new cottage code
parent
a45596c3c3
commit
78cf4b79e2
|
@ -1,3 +1,4 @@
|
|||
2020/08/10: Testing new cottage building code.
|
||||
2020/08/06: Fixed witches not registered when handle_schematics is not loaded! D'oh!
|
||||
2020/08/01: Witches have two new wands from Damon and Simone!
|
||||
2020/07/31: Witches can turn aggressive mobs into sheep! Witches gain drench spell!
|
||||
|
|
|
@ -0,0 +1,831 @@
|
|||
--this file is copyright (c) 2020 Francisco Athens licensed under the terms of the MIT license
|
||||
|
||||
local witches_dungeon_cellar_chance = tonumber(minetest.settings:get("witches_dungeon_cellar_chance")) or .50
|
||||
local witches_dungeon_cellar_depth = tonumber(minetest.settings:get("witches_dungeon_cellar_depth")) or -5
|
||||
|
||||
local function mts(table)
|
||||
local output = minetest.serialize(table)
|
||||
return output
|
||||
end
|
||||
|
||||
local function mtpts(table)
|
||||
local output = minetest.pos_to_string(table)
|
||||
return output
|
||||
end
|
||||
|
||||
--lets see if any dungeons are near
|
||||
minetest.set_gen_notify("dungeon")
|
||||
local dungeon_cellar = {
|
||||
chance = tonumber(witches_dungeon_cellar_chance), -- chance to try putting cottage over dungeon instead of anywhere else
|
||||
max_depth = tonumber(witches_dungeon_cellar_depth) -- deepest dungeon depth to check
|
||||
}
|
||||
|
||||
local dungeon_list ={}
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local dg = minetest.get_mapgen_object("gennotify")
|
||||
if dg and dg.dungeon and #dg.dungeon > 2 then
|
||||
for i=1,#dg.dungeon do
|
||||
if dg.dungeon[i].y >= dungeon_cellar.max_depth then
|
||||
--print("dungeon found: "..minetest.pos_to_string(dg.dungeon[i]))
|
||||
|
||||
table.insert(dungeon_list, dg.dungeon[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--local vol_vec = {x=5,y=5,z=5}
|
||||
function witches.grounding(self,vol_vec,required_list,exception_list,replacement_node)
|
||||
local r_tweak = math.random(-1,1)
|
||||
local area = vol_vec or {x=math.random(5+r_tweak,9),y=1,z=math.random(5-r_tweak,9)}
|
||||
local pos = vector.round(self.object:get_pos())
|
||||
--drop checks below sea level
|
||||
if pos.y < 0 then return end
|
||||
--local yaw = self.object:get_yaw()
|
||||
--print(mts(self.object:get_yaw()))
|
||||
|
||||
local pos1 = {x= pos.x-(area.x/2),y=pos.y-area.y ,z= pos.z-(area.z/2)}
|
||||
local pos2 = {x= pos.x+(area.x/2),y=pos.y, z= pos.z+(area.z/2)}
|
||||
|
||||
--print("pos = ".. mtpts(pos))
|
||||
--print("pos1 = ".. mtpts(pos1))
|
||||
--print("pos2 = ".. mtpts(pos2))
|
||||
|
||||
--test if area is suitable (no air or water)
|
||||
local rlist = required_list or {"group:soil","group:crumbly"}
|
||||
local elist = exception_list or {}
|
||||
local minichunk = minetest.find_nodes_in_area(pos1, pos2,rlist)
|
||||
|
||||
for i=1, #minichunk do
|
||||
for n=1, #elist do
|
||||
if minetest.get_node(minichunk[i].name) == elist[n] then
|
||||
table.remove(minichunk,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
--print(mts(minichunk))
|
||||
--see that lowest nodes all exist at pos1.y or die
|
||||
local count = 0
|
||||
|
||||
if #minichunk >= (area.x * area.z*1.4) then
|
||||
print("SUCCESS!".."pos1 = ".. mtpts(pos1).."pos2 = ".. mtpts(pos2).." count = "..#minichunk)
|
||||
if replacement_node then
|
||||
minetest.bulk_set_node(minichunk,{name = replacement_node})
|
||||
end
|
||||
local volume = {pos1,pos2}
|
||||
return volume
|
||||
else
|
||||
--print("insufficient count = "..#minichunk)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local cottage_id = nil
|
||||
