tattack.cpp: fix background color, add edges, fix visible area (nw)
parent
1c35fc11b7
commit
02e509182a
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@ -77,6 +77,11 @@ private:
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uint8_t m_ball_regs[2];
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void draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_edge_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect);
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static const uint8_t white_pen = 0xf;
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static const uint8_t green_pen = 0x5;
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static const uint8_t yellow_pen = 0x7;
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};
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@ -97,17 +102,24 @@ TILE_GET_INFO_MEMBER(tattack_state::get_tile_info)
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0);
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}
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void tattack_state::draw_edge_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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// left column
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bitmap.plot_box(0,16,216,4,white_pen);
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// upper row
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bitmap.plot_box(216,16,6,226,white_pen);
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// right column
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bitmap.plot_box(0,238,216,4,white_pen);
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// TODO: fourth line on bottom, definitely has an enable somewhere ...
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}
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void tattack_state::draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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const uint8_t white_pen = 0xf;
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const uint8_t green_pen = 0x5;
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const uint8_t yellow_pen = 0x7;
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uint16_t ram_offs;
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const int x_base = -8;
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int xi,yi;
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// draw wall pattern
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// draw brick pattern
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for(ram_offs=0x50;ram_offs<0x5e;ram_offs++)
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{
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uint8_t cur_column = m_ram[ram_offs];
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@ -147,11 +159,14 @@ void tattack_state::draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &
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uint32_t tattack_state::screen_update_tattack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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m_tmap->mark_all_dirty();
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m_tmap->draw(screen, bitmap, cliprect, 0,0);
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// draw bricks/ball/paddle
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draw_gameplay_bitmap(bitmap, cliprect);
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// draw edges
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// probably enables thru 0xe040?
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draw_edge_bitmap(bitmap,cliprect);
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return 0;
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}
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@ -293,7 +308,7 @@ PALETTE_INIT_MEMBER(tattack_state, tattack)
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else
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r=g=b=128;
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palette.set_pen_color(2*i,rgb_t(0x00,0x00,0x00));
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palette.set_pen_color(2*i,rgb_t(0x00,0x00,0xff));
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palette.set_pen_color(2*i+1,rgb_t(r,g,b));
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}
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}
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@ -311,7 +326,7 @@ static MACHINE_CONFIG_START( tattack )
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
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MCFG_SCREEN_SIZE(32*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
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MCFG_SCREEN_VISIBLE_AREA(24, 256-32-1, 13, 256-11-1)
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MCFG_SCREEN_UPDATE_DRIVER(tattack_state, screen_update_tattack)
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MCFG_SCREEN_PALETTE("palette")
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