New Wands!
parent
dff940843a
commit
87f8244cd3
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@ -1,4 +1,5 @@
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2020/07/31: Witches can turn aggressive mobs into sheep!
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2020/08/01: Witches have two new wands from Damon and Simone!
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2020/07/31: Witches can turn aggressive mobs into sheep! Witches gain drench spell!
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2020/07/28: Witches will teleport you away from themselves if you are aggressive!
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2020/07/26: Witch cottage placement refactor and settings menu options!
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2020/07/25: Witch cottages refinements (thanks Solomine!)
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307
init.lua
307
init.lua
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@ -5,7 +5,7 @@
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local path = minetest.get_modpath("witches")
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witches = {}
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witches.version = "20200731"
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witches.version = "20200801"
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print("this is Witches "..witches.version)
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-- Strips any kind of escape codes (translation, colors) from a string
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@ -71,309 +71,12 @@ else
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dofile(path .. "/basic_houses.lua")
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print("handle_schematics found! Witch cottages enabled!")
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end
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dofile(path .. "/witches.lua")
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print("enter the witches! version: "..witches.version)
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local variance = witches.variance
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local rnd_color = witches.rnd_color
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local rnd_colors = witches.rnd_colors
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local hair_colors = witches.hair_colors
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local spawning = {
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cottage = {
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nodes = {"group:wood","default:mossycobble","default:cobble"},
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neighbors = {"air","default:chest","doors:wood_witch_a"},
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min_light = 5,
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max_light = 15,
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interval = 30,
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chance = 10,
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active_object_count = 2,
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min_height = 0,
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max_height = 200,
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day_toggle = nil,
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on_spawn = function(self)
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local pos = self.object:get_pos()
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print(self.secret_name.." spawned at ".. minetest.pos_to_string(vector.round(pos)))
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end,
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},
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generic = {
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nodes = {"group:wood","default:mossycobble","default:cobble"},
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neighbors = {"air","default:chest"},
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min_light = 5,
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max_light = 15,
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interval = 300,
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chance = 10,
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active_object_count = 1,
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min_height = 0,
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max_height = 200,
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day_toggle = nil,
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on_spawn = function(self)
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local pos = self.object:get_pos()
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print(self.secret_name.." spawned at ".. minetest.pos_to_string(vector.round(pos)))
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end
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}
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}
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local witch_types = {
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generic = {
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description = "Wanderling",
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lore = "This witch wanders about the land, for what do they seek?",
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additional_properties = {
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special_follow = {"default:diamond", "default:gold_lump", "default:apple",
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"default:blueberries", "default:torch", "default:stick",
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"flowers:mushroom_brown","flowers:mushroom_red"},
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do_custom_addendum = function(self)
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if math.random() < .0001 and minetest.registered_nodes["fireflies:firefly"] then
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local pos = self.object:get_pos()
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pos.y = pos.y+1
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local pos1 = minetest.find_node_near(pos, 3, "air")
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minetest.set_node(pos1, {name = "fireflies:firefly"})
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--print("setting firefly"..minetest.pos_to_string(pos1))
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end
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end,
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on_spawn_addendum = function(self)
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--print(dump(self.drops).."and"..dump(minetest.registered_tools))
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witches.firefly_mod(self)
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end
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}
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},
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cottage = {
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description = "Eremitant",
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lore = "This witch has found a home for themselves, who would bother them?",
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additional_properties = {
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special_follow = {"default:diamond", "default:gold_lump", "default:apple",
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"default:blueberries", "default:torch", "default:stick",
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"flowers:mushroom_brown","flowers:mushroom_red"},
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do_custom_addendum = function(self)
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end,
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on_spawn_addendum = function(self)
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witches.claim_witches_chest(self)
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end
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},
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spawning = spawning.cottage,
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}
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}
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local witch_template = { --your average witch,
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description = "Basic Witch",
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lore = "This witch has a story yet to be...",
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type = "npc",
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passive = false,
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attack_type = "dogfight",
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attack_monsters = true,
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attack_npcs = false,
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attack_players = true,
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group_attack = true,
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runaway = false,
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damage = 1,
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reach = 2,
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knock_back = true,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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visual = "mesh",
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mesh = "witches_witch.b3d",
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textures = {
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"witches_clothes.png"
