mame/makefile

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Makefile
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###########################################################################
#
# makefile
#
# Core makefile for building MAME and derivatives
#
# Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
# Visit http://mamedev.org for licensing and usage restrictions.
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mame, mess, etc.
# specify subtarget: mame, mess, tiny, etc.
# build rules will be included from
# src/$(TARGET)/$(SUBTARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mame
endif
ifndef SUBTARGET
SUBTARGET = $(TARGET)
endif
#-------------------------------------------------
# specify OSD layer: windows, sdl, etc.
# build rules will be included from
# src/osd/$(OSD)/$(OSD).mak
#-------------------------------------------------
ifndef OSD
OSD = windows
endif
#-------------------------------------------------
# specify OS target, which further differentiates
# the underlying OS; supported values are:
# win32, unix, macosx, os2
#-------------------------------------------------
ifndef TARGETOS
ifeq ($(OSD),windows)
TARGETOS = win32
else
TARGETOS = unix
endif
endif
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#-------------------------------------------------
# configure name of final executable
#-------------------------------------------------
# uncomment and specify prefix to be added to the name
# PREFIX =
# uncomment and specify suffix to be added to the name
# SUFFIX =
#-------------------------------------------------
# specify architecture-specific optimizations
#-------------------------------------------------
# uncomment and specify architecture-specific optimizations here
# some examples:
# optimize for I686: ARCHOPTS = -march=pentiumpro
# optimize for Core 2: ARCHOPTS = -march=pentium-m -msse3
# optimize for G4: ARCHOPTS = -mcpu=G4
# note that we leave this commented by default so that you can
# configure this in your environment and never have to think about it
# ARCHOPTS =
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#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to include the debugger
# DEBUG = 1
# uncomment next line to include the internal profiler
# PROFILER = 1
# uncomment next line to use DRC MIPS3 engine
X86_MIPS3_DRC = 1
# uncomment next line to use DRC PowerPC engine
X86_PPC_DRC = 1
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# uncomment next line to include profiling information from the compiler
# PROFILE = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# disable DRC cores for 64-bit builds
ifdef PTR64
X86_PPC_DRC =
endif
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
# profiler defaults to on for DEBUG builds
ifdef DEBUG
ifndef PROFILER
PROFILER = 1
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE =
ifeq ($(TARGETOS),win32)
EXE = .exe
endif
ifeq ($(TARGETOS),os2)
EXE = .exe
endif
# compiler, linker and utilities
AR = @ar
CC = @gcc
LD = @gcc
MD = -mkdir$(EXE)
RM = @rm -f
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
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DEBUGSUFFIX = d
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endif
# the name is just 'target' if no subtarget; otherwise it is
# the concatenation of the two (e.g., mametiny)
ifeq ($(TARGET),$(SUBTARGET))
NAME = $(TARGET)
else
NAME = $(TARGET)$(SUBTARGET)
endif
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# fullname is prefix+name+suffix+debugsuffix
FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)$(DEBUGSUFFIX)
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# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
#-------------------------------------------------
# source and object locations
#-------------------------------------------------
# all sources are under the src/ directory
SRC = src
# build the targets in different object dirs, so they can co-exist
OBJ = obj/$(OSD)/$(FULLNAME)
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
# CR/LF setup: use both on win32/os2, CR only on everything else
DEFS = -DCRLF=2
ifeq ($(TARGETOS),win32)
DEFS = -DCRLF=3
endif
ifeq ($(TARGETOS),os2)
DEFS = -DCRLF=3
endif
# map the INLINE to something digestible by GCC
DEFS += -DINLINE="static __inline__"
# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
endif
# define PTR64 if we are a 64-bit target
ifdef PTR64
DEFS += -DPTR64
endif
# define MAME_DEBUG if we are a debugging build
ifdef DEBUG
DEFS += -DMAME_DEBUG
else
DEFS += -DNDEBUG
endif
# define MAME_PROFILER if we are a profiling build
ifdef PROFILER
DEFS += -DMAME_PROFILER
endif
#-------------------------------------------------
# compile flags
#-------------------------------------------------
