94 lines
2.8 KiB
Lua
94 lines
2.8 KiB
Lua
local max_depth = 31000
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local newnode = fun_caves.clone_node("default:dirt")
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newnode.description = "Air"
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newnode.tiles = {'fun_caves_blank.png'}
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newnode.sunlight_propagates = true
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newnode.use_texture_alpha = true
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newnode.light_source = 14
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newnode.walkable = false
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newnode.buildable_to = false
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newnode.pointable = false
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minetest.register_node("fun_caves:airy", newnode)
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local terrain_noise_1 = {offset = 10, scale = 10, seed = 4877, spread = {x = 120, y = 120, z = 120}, octaves = 3, persist = 1, lacunarity = 2}
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local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = -2525, octaves = 3, persist = 0.7, lacunarity = 2.0}
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local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
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fun_caves.skysea = function(minp, maxp, data, p2data, area, node)
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if minp.y ~= 8768 then
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return
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local terrain_1 = minetest.get_perlin_map(terrain_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local plant_n = minetest.get_perlin_map(plant_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local biome_n = minetest.get_perlin_map(biome_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local write = false
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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index = index + 1
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index3d = (z - minp.z) * (csize.y) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y, z)
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terrain_1[index] = math.floor(terrain_1[index] + 0.5)
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for y = minp.y, maxp.y do
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local dy = y - minp.y
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if dy == 0 then
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data[ivm] = node['fun_caves:airy']
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write = true
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elseif dy == 32 and terrain_1[index] > 9 then
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data[ivm] = node['default:wood']
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write = true
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elseif dy < 33 then
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data[ivm] = node['default:water_source']
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write = true
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elseif dy == 33 and terrain_1[index] > 10 then
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data[ivm] = node['default:wood']
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write = true
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elseif dy > 33 and dy == terrain_1[index] + 22 then
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data[ivm] = node['default:dirt_with_grass']
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write = true
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elseif dy > 33 and dy < terrain_1[index] + 22 then
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data[ivm] = node['default:dirt']
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write = true
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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index = index + 1
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local ivm = area:index(x, minp.y, z)
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local cloud
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--if biome_n[index] < 0 then
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terrain_1[index] = math.floor(terrain_1[index] + 0.5)
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if terrain_1[index] > 0 then
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for y = minp.y, maxp.y do
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local dy = y - minp.y
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if data[ivm] == node['air'] and data[ivm - area.ystride] == node['default:dirt_with_grass'] then
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end
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ivm = ivm + area.ystride
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end
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end
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end
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end
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return write
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end
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