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},
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--blood_texture = "witches_blood.png",
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collisionbox = {-0.25, 0, -.25, 0.25, 2, 0.25},
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drawtype = "front",
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makes_footstep_sound = true,
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sounds = {
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random = "",
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war_cry = "",
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attack = "",
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damage = "",
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death = "",
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replace = "", gain = 0.05,
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distance = 15},
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teleport = "witches_magic01",
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polymorph = "witches_magic02",
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walk_velocity = 2,
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run_velocity = 3,
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pathfinding = 1,
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jump = true,
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jump_height = 5,
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step_height = 1.5,
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fear_height = 4,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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lifetimer = 360,
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view_range = 10,
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stay_near = "",
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order = "follow",
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animation = {
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stand_speed = 30,
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stand_start = 0,
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stand_end = 80,
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walk_speed = 30,
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walk_start = 168,
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walk_end = 187,
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run_speed = 45,
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run_start = 168,
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run_end = 187,
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punch_speed = 30,
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punch_start = 200,
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punch_end = 219,
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},
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drops = {
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{name = "default:pick_steel",
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chance = 1000, min = 0, max = 1},
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{name = "default:shovel_steel",
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chance = 1000, min = 0, max = 1},
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{name = "default:axe_steel",
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chance = 1000, min = 0, max = 1},
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{name = "default:axe_stone",
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chance = 5, min = 0, max = 1},
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},
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follow = {
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},
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additional_properties = {
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special_follow = {"default:diamond", "default:gold_lump", "default:apple",
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"default:blueberries", "default:torch", "default:stick",
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"flowers:mushroom_brown","flowers:mushroom_red"},
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},
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on_rightclick = function(self,clicker)
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witches.quests(self,clicker)
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end,
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do_custom = function(self)
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if self.do_custom_addendum then
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self.do_custom_addendum(self)
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end
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if self.attack then
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local s = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(s, 2)
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for n = 1, #objs do
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local ent = objs[n]:get_luaentity()
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if objs[n] == self.attack then
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if self.attack:is_player() then
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-- witches.magic.banish_underground(self,objs[n],10)
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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else
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if math.random() < 0.2 then
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witches.magic.teleport(self,objs[n],math.random(3,5),math.random(2,4))
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witches.magic.polymorph(self,objs[n])
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elseif math.random() <.5 then
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witches.magic.teleport(self,objs[n],math.random(3,5),math.random(1,2))
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witches.magic.splash(self,objs[n],{x=2,y=2,z=2},math.random(0,1))
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-- witches.magic.splash(self,target,volume,height,node)
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else
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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end
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-- witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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end
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end
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end
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end
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end,
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on_spawn = function(self)
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--make sure these are baseline on spawn
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--self.animation.walk_speed = 30
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--self.animation.run_speed = 45
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--self.walk_velocity = 2
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--self.run_velocity = 3
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--then set modifiers for each individual
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if not self.speed_mod then
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self.speed_mod = math.random(-1, 1)
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end
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--print("speed mod: "..self.speed_mod)
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--rng for testing variants
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if not self.size then
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self.size = {x = variance(90,100), y = variance(75,105), z = variance(90,100)}
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end
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if not self.skin then
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self.skin = math.random(1,5)
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end
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if not self.color_mod then
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self.color_mod = rnd_color(rnd_colors)
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end
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if not self.hair_color then
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self.hair_color= rnd_color(hair_colors)
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end
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local self_properties = self.object:get_properties()
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self_properties.visual_size = self.size
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self.object:set_properties(self_properties)
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--initial speed modifications
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self.walk_velocity = self.walk_velocity + ( self.speed_mod / 10 )
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self.run_velocity = self.run_velocity + ( self.speed_mod / 10 )
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self.animation.walk_speed = self.animation.walk_speed + self.speed_mod
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self.animation.run_speed = self.animation.run_speed + self.speed_mod
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--no more speed mods!
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self.speed_mod = 0
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-- so many overlays!
