Merge pull request #10 from vlapsley/trees

Add array for defining tree nodes and tree variables.
This commit is contained in:
demon_boy 2015-09-23 13:24:47 +10:00
commit 3d48cefd36

363
nodes.lua
View File

@ -118,248 +118,149 @@ register_dirts("Sandy")
-- Trees --
-----------
-- Fir tree don't exist in the default game.
-- Textures from Forest mod (Gael-de-Sailly)
minetest.register_node("valleys_mapgen:fir_tree", {
description = "Fir Tree",
tiles = {"vmg_fir_tree_top.png", "vmg_fir_tree_top.png", "vmg_fir_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
-- Credits / Notes
-- Banana tree: textures by demon_boy
-- Cherry Blossom tree: textures by demon_boy
-- Fir tree: Fir trees don't exist in the default game. Textures from Forest mod by Gael-de-Sailly
on_place = minetest.rotate_node
})
vmg.treelist = {
-- treename treedesc leafname leafdesc leaftiles fruitname fruitdesc droprarity selbox healthpoints
{"banana", "Banana", "leaves", "Leaves", "banana_leaves", "banana", "Banana", 20, {-0.35, -0.5, -0.35, 0.35, 0.5, 0.35}, 3},
{"cherry_blossom", "Cherry Blossom", "leaves", "Leaves", "cherry_blossom_leaves", nil, nil, 20, nil, nil},
{"fir", "Fir", "needles", "Needles", "fir_leaves", nil, nil, 20, nil, nil},
}
minetest.register_node("valleys_mapgen:fir_sapling", {
description = "Fir Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_fir_sapling.png"},
inventory_image = "vmg_fir_sapling.png",
wield_image = "vmg_fir_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
for i in ipairs(vmg.treelist) do
local treename = vmg.treelist[i][1]
local treedesc = vmg.treelist[i][2]
local leafname = vmg.treelist[i][3]
local leafdesc = vmg.treelist[i][4]
local leaftiles = vmg.treelist[i][5]
local fruitname = vmg.treelist[i][6]
local fruitdesc = vmg.treelist[i][7]
local droprarity = vmg.treelist[i][8]
local selbox = vmg.treelist[i][9]
local healthpoints = vmg.treelist[i][10]
minetest.register_node("valleys_mapgen:fir_needles", {
description = "Fir Needles",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"vmg_fir_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=7, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'valleys_mapgen:fir_sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'valleys_mapgen:fir_needles'},
}
minetest.register_node("valleys_mapgen:"..treename.."_tree", {
description = treedesc.." Tree",
tiles = {
"vmg_"..treename.."_tree_top.png",
"vmg_"..treename.."_tree_top.png",
"vmg_"..treename.."_tree.png"
},
paramtype2 = "facedir",
is_ground_content = true,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("valleys_mapgen:"..treename.."_wood", {
description = treedesc.." Planks",
tiles = {"vmg_"..treename.."_wood.png"},
is_ground_content = true,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "valleys_mapgen:"..treename.."_wood 5",
recipe = {
{"valleys_mapgen:"..treename.."_tree"}
}
},
sounds = default.node_sound_leaves_defaults(),
})
after_place_node = default.after_place_leaves,
})
minetest.register_node("valleys_mapgen:"..treename.."_sapling", {
description = treedesc.." Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_"..treename.."_sapling.png"},
inventory_image = "vmg_"..treename.."_sapling.png",
wield_image = "vmg_"..treename.."_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("valleys_mapgen:fir_wood", {
description = "Fir Wood Planks",
tiles = {"vmg_fir_wood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "valleys_mapgen:fir_wood 5",
recipe = {
{"valleys_mapgen:fir_tree"}
}
})
minetest.register_node("valleys_mapgen:banana_tree", {
description = "Banana Tree",
tiles = {"vmg_banana_tree_top.png", "vmg_banana_tree_top.png", "vmg_banana_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("valleys_mapgen:banana_sapling", {
description = "Banana Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_banana_sapling.png"},
inventory_image = "vmg_banana_sapling.png",
wield_image = "vmg_banana_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("valleys_mapgen:banana_leaves", {
description = "Banana Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"vmg_banana_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=7, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'valleys_mapgen:banana_sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'valleys_mapgen:banana_leaves'},
minetest.register_node("valleys_mapgen:"..treename.."_"..leafname.."", {
description = treedesc.." "..leafdesc.."",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = { "vmg_"..leaftiles..".png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=7, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{items = {"valleys_mapgen:"..treename.."_sapling"}, rarity = droprarity },
{items = {"valleys_mapgen:"..treename.."_"..leafname..""} }
}
}
},
sounds = default.node_sound_leaves_defaults(),
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
after_place_node = default.after_place_leaves,
})
minetest.register_node("valleys_mapgen:banana_wood", {
description = "Banana Wood Planks",
tiles = {"vmg_banana_wood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "valleys_mapgen:banana_wood 5",
recipe = {
{"valleys_mapgen:banana_tree"}
}
})
minetest.register_node("valleys_mapgen:banana", {
description = "Banana",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_banana.png"},
inventory_image = "vmg_banana.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
on_use = minetest.item_eat(3),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="valleys_mapgen:banana", param2=1})
end
end,
})
minetest.register_node("valleys_mapgen:cherry_blossom_tree", {
description = "Cherry Blossom Tree",
tiles = {"vmg_cherry_blossom_tree_top.png", "vmg_cherry_blossom_tree_top.png", "vmg_cherry_blossom_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("valleys_mapgen:cherry_blossom_sapling", {
description = "Cherry Blossom Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"vmg_cherry_blossom_sapling.png"},
inventory_image = "vmg_cherry_blossom_sapling.png",
wield_image = "vmg_cherry_blossom_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("valleys_mapgen:cherry_blossom_leaves", {
description = "Cherry Blossom Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"vmg_cherry_blossom_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=7, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'valleys_mapgen:cherry_blossom_sapling'},
rarity = 20,
if fruitname then
minetest.register_node("valleys_mapgen:"..fruitname.."", {
description = fruitdesc,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = { "vmg_"..fruitname..".png" },
inventory_image = "vmg_"..fruitname..".png",
wield_image = "vmg_"..fruitname..".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = selbox
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'valleys_mapgen:cherry_blossom_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
groups = {fleshy=3,dig_immediate=3,flammable=2, leafdecay=3,leafdecay_drop=1},
on_use = minetest.item_eat(healthpoints),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="valleys_mapgen:"..fruitname.."", param2=1})
end
end,
})
end
after_place_node = default.after_place_leaves,
})
if minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"vmg_"..treename.."_tree",
"valleys_mapgen:"..treename.."_tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
{ "vmg_"..treename.."_tree_top.png",
"vmg_"..treename.."_tree_top.png",
"vmg_"..treename.."_tree.png"
},
treedesc.." Tree Stair",
treedesc.." Tree Slab",
default.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"vmg_"..treename.."_wood",
"valleys_mapgen:"..treename.."_wood",
{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
{"vmg_"..treename.."_wood.png" },
treedesc.." Planks Stair",
treedesc.." Planks Slab",
default.node_sound_wood_defaults()
)
end
minetest.register_node("valleys_mapgen:cherry_blossom_wood", {
description = "Cherry Blossom Planks",
tiles = {"vmg_cherry_blossom_wood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "valleys_mapgen:cherry_blossom_wood 5",
recipe = {
{"valleys_mapgen:cherry_blossom_tree"}
}
})
end
----------------------