Updated changelog

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Gael-de-Sailly 2015-03-15 20:27:16 +01:00
parent 23da02096b
commit 7f3897d5fc

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@ -6,6 +6,14 @@ Mapgen mod for Minetest 0.4.12+. Still not finished.
[Discussion on Minetest Forums](https://forum.minetest.net/viewtopic.php?f=9&t=11430)
## Changelog
### 1.1 ~> lastest
* Settings in minetest.conf : see file vmg.conf.example
* Now the player can't spawn in rivers
* Player spawn location is randomized : you can set the maximal distance from (0;0) at which the player will appear. (If it's in a big ocean, it may be farther)
* Some minor changes about terrain :
* Bare stone is rarer
* Valleys are slightly larger
* Ores are generated properly, according to [Paramat's changes](https://github.com/minetest/minetest/commit/b2b6bbf3e80f0ab06d62c43567122871ae560534) in `minetest.generate_ores`. **I advise you to update your MT version to a recent build (03/11 or later) or the ores overlapping problem will reappear.**
### 1.0 ~> 1.1
* Added caves: they are modelised by 4 3D noises.
* Corrected ores generation: There was too many ores because it was sometimes generated twice or even more.