taito_z: add note (nw)

master
hap 2017-11-08 17:34:52 +01:00
parent af2e507368
commit 7e68f2440a
1 changed files with 5 additions and 3 deletions

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@ -13,7 +13,6 @@ Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open
source was very helpful in many areas particularly the sprites.)
The Taito Z system has a number of similarities with the Taito F2 system,
and uses some of the same custom Taito components.
@ -83,7 +82,7 @@ Taito Sound PCB J1100137A K1100314A:
Notes: B33-30 is a OKI M27512-15
Taito Video Baord PCB J1100139A K1100316A:
Taito Video Board PCB J1100139A K1100316A:
B33-03 TC0050VDZ TC0050VDZ TC0050VDZ
B33-04
@ -858,7 +857,7 @@ Strange page in test mode which lets you alter all sorts of settings,
may relate to sit-in cockpit version. Can't find a dip that disables
this. <- Test Mode 1? That's used for lamps and motor testing... -AS
Motors (located at the 0xe000**) are mirrored, they uses both bytes of a
Motors (located at the 0xe000**) are mirrored, they use both bytes of a
word, the high one is used during gameplay and the other one is used on service
mode. The gameplay port is xor'ed (!).
It works like this:
@ -882,6 +881,9 @@ in the upright version), they lights when the player gets hit and/or if he's dyi
Aqua Jack
---------
Some wrong colors. Hovercraft body should be red. 1st level sky/water
should be blue.
Sprites left on screen under hiscore table. Deliberate? Or is there
a sprite disable bit somewhere.