lib_materials/lib_materials_water.lua

38 lines
1.5 KiB
Lua

if minetest.get_modpath("default") then
local waterflow = 3
minetest.override_item("default:river_water_source", {liquid_range = waterflow})
minetest.override_item("default:river_water_flowing", {liquid_range = waterflow})
minetest.override_item("default:river_water_source", {is_ground_content = true})
minetest.override_item("default:river_water_flowing", {is_ground_content = true})
minetest.override_item("default:water_source", {is_ground_content = true})
minetest.override_item("default:water_flowing", {is_ground_content = true})
if false then
minetest.override_item("default:river_water_source", {light_source = 14})
minetest.override_item("default:river_water_flowing", {light_source = 14})
minetest.override_item("default:water_source", {light_source = 14})
minetest.override_item("default:water_flowing", {light_source = 14})
end
if false then
local newnode = lib_materials.clone_node("default:water_source")
newnode.description = "Water"
newnode.alpha = 0
newnode.liquid_alternative_source = "lib_materials:water_source"
newnode.liquid_alternative_flowing = "lib_materials:water_flowing"
minetest.register_node("lib_materials:water_source", newnode)
newnode = lib_materials.clone_node("default:water_flowing")
newnode.description = "Water"
newnode.alpha = 0
newnode.liquid_alternative_source = "lib_materials:water_source"
newnode.liquid_alternative_flowing = "lib_materials:water_flowing"
minetest.register_node("lib_materials:water_flowing", newnode)
end
end