luaengine: translation support [Carl]

master
cracyc 2017-09-03 15:08:08 -05:00 committed by Vas Crabb
parent 53809fca95
commit 7e75ba4bfa
3 changed files with 5 additions and 1 deletions

View File

@ -20,6 +20,8 @@ function lfs.env_replace(str)
end
return str
end
_G._ = emu.lang_translate
local dir = lfs.env_replace(manager:options().entries.pluginspath:value())
package.path = dir .. "/?.lua;" .. dir .. "/?/init.lua"

View File

@ -680,7 +680,7 @@ function cheat.startplugin()
end,
function()
return menu_populate()
end, "Cheat")
end, _("Cheat"))
emu.register_start(function()
if not stop then

View File

@ -746,6 +746,7 @@ void lua_engine::initialize()
* emu.print_info(str) -- output to stderr at info level
* emu.print_debug(str) -- output to stderr at debug level
* emu.driver_find(driver) -- find and return game_driver for driver
* emu.wait(len) -- wait from len within coroutine
*/
sol::table emu = sol().create_named_table("emu");
emu["app_name"] = &emulator_info::get_appname_lower;
@ -806,6 +807,7 @@ void lua_engine::initialize()
engine->machine().scheduler().timer_set(attotime::from_double(lua_tonumber(L, 1)), timer_expired_delegate(FUNC(lua_engine::resume), engine), 0, L);
return lua_yield(L, 0);
});
emu["lang_translate"] = &lang_translate;
/*
* emu.file([opt] searchpath, flags) - flags can be as in osdcore "OPEN_FLAG_*" or lua style with 'rwc' with addtional c for create *and truncate* (be careful)