
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["default:stone_with_gold"] = 4,
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["default:mese_in_stone"] = 6,
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["default:mese"] = 10,
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["default:diamonds_in_stone"] = 6,
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["default:torch"] = 6,
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["default:steelblock"] = 30,
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["default:obsidian"] = 30,
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}
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tnt.accl = {
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["default:steelblock"] = true,
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["default:obsidian"] = true,
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}
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local function drop_item(pos, nodename, player)
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local function drop_item(pos, nodename, player, count)
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local drop = minetest.get_node_drops(nodename)
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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local obj = minetest.env:add_item(pos, item)
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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else
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for i=1,item:get_count() do
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local obj = minetest.env:add_item(pos, item:get_name())
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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if type(item) == "string" then
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item = ItemStack(item)
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end
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for i=1,item:get_count() do
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item:set_count(item:get_count() * count)
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local obj = minetest.add_item(pos, item)
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if obj == nil then
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return
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end
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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end
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local function is_tnt(id)
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for i=1, #tnt_c_tnt do
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if tnt_c_tnt[i]==id then
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return true
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end
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end
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local function is_tnt(name)
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if tnt_tables[name]~=nil then return true end
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return false
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end
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local function destroy(pos, player)
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local nodename = minetest.get_node(pos).name
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local p_pos = area:index(pos.x, pos.y, pos.z)
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if nodes[p_pos] ~= tnt_c_air then
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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nodes[p_pos] = tnt_c_fire
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return
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end
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nodes[p_pos] = tnt_c_air
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end
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if tnt_tables[nodename]==nil then
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drop_item(pos, nodename, player)
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end
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local function destroy(pos, player, ents)
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local nodename = minetest.get_node(pos).name
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--local p_pos = area:index(pos.x, pos.y, pos.z)
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--if nodes[p_pos] ~= tnt_c_air then
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if nodename~="air" then
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if tnt_tables[nodename]==nil then
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ents[nodename] = (ents[nodename] or 0) + 1
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end
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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return
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end
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minetest.remove_node(pos)
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end
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end
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local function combine_texture(texture_size, frame_count, texture, ani_texture)
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@ -90,6 +124,11 @@ for name,data in pairs(tnt_tables) do
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if minetest.is_protected(pos, puncher:get_player_name()) then
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print(puncher:get_player_name() .. " tried to light TNT at " .. minetest.pos_to_string(pos))
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minetest.record_protection_violation(pos, puncher:get_player_name())
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return
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end
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minetest.sound_play("bettertnt_ignite", {pos=pos})
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boom(pos, 4, puncher)
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minetest.set_node(pos, {name=name.."_burning"})
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@ -148,33 +187,33 @@ end
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function boom_id(pos, time, player, id)
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minetest.after(time, function(pos)
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local tnt_range = tnt_tables[id].r
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local tnt_range = tnt_tables[id].r * 6
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local t1 = os.clock()
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pr = get_tnt_random(pos)
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minetest.sound_play("bettertnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
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--minetest.remove_node(pos)
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minetest.remove_node(pos)
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local manip = minetest.get_voxel_manip()
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local width = tnt_range
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local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
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{x=pos.x+width, y=pos.y+width, z=pos.z+width})
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area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
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nodes = manip:get_data()
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local p_pos = area:index(pos.x, pos.y, pos.z)
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nodes[p_pos] = tnt_c_air
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-- local manip = minetest.get_voxel_manip()
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-- local width = tnt_range
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-- local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
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-- {x=pos.x+width, y=pos.y+width, z=pos.z+width})
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-- area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
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-- nodes = manip:get_data()
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--
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-- local p_pos = area:index(pos.x, pos.y, pos.z)
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-- nodes[p_pos] = tnt_c_air
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minetest.add_particle(pos, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 16, false, "bettertnt_boom.png")
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--minetest.set_node(pos, {name="tnt:boom"})
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local objects = minetest.get_objects_inside_radius(pos, 7)
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local objects = minetest.get_objects_inside_radius(pos, tnt_range/2)
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for _,obj in ipairs(objects) do
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if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = (80*0.5^dist)*2
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local damage = (80*0.5^(tnt_range - dist))/2
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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@ -182,39 +221,94 @@ function boom_id(pos, time, player, id)
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end
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end