local default_params = {
|
||||
--plan_size = {x=9, y=7 ,z=9}, --general size not including roof
|
||||
foundation_nodes = {"default:mossycobble"},
|
||||
foundation_depth = 3,
|
||||
porch_nodes = {"default:tree","default:pine_tree","default:acacia_tree"},
|
||||
porch_size = 2,
|
||||
first_floor_nodes = {"default:cobble","default:wood","default:pine_wood","default:acacia_wood","default:junglewood"},
|
||||
second_floor_nodes = {"default:wood","default:pine_wood","default:acacia_wood","default:junglewood"},
|
||||
gable_nodes = {"default:wood","default:junglewood"},
|
||||
roof_nodes = {"stairs:stair_wood","stairs:stair_junglewood"},
|
||||
roof_slabs = {"stairs:slab_wood","stairs:slab_junglewood"},
|
||||
wall_nodes = {"default:tree","default:pine_tree","default:acacia_tree"},
|
||||
wall_nodes_ftype = {"wall_wdir"}, --wall_dir, wall_fdir, wall_wdir
|
||||
wall_height = 3,
|
||||
window_nodes = {"default:fence_wood","default:fence_pine_wood","default:fence_acacia_wood","default:fence_junglewood"},
|
||||
window_dimensions = {1,1,1,2}, --width,height min; width,height max
|
||||
orient_materials = true,
|
||||
door_bottom = "doors:door_wood_witch_a";
|
||||
door_top = "doors:hidden";
|
||||
}
|
||||
|
||||
function witches.generate_cottage(pos1,pos2,params)
|
||||
local working_parameters = params or default_params -- if there is nothing then initialize with defs
|
||||
pos1 = vector.round(pos1)
|
||||
pos2 = vector.round(pos2)
|
||||
local wp = working_parameters
|
||||
if params then --get defaults for any missing params
|
||||
for k,v in default_params do
|
||||
if not params[k] then
|
||||
wp[k] = table.copy(default_params[k])
|
||||
end
|
||||
end
|
||||
else wp = table.copy(default_params)
|
||||
|
||||
end
|
||||
|
||||
--start with basement
|
||||
--local od = vector.subtract(pos2,pos1)
|
||||
|
||||
local lower_corner_nodes = {
|
||||
pos1,
|
||||
{x= pos1.x, y = pos1.y, z = pos2.z},
|
||||
{x= pos2.x, y = pos1.y, z = pos2.z},
|
||||
{x= pos2.x, y = pos1.y, z = pos1.z},
|
||||
}
|
||||
local upper_corner_nodes = {
|
||||
|
||||
{x= pos1.x, y = pos2.y, z = pos1.z},
|
||||
{x= pos1.x, y = pos2.y, z = pos2.z},
|
||||
pos2,
|
||||
{x= pos2.x, y = pos2.y, z = pos1.z},
|
||||
}
|
||||
local ucn = upper_corner_nodes
|
||||
for h=1, wp.foundation_depth do
|
||||
for i=1, #ucn do
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y-h+1,z=ucn[i].z}
|
||||
minetest.set_node(pos,{name=wp.foundation_nodes[math.random(#wp.foundation_nodes)]})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local ps = wp.porch_size or math.random(2)
|
||||
|
||||
-- clear the area
|
||||
local cpos1 = {x = pos1.x-ps, y=pos2.y+5 ,z=pos1.z-ps}
|
||||
local cpos2 = {x = pos2.x+ps, y=pos2.y+13, z=pos2.z+ps}
|
||||
local carea = vector.subtract(cpos2,cpos1)
|
||||
for h=1,carea.y+2 do
|
||||
for i=1, carea.z+1 do
|
||||
for j=1, carea.x+1 do
|
||||
|
||||
local pos = {x=cpos1.x+j-1, y=cpos1.y, z=cpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name="air"
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- porch
|
||||
local prnodes = wp.porch_nodes[math.random(#wp.porch_nodes)]
|
||||
|
||||
|
||||
local ppos1 = {x = pos1.x-ps, y=pos2.y ,z=pos1.z-ps}
|
||||
local ppos2 = {x = pos2.x+ps, y=pos2.y, z=pos2.z+ps}
|
||||
local parea = vector.subtract(ppos2,ppos1)
|
||||
for i=1, parea.z+1 do
|
||||
for j=1, parea.x+1 do
|
||||
|
||||
local pos = {x=ppos1.x+j-1, y=ppos1.y, z=ppos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=prnodes,
|
||||
paramtype2="facedir",
|
||||
param2=5
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--first floor!
