commit
8b4a985169
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Minetest Game mod: bones
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========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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All textures: paramat (CC BY-SA 3.0)
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@ -0,0 +1,311 @@
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bones = {}
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local S = minetest.get_translator("bones")
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--this function is from default mod, just put copied and pasted it here because WLS doesn't use default mod
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function bones.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.1}
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table.dig = table.dig or
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{name = "default_gravel_dig", gain = 0.35}
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table.dug = table.dug or
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{name = "default_gravel_dug", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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return table
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end
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--this function is from default mod, just put copied and pasted it here because WLS doesn't use default mod
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function bones.get_hotbar_bg(x,y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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end
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--this is the bones mod from mtg, just made it usable here cause why not :P --olliy--
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local function is_owner(pos, name)
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local owner = minetest.get_meta(pos):get_string("owner")
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
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return true
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end
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return false
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end
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local bones_formspec =
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"size[8,9]" ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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bones.get_hotbar_bg(0,4.85)
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local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
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local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
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minetest.register_node("bones:bones", {
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description = S("Bones"),
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tiles = {
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"bones_top.png^[transform2",
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"bones_bottom.png",
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"bones_side.png",
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"bones_side.png",
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"bones_rear.png",
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"bones_front.png"
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},
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paramtype2 = "facedir",
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groups = {dig_immediate = 2},
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sounds = bones.node_sound_gravel_defaults(),
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can_dig = function(pos, player)
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local inv = minetest.get_meta(pos):get_inventory()
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local name = ""
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if player then
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name = player:get_player_name()
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end
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return is_owner(pos, name) and inv:is_empty("main")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if is_owner(pos, player:get_player_name()) then
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return count
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end
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return 0
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if is_owner(pos, player:get_player_name()) then
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return stack:get_count()
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end
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return 0
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if meta:get_inventory():is_empty("main") then
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local inv = player:get_inventory()
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if inv:room_for_item("main", {name = "bones:bones"}) then
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inv:add_item("main", {name = "bones:bones"})
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else
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minetest.add_item(pos, "bones:bones")
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end
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minetest.remove_node(pos)
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end
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end,
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on_punch = function(pos, node, player)
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if not is_owner(pos, player:get_player_name()) then
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return
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end
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if minetest.get_meta(pos):get_string("infotext") == "" then
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return
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local player_inv = player:get_inventory()
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local has_space = true
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for i = 1, inv:get_size("main") do
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local stk = inv:get_stack("main", i)
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if player_inv:room_for_item("main", stk) then
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inv:set_stack("main", i, nil)
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player_inv:add_item("main", stk)
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else
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has_space = false
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break
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end
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end
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-- remove bones if player emptied them
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if has_space then
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if player_inv:room_for_item("main", {name = "bones:bones"}) then
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player_inv:add_item("main", {name = "bones:bones"})
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else
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minetest.add_item(pos,"bones:bones")
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end
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minetest.remove_node(pos)
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end
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end,
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on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local time = meta:get_int("time") + elapsed
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if time >= share_bones_time then
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meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
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meta:set_string("owner", "")
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else
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meta:set_int("time", time)
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return true
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end
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end,
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on_blast = function(pos)
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end,
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})
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local function may_replace(pos, player)
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local node_name = minetest.get_node(pos).name
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local node_definition = minetest.registered_nodes[node_name]
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-- if the node is unknown, we return false
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if not node_definition then
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return false
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end
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-- allow replacing air
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if node_name == "air" then
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return true
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end
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-- don't replace nodes inside protections
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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-- allow replacing liquids
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if node_definition.liquidtype ~= "none" then
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return true
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end
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-- don't replace filled chests and other nodes that don't allow it
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local can_dig_func = node_definition.can_dig
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if can_dig_func and not can_dig_func(pos, player) then
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return false
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end
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-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
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-- flowers being squished by bones are more realistical than a squished stone, too
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return node_definition.buildable_to
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end
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local drop = function(pos, itemstack)
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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})
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end
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end
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local player_inventory_lists = { "main", "craft" }
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bones.player_inventory_lists = player_inventory_lists
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local function is_all_empty(player_inv)
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for _, list_name in ipairs(player_inventory_lists) do
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if not player_inv:is_empty(list_name) then
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return false
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end
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end
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return true
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end
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minetest.register_on_dieplayer(function(player)
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
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bones_mode = "bones"
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end
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local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
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local player_name = player:get_player_name()
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local pos = vector.round(player:get_pos())
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local pos_string = minetest.pos_to_string(pos)
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-- return if keep inventory set or in creative mode
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if bones_mode == "keep" or (creative and creative.is_enabled_for
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and creative.is_enabled_for(player:get_player_name())) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
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end
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return
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end
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local player_inv = player:get_inventory()
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if is_all_empty(player_inv) then
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". No bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
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end
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return
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end
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-- check if it's possible to place bones, if not find space near player
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if bones_mode == "bones" and not may_replace(pos, player) then
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local air = minetest.find_node_near(pos, 1, {"air"})
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if air and not minetest.is_protected(air, player_name) then
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pos = air
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else
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bones_mode = "drop"
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end
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end
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if bones_mode == "drop" then
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for _, list_name in ipairs(player_inventory_lists) do
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for i = 1, player_inv:get_size(list_name) do
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drop(pos, player_inv:get_stack(list_name, i))
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end
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player_inv:set_list(list_name, {})
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end
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drop(pos, ItemStack("bones:bones"))
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Inventory dropped")
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if bones_position_message then
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minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
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end
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return
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end
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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minetest.set_node(pos, {name = "bones:bones", param2 = param2})
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minetest.log("action", player_name .. " dies at " .. pos_string ..
