89 lines
3.2 KiB
Plaintext
89 lines
3.2 KiB
Plaintext
# format : FLAG = VALUE
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# Settings are presents twice :
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# - In every world :
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# world_directory/vmg.conf
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# - In the main directory :
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# usually main_directory/minetest.conf
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# /!\ IMPORTANT : In minetest.conf, flags have to be preceded by "vmg_" like "vmg_average_stone_level".
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#version = 2.1
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# mapgen version used.
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#player_max_distance = 450
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# maximal distance from (0;0) at which the player will appear. (If it's in a big ocean, it may be farther)
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#spawn = true
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# New players are randomely spawned by the mod. Disable it to spawn the player another way.
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#respawn = true
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# After death, players are respawned by the mod. Disable it to respawn the player another way.
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#water_level = 1
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#river_water = true
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# use river water instead of normal water in rivers.
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#waterflow = 3
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# maximal length of a river water flowing.
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#average_stone_level = 180
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# height at which the half of the surface is made solely of stone.
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#average_snow_level = 100
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# height at which the half of the surface is covered by snow.
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#clay_threshold = 1
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# if noise 13 is above this value, make pure clay instead of clayey dirt.
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#silt_threshold = 1
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# if noise 14 is above this value, make pure silt instead of silty dirt.
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#sand_threshold = 0.75
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# if noise 15 is above this value, make desert sand instead of sandy dirt.
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#dirt_threshold = 0.5
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# if not any of noises 13, 14 and 15 is above this value, make normal dirt. Else make special dirt.
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#river_depth = 3
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#river_size = 5
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#caves_size = 7
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#lava_depth = 2000
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# to manage lava amount increasing by going deep underground : lower values = bigger increasing.
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#surface_lava = false
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# DEPRECATED. No longer supported since mapgen version 2.0. Use lava_max_height instead.
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#lava_max_height = -1
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# Lava can't be generated above this height. Use 31000 to disable this restriction, or -31000 to fully disable lava.
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#altitude_chill = 90
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#trees = true
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# If false, no trees, of course !
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#plants = true
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#tree_density = 5
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# Percent of the lawn nodes that are covered by trees.
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#plant_density = 32
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# NOISES : offset, scale, (spread), seed, octaves, persist, lacunarity
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# (see mapgen.lua to see what is the role of each noise)
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#noise_1 = -10, 50, (1024,1024,1024), 5202, 6, 0.4, 2
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#noise_2 = 0, 1, (256,256,256), -6050, 5, 0.6, 2
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#noise_3 = 5, 4, (512,512,512), -1914, 1, 1, 2
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#noise_4 = 0.6, 0.5, (512,512,512), 777, 1, 1, 2
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#noise_5 = 0.5, 0.5, (128,128,128), 746, 1, 1, 2
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#noise_6 = 0, 1, (256,512,256), 1993, 6, 0.8, 2
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#noise_7 = 3, 1.75, (256,256,256), 1605, 3, 0.5, 2
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#noise_8 = 0, 1, (32,32,32), -4640, 4, 0.5, 2
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#noise_9 = 0, 1, (32,32,32), 8804, 4, 0.5, 2
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#noise_10 = 0, 1, (32,32,32), -4780, 4, 0.5, 2
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#noise_11 = 0, 1, (32,32,32), -9969, 4, 0.5, 2
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#noise_12 = 0, 1, (64,64,64), 3314, 4, 0.5, 2
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#noise_13 = 0, 1, (256,256,256), 2835, 5, 0.5, 4
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#noise_14 = 0, 1, (256,256,256), 6674, 5, 0.5, 4
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#noise_15 = 0, 1, (256,256,256), 6940, 5, 0.5, 4
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#noise_16 = 2, 8, (256,256,256), 2349, 3, 0.5, 2
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#noise_17 = 0, 1, (768,256,768), -1805, 4, 0.5, 4
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#noise_18 = 0, 1, (243,243,243), -5787, 4, 0.5, 3
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# Flags that are ONLY available in minetest.conf :
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#vmg_log_level = 0
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# 0 = Not any log from Valleys Mapgen
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# 1 = Total mapgen time
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# 2 = Detailed mapgen time (step by step)
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# 3 = Detailed mapgen time + trees
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