Merge branch 'develop' into fix-winderps
This commit is contained in:
commit
73fb80e37f
@ -1,6 +1,28 @@
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cmake_minimum_required(VERSION 3.8)
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project(Phoenix)
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cmake_minimum_required(VERSION 3.12)
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project(
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Phoenix
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VERSION 0.2
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LANGUAGES CXX)
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# Use folders.
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Update git submodules.
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find_package(Git QUIET)
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if (GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
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option(UPDATE_SUBMODULES "Update git submodules during build." ON)
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if(UPDATE_SUBMODULES)
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message(STATUS "Updating git submodules.")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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RESULT_VARIABLE GIT_SUBMODULE_RESULT)
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if(NOT GIT_SUBMODULE_RESULT EQUAL "0")
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message(FATAL_ERROR "git submodule update --init --recursive failed with ${GIT_SUBMODULE_RESULT}, please checkout submodules.")
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endif()
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else()
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message(STATUS "Git submodules set to manual update only, this can be changed with the UPDATE_SUBMODULES option.")
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endif()
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endif()
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add_subdirectory(Phoenix)
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@ -127,9 +127,10 @@ namespace phx::gfx
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static std::vector<ShaderLayout> getRequiredShaderLayout();
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/**
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* @brief Gets the table of textures and how they are allocated on the
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* GPU.
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* @return The locations of the textures on the GPU.
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* @brief Gets the table telling everything where each texture is in the
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* GPU-side array.
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* @return An associative table storing which textures are on which
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* layers within the texture array.
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*/
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const AssociativeTextureTable& getTextureTable() const;
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@ -53,7 +53,8 @@ namespace phx::client
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{
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BlockRegistry()
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{
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textures.add(voxels::BlockType::UNKNOWN_BLOCK, {"Assets/unknown.png"});
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textures.add(voxels::BlockType::UNKNOWN_BLOCK,
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{"Assets/unknown.png"});
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textures.setUnknownReturnVal(
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textures.get(voxels::BlockType::UNKNOWN_BLOCK));
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}
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@ -60,8 +60,13 @@ std::vector<voxels::Chunk*> PlayerView::update(entt::registry* registry,
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math::vec3 chunkToCheck = {static_cast<float>(x + posX),
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static_cast<float>(y + posY),
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static_cast<float>(z + posZ)};
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chunkToCheck = chunkToCheck *
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static_cast<float>(voxels::Chunk::CHUNK_WIDTH);
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// this will allow it to work if we choose to make chunks non cube.
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chunkToCheck =
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chunkToCheck * math::vec3 {voxels::Chunk::CHUNK_WIDTH,
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voxels::Chunk::CHUNK_HEIGHT,
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voxels::Chunk::CHUNK_DEPTH};
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bool hasChunk = false;
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for (const auto chunk : view.chunks)
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{
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@ -71,6 +76,7 @@ std::vector<voxels::Chunk*> PlayerView::update(entt::registry* registry,
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break;
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}
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}
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if (!hasChunk)
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{
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voxels::Chunk* chunk = view.map->getChunk(chunkToCheck);
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@ -84,5 +90,6 @@ std::vector<voxels::Chunk*> PlayerView::update(entt::registry* registry,
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}
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}
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}
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return newChunks;
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}
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@ -257,9 +257,9 @@ void Map::save(const phx::math::vec3& pos)
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}
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std::ofstream saveFile;
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std::string position = "." + std::to_string(int(pos.x)) + "_" +
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std::to_string(int(pos.y)) + "_" +
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std::to_string(int(pos.z));
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std::string position = "." + std::to_string(static_cast<int>(pos.x)) + "_" +
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std::to_string(static_cast<int>(pos.y)) + "_" +
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std::to_string(static_cast<int>(pos.z));
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saveFile.open("Saves/" + m_save->getName() + "/" + m_mapName + position + ".save");
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std::string saveString;
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@ -44,9 +44,7 @@ jobs:
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# key: 'ccache | "$(Agent.JobName)"'
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# path: $(CCACHE_DIR)
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# displayName: 'CCache'
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- script: git submodule update --init
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displayName: 'Cloning Submodules'
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- script: cmake -H. -BBuild
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- script: cmake -S . -B Build
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displayName: 'CMake Configure'
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- script: cmake --build Build
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displayName: 'CMake Build'
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@ -62,9 +60,7 @@ jobs:
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CMakeArgs: ''
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steps:
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- script: git submodule update --init
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displayName: 'Cloning Submodules'
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- script: cmake -H. -BBuild
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- script: cmake -S . -B Build
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displayName: 'CMake Configure'
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- script: cmake --build Build
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displayName: 'CMake Build'
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@ -75,9 +71,7 @@ jobs:
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vmImage: 'macOS-latest'
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steps:
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- script: git submodule update --init
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displayName: 'Cloning Submodules'
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- script: cmake -H. -BBuild
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- script: cmake -S . -B Build
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displayName: 'CMake Configure'
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- script: cmake --build Build
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displayName: 'CMake Build'
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