117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
// Copyright 2019-20 Genten Studios
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// 3. Neither the name of the copyright holder nor the names of its contributors
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// may be used to endorse or promote products derived from this software without
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// specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <Client/Audio/Source.hpp>
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#include <Client/Audio/Audio.hpp>
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#include <AL/al.h>
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#include <AL/alext.h>
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using namespace phx::audio;
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Source::Source()
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{
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// creates an OpenAL source, ready for setting a buffer and playing back.
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alGenSources(1, &m_source);
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}
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Source::Source(AudioData data)
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{
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// generates an OpenAL source and sets the buffer to be used during
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// playback.
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alGenSources(1, &m_source);
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alSourcei(m_source, AL_BUFFER, data.buffer);
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m_duration = data.duration;
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}
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Source::~Source()
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{
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// deletes the OpenAL source that was created.
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// this will NOT delete the buffer (the storage for the actual audio).
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alDeleteSources(1, &m_source);
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}
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void Source::enableSpatial(bool enable)
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{
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alSourcei(m_source, AL_SOURCE_SPATIALIZE_SOFT,
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enable ? AL_TRUE : AL_FALSE);
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}
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void Source::enableLoop(bool enable)
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{
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alSourcei(m_source, AL_LOOPING, enable ? AL_TRUE : AL_FALSE);
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}
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void Source::setPos(math::vec3 pos)
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{
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m_position = pos;
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alSourcefv(m_source, AL_POSITION, &m_position.x);
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}
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void Source::setDirection(math::vec3 direction)
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{
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m_direction = direction;
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alSourcefv(m_source, AL_DIRECTION, &m_direction.x);
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}
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void Source::setVelocity(math::vec3 velocity)
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{
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m_velocity = velocity;
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alSourcefv(m_source, AL_VELOCITY, &velocity.x);
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}
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void Source::setGain(float gain)
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{
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m_gain = gain;
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alSourcef(m_source, AL_GAIN, gain);
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}
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void Source::setPitch(float pitch)
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{
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m_pitch = pitch;
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alSourcef(m_source, AL_PITCH, pitch);
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}
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Duration Source::getDuration() const { return m_duration; }
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Source::State Source::status() const
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{
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int state;
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alGetSourcei(m_source, AL_SOURCE_STATE, &state);
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return static_cast<State>(state);
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}
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void Source::setAudioData(AudioData data)
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{
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m_duration = data.duration;
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alSourcei(m_source, AL_BUFFER, data.buffer);
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}
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void Source::play() const { alSourcePlay(m_source); }
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