Gael-de-Sailly 9c386e2806 Changed valleys shape a bit
Avoid ugly cliffs on riverbanks in the mountains.
Now the height from the river is set to zero on the sides of the river, not in the middle.
2015-06-25 21:32:01 +02:00
2015-05-12 19:20:48 +02:00
2015-04-05 16:21:51 +02:00
2015-03-07 09:33:01 +01:00
2015-05-12 19:20:48 +02:00
2015-03-07 11:31:20 +01:00
2015-06-25 21:32:01 +02:00
2015-05-25 15:39:51 +02:00
2015-05-31 13:17:26 +02:00
2015-04-24 19:30:21 +02:00
2015-06-25 21:00:59 +02:00

Valleys Mapgen

Mapgen mod for Minetest 0.4.12+. Work in progress, not finished.

Screenshot

Discussion on Minetest Forums

Changelog

1.3 ~> 2.0 (Sunday May 31, 2015)

  • Added plants, optionnal, enabled by default
  • Corrected math.random too large interval (2³² → 2²⁴)
  • Added snow
  • When a player dies, it's respawned
  • Adapted to any chunksize (previously the mod was only working for 5)
  • Added trees (3 species for now), optionnal, enabled by default
  • Added logs : see vmg.conf.example
  • Added temperature and humidity noises, used by trees
  • Changed parameters for lava

1.2 ~> 1.3 (Wednesday April 8, 2015)

  • Added differents types of dirts (the aim is to make real biomes in the future)
  • Added beaches
  • Added setting water_level to set water level (default is 1)
  • Fixed fatal error with number settings

1.1 ~> 1.2 (Tuesday March 17, 2015)

  • Added lava underground
  • Settings in minetest.conf : see file vmg.conf.example
  • Now the player can't spawn in rivers
  • Player spawn location is randomized : you can set the maximal distance from (0;0) at which the player will appear. (If it's in a big ocean, it may be farther)
  • Some minor changes about terrain :
    • Bare stone is rarer
    • Valleys are slightly larger
    • Ores are generated properly, according to Paramat's changes in minetest.generate_ores. I advise you to update your MT version to a recent build (03/11 or later) or the ores overlapping problem will reappear.

1.0 ~> 1.1 (Sunday March 8, 2015)

  • Added caves: they are modelised by 4 3D noises.
  • Corrected ores generation: There was too many ores because it was sometimes generated twice or even more.
  • Activated versions manager: if you update the mod from 1.0 to this version, the new mapgen will only take effect on new worlds, worlds created with 1.0 will stay in 1.0. If you want to activate mapgen 1.1 in an old world (there could be cleavages), change the file vmg.conf which is in the world directory.
  • Added… this changelog :-D

1.0 (Saturday March 7, 2015)

  • Created mapgen (using 7 noises at the moment).
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