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local ents = {}
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local storedPoses = {}
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for dx=-tnt_range,tnt_range do
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for dz=-tnt_range,tnt_range do
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for dy=tnt_range,-tnt_range,-1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local p_node = area:index(p.x, p.y, p.z)
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local d_p_node = nodes[p_node]
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local node = minetest.get_node(p)
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-- if d_p_node == tnt_c_tnt
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-- or d_p_node == tnt_c_tnt_burning then
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if is_tnt(d_p_node)==true then
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--nodes[p_node] = tnt_c_tnt
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boom({x=p.x, y=p.y, z=p.z}, 0, player)
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elseif not ( d_p_node == tnt_c_fire
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or string.find(node.name, "default:water_")
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or string.find(node.name, "default:lava_")) then
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if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
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destroy(p, player)
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elseif pr:next(1,5) <= 4 then
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destroy(p, player)
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for dy=-tnt_range,tnt_range do
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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----------------------------------------
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local dist = (dx^2) + (dy^2) + (dz^2)
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dist = dist^(1/2.0)
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if dist < tnt_range and dist + 1 >= tnt_range and dist~=0 then
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local dir = {x=dx, y=dy, z=dz}
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--local totalnum = math.abs(dir.x)+math.abs(dir.y)+math.abs(dir.z)
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--dir = vector.normalize(dir)--vector.divide(dir, vector.new(totalnum, totalnum, totalnum))
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dir.x = dir.x / dist
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dir.y = dir.y / dist
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dir.z = dir.z / dist
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--local p = {x=pos.x, y=pos.y, z=pos.z} -- {x=0,y=0,z=0}--
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local blast = tnt_range / 3
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for i=1, dist do
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-- i = i - 0.5
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local pp = {x=dir.x*i, y=dir.y*i, z=dir.z*i}
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local p = vector.add(pp, pos)
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p.x = math.floor(p.x)
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p.y = math.floor(p.y)
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p.z = math.floor(p.z)
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for i=1, #storedPoses do
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if p.x==storedPoses[i].x and p.y==storedPoses[i].y and p.z==storedPoses[i].z then
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--print("p: "..dump(p) .. " storedPoses: "..dump(storedPoses[i]))
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p = nil
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break
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end
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end
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if p==nil then break end
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--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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--vector.add(p, dir)
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----------------------------------------
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-- local p_node = area:index(p.x, p.y, p.z)
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-- local d_p_node = nodes[p_node]
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local node = minetest.get_node(p)
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-------------------------------------------------------------
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blast = blast - (tnt.force[node.name] or 3)
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if tnt.accl[node.name]==true then
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storedPoses[#storedPoses + 1] = {x=p.x, y=p.y, z=p.z}
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local stored = minetest.get_meta(p):get_int("blast") or 0
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blast = blast + stored
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end
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if blast <= 0 then
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if tnt.accl[node.name]==true then
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minetest.get_meta(p):set_int("blast", tnt.force[node.name] + blast)
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end
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break
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end
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-------------------------------------------------------------
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-- if d_p_node == tnt_c_tnt
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-- or d_p_node == tnt_c_tnt_burning then
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if is_tnt(node.name)==true then
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--nodes[p_node] = tnt_c_tnt
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minetest.remove_node(p)
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boom_id(p, 0.5, player, node.name) -- was {x=p.x, y=p.y, z=p.z}
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elseif not ( d_p_node == tnt_c_fire
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or string.find(node.name, "default:water_")
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or string.find(node.name, "default:lava_")) then
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--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
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destroy(p, player, ents)
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--elseif pr:next(1,5) <= 4 then
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-- destroy(p, player, ents)
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--end
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end
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end
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--------------------------------------------
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end
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--------------------------------------------
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end
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end
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end
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for name, val in pairs(ents) do
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drop_item(pos, name, player, val)
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end
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minetest.add_particlespawner(
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3000, --amount
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4, --time
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{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
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{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
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tnt_range * 100, --amount
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1, --time
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{x=pos.x-(tnt_range / 2), y=pos.y-(tnt_range / 2), z=pos.z-(tnt_range / 2)}, --minpos
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{x=pos.x+(tnt_range / 2), y=pos.y+(tnt_range / 2), z=pos.z+(tnt_range / 2)}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0.5,y=5,z=-0.5}, --minacc
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@ -226,12 +320,7 @@ function boom_id(pos, time, player, id)
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true, --collisiondetection
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"bettertnt_smoke.png" --texture
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)
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manip:set_data(nodes)
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manip:write_to_map()
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print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
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local t1 = os.clock()
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manip:update_map()
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print(string.format("[tnt] map updated after: %.2fs", os.clock() - t1))
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end, pos)
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end
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