nc_furniture/sit.lua

49 lines
1.5 KiB
Lua

function nc_furniture.sit(pos, node, clicker)
do return end -- delete it when the engine is stabler for the player's physics
local meta = minetest.get_meta(pos)
local param2 = node.param2
local sitting = meta:get_string("is_sit")
local name = clicker:get_player_name()
if sitting == name then
meta:set_string("is_sit", "")
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(clicker, "stand", 30)
elseif sitting == "" and not default.player_attached[name] then
meta:set_string("is_sit", clicker:get_player_name())
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:set_physics_override(0, 0, 0)
clicker:setpos(pos)
default.player_attached[name] = true
default.player_set_animation(clicker, "sit", 30)
if param2 == 0 then
clicker:set_look_yaw(3.15)
elseif param2 == 1 then
clicker:set_look_yaw(7.9)
elseif param2 == 2 then
clicker:set_look_yaw(6.28)
elseif param2 == 3 then
clicker:set_look_yaw(4.75)
end
end
end
function nc_furniture.dig_chair(pos, node, meta, digger)
local sitting = meta.fields.is_sit or nil
if sitting and sitting ~= "" then
local player = minetest.get_player_by_name(sitting)
pos.y = pos.y-0.5
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[sitting] = false
default.player_set_animation(player, "stand", 30)
end
end