Active Block Modifiers: Improve alien grass chapter, and fix introduction formatting

master
rubenwardy 2017-08-29 00:38:45 +01:00
parent ee10fcd6fd
commit 963da10ac9
1 changed files with 10 additions and 7 deletions

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@ -6,18 +6,21 @@ root: ../../
## Introduction
An active *A**ctive **B**lock **M**odifier (**ABM**) allows you to run code on
An active **A**ctive **B**lock **M**odifier (**ABM**) allows you to run code on
certain nodes at specific intervals.
Please be warned, ABMs which are too frequent or act on a large number of nodes
cause massive amounts of lag. Use them sparingly.
* Special Growing Grass
* Your Turn
* [Special Growing Grass](#example-growing-alien-grass)
* [Your Turn](#your-turn)
## Special Growing Grass
## Example: Growing Alien Grass
If you want to make a mod that adds a type of grass called alien grass
- it grows near water on grassy blocks - you first register the grass, then
Alien grass, for the purposes of this chapter, is a type of grass which
has a chance to appear near water.
To create it, you first need to register the grass, then
write an ABM.
{% highlight lua %}
@ -50,7 +53,7 @@ Specifying a neighbor is optional. If you specify multiple neighbors, only one o
needs to be present to meet the requirements.
Specifying chance is also optional. If you don't specify the chance, the ABM will
always run when the other conditions are met.
always run when the other conditions are met.
## Your Turn