Rename namespace to CMS and change folder name to CMS

This commit is contained in:
Vyom Fadia 2020-04-27 21:05:15 +01:00
parent eb4c62ad18
commit 9504ae7e9c
18 changed files with 17 additions and 17 deletions

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@ -37,7 +37,7 @@
#include <Client/Player.hpp>
#include <Client/EscapeMenu.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
namespace phx::client
{

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@ -32,7 +32,7 @@
#include <Client/Events/IEventListener.hpp>
#include <Common/Singleton.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <functional>
#include <string>

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@ -38,7 +38,7 @@
#include <Client/Graphics/ChunkView.hpp>
#include <Client/Graphics/ShaderPipeline.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <glad/glad.h>
#include <entt/entt.hpp>

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@ -32,7 +32,7 @@
#include <Common/Actor.hpp>
#include <Common/Commander.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <Common/Position.hpp>
#include <Common/Voxels/BlockRegistry.hpp>

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@ -1,5 +1,5 @@
set(currentDir ${CMAKE_CURRENT_LIST_DIR})
set(modHeaders
set(cmsHeaders
${currentDir}/Mod.hpp
${currentDir}/ModAPI.hpp
${currentDir}/ModManager.hpp

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@ -1,12 +1,12 @@
add_subdirectory(Math)
add_subdirectory(Voxels)
add_subdirectory(Mods)
add_subdirectory(CMS)
set(currentDir ${CMAKE_CURRENT_LIST_DIR})
set(Headers
${mathHeaders}
${voxelHeaders}
${modHeaders}
${cmsHeaders}
${currentDir}/CoreIntrinsics.hpp
${currentDir}/EnumTools.hpp

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@ -38,7 +38,7 @@
#pragma once
#include <Common/Singleton.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <functional>
#include <ostream>

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@ -37,7 +37,7 @@
#pragma once
#include <Common/Singleton.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <string>
#include <unordered_map>

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@ -31,7 +31,7 @@
#include <Common/Singleton.hpp>
#include <Common/Voxels/Block.hpp>
#include <Common/Voxels/TextureRegistry.hpp>
#include <Common/Mods/ModManager.hpp>
#include <Common/CMS/ModManager.hpp>
#include <vector>

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@ -1,5 +1,5 @@
set(currentDir ${CMAKE_CURRENT_LIST_DIR})
set(modSources
set(cmsSources
${currentDir}/Mod.cpp
${currentDir}/ModAPI.cpp
${currentDir}/ModManager.cpp

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@ -27,7 +27,7 @@
// POSSIBILITY OF SUCH DAMAGE.
#include <Common/Logger.hpp>
#include <Common/Mods/Mod.hpp>
#include <Common/CMS/Mod.hpp>
#include <fstream>

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@ -27,7 +27,7 @@
// POSSIBILITY OF SUCH DAMAGE.
#include <Common/Logger.hpp>
#include <Common/Mods/ModAPI.hpp>
#include <Common/CMS/ModAPI.hpp>
#include <algorithm>
#include <sstream>

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@ -26,8 +26,8 @@
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <Common/Mods/ModManager.hpp>
#include <Common/Mods/Mod.hpp>
#include <Common/CMS/ModManager.hpp>
#include <Common/CMS/Mod.hpp>
#include <Common/Logger.hpp>
using namespace phx::cms;

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@ -1,12 +1,12 @@
add_subdirectory(Math)
add_subdirectory(Voxels)
add_subdirectory(Mods)
add_subdirectory(CMS)
set(currentDir ${CMAKE_CURRENT_LIST_DIR})
set(Sources
${mathSources}
${voxelSources}
${modSources}
${cmsSources}
${currentDir}/Settings.cpp
${currentDir}/Logger.cpp