Update README.

master
Duane Robertson 2016-05-26 23:41:59 -05:00
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# fun_caves
Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. However, I've since turned it into an all cave environment, with no surface at all.
Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.
Players spawn into a massive cave, hopefully in an area with mushrooms, and start digging. Dig up, dig down, dig sideways, you'll never find a surface world -- no trees, no flowers, no cows and horses. What you will find are fungi, algae, monsters, and lots and lots of goblins. Every ore is available, everywhere, which means there's a lot of it.
Hint: Find some giant mushrooms, first thing. They're handy.
The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.
![screenshot](https://github.com/duane-r/fun_caves/raw/master/textures/screenshot3.jpg)
@ -12,6 +10,6 @@ The source is available on github.
Code: LGPL2, textures: CC-BY-SA and CC0
Mod dependencies: default, flowers, wool
Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster
Download: https://github.com/duane-r/fun_caves/archive/master.zip

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