witches/init.lua

151 lines
5.0 KiB
Lua

-- Witches is copyright 2022 Francisco Athens, Ramona Athens, Damon Athens and Simone Athens
-- The MIT License (MIT)
-- local mod_name = "witches"
local path = minetest.get_modpath("witches")
witches = {}
witches.version = "20220901"
print("This is Witches " .. witches.version .. "!")
-- Strips any kind of escape codes (translation, colors) from a string
-- https://github.com/minetest/minetest/blob/53dd7819277c53954d1298dfffa5287c306db8d0/src/util/string.cpp#L777
function witches.strip_escapes(input)
local s = function(idx) return input:sub(idx, idx) end
local out = ""
local i = 1
while i <= #input do
if s(i) == "\027" then -- escape sequence
i = i + 1
if s(i) == "(" then -- enclosed
i = i + 1
while i <= #input and s(i) ~= ")" do
if s(i) == "\\" then
i = i + 2
else
i = i + 1
end
end
end
else
out = out .. s(i)
end
i = i + 1
end
-- print(("%q -> %q"):format(input, out))
return out
end
local function print_s(input) print(witches.strip_escapes(input)) end
local S = minetest.get_translator("witches")
local settings = minetest.settings
function witches.debug(input)
local witches_debug = settings:get_bool("witches_debug")
if witches_debug then print_s(input) end
end
local witches_version = witches.version
if mobs.version then
if tonumber(mobs.version) >= tonumber(20200516) then
print_s(S("Mobs Redo 20200516 or greater found! (" .. mobs.version ..
")"))
else
print_s(S("You should find a more recent version of Mobs Redo!"))
print_s(S("https://notabug.org/TenPlus1/mobs_redo"))
end
else
print_s(S("This mod requires Mobs Redo version 2020516 or greater!"))
print_s(S("https://notabug.org/TenPlus1/mobs_redo"))
end
if not doors then
witches.debug("doors mod not found")
witches.doors = false
else
witches.doors = true
witches.debug("doors mod found")
end
if not minetest.get_modpath("vessels") then
witches.debug("vessels mod not found")
witches.vessels = false
else
witches.vessels = true
witches.debug("vessels mod found")
end
dofile(path .. "/utilities.lua")
dofile(path .. "/ui.lua")
dofile(path .. "/items.lua")
dofile(path .. "/nodes.lua")
-- This gets the list of possible sheep that an enemy can be turned into
if minetest.get_modpath("animalia") then
witches.sheep = {"animalia:sheep"}
elseif minetest.get_modpath("mobs_animal") then
witches.sheep = {}
for key, value in pairs(minetest.registered_entities) do
if string.sub(key, 1, #("mobs_animal:sheep_")) == "mobs_animal:sheep_" then
witches.sheep[#witches.sheep + 1] = key
end
end
else
dofile(path .. "/sheep.lua")
witches.sheep = {}
for _, col in ipairs(witches.sheep_colors) do
witches.sheep[#witches.sheep + 1] = "witches:sheep_" .. col[1]
end
end
dofile(path .. "/magic.lua")
witches.cottages = settings:get_bool("witches_cottages")
if witches.cottages then
witches.cottages = true
dofile(path .. "/cottages.lua")
print_s(S("Witch cottages will be generated"))
else
print_s(S("Witch cottages will NOT be generated"))
end
dofile(path .. "/witches.lua")
witches.debug("Generating witches! version: " .. witches.version)
--- This can build all the mobs in our mod.
-- @witch_types is a table with the key used to build the subtype with values that are unique to that subtype
-- @witch_template is the table with all params that a mob type would have defined
function witches.generate(witch_types, witch_template)
for k, v in pairs(witch_types) do
-- we need to get a fresh template to modify for every type or we get some carryover values:-P
local g_template = table.copy(witch_template)
-- g_type should be different every time so no need to freshen
local g_type = v
for x, y in pairs(g_type) do
-- print_s("found template modifiers " ..dump(x).." = "..dump(y))
g_template[x] = g_type[x]
end
witches.debug("Registering the " .. g_template.description ..
": witches:witch_" .. k)
if g_template.lore then print_s(" " .. g_template.lore) end
-- print_s("resulting template: " ..dump(g_template))
mobs:register_mob("witches:witch_" .. k, g_template)
mobs:register_egg("witches:witch_" .. k,
S("@1 Egg", g_template.description),
"default_mossycobble.png", 1)
g_template.spawning.name = "witches:witch_" .. k -- spawn in the name of the key!
mobs:spawn(g_template.spawning)
if g_template.additional_properties then
for x, y in pairs(g_template.additional_properties) do
minetest.registered_entities["witches:witch_" .. k][x] = y
end
end
g_template = {}
end
end
witches.generate(witches.witch_types, witches.witch_template)