Chat and Commands: Capitalise titles

master
Ezhh 2017-10-16 16:56:31 +01:00 committed by GitHub
parent 8ddd3be224
commit 8ab45da438
1 changed files with 11 additions and 11 deletions

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@ -9,13 +9,13 @@ root: ../../
Mods can interact with player chat, including Mods can interact with player chat, including
sending messages, intercepting messages and registering chat commands. sending messages, intercepting messages and registering chat commands.
* [Sending messages to all players](#sending-messages-to-all-players) * [Sending Messages to All Players](#sending-messages-to-all-players)
* [Sending messages to specific players](#sending-messages-to-specific-players) * [Sending Messages to Specific Players](#sending-messages-to-specific-players)
* [Chat commands](#chat-commands) * [Chat Commands](#chat-commands)
* [Complex subcommands](#complex-subcommands) * [Complex Subcommands](#complex-subcommands)
* [Intercepting messages](#intercepting-messages) * [Intercepting Messages](#intercepting-messages)
## Sending messages to all players ## Sending Messages to All Players
To send a message to every player in the game, call the chat_send_all function. To send a message to every player in the game, call the chat_send_all function.
@ -31,7 +31,7 @@ Here is an example of how this appears in-game:
The message appears on a separate line to distinguish it from in-game player chat. The message appears on a separate line to distinguish it from in-game player chat.
## Sending messages to specific players ## Sending Messages to Specific Players
To send a message to a specific player, call the chat_send_player function: To send a message to a specific player, call the chat_send_player function:
@ -42,7 +42,7 @@ minetest.chat_send_player("player1", "This is a chat message for player1")
This message displays in the same manner as messages to all players, but is This message displays in the same manner as messages to all players, but is
only visible to the named player, in this case player1. only visible to the named player, in this case player1.
### Older mods ### Older Mods
Occasionally you'll see mods where the chat_send_player function includes a Occasionally you'll see mods where the chat_send_player function includes a
boolean: boolean:
@ -56,7 +56,7 @@ The boolean is no longer used, and has no affect
<sup>[[commit]](https://github.com/minetest/minetest/commit/9a3b7715e2c2390a3a549d4e105ed8c18defb228)</sup>. <sup>[[commit]](https://github.com/minetest/minetest/commit/9a3b7715e2c2390a3a549d4e105ed8c18defb228)</sup>.
## Chat commands ## Chat Commands
To register a chat command, for example /foo, use register_chatcommand: To register a chat command, for example /foo, use register_chatcommand:
@ -102,7 +102,7 @@ function that requires an in-game player, will work in a chat command call back.
should provide a text only version. For example, the email mod allows both `/inbox` should provide a text only version. For example, the email mod allows both `/inbox`
to show a formspec, and `/inbox text` to send information to chat. to show a formspec, and `/inbox text` to send information to chat.
## Complex subcommands ## Complex Subcommands
It is often required to make complex chat commands, such as: It is often required to make complex chat commands, such as:
@ -116,7 +116,7 @@ approach is to use a mod library. See rubenwardy's
[Complex Chat Commands](chat_complex.html). [Complex Chat Commands](chat_complex.html).
## Intercepting messages ## Intercepting Messages
To intercept a message, use register_on_chat_message: To intercept a message, use register_on_chat_message: