Remove nametag coloring

master
rubenwardy 2018-01-21 20:39:59 +00:00
parent 8b12a8e4f1
commit 87d0438db6
3 changed files with 0 additions and 42 deletions

View File

@ -36,11 +36,6 @@ function ctf_colors.update(player, name, tplayer)
local tcolor_text, tcolor_hex = ctf_colors.get_color(name, tplayer)
if ctf.setting("colors.nametag") then
player:set_nametag_attributes({
color = ctf_colors.get_nametag_color(name, tplayer, tcolor_text, tcolor_hex) })
end
if ctf.setting("colors.hudtint") then
if tcolor_text == "red" or tcolor_text == "blue" then
print("tinting hud! " .. tcolor_hex)
@ -82,21 +77,4 @@ function ctf_colors.update(player, name, tplayer)
end
end
ctf.hud.register_part(ctf_colors.update)
--[[if minetest.global_exists("armor") and armor.get_player_skin then
print("3d_armor detected!")
local old = armor.get_player_skin
function armor.get_player_skin(self, name)
local player = ctf.player(name)
local team = ctf.team(player.team)
if team and team.data.color and ctf.flag_colors[team.data.color] then
print("Return ctf_colors_skin_" .. team.data.color .. ".png")
return "ctf_colors_skin_" .. team.data.color .. ".png"
end
print("ctf_colors -!- Reverting to default armor skin")
return old(self, name)
end
end]]

View File

@ -23,8 +23,6 @@ ctf.flag_colors = ctf_colors.colors
ctf.register_on_init(function()
ctf.log("colors", "Initialising...")
ctf._set("colors.skins", false)
ctf._set("colors.nametag", true)
ctf._set("colors.nametag.tcolor", false)
ctf._set("colors.hudtint", true)
ctf._set("hud.teamname", false)
end)

View File

@ -114,24 +114,6 @@ ctf_flag.register_on_pick_up(function(attname, flag)
end
end)
-- Change nametag color
local oldntc = ctf_colors.get_nametag_color
function ctf_colors.get_nametag_color(name, tplayer, tcolor_text, tcolor_hex)
if ctf_flag.get_claimed_by_player(name) then
return "0xFFFF0000"
else
return oldntc(name, tplayer, tcolor_text, tcolor_hex)
end
end
ctf_flag.register_on_pick_up(function(attname, flag)
ctf_colors.update(nil, attname, ctf.player(attname))
end)
ctf_flag.register_on_drop(function(attname, flag)
ctf_colors.update(nil, attname, ctf.player(attname))
end)
-- Drop after time
local pickup_times = {}
ctf_flag.register_on_pick_up(function(attname, flag)