|
||||
local ffnodes = wp.first_floor_nodes[math.random(#wp.first_floor_nodes)]
|
||||
local ffpos1 = {x = pos1.x, y=pos2.y ,z=pos1.z}
|
||||
local ffpos2 = {x = pos2.x, y=pos2.y, z=pos2.z}
|
||||
local area = vector.subtract(pos2,pos1)
|
||||
|
||||
for i=1, area.z+1 do
|
||||
for j=1, area.x+1 do
|
||||
|
||||
local pos = {x=ffpos1.x+j-1, y=ffpos1.y, z=ffpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=ffnodes,
|
||||
paramtype2="facedir",
|
||||
param2=5
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
local wlnodes = wp.wall_nodes[math.random(#wp.wall_nodes)]
|
||||
if math.random() < 0.9 then
|
||||
--wall corners wood
|
||||
for h=1, wp.wall_height do
|
||||
for i=1, #ucn do
|
||||
if h % 2 == 0 then
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y+h,z=ucn[i].z}
|
||||
minetest.set_node(pos,{
|
||||
name=wlnodes,
|
||||
paramtype2="facedir",
|
||||
param2=5
|
||||
})
|
||||
else
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y+h,z=ucn[i].z}
|
||||
minetest.set_node(pos,{
|
||||
name=wlnodes,
|
||||
paramtype2="facedir",
|
||||
param2=13
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
--wall corners stone
|
||||
for h=1, wp.wall_height do
|
||||
for i=1, #ucn do
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y+h,z=ucn[i].z}
|
||||
minetest.set_node(pos,{name=wp.foundation_nodes[math.random(#wp.foundation_nodes)]})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--create first floor wall plan!
|
||||
local wall_plan ={}
|
||||
|
||||
for i=1,area.z-1 do --west wall
|
||||
local pos = {x=ffpos1.x, y=ffpos1.y+1, z=ffpos1.z+i}
|
||||
local fpos = {x=ffpos1.x, y=ffpos1.y+1, z=ffpos1.z-1}
|
||||
local dir = vector.direction(fpos,pos) -- the raw dir we can manipulate later
|
||||
local facedir = minetest.dir_to_facedir(dir) --this facedir
|
||||
--walldir is for placing tree nodes in wall direction
|
||||
table.insert(wall_plan, {
|
||||
pos = pos, dir = dir, facedir = facedir, walldir = 5
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
for i=1,area.x-1 do --north wall
|
||||
local pos = {x=ffpos1.x+i, y=ffpos1.y+1, z=ffpos1.z}
|
||||
local fpos = {x=ffpos1.x-1, y=ffpos1.y+1, z=ffpos1.z}
|
||||
local dir = vector.direction(fpos,pos)
|
||||
local facedir = minetest.dir_to_facedir(dir)
|
||||
table.insert(wall_plan, {
|
||||
pos = pos, dir = dir, facedir = facedir, walldir = 13
|
||||
})
|
||||
end
|
||||
|
||||
for i=1,area.z-1 do --east wall
|
||||
local pos = {x=ffpos1.x+area.x, y=ffpos1.y+1, z=ffpos1.z+i}
|
||||
local fpos = {x=ffpos1.x+area.x, y=ffpos1.y+1, z=ffpos1.z-1}
|
||||
local dir = vector.direction(fpos,pos)
|
||||
local facedir = minetest.dir_to_facedir(dir)
|
||||
table.insert(wall_plan, {
|
||||
pos = pos, dir = dir, facedir = facedir, walldir = 5
|
||||
})
|
||||
end
|
||||
|
||||
for i=1,area.x-1 do --south wall
|
||||
local pos = {x=ffpos1.x+i, y=ffpos1.y+1, z=ffpos1.z+area.z}
|
||||
local fpos = {x=ffpos1.x-1, y=ffpos1.y+1, z=ffpos1.z+area.z}
|
||||
local dir = vector.direction(fpos,pos)
|
||||
local facedir = minetest.dir_to_facedir(dir)
|
||||
table.insert(wall_plan, {
|
||||
pos = pos, dir = dir, facedir = facedir, walldir = 13
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
for h=1, wp.wall_height do
|
||||
for i=1, #wall_plan do
|
||||
minetest.set_node(wall_plan[i].pos,{
|
||||
|
||||
name=wlnodes,
|
||||
paramtype2 = "facedir",
|
||||
param2 = wall_plan[i].walldir
|
||||
})
|
||||
end
|
||||
for i=1, #wall_plan do
|
||||
wall_plan[i].pos.y = wall_plan[i].pos.y+1
|
||||
end
|
||||
end
|
||||
--possible door locations, extra offset data
|
||||
local p_door_pos = {
|
||||
w = {x = ffpos1.x, z = ffpos1.z+math.random(2,area.z-2), y = ffpos1.y+1, p ="z", fp={"x",-1}},
|
||||
n = {x = ffpos1.x+math.random(2,area.x-2), z = ffpos2.z, y = ffpos1.y+1, p ="x", fp={"z",1}},
|
||||
e = {x = ffpos2.x, z = ffpos1.z+math.random(2,area.z-2), y = ffpos1.y+1, p ="z", fp={"x",1}},
