Fix mob count handling
parent
6fca9d233f
commit
f0ed02f964
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@ -44,6 +44,8 @@ enable_mod_channels = true
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- Tuned a lot of things
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- Made armor work
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- Added in Krock's awesome Colored Names mod for csm chat
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- Added sheep
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- Fixed global mob handling
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---
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@ -399,4 +399,6 @@ LICENSED UNDER ATTRIBUTION 3.0 UNPORTED (CC BY 3.0)
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"bd.wav" by altemark
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LICENSED UNDER ATTRIBUTION 3.0 UNPORTED (CC BY 3.0)
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"SheepAndLambs.mp3"
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Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
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Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
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"Match Light.wav" - creeper dying
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https://freesound.org/people/Krisboruff/sounds/17748/ Attribution 3.0 Unported (CC BY 3.0)
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@ -136,6 +136,8 @@ mob_register.custom_on_punch = def.custom_on_punch
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mob_register.c_mob_data = def.c_mob_data
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mob_register.deactivating = false
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if def.pathfinds then
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--mob_register.path = {}
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mob_register.pathfinding_timer = 0
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@ -1,6 +1,18 @@
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--
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mobs.create_data_handling_functions = function(def,mob_register)
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mob_register.get_staticdata = function(self)
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if self.deactivating == false then
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global_mob_amount = global_mob_amount + 1
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print("Mob Spawned. Current Mobs: "..global_mob_amount)
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elseif self.deactivating == true then
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minetest.after(0, function()
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if not self.object:get_luaentity() then
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global_mob_amount = global_mob_amount - 1
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print("Mob Deactivated. Current Mobs: "..global_mob_amount)
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end
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end)
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end
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return minetest.serialize({
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--range = self.range,
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hp = self.hp,
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@ -22,8 +34,6 @@ mobs.create_data_handling_functions = function(def,mob_register)
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mob_register.on_activate = function(self, staticdata, dtime_s)
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global_mob_amount = global_mob_amount + 1
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--print("Mobs Spawned. Current Mobs: "..global_mob_amount)
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self.object:set_armor_groups({immortal = 1})
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--self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
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self.object:set_acceleration(def.gravity)
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@ -66,6 +76,11 @@ mobs.create_data_handling_functions = function(def,mob_register)
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self.custom_on_activate(self)
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end
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--self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
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--use this to handle the global mob table
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minetest.after(0,function()
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self.deactivating = true
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end)
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end
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--this is the info on the mob
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