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if self.color_mod ~="none" then
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self.object:set_texture_mod("^[colorize:"..self.color_mod..":60^witches_skin"..self.skin..".png^witches_accessories.png^witches_witch_hair_"..self.hair_color..".png")
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else
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self.object:set_texture_mod("^witches_skin"..self.skin..".png^witches_accessories.png^witches_witch_hair_"..self.hair_color..".png")
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end
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if not self.secret_name then
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self.secret_name = witches.generate_text(witches.name_parts_female)
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end
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if not self.secret_title then
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self.secret_title = witches.generate_text(witches.words_desc, {"titles"})
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end
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if not self.secret_locale then
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self.secret_locale = witches.generate_text(witches.name_parts_female, {"syllablesStart","syllablesEnd"})
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end
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--self.item_request.text = witches.generate_name(witches.quest_dialogs, {"item_request"})
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--print(self.secret_name.." has spawned")
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--print("self: "..dump(self.follow))
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-- print("self properties "..dump(self.object:get_properties()))
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--self.follow = {}
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if not self.follow or #self.follow < 1 or type(self.follow) == string then
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self.follow = {}
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table.insert(self.follow,self.special_follow[math.random(#self.special_follow)])
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end
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if self.on_spawn_addendum then
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self.on_spawn_addendum(self)
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end
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witches.looking_for(self)
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end,
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spawning = spawning.generic,
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after_activate = function(self)
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--maddest hatter <|%\D
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self.hair_style = math.random(1,#witches.witch_hair_styles)
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self.hat_style = math.random(1,#witches.witch_hat_styles)
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witches.attach_hair(self,"witches:witch_hair_"..self.hair_style)
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witches.attach_hat(self,"witches:witch_hat_"..self.hat_style)
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witches.attach_tool(self,"witches:witch_tool")
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end
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}
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--- This can build all the mobs in our mod.
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-- @witch_types is a table with the key used to build the subtype with values that are unique to that subtype
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@ -405,4 +108,4 @@ function witches.generate(witch_types,witch_template)
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end
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end
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witches.generate(witch_types,witch_template)
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witches.generate(witches.witch_types,witches.witch_template)
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75
items.lua
75
items.lua
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@ -12,10 +12,10 @@ local hat_bling = {"band","feather","veil"}
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local hair_bling = {}
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--[[
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minetest.register_tool("witches:witch_wand", {
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description = "wand",
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inventory_image = "witches_witch_wand.png",
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minetest.register_tool("witches:witch_wand_sp", {
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description = "Sparkle Parkle!",
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inventory_image = "witches_wand_sparkle_parkle.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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@ -26,8 +26,71 @@ minetest.register_tool("witches:witch_wand", {
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},
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sound = {breaks = "default_tool_breaks"},
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--groups = {pickaxe = 1}
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})
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--]]
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local witch_tool_wand_sp = {}
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witch_tool_wand_sp = {
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initial_properties = {
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--physical = true,
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pointable = false,
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collisionbox = {0,0,0,0,0,0},
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visual = "wielditem",
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visual_size = {x = 0.3, y = 0.3},
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wield_item = "witches:witch_wand_sp",
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},
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on_step = function(self)
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if not self.owner or not self.owner:get_luaentity() then
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self.object:remove()
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end
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end
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}
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minetest.register_entity("witches:witch_tool_wand_sp",witch_tool_wand_sp)
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minetest.register_tool("witches:witch_wand_btb", {
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description = "Better Thank Bacon!",
