Phoenix/Phoenix/Common/Source/CMS/ModManager.cpp

174 lines
4.6 KiB
C++

// Copyright 2019-20 Genten Studios
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors
// may be used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <Common/CMS/ModManager.hpp>
#include <Common/CMS/Mod.hpp>
#include <Common/Logger.hpp>
using namespace phx::cms;
static void CustomPanicHandler(sol::optional<std::string> maybe_msg)
{
// \n for newline, \t for tab.
std::string error;
if (maybe_msg)
{
error += "\n\t";
error += maybe_msg.value();
error += "\n";
}
LOG_FATAL("MODDING") << "An unexpected Lua error has occured. " << error
<< "The application will now be aborted.";
}
ModManager::ModManager(const ModList& toLoad, const ModList& paths)
: m_modsRequired(toLoad), m_modPaths(paths)
{
m_luaState.open_libraries(sol::lib::base);
m_luaState.set_panic(
sol::c_call<decltype(&CustomPanicHandler), &CustomPanicHandler>);
}
ModManager::Status ModManager::load(float* progress)
{
std::queue<Mod> toLoad;
for (auto& require : m_modsRequired)
{
bool found = false;
for (auto& path : m_modPaths)
{
std::fstream file;
file.open(path + "/" + require + "/Init.lua");
if (file.is_open())
{
found = true;
toLoad.emplace(require, path);
break;
}
}
if (!found)
{
std::string pathList = "\n\t";
for (auto& path : m_modPaths)
{
pathList += path;
pathList += "\n\t";
}
LOG_FATAL("MODDING")
<< "The mod: " << require
<< " was not found in any of the provided mod directories: "
<< pathList;
return {false, "The mod: " + require + " was not found."};
}
}
std::vector<std::string> loadedMods;
while (!toLoad.empty())
{
std::size_t lastPass = toLoad.size();
for (std::size_t i = 0; i < toLoad.size(); ++i)
{
Mod& mod = toLoad.front();
bool satisfied = true;
for (auto& dependency : mod.getDependencies())
{
if (std::find(loadedMods.begin(), loadedMods.end(),
dependency) == loadedMods.end())
{
satisfied = false;
}
}
if (satisfied)
{
m_currentModPath = mod.getPath() + "/" + mod.getName() + "/";
sol::protected_function_result pfr =
m_luaState.safe_script_file(m_currentModPath + "Init.lua",
&sol::script_pass_on_error);
loadedMods.push_back(mod.getName());
// error occured if return is not valid.
if (!pfr.valid())
{
sol::error err = pfr;
std::string errString = "An error occured loading ";
errString += mod.getName();
errString += ": ";
errString += err.what();
LOG_FATAL("MODDING") << errString;
return {false, errString};
}
}
else
{
toLoad.push(toLoad.front());
}
toLoad.pop();
}
if (lastPass == toLoad.size())
{
std::string err = "The mod: ";
err += toLoad.front().getName();
err += " is missing one or more dependencies, please resolve this "
"issue before continuing.";
LOG_FATAL("MODDING") << err;
return {false, err};
}
}
// no need to put in something for "what", since nothing went wrong.
return {true};
}
void ModManager::cleanup() {}
const ModManager::ModList& ModManager::getModList() const
{
return m_modsRequired;
}
const std::string& ModManager::getCurrentModPath() const
{
return m_currentModPath;
}