# we compile to C89 standard with GNU extensions
CFLAGS = -std=gnu89
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
CFLAGS += -pipe
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# add -g if we need symbols
ifdef SYMBOLS
CFLAGS += -g
endif
# add a basic set of warnings
CFLAGS += \
-Wall \
-Wpointer-arith \
-Wbad-function-cast \
-Wcast-align \
-Wstrict-prototypes \
-Wundef \
-Wformat-security \
-Wwrite-strings \
# add profiling information for the compiler
ifdef PROFILE
CFLAGS += -pg
endif
# this warning is not supported on the os2 compilers
ifneq ($(TARGETOS),os2)
CFLAGS += -Wdeclaration-after-statement
endif
# add the optimization flag
CFLAGS += -O$(OPTIMIZE)
# if we are optimizing, include optimization options
# and make all errors into warnings
ifneq ($(OPTIMIZE),0)
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CFLAGS += -Werror $(ARCHOPTS) -fno-strict-aliasing
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endif
# if symbols are on, make sure we have frame pointers
ifdef SYMBOLS
CFLAGS += -fno-omit-frame-pointer
endif
#-------------------------------------------------
# include paths
#-------------------------------------------------
# add core include paths
CFLAGS += \
-I$(SRC)/$(TARGET) \
-I$(SRC)/$(TARGET)/includes \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
#-------------------------------------------------
# linking flags
#-------------------------------------------------
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator
LDFLAGS = -Wl,--warn-common
LDFLAGSEMULATOR =
# add profiling information for the linker
ifdef PROFILE
LDFLAGS += -pg
endif
# strip symbols and other metadata in non-symbols and non profiling builds
ifndef SYMBOLS
ifndef PROFILE
LDFLAGS += -s
endif
endif
# output a map file (emulator only)
ifdef MAP
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
endif
# any reason why this doesn't work for all cases?
ifeq ($(TARGETOS),macosx)
LDFLAGSEMULATOR += -Xlinker -all_load
endif
#-------------------------------------------------
# define the standard object directory; other
# projects can add their object directories to
# this variable
#-------------------------------------------------
OBJDIRS = $(OBJ)
#-------------------------------------------------
# define standard libarires for CPU and sounds
#-------------------------------------------------
LIBEMU = $(OBJ)/libemu.a
LIBCPU = $(OBJ)/libcpu.a
LIBSOUND = $(OBJ)/libsound.a
LIBUTIL = $(OBJ)/libutil.a
LIBOCORE = $(OBJ)/libocore.a
LIBOSD = $(OBJ)/libosd.a
VERSIONOBJ = $(OBJ)/version.o
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifdef BUILD_EXPAT
CFLAGS += -I$(SRC)/lib/expat
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifdef BUILD_ZLIB
CFLAGS += -I$(SRC)/lib/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
ZLIB =
endif
#-------------------------------------------------
# 'all' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
all: maketree buildtools emulator tools
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OSD-specific rules first
include $(SRC)/osd/$(OSD)/$(OSD).mak
# then the various core pieces
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
include $(SRC)/emu/emu.mak
include $(SRC)/lib/lib.mak
include $(SRC)/build/build.mak
include $(SRC)/tools/tools.mak
# combine the various definitions to one
CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(BUILD) $(EMULATOR)
buildtools: maketree $(BUILD)
tools: maketree $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean:
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATOR)...
$(RM) $(EMULATOR)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
ifdef MAP
@echo Deleting $(FULLNAME).map...
$(RM) $(FULLNAME).map
endif
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
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ifndef EXECUTABLE_DEFINED
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$(EMULATOR): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(RESFILE)
# always recompile the version string
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
@echo Linking $@...
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $^ $(LIBS) -o $@
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endif
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#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR)
@echo Converting $<...
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.fh: $(SRC)/%.png $(PNG2BDC) $(FILE2STR)
@echo Converting $<...
@$(PNG2BDC) $< $(OBJ)/temp.bdc
@$(FILE2STR) $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) -cr $@ $^
ifeq ($(TARGETOS),macosx)
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
@echo Objective-C compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
endif