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inventory_image = "witches_wand_better_than_bacon.png",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level=0,
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groupcaps={
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--cracky = {times={[2]=1.8, [3]=0.90}, uses=25, maxlevel=1},
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},
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damage_groups = {fleshy=3},
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},
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sound = {breaks = "default_tool_breaks"},
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--groups = {pickaxe = 1}
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})
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local witch_tool_wand_btb = {}
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witch_tool_wand_btb = {
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initial_properties = {
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--physical = true,
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pointable = false,
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collisionbox = {0,0,0,0,0,0},
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visual = "wielditem",
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visual_size = {x = 0.3, y = 0.3},
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wield_item = "witches:witch_wand_btb",
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},
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on_step = function(self)
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if not self.owner or not self.owner:get_luaentity() then
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self.object:remove()
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end
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end
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}
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minetest.register_entity("witches:witch_tool_wand_btb",witch_tool_wand_btb)
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local function item_set_animation(self, anim, force)
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@ -299,7 +362,7 @@ function witches.attach_hat(self,item)
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end
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function witches.attach_tool(self,item)
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item = item or "witches:witch_tool"
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item = item or "witches:witch_tool_btb"
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local tool = minetest.add_entity(self.object:get_pos(), item)
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tool:set_attach(self.object, "Arm_Right", {x=0.3, y=4.0, z=2}, {x=-100, y=225, z=90})
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tool:get_luaentity().owner = self.object
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11
magic.lua
11
magic.lua
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@ -182,11 +182,18 @@ function witches.magic.splash(self,target,volume,height,node)
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local ent_pos = ent.object:get_pos()
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local ent_pos_yoff = vector.add(ent_pos,{x=0,y=height,z=0})
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local vol = pos_to_vol(ent_pos_yoff,volume)
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minetest.sound_play(self.sounds.drench or "witches_water", {
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pos = ent_pos,
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gain = 1.0,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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}, true
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)
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local air_nodes = minetest.find_nodes_in_area(vol[1],vol[2], {"air"})
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if air_nodes then
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for i=1, #air_nodes do
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for i=1, #air_nodes do
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minetest.add_node(air_nodes[i], {name=node})
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witches.magic.effect_area01(vol[1],vol[2],100)
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--print(node.." "..minetest.pos_to_string(air_nodes[i]))
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local variance = witches.variance
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local rnd_color = witches.rnd_color
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local rnd_colors = witches.rnd_colors
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local hair_colors = witches.hair_colors
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local spawning = {
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cottage = {
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nodes = {"group:wood","default:mossycobble","default:cobble"},
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neighbors = {"air","default:chest","doors:wood_witch_a"},
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min_light = 5,
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max_light = 15,
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interval = 30,
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chance = 10,
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active_object_count = 2,
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min_height = 0,
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max_height = 200,
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day_toggle = nil,
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on_spawn = function(self)
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local pos = self.object:get_pos()
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print(self.secret_name.." spawned at ".. minetest.pos_to_string(vector.round(pos)))
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end,
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},
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generic = {
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nodes = {"group:wood","default:mossycobble","default:cobble"},
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neighbors = {"air","default:chest"},
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min_light = 5,
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max_light = 15,
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interval = 300,
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chance = 10,
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active_object_count = 1,
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min_height = 0,
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max_height = 200,
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day_toggle = nil,
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on_spawn = function(self)
