valleys_mapgen-cd2025/vmg.conf.example
Gaël Chrétien 51fbeed905 Added beaches
2015-04-06 10:43:33 +02:00

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# format : FLAG = VALUE
# Settings are presents twice :
# - In every world :
# world_directory/vmg.conf
# - In the main directory :
# usually main_directory/minetest.conf
# /!\ IMPORTANT : In minetest.conf, flags have to be preceded by "vmg_" like "vmg_average_stone_level".
#version = 1.3
# mapgen version used.
#player_max_distance = 400
# maximal distance from (0;0) at which the player will appear. (If it's in a big ocean, it may be farther)
#average_stone_level = 150
# height at which the half of the surface at this height is made solely of stone.
#clay_threshold = 1
# if noise 13 is above this value, make pure clay instead of clayey dirt.
#silt_threshold = 1
# if noise 14 is above this value, make pure silt instead of silty dirt.
#sand_threshold = 0.75
# if noise 15 is above this value, make desert sand instead of sandy dirt.
#dirt_threshold = 0.5
# if not any of noises 13, 14 and 15 is above this value, make normal dirt. Else make special dirt.
#river_size = 5
#caves_size = 7
#lava_depth = 2000
# to manage lava amount increasing by going deep underground : lower values = bigger increasing.
#surface_lava = false
# NOISES : offset, scale, (spread), seed, octaves, persist, lacunarity
# (see mapgen.lua to see what is the role of each noise)
#noise_1 = -10, 50, (1024,1024,1024), 5202, 6, 0.4, 2
#noise_2 = 0, 1, (256,256,256), -6050, 5, 0.6, 2
#noise_3 = 5, 4, (512,512,512), -1914, 1, 1, 2
#noise_4 = 0.6, 0.5, (512,512,512), 777, 1, 1, 2
#noise_5 = 0.5, 0.5, (128,128,128), 746, 1, 1, 2
#noise_6 = 0, 1, (256,512,256), 1993, 6, 0.8, 2
#noise_7 = 3, 1.75, (256,256,256), 1605, 3, 0.5, 2
#noise_8 = 0, 1, (32,32,32), -4640, 4, 0.5, 2
#noise_9 = 0, 1, (32,32,32), 8804, 4, 0.5, 2
#noise_10 = 0, 1, (32,32,32), -4780, 4, 0.5, 2
#noise_11 = 0, 1, (32,32,32), -9969, 4, 0.5, 2
#noise_12 = 0, 1, (64,64,64), 3314, 4, 0.5, 2
#noise_13 = 0, 1, (256,256,256), 2835, 5, 0.5, 4
#noise_14 = 0, 1, (256,256,256), 6674, 5, 0.5, 4
#noise_15 = 0, 1, (256,256,256), 6940, 5, 0.5, 4
#noise_16 = 2, 8, (256,256,256), 2349, 3, 0.5, 2