227 lines
6.5 KiB
Lua
227 lines
6.5 KiB
Lua
--
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-- Freezer for mintest: a device which turns water (in buckets) into ice
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-- And does a couple of other tricks, discovering which is left as a pleasant
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-- surprise for the player.
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--
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-- enable extra popsicle types provided there are both vessels and fruits/veggies available
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-- fruit + glass -> juice; juice @ freezer -> popsicle + empty glass
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--
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-- Formspecs
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--
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local function active_formspec(fuel_percent, item_percent)
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local formspec =
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"size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;src;2.5,1;1,1;]"..
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
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(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
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"list[current_name;dst;4.75,0.96;3,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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return formspec
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end
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local inactive_formspec =
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"size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;src;2.5,1.5;1,1;]"..
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_name;dst;4.75,0.96;3,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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--
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-- Node callback functions that are the same for active and inactive freezer
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--
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "src" then
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return stack:get_count()
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elseif listname == "dst" then
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return 0
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end
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function freezer_node_timer(pos, elapsed)
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--
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-- Inizialize metadata
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--
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local meta = minetest.get_meta(pos)
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local src_time = meta:get_float("src_time") or 0
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local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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--
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-- takes both regular and river water
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if inv:contains_item("src", "bucket:bucket_water") or
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inv:contains_item("src", "bucket:bucket_river_water") then
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if inv:room_for_item("dst", "default:ice") then
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inv:remove_item("src", "bucket:bucket_water")
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inv:remove_item("src", "bucket:bucket_river_water")
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inv:add_item("dst", "default:ice")
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inv:add_item("dst", "bucket:bucket_empty")
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end
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end
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-- Check if we have cookable content
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return
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end
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--
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-- Node definitions
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--
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minetest.register_node("ma_pops_furniture:freezer", {
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description = "Freezer",
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tiles = {
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"mp_froz_top.png",
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"mp_froz_bottom.png",
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"mp_froz_right.png",
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"mp_froz_left.png",
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"mp_froz_back.png",
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"mp_froz_front.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, -- NodeBox1
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{-0.5, -0.4375, -0.375, 0.4375, 0.5, -0.3125}, -- NodeBox2
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{0.3125, -0.25, -0.5, 0.375, 0.25, -0.4375}, -- NodeBox6
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{0.3125, -0.25, -0.4375, 0.375, -0.1875, -0.375}, -- NodeBox7
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{0.3125, 0.1875, -0.4375, 0.375, 0.25, -0.375}, -- NodeBox8
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}
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},
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tube = (function() if minetest.get_modpath("pipeworks") then return {
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-- using a different stack from defaut when inserting
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1.0)
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end
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return inv:add_item("src", stack)
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end,
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can_insert = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("src", stack)
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end,
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-- the default stack, from which objects will be taken
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input_inventory = "dst",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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} end end)(),
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can_dig = can_dig,
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on_timer = freezer_node_timer,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", inactive_formspec)
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local inv = meta:get_inventory()
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inv:set_size('src', 1)
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inv:set_size('dst', 6)
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end,
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on_metadata_inventory_move = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1.0)
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end,
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on_metadata_inventory_put = function(pos)
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-- start timer function, it will sort out whether freezer will work or not.
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local timer = minetest.get_node_timer(pos)
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timer:start(1.0)
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "src", drops)
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default.get_inventory_drops(pos, "dst", drops)
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drops[#drops+1] = "ma_pops_furniture:freezer"
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minetest.remove_node(pos)
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return drops
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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})
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minetest.register_craft({
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output = "default:snowblock 3",
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type = "shapeless",
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recipe = {
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"default:ice"
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}
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}) |