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local pos = self.object:get_pos()
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print(self.secret_name.." spawned at ".. minetest.pos_to_string(vector.round(pos)))
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end
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}
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}
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witches.witch_types = {
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generic = {
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description = "Wanderling",
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lore = "This witch wanders about the land, for what do they seek?",
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||||
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additional_properties = {
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||||
special_follow = {"default:diamond", "default:gold_lump", "default:apple",
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"default:blueberries", "default:torch", "default:stick",
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"flowers:mushroom_brown","flowers:mushroom_red"},
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do_custom_addendum = function(self)
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if math.random() < .0001 and minetest.registered_nodes["fireflies:firefly"] then
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local pos = self.object:get_pos()
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pos.y = pos.y+1
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local pos1 = minetest.find_node_near(pos, 3, "air")
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minetest.set_node(pos1, {name = "fireflies:firefly"})
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--print("setting firefly"..minetest.pos_to_string(pos1))
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end
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end,
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on_spawn_addendum = function(self)
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--print(dump(self.drops).."and"..dump(minetest.registered_tools))
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witches.firefly_mod(self)
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end
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}
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},
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cottage = {
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||||
description = "Eremitant",
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lore = "This witch has found a home for themselves, who would bother them?",
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||||
additional_properties = {
|
||||
special_follow = {"default:diamond", "default:gold_lump", "default:apple",
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"default:blueberries", "default:torch", "default:stick",
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"flowers:mushroom_brown","flowers:mushroom_red"},
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do_custom_addendum = function(self)
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end,
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on_spawn_addendum = function(self)
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witches.claim_witches_chest(self)
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end
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},
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spawning = spawning.cottage,
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}
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}
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witches.witch_template = { --your average witch,
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description = "Basic Witch",
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lore = "This witch has a story yet to be...",
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type = "npc",
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passive = false,
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attack_type = "dogfight",
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attack_monsters = true,
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attack_npcs = false,
|
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attack_players = true,
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group_attack = true,
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runaway = false,
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damage = 1,
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reach = 2,
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knock_back = true,
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hp_min = 5,
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hp_max = 10,
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||||
armor = 100,
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visual = "mesh",
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mesh = "witches_witch.b3d",
|
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textures = {
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"witches_clothes.png"
|
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},
|
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--blood_texture = "witches_blood.png",
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collisionbox = {-0.25, 0, -.25, 0.25, 2, 0.25},
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drawtype = "front",
|
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makes_footstep_sound = true,
|
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sounds = {
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random = "",
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war_cry = "",
|
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attack = "",
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damage = "",
|
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death = "",
|
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replace = "",
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teleport = "witches_magic01",
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polymorph = "witches_magic02",
|
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drench = "witches_water",
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},
|
||||
walk_velocity = 2,
|
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run_velocity = 3,
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pathfinding = 1,
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jump = true,
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jump_height = 5,
|
||||
step_height = 1.5,
|
||||
fear_height = 4,
|
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water_damage = 0,
|
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lava_damage = 2,
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light_damage = 0,
|
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lifetimer = 360,
|
||||
view_range = 10,
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stay_near = "",