|
||||
s = {x = ffpos1.x+math.random(2,area.x-2), z = ffpos1.z, y = ffpos1.y+1, p ="x", fp={"z",-1}}
|
||||
}
|
||||
|
||||
local door_pos = {}
|
||||
local test = 4
|
||||
for k,v in pairs(p_door_pos) do
|
||||
if test >= 1 and math.random(test) == 1 then
|
||||
door_pos[k]=v
|
||||
test = 0
|
||||
else
|
||||
test = test - 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--local door_pos= p_door_pos
|
||||
|
||||
print("door: "..mts(door_pos))
|
||||
for k,v in pairs(door_pos) do
|
||||
|
||||
print(mts(v))
|
||||
local f_pos1 = vector.new(v)
|
||||
--get the offsets
|
||||
f_pos1[v.fp[1] ] = f_pos1[v.fp[1] ] + v.fp[2]
|
||||
|
||||
local dir=vector.direction(f_pos1,door_pos[k])
|
||||
local f_facedir = minetest.dir_to_facedir(dir)
|
||||
|
||||
minetest.set_node(v,{
|
||||
name=wp.door_bottom,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir
|
||||
})
|
||||
|
||||
local door_pos_t = vector.new(v)
|
||||
|
||||
door_pos_t.y = door_pos_t.y+1
|
||||
minetest.set_node(door_pos_t,{
|
||||
name=wp.door_top,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir
|
||||
})
|
||||
|
||||
--set some torch-like outside the door
|
||||
local t_pos1 = vector.new(v)
|
||||
--use fp to get outside
|
||||
t_pos1[v.fp[1] ]= t_pos1[v.fp[1] ] + (v.fp[2])
|
||||
--get wallmount param2
|
||||
local t_dir = vector.direction(t_pos1,v)
|
||||
local t_wm = minetest.dir_to_wallmounted(t_dir)
|
||||
|
||||
t_pos1.y = t_pos1.y + 1
|
||||
--offset from door
|
||||
local t_pos2 = vector.new(t_pos1)
|
||||
t_pos1[v.p] = t_pos1[v.p] - 1
|
||||
|
||||
t_pos2[v.p] = t_pos2[v.p] + 1
|
||||
minetest.bulk_set_node({t_pos1, t_pos2},{
|
||||
name="default:torch_wall",
|
||||
--paramtype2 = "facedir",
|
||||
param2 = t_wm
|
||||
})
|
||||
|
||||
|
||||
end
|
||||
--set windows
|
||||
local window_pos = {}
|
||||
window_pos = {
|
||||
w = {x = ffpos1.x, z = ffpos1.z+math.random(2,area.z-2), y = ffpos1.y+2, p= "z", fp = {"x", 1} },
|
||||
n = {x = ffpos1.x+math.random(2,area.x-2), z = ffpos2.z, y = ffpos1.y+2, p= "x", fp = {"z", -1} },
|
||||
e = {x = ffpos2.x, z = ffpos1.z+math.random(2,area.z-2), y = ffpos1.y+2, p= "z", fp = {"x", -1} },
|
||||
s = {x = ffpos1.x+math.random(2,area.x-2), z = ffpos1.z, y = ffpos1.y+2, p= "x", fp = {"z", 1} }
|
||||
}
|
||||
|
||||
for k,v in pairs(door_pos) do
|
||||
|
||||
for i=v[v.p]+1,v[v.p]-1,-1 do
|
||||
|
||||
if window_pos[k] and i == window_pos[k][v.p] then
|
||||
window_pos[k] = nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if window_pos then
|
||||
for _,v in pairs(window_pos) do
|
||||
|
||||
print("window set: "..mtpts(v))
|
||||
minetest.set_node(v,{
|
||||
name="default:fence_wood"
|
||||
})
|
||||
local window_pos_t = v
|
||||
--[[
|
||||
window_pos_t.y = window_pos_t.y+1
|
||||
minetest.set_node(window_pos_t,{
|
||||
name="default:fence_wood"
|
||||
})
|
||||
--]]
|
||||
end
|
||||
end
|
||||
|
||||
--set some torch-like inside near window
|
||||
if window_pos then
|
||||
for _,v in pairs(window_pos) do
|
||||
|
||||
local t_pos1 = vector.new(v)
|
||||
--use fp to get inside
|
||||
t_pos1[v.fp[1] ]= t_pos1[v.fp[1] ] + (v.fp[2])
|
||||
--get wallmount param2
|
||||
local t_dir = vector.direction(t_pos1,v)
|
||||
local t_wm = minetest.dir_to_wallmounted(t_dir)
|
||||
|
||||
--t_pos1.y = t_pos1.y + 1
|
||||
--offset from window
|
||||
|
||||
local t_pos2 = vector.new(t_pos1)
|
||||
t_pos1[v.p] = t_pos1[v.p] - 1
|
||||
|
||||
t_pos2[v.p] = t_pos2[v.p] + 1
|
||||
if math.random() < .5 then
|
||||
minetest.set_node(t_pos1,{
|
||||
name="default:torch_wall",
|
||||
--paramtype2 = "facedir",
|
||||
param2 = t_wm
|
||||
})
|
||||
else
|
||||
minetest.set_node(t_pos2,{
|
||||
name="default:torch_wall",
|
||||
--paramtype2 = "facedir",
|
||||
param2 = t_wm
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
local furnace_pos = {} --gonna need this later!
