2015-11-09 18:57:16 -08:00
2015-10-27 19:51:34 -07:00
2015-11-03 20:26:56 -08:00
2015-10-27 19:51:34 -07:00
2015-11-09 18:57:16 -08:00
2015-10-25 13:56:01 -07:00
2015-10-19 19:17:24 -07:00
2015-11-09 18:57:16 -08:00
2015-10-19 19:17:24 -07:00

realterrain v.0.0.5

A Minetest mod that brings real world Terrain into the game (using freely available DEM tiles). Any image can actually be used.

use any image any bit-depth (suggested to convert to greyscale first):

screenshot_126233205

Supplied heightmap and landcover files:

dem biomes roads water

Rock strata:

screenshot_20151022_202823

Settings tool (Realterrain Remote)

screenshot_20151025_071817

Biomes tool:

screenshot_20151031_093508

Trees and shrubs:

screenshot_20151025_140009

Slope analysis:

screenshot_20151031_115437

Aspect analysis:

screenshot_20151031_114215

Dependencies:

  • You must have imageMagick and MagickWand installed on your system
  • Mod security disabled

Instructions

  • install the dependencies and the mod as usual
  • launch the game with mod enabled, default settings should work
  • use the Realterrain Remote to change the settings, or
  • edit the mod defaults section
  • create greyscale images for heightmap, biomes, rivers and roads if desired (heightmap is required) these should be the same length and width. Biomes image should be 8-bit and use pixel values from 0-9 to match the biome numbers, which makes it hard to paint them visually (working on this issue), roads and rivers can be any non-zero value.
  • after you change settings exit the world and delete the map.sqlite in the world folder (the Delete button is experimental)
  • enjoy!

Upgrading:

  • delete the realterrain.settings file in the world folder, or just create a new world

Next steps:

  • allow for placement of buildings and other structures via .mts import
  • allow DEMs to tile according to standard naming conventions, or explicitly
  • allow output of heightmap and land cover to image files
  • admin priv for using the settings tool
  • add more raster analysis modes
  • allow raster symbology to be customized in-game

Changelog

0.0.5

  • improved raster modes symbology and added "aspect"
  • made the biome form fully clickable (image buttons and dropdowns)
  • added a static water node
  • removed dependency on luarocks
  • biome cover image pixel values are used directly, not in brightness ranges (8-bit assumed)

0.0.4

  • select layer files in game from a dropdown
  • vertical, east, and north offsets
  • in-game biome settings
  • trees and shrubs in biomes

0.0.3

  • switched to luarocks "magick" library
  • included a biome painting layer, broke the "cover" layer into roads and water layers
  • added the files used to the settings tool
  • added strata for under the ground
  • in game map reset, kicks all players on reset, deletes map.sqlite file

0.0.2

  • switched to lua-imlib2 for support of all filetypes and bit depths
  • supports downloaded GeoTIFF DEM tiles
  • improved landcover
  • added a tool, Realterrain Remote, which allows for:
  • in game settings for initial tweaking (still requires deleting map.sqlite in world folder for full refresh of map)
  • changed orientation of map to top left corner
  • code cleanup, smaller supplied image files, screenshot and description for mod screen

0.0.1

  • direct file reading of 8 bit tifs
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