|
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order = "follow",
|
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|
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animation = {
|
||||
stand_speed = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_speed = 30,
|
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walk_start = 168,
|
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walk_end = 187,
|
||||
run_speed = 45,
|
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run_start = 168,
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run_end = 187,
|
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punch_speed = 30,
|
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punch_start = 200,
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punch_end = 219,
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},
|
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drops = {
|
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{name = "default:pick_steel",
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chance = 1000, min = 0, max = 1},
|
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{name = "default:shovel_steel",
|
||||
chance = 1000, min = 0, max = 1},
|
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{name = "default:axe_steel",
|
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chance = 1000, min = 0, max = 1},
|
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{name = "default:axe_stone",
|
||||
chance = 5, min = 0, max = 1},
|
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},
|
||||
|
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follow = {
|
||||
|
||||
},
|
||||
additional_properties = {
|
||||
special_follow = {"default:diamond", "default:gold_lump", "default:apple",
|
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"default:blueberries", "default:torch", "default:stick",
|
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"flowers:mushroom_brown","flowers:mushroom_red"},
|
||||
},
|
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|
||||
on_rightclick = function(self,clicker)
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||||
witches.quests(self,clicker)
|
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end,
|
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|
||||
do_custom = function(self)
|
||||
if self.do_custom_addendum then
|
||||
self.do_custom_addendum(self)
|
||||
|
||||
end
|
||||
if self.attack then
|
||||
local s = self.object:get_pos()
|
||||
local objs = minetest.get_objects_inside_radius(s, 2)
|
||||
for n = 1, #objs do
|
||||
local ent = objs[n]:get_luaentity()
|
||||
if objs[n] == self.attack then
|
||||
if self.attack:is_player() then
|
||||
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-- witches.magic.banish_underground(self,objs[n],10)
|
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
|
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else
|
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if math.random() < 0.2 then
|
||||
|
||||
witches.magic.teleport(self,objs[n],math.random(3,5),math.random(2,4))
|
||||
witches.magic.polymorph(self,objs[n])
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||||
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||||
elseif math.random() <.5 then
|
||||
witches.magic.teleport(self,objs[n],math.random(3,5),math.random(1,2))
|
||||
witches.magic.splash(self,objs[n],{x=2,y=2,z=2},math.random(0,1))
|
||||
-- witches.magic.splash(self,target,volume,height,node)
|
||||
else
|
||||
|
||||
witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
|
||||
|
||||
end
|
||||
-- witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
--make sure these are baseline on spawn
|
||||
--self.animation.walk_speed = 30
|
||||
--self.animation.run_speed = 45
|
||||
--self.walk_velocity = 2
|
||||
--self.run_velocity = 3
|
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--then set modifiers for each individual
|
||||
if not self.speed_mod then
|
||||
self.speed_mod = math.random(-1, 1)
|
||||
|
||||
end
|
||||
--print("speed mod: "..self.speed_mod)
|
||||
--rng for testing variants
|
||||
if not self.size then
|
||||
self.size = {x = variance(90,100), y = variance(75,105), z = variance(90,100)}
|
||||
end
|
||||
|
||||
if not self.skin then
|
||||
self.skin = math.random(1,5)
|
||||
end
|
||||
|
||||
if not self.color_mod then
|
||||
self.color_mod = rnd_color(rnd_colors)
|
||||
end
|
||||
|
||||
if not self.hair_color then
|
||||
self.hair_color= rnd_color(hair_colors)
|
||||
end
|
||||
|
||||
local self_properties = self.object:get_properties()
|
||||
self_properties.visual_size = self.size
|
||||
self.object:set_properties(self_properties)
|
||||
|
||||
--initial speed modifications
|
||||
self.walk_velocity = self.walk_velocity + ( self.speed_mod / 10 )
|
||||
self.run_velocity = self.run_velocity + ( self.speed_mod / 10 )
|
||||
self.animation.walk_speed = self.animation.walk_speed + self.speed_mod
|
||||
self.animation.run_speed = self.animation.run_speed + self.speed_mod
|
||||
--no more speed mods!
|
||||
self.speed_mod = 0
|
||||
|
||||
-- so many overlays!
|
||||
if self.color_mod ~="none" then
|
||||
self.object:set_texture_mod("^[colorize:"..self.color_mod..":60^witches_skin"..self.skin..".png^witches_accessories.png^witches_witch_hair_"..self.hair_color..".png")
|
||||
else
|
||||
self.object:set_texture_mod("^witches_skin"..self.skin..".png^witches_accessories.png^witches_witch_hair_"..self.hair_color..".png")
|
||||
end
|
||||
if not self.secret_name then
|
||||
self.secret_name = witches.generate_text(witches.name_parts_female)
|
||||
end
|
||||
if not self.secret_title then
|
||||
self.secret_title = witches.generate_text(witches.words_desc, {"titles"})
|
||||
end
|
||||
if not self.secret_locale then
|
||||
self.secret_locale = witches.generate_text(witches.name_parts_female, {"syllablesStart","syllablesEnd"})
|
||||
end
|
||||
|
||||
--self.item_request.text = witches.generate_name(witches.quest_dialogs, {"item_request"})
|
||||
--print(self.secret_name.." has spawned")
|
||||
--print("self: "..dump(self.follow))
|
||||
-- print("self properties "..dump(self.object:get_properties()))
|
||||
--self.follow = {}
|
||||
if not self.follow or #self.follow < 1 or type(self.follow) == string then
|
||||
self.follow = {}
|
||||
table.insert(self.follow,self.special_follow[math.random(#self.special_follow)])
|
||||
|
||||
end
|
||||
|
||||
if self.on_spawn_addendum then
|
||||
self.on_spawn_addendum(self)
|
||||
end
|
||||
witches.looking_for(self)
|
||||
end,
|
||||
|
||||
spawning = spawning.generic,
|
||||
|
||||
after_activate = function(self)
|
||||
--maddest hatter <|%\D
|
||||
self.hair_style = math.random(1,#witches.witch_hair_styles)
|
||||
self.hat_style = math.random(1,#witches.witch_hat_styles)
|
||||
witches.attach_hair(self,"witches:witch_hair_"..self.hair_style)
|
||||
witches.attach_hat(self,"witches:witch_hat_"..self.hat_style)
|
||||
if math.random()<0.5 then
|
||||
witches.attach_tool(self,"witches:witch_tool_wand_btb")
|
||||
else
|
||||
witches.attach_tool(self,"witches:witch_tool_wand_sp")
|
||||
end
|
||||
end
|
||||
|
||||
}
|
Loading…
Reference in New Issue