178 lines
5.8 KiB
C++
178 lines
5.8 KiB
C++
// Copyright 2019-20 Genten Studios
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// 3. Neither the name of the copyright holder nor the names of its contributors
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// may be used to endorse or promote products derived from this software without
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// specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include <Client/Events/Event.hpp>
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#include <Client/Events/IEventListener.hpp>
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#include <Common/Singleton.hpp>
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#include <Common/CMS/ModManager.hpp>
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace phx::client
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{
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struct Input
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{
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/// @brief The Human readable name displayed in menus
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std::string displayName;
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/// @brief The unique key used to identify input in save file and mods.
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/// In the format core::moveforward
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std::string uniqueKey;
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/// @brief The physical key assigned to this input
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events::Keys key = events::Keys::NONE;
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/// @brief The default key assigned to this input
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events::Keys defaultKey = events::Keys::NONE;
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};
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class InputMap : public Singleton<InputMap>, public events::IEventListener
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{
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public:
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using InputRef = int;
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InputMap();
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~InputMap();
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void registerAPI(cms::ModManager* manager);
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/**
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* @brief Forwards call to any matching registered callbacks
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*
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* @param e The event that occured
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*/
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void onEvent(events::Event e) override;
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/**
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* @brief Registers a new input in the registry
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*
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* @param uniqueName The unique name for the input in the format
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* module.input
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* @param displayName The name displayed to the user in the edit menu
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* @param defaultKey The default key that is registered when the input
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* is registered, this gets overridden if the user has defined the key
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* or another input registers with the same key
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* @return A pointer to the input
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*/
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Input* registerInput(const std::string& uniqueName,
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const std::string& displayName,
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events::Keys defaultKey);
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/**
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* @brief Attaches a callback to an input that is called when the key is
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* pressed
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*
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* @param uniqueName The uniqueName of the input
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* @param func The function that gets called on keypress
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*/
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void attachCallbackToInput(const std::string& uniqueName,
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const std::function<void()>& func);
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/**
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* @brief Attaches a callback to an input that is called when the key is
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* pressed
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*
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* @param primaryKey The InputRef of the input
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* @param func The function that gets called on keypress
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*/
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void attachCallbackToInput(InputRef primaryKey,
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const std::function<void()>& func);
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/**
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* @brief Gets a pointer to an input
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*
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* @param uniqueName The uniqueName of the input
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* @return A pointer to the input, if the input does not exist, will
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* reply with key unknown.
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*/
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Input* getInput(const std::string& uniqueName);
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/**
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* @brief Gets a pointer to an input
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*
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* @param primaryKey The InputRef of the input
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* @return A pointer to the input, if the input does not exist, will
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* reply with key unknown.
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*/
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Input* getInput(InputRef primaryKey);
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/**
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* @brief Changes the key for the input
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*
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* @note Using the uniqueName is inefficient, if possible use the
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* InputRef instead
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*
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* @param uniqueName The uniqueName of the key being modified
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* @param key The new key being set
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*/
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void setInput(const std::string& uniqueName, events::Keys key);
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/**
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* @brief Changes the key for the input
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*
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* @param primaryKey The InputRef of the key being modified
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* @param key The new key being set
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*/
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void setInput(InputRef primaryKey, events::Keys key);
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// try to not use this, inefficient.
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bool getState(const std::string& uniqueName);
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/**
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* @brief Gets the state of an input
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* @param primaryKey The InputRef of the input
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* @return Whether the key is pressed or not
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*/
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bool getState(InputRef primaryKey);
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/**
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* @brief Gets the state of an input
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* @param input A pointer to the input
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* @return Whether the key is pressed or not
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*/
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bool getState(Input* input);
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/**
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* @brief Gets the InputRef of a key based on its uniqueName
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* @param uniqueName The uniqueName of the key
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* @return The InputRef of the key
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*/
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InputRef getReference(const std::string& uniqueName);
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private:
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unsigned int m_currentInputRef = 0;
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std::unordered_map<std::string, InputRef> m_uniqueInputs;
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std::unordered_map<InputRef, Input> m_inputs;
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// remember, input ref is just an int.
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std::unordered_map<InputRef, std::function<void()>> m_callbacks;
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};
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} // namespace phx::client
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