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". Bones placed")
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if bones_position_message then
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minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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for _, list_name in ipairs(player_inventory_lists) do
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for i = 1, player_inv:get_size(list_name) do
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local stack = player_inv:get_stack(list_name, i)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else -- no space left
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drop(pos, stack)
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end
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end
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player_inv:set_list(list_name, {})
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end
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meta:set_string("formspec", bones_formspec)
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meta:set_string("owner", player_name)
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if share_bones_time ~= 0 then
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meta:set_string("infotext", S("@1's fresh bones", player_name))
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if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
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meta:set_int("time", 0)
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else
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meta:set_int("time", (share_bones_time - share_bones_time_early))
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end
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minetest.get_node_timer(pos):start(10)
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else
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meta:set_string("infotext", S("@1's bones", player_name))
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end
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end)
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@ -0,0 +1,59 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2012-2016 PilzAdam
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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Copyright (C) 2021 olliy
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
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persons to whom the Software is furnished to do so, subject to the following conditions:
|
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|
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The above copyright notice and this permission notice shall be included in all copies or
|
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substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2016 paramat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
|
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
|
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|
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Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
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No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
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Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Knochen
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@1's old bones=Alte Knochen von @1
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@1 died at @2.=@1 starb bei @2.
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@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
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@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
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@1's fresh bones=Frische Knochen von @1
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@1's bones=Knochen von @1
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Huesos
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@1's old bones=Huesos antiguos de @1
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@1 died at @2.=@1 murió en @2.
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@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
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@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
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@1's fresh bones=Huesos recientes de @1
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@1's bones=Huesos de @1
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Os
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@1's old bones=Vieux os de @1
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@1 died at @2.=@1 est mort à @2.
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@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
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@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
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@1's fresh bones=Os frais de @1
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@1's bones=Os de @1
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Tulang
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@1's old bones=Tulang lama @1
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@1 died at @2.=@1 mati di @2.
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@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
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@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
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@1's fresh bones=Tulang segar @1
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@1's bones=Tulang @1
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Ossa
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@1's old bones=Ossa vecchie di @1
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@1 died at @2.=@1 è morto alla posizione @2.
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@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
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@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
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@1's fresh bones=Ossa fresche di @1
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@1's bones=Ossa di @1
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Tulang
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@1's old bones=Tulang lama @1
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@1 died at @2.=@1 mati di @2.
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@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
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@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
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@1's fresh bones=Tulang segar @1
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@1's bones=Tulang @1
|
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@ -0,0 +1,8 @@
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# textdomain: bones
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Bones=Кости
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@1's old bones=Старые кости @1
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@1 died at @2.=@1 умер в @2.
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@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
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@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
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@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kosti
|
||||
@1's old bones=Staré kosti hráča @1
|
||||
@1 died at @2.=@1 zomrel na pozícií @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
||||
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
||||
@1's fresh bones=Čerstvé kosti hráča @1
|
||||
@1's bones=Kosti hráča @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
|
@ -0,0 +1,2 @@
|
|||
name = bones
|
||||
description = Minetest Game mod: bones
|
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Reference in New Issue