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Gerold55 2019-02-28 15:57:22 -05:00 committed by GitHub
parent 406b350a72
commit e572f4cff6
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3 changed files with 89 additions and 58 deletions

View File

@ -1,50 +1,57 @@
function ma_pops_furniture.sit(pos, node, clicker)
local meta = minetest.get_meta(pos)
local param2 = node.param2
local name = clicker:get_player_name()
local function top_face(pointed_thing)
if not pointed_thing then return end
return pointed_thing.above.y > pointed_thing.under.y
end
if name == meta:get_string("is_sit") then
print 'player should be standing.'
meta:set_string("is_sit", "")
pos.y = pos.y-0.5
function ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
if not top_face(pointed_thing) then return end
local player_name = clicker:get_player_name()
local objs = minetest.get_objects_inside_radius(pos, 0.1)
local vel = clicker:get_player_velocity()
local ctrl = clicker:get_player_control()
for _, obj in pairs(objs) do
if obj:is_player() and obj:get_player_name() ~= player_name then
return
end
end
if default.player_attached[player_name] then
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_attached[player_name] = false
default.player_set_animation(clicker, "stand", 30)
else
meta:set_string("is_sit", clicker:get_player_name())
print 'player should be sitting.'
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
elseif not default.player_attached[player_name] and node.param2 <= 3 and
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
clicker:set_physics_override(0, 0, 0)
clicker:setpos(pos)
default.player_attached[name] = true
default.player_attached[player_name] = true
default.player_set_animation(clicker, "sit", 30)
if param2 == 0 then
clicker:set_look_yaw(3.15)
elseif param2 == 1 then
clicker:set_look_yaw(7.9)
elseif param2 == 2 then
clicker:set_look_yaw(6.28)
elseif param2 == 3 then
clicker:set_look_yaw(4.75)
else return end
if node.param2 == 0 then clicker:set_look_yaw(3.15)
elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
end
end
function ma_pops_furniture.dig_chair(pos, node, meta, digger)
local sitting = meta.fields.is_sit or nil
if sitting and sitting ~= "" then
local player = minetest.get_player_by_name(sitting)
pos.y = pos.y-0.5
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[sitting] = false
default.player_set_animation(player, "stand", 30)
function ma_pops_furniture.sit_dig(pos, digger)
for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
if player:is_player() and
default.player_attached[player:get_player_name()] then
return false
end
end
return true
end
ma_pops_furniture.window_operate = function( pos, old_node_state_name, new_node_state_name )
local offsets = {-1,1,-2,2,-3,3};

View File

@ -744,9 +744,12 @@ minetest.register_node('ma_pops_furniture:chair_'..material, {
paramtype = 'light',
paramtype2 = 'facedir',
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
node_box = {
type = "fixed",
fixed = {
@ -1899,9 +1902,12 @@ minetest.register_node("ma_pops_furniture:chair2_"..color, {
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, furniture = 1, fall_damage_add_percent=-80, bouncy=80},
sounds = {wood = {name="furn_bouncy", gain=0.8}},
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
node_box = {
type = "fixed",
fixed = {
@ -3646,9 +3652,12 @@ minetest.register_node("ma_pops_furniture:stool_"..color, {
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, furniture = 1},
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
node_box = {
type = "fixed",
fixed = {

View File

@ -47,9 +47,12 @@ minetest.register_node('ma_pops_furniture:sofa_'..color, {
paramtype = "light",
paramtype2 = "facedir",
sounds = {wood = {name="furn_bouncy", gain=0.8}},
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
selection_box = {
type = 'fixed',
fixed = {
@ -160,9 +163,12 @@ minetest.register_node('ma_pops_furniture:sofa_l_'..color, {
drop = 'ma_pops_furniture:sofa_'..color,
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
sounds = {
wood = {name="furn_bouncy", gain=0.8}
},
@ -274,9 +280,12 @@ minetest.register_node('ma_pops_furniture:sofa_m_'..color, {
drop = 'ma_pops_furniture:sofa_'..color,
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
sounds = {wood = {name="furn_bouncy", gain=0.8}},
selection_box = {
type = 'fixed',
@ -383,9 +392,12 @@ minetest.register_node('ma_pops_furniture:sofa_r_'..color, {
paramtype = "light",
paramtype2 = "facedir",
sounds = {wood = {name="furn_bouncy", gain=0.8}},
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
selection_box = {
type = 'fixed',
fixed = {
@ -493,9 +505,12 @@ minetest.register_node('ma_pops_furniture:sofa_c_'..color, {
paramtype = "light",
paramtype2 = "facedir",
sounds = {wood = {name="furn_bouncy", gain=0.8}},
on_rightclick = function(pos, node, clicker)
ma_pops_furniture.sit(pos, node, clicker)
end,
can_dig = ma_pops_furniture.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position
ma_pops_furniture.sit(pos, node, clicker, pointed_thing)
return itemstack
end,
selection_box = {
type = 'fixed',
fixed = {