|
||||
--place some furniture
|
||||
if window_pos then
|
||||
local furniture = {"default:bookshelf","default:chest","beds:bed","default:furnace"}
|
||||
local f_pos1 ={}
|
||||
for k,v in pairs(window_pos) do
|
||||
if furniture then
|
||||
f_pos1 = vector.new(v)
|
||||
f_pos1[v.fp[1] ] = f_pos1[v.fp[1] ]+v.fp[2]
|
||||
f_pos1.y = f_pos1.y-1
|
||||
|
||||
print("window:"..mtpts(window_pos[k]))
|
||||
print("furniture:"..mtpts(f_pos1))
|
||||
|
||||
local dir1=vector.direction(f_pos1,v)
|
||||
local dir2=vector.direction(v,f_pos1)
|
||||
local f_facedir1 = minetest.dir_to_facedir(dir1)
|
||||
local f_facedir2 = minetest.dir_to_facedir(dir2)
|
||||
local f_num = math.random(#furniture)
|
||||
local f_name = furniture[f_num]
|
||||
|
||||
if f_name == "beds:bed" then
|
||||
minetest.set_node(f_pos1,{
|
||||
name=f_name,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir2
|
||||
})
|
||||
|
||||
print("bed1:"..mtpts(f_pos1))
|
||||
local f_pos2 = vector.new(f_pos1)
|
||||
|
||||
f_pos2[v.fp[1] ] = f_pos2[v.fp[1] ]+v.fp[2]
|
||||
|
||||
print("bed2:"..mtpts(f_pos2))
|
||||
minetest.set_node(f_pos2,{
|
||||
name=f_name,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir1
|
||||
})
|
||||
|
||||
elseif f_name == "default:furnace" then
|
||||
f_pos1[v.fp[1] ] = f_pos1[v.fp[1] ]-v.fp[2]
|
||||
minetest.set_node(f_pos1,{
|
||||
name=f_name,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir1
|
||||
})
|
||||
furnace_pos = vector.new(f_pos1)
|
||||
|
||||
elseif f_name ~="beds:bed" then
|
||||
minetest.set_node(f_pos1,{
|
||||
name=f_name,
|
||||
paramtype2 = "facedir",
|
||||
param2 = f_facedir1
|
||||
})
|
||||
end
|
||||
|
||||
table.remove(furniture, f_num)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- second_floor!
