Prepare 1.3
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README.md
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README.md
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# Valleys Mapgen
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# Valleys Mapgen
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Mapgen mod for Minetest 0.4.12+. Still not finished.
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Mapgen mod for Minetest 0.4.12+. Work in progress, not finished.
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![Screenshot](http://i.imgur.com/z78BXy3.png)
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![Screenshot](http://i.imgur.com/W8HSYus.png)
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[Discussion on Minetest Forums](https://forum.minetest.net/viewtopic.php?f=9&t=11430)
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[Discussion on Minetest Forums](https://forum.minetest.net/viewtopic.php?f=9&t=11430)
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## Changelog
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## Changelog
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### 1.2 ~> lastest
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### 1.2 ~> 1.3 (Wednesday April 8, 2015)
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* Added differents types of dirts (the aim is to make real biomes in the future)
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* Added differents types of dirts (the aim is to make real biomes in the future)
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* Added beaches
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* Added beaches
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* Added setting `water_level` to set water level (default is 1)
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* Added setting `water_level` to set water level (default is 1)
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* Fixed fatal error with number settings
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* Fixed fatal error with number settings
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### 1.1 ~> 1.2
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### 1.1 ~> 1.2 (Tuesday March 17, 2015)
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* Added lava underground
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* Added lava underground
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* Settings in minetest.conf : see file vmg.conf.example
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* Settings in minetest.conf : see file vmg.conf.example
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* Now the player can't spawn in rivers
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* Now the player can't spawn in rivers
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* Valleys are slightly larger
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* Valleys are slightly larger
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* Ores are generated properly, according to [Paramat's changes](https://github.com/minetest/minetest/commit/b2b6bbf3e80f0ab06d62c43567122871ae560534) in `minetest.generate_ores`. **I advise you to update your MT version to a recent build (03/11 or later) or the ores overlapping problem will reappear.**
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* Ores are generated properly, according to [Paramat's changes](https://github.com/minetest/minetest/commit/b2b6bbf3e80f0ab06d62c43567122871ae560534) in `minetest.generate_ores`. **I advise you to update your MT version to a recent build (03/11 or later) or the ores overlapping problem will reappear.**
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### 1.0 ~> 1.1
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### 1.0 ~> 1.1 (Sunday March 8, 2015)
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* Added caves: they are modelised by 4 3D noises.
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* Added caves: they are modelised by 4 3D noises.
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* Corrected ores generation: There was too many ores because it was sometimes generated twice or even more.
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* Corrected ores generation: There was too many ores because it was sometimes generated twice or even more.
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* Activated versions manager: if you update the mod from 1.0 to this version, the new mapgen will only take effect on new worlds, worlds created with 1.0 will stay in 1.0. If you want to activate mapgen 1.1 in an old world (there could be cleavages), change the file vmg.conf places in the world directory.
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* Activated versions manager: if you update the mod from 1.0 to this version, the new mapgen will only take effect on new worlds, worlds created with 1.0 will stay in 1.0. If you want to activate mapgen 1.1 in an old world (there could be cleavages), change the file vmg.conf places in the world directory.
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* Added… this changelog :-D
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* Added… this changelog :-D
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### 1.0 (Saturday March 7, 2015)
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* Created mapgen (using 7 noises at the moment).
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-- Mapgen 1.3
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-- Mapgen 1.3
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-- Friday March 20, 2015
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-- Wednesday April 8, 2015
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vmg.noises = {
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vmg.noises = {
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