mame/hlsl
R. Belmont 311a56b958 Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
..
bloom.fx - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
color.fx Cleanup (nw) 2015-12-31 16:32:35 +01:00
deconverge.fx Refactoring of render targes and vector texture coordinates 2016-03-12 16:03:28 +01:00
distortion.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
downsample.fx Removed hacks for vector screens from shaders (nw) 2016-04-13 19:21:57 +02:00
focus.fx Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
ntsc.fx Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
phosphor.fx Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
post.fx Disabled clearing of render targets in several passes (HLSL) 2016-10-22 22:56:16 +02:00
prescale.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
primary.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
vector.fx Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00