|
||||
local sfnodes = wp.second_floor_nodes[math.random(#wp.second_floor_nodes)]
|
||||
|
||||
local sfpos1 = {x = ffpos1.x, y=ffpos2.y+wp.wall_height,z=ffpos1.z}
|
||||
local sfpos2 = {x = ffpos2.x, y=ffpos2.y+wp.wall_height, z=ffpos2.z}
|
||||
local sfarea = vector.subtract(sfpos2,sfpos1)
|
||||
--
|
||||
for i=1, sfarea.z+1 do
|
||||
for j=1, sfarea.x+1 do
|
||||
|
||||
local pos = {x=sfpos1.x+j-1, y=sfpos1.y+1, z=sfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=sfnodes,
|
||||
paramtype2="facedir",
|
||||
param2=5
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
--
|
||||
--[[
|
||||
for h=1, wp.wall_height-1 do
|
||||
for i=1, #ucn do
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y+h+1+wp.wall_height,z=ucn[i].z}
|
||||
minetest.set_node(pos,{name=wp.foundation_nodes[math.random(#wp.foundation_nodes)]})
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
--gable and roof
|
||||
--orientation
|
||||
local rfnum = math.random(#wp.roof_nodes)
|
||||
local rfnodes = wp.roof_nodes[rfnum]
|
||||
local rfslabs = wp.roof_slabs[rfnum]
|
||||
local gbnodes = wp.gable_nodes[rfnum]
|
||||
local orientations = {{"x","z"},{"z","x"}}
|
||||
local o = orientations[math.random(#orientations)]
|
||||
local gbpos1 = vector.new({x = sfpos1.x, y=sfpos2.y+1, z=sfpos1.z})
|
||||
local gbpos2 = vector.new({x = sfpos2.x, y=sfpos2.y+1, z=sfpos2.z}) --this is going to change while building
|
||||
local rfpos1 = vector.new({x = sfpos1.x-1, y=sfpos2.y, z=sfpos1.z-1})
|
||||
local rfpos2 = vector.new({x = sfpos2.x+1, y=sfpos2.y, z=sfpos2.z+1}) --this is going to change while building
|
||||
|
||||
local rfarea = vector.subtract(rfpos2,rfpos1)
|
||||
local gbarea = vector.subtract(gbpos2,gbpos1)
|
||||
local l_pos = {}
|
||||
|
||||
if math.random() < 0.5 then
|
||||
|
||||
local midpoint = (rfarea.z+1)/2
|
||||
local gmp = rfarea.z-1
|
||||
for i=1, midpoint do
|
||||
for j=1, rfarea.x+1 do
|
||||
local pos = {x=rfpos1.x+j-1, y=rfpos2.y+1, z=rfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=rfnodes,
|
||||
paramtype2="facedir",
|
||||
param2=0
|
||||
})
|
||||
--print("mp "..midpoint)
|
||||
--both gables are made at the same time
|
||||
for g=1, gmp do
|
||||
|
||||
local gpos = {x=gbpos1.x, y=rfpos2.y+2, z=gbpos1.z+gmp-g}
|
||||
local gpos2 = {x=gbpos1.x+gbarea.x, y=rfpos2.y+2, z=gbpos1.z+gmp-g}
|
||||
minetest.bulk_set_node({gpos,gpos2},{
|
||||
name=gbnodes,
|
||||
paramtype2="facedir",
|
||||
param2=0
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
--transform coords for each step from outer dimension toward midpoint
|
||||
gmp = gmp -2
|
||||
gbpos1.z = gbpos1.z+1
|
||||
rfpos2.y = rfpos2.y+1
|
||||
end
|
||||
|
||||
rfpos2 = vector.new({x = sfpos2.x+1, y=sfpos2.y, z=sfpos2.z+1})--reset rfpos2 for other side of roof
|
||||
rfarea = vector.subtract(rfpos2,rfpos1)
|
||||
|
||||
local rfamid = math.floor((rfarea.z+1)/2)
|
||||
for i=rfarea.z+1,rfamid+1,-1 do
|
||||
for j=1, rfarea.x+1 do
|
||||
local pos = {x=rfpos1.x+j-1, y=rfpos2.y+1, z=rfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=rfnodes,
|
||||
paramtype2="facedir",
|
||||
param2=2
|
||||
})
|
||||
end
|
||||
|
||||
rfpos2.y=rfpos2.y+1
|
||||
|
||||
end
|
||||
|
||||
if rfarea.z % 2 == 0 then
|
||||
for j=1, rfarea.x+1 do
|
||||
local pos = {x=rfpos1.x+j-1, y=rfpos2.y, z=rfpos1.z+(rfarea.z/2)}
|
||||
minetest.set_node(pos,{
|
||||
name=rfslabs
|
||||
})
|
||||
end
|
||||
-- p is positional axis along which it is made
|
||||
-- fp is the facing axis and direction inward
|
||||
local wpos1 = {x=rfpos1.x+1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2), p="z", fp={"x",1}}
|
||||
table.insert(l_pos,wpos1)
|
||||
local wpos2 = {x=rfpos1.x+rfarea.x-1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2), p="z", fp={"x",-1}}
|
||||
table.insert(l_pos,wpos2)
|
||||
minetest.bulk_set_node({wpos1,wpos2},{
|
||||
name=wp.window_nodes[1]
|
||||
})
|
||||
else
|
||||
local wpos1 = {x=rfpos1.x+1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2)-1, p="z", fp={"x",1}}
|
||||
table.insert(l_pos,wpos1)
|
||||
local wpos2 = {x=rfpos1.x+1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2), p="z", fp={"x",1}}
|
||||
table.insert(l_pos,wpos2)
|
||||
local wpos3 = {x=rfpos1.x+rfarea.x-1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2)-1, p="z", fp={"x",-1}}
|
||||
table.insert(l_pos,wpos3)
|
||||
local wpos4 = {x=rfpos1.x+rfarea.x-1, y=rfpos2.y-2, z=rfpos1.z+(rfarea.z/2), p="z", fp={"x",-1}}
|
||||
table.insert(l_pos,wpos4)
|
||||
minetest.bulk_set_node({wpos1,wpos2,wpos3,wpos4},{
|
||||
name=wp.window_nodes[1]
|
||||
})
|
||||
end
|
||||
|
||||
else --------------------------------------------
|
||||
|
||||
local gmp = rfarea.x-1
|
||||
|
||||
for j=1, (rfarea.x+1)/2 do
|
||||
for i=1, rfarea.z+1 do
|
||||
|
||||
local pos = {x=rfpos1.x+j-1, y=rfpos2.y+1, z=rfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=rfnodes,
|
||||
paramtype2="facedir",
|
||||
param2=1
|
||||
})
|
||||
end
|
||||
|
||||
for g=1, gmp do
|
||||
|
||||
local gpos = {x=gbpos1.x+gmp-g, y=rfpos2.y+2, z=gbpos1.z}
|
||||
local gpos2 = {x=gbpos1.x+gmp-g, y=rfpos2.y+2, z=gbpos1.z+gbarea.z}
|
||||
minetest.bulk_set_node({gpos,gpos2},{
|
||||
name=gbnodes,
|
||||
paramtype2="facedir",
|
||||
param2=0
|
||||
})
|
||||
|
||||
end
|
||||
gmp = gmp -2
|
||||
gbpos1.x = gbpos1.x+1
|
||||
rfpos2.y=rfpos2.y+1
|
||||
end
|
||||
|
||||
|
||||
rfpos2 = vector.new({x = sfpos2.x+1, y=sfpos2.y, z=sfpos2.z+1})--reset rfpos2 for other side of roof
|
||||
rfarea = vector.subtract(rfpos2,rfpos1)
|
||||
|
||||
local rfamid = math.floor((rfarea.x+1)/2)
|
||||
for j=rfarea.x+1, rfamid+1,-1 do
|
||||
for i=1,rfarea.z+1 do
|
||||
local pos = {x=rfpos1.x+j-1, y=rfpos2.y+1, z=rfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=rfnodes,
|
||||
paramtype2="facedir",
|
||||
param2=3
|
||||
})
|
||||
end
|
||||
|
||||
rfpos2.y=rfpos2.y+1
|
||||
end
|
||||
|
||||
if rfarea.x % 2 == 0 then
|
||||
for i=1,rfarea.z+1 do
|
||||
local pos = {x=rfpos1.x+(rfarea.x/2), y=rfpos2.y, z=rfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=rfslabs
|
||||
})
|
||||
end
|
||||
local wpos1 = {x=rfpos1.x+(rfarea.x/2), y=rfpos2.y-2, z=rfpos1.z+1, p="x", fp={"z",1}}
|
||||
table.insert(l_pos,wpos1)
|
||||
local wpos2 = {x=rfpos1.x+(rfarea.x/2), y=rfpos2.y-2, z=rfpos1.z+rfarea.z-1, p="x", fp={"z",-1}}
|
||||
table.insert(l_pos,wpos2)
|
||||
minetest.bulk_set_node({wpos1,wpos2},{
|
||||
name=wp.window_nodes[1]
|
||||
})
|
||||
else
|
||||
local wpos1 = {x=rfpos1.x+(rfarea.x/2), y=rfpos2.y-2, z=rfpos1.z+1, p="x", fp={"z",1}}
|
||||
table.insert(l_pos,wpos1)
|
||||
local wpos2 = {x=rfpos1.x+(rfarea.x/2)-1, y=rfpos2.y-2, z=rfpos1.z+1, p="x", fp={"z",1}}
|
||||
table.insert(l_pos,wpos2)
|
||||
local wpos3 = {x=rfpos1.x+(rfarea.x/2), y=rfpos2.y-2, z=rfpos1.z+rfarea.z-1, p="x", fp={"z",-1}}
|
||||
table.insert(l_pos,wpos3)
|
||||
local wpos4 = {x=rfpos1.x+(rfarea.x/2)-1, y=rfpos2.y-2, z=rfpos1.z+rfarea.z-1, p="x", fp={"z",-1}}
|
||||
table.insert(l_pos,wpos4)
|
||||
minetest.bulk_set_node({wpos1,wpos2,wpos3,wpos4},{
|
||||
name=wp.window_nodes[1]
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
print("ladder l_pos: "..mts(l_pos))
|
||||
--extend the stovepipe
|
||||
if furnace_pos and furnace_pos.x then
|
||||
--print("furnace pos: "..mtpts(furnace_pos))
|
||||
local stovepipe = (rfpos2.y - furnace_pos.y) + 1
|
||||
--print(rfpos2.y.." "..furnace_pos.y.." "..stovepipe)
|
||||
local stovepipe_pos = vector.new(furnace_pos)
|
||||
for i=1, stovepipe do
|
||||
stovepipe_pos.y = stovepipe_pos.y + 1
|
||||
minetest.set_node(stovepipe_pos,{
|
||||
name="default:cobble"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--drop a ladder from the center of the gable, avoiding any doors or windows
|
||||
print("door: ".. mts(door_pos))
|
||||
if door_pos and l_pos then
|
||||
for _,d in pairs(door_pos) do
|
||||
for k,l in pairs(l_pos) do
|
||||
if l.x == d.x and l.z == d.z then
|
||||
l_pos[k]= nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if window_pos and l_pos then
|
||||
for _,w in pairs(window_pos) do
|
||||
for k,l in pairs(l_pos) do
|
||||
print("possible window before check: ".. mtpts(w))
|
||||
print("possible ladder before check: ".. mtpts(l))
|
||||
if math.ceil(l.x) == w.x and math.ceil(l.z) == w.z then
|
||||
print("removing".. mtpts(l_pos[k]))
|
||||
table.remove(l_pos,k)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("possible ladder: ".. mts(l_pos))
|
||||
if l_pos and #l_pos >= 1 then
|
||||
local lpn = math.random(#l_pos)
|
||||
local lpc = l_pos[lpn]
|
||||
|
||||
local ladder_length = lpc.y - 1 - ffpos1.y
|
||||
local fpos = vector.new(lpc)
|
||||
|
||||
fpos[ lpc.fp[1] ] = fpos[ lpc.fp[1] ] + lpc.fp[2]
|
||||
|
||||
--print("ladder: "..mtpts(l_pos))
|
||||
--print("ladder f: "..mtpts(fpos))
|
||||
|
||||
local dir1=vector.direction(fpos,lpc)
|
||||
local dir1_wm = minetest.dir_to_wallmounted(dir1)
|
||||
print("ladder chosen: ".. mts(lpc))
|
||||
lpc[ lpc.fp[1] ] = lpc[ lpc.fp[1] ] + lpc.fp[2]
|
||||
--l_pos.y = l_pos.y-1
|
||||
|
||||
for i=1, ladder_length do
|
||||
lpc.y = lpc.y-1
|
||||
minetest.set_node(lpc,{
|
||||
name= "default:ladder_wood",
|
||||
param2 = dir1_wm
|
||||
})
|
||||
|
||||
|
||||
end
|
||||
print("ladder: "..mtpts(lpc))
|
||||
else
|
||||
local loftpos1 = {x= sfpos1.x+2, y = sfpos1.y+1, z=sfpos1.z+1}
|
||||
local loftpos2 = {x= sfpos2.x-2, y = sfpos1.y+1, z=sfpos2.z-1}
|
||||
local loftarea = vector.subtract(loftpos2,loftpos1)
|
||||
print(dump(loftpos1))
|
||||
print(dump(loftpos2))
|
||||
print(dump(loftarea))
|
||||
for i=1, loftarea.z+1 do
|
||||
for j=1, loftarea.x+1 do
|
||||
local pos = {x= loftpos1.x-1 + j, y = loftpos1.y, z = loftpos1.z-1 + i}
|
||||
print(mts(pos))
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
for i=1, sfarea.z+1 do
|
||||
for j=1, sfarea.x+1 do
|
||||
|
||||
local pos = {x=sfpos1.x+j-1, y=sfpos1.y+1, z=sfpos1.z+i-1}
|
||||
minetest.set_node(pos,{
|
||||
name=wp.second_floor_nodes[math.random(#wp.second_floor_nodes)]
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for h=1, wp.wall_height-1 do
|
||||
for i=1, #ucn do
|
||||
local pos = {x=ucn[i].x, y=ucn[i].y+h+1+wp.wall_height,z=ucn[i].z}
|
||||
minetest.set_node(pos,{name=wp.foundation_nodes[math.random(#wp.foundation_nodes)]})
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
|
||||
local cottage_dimensions = {ppos1,rfpos2}
|
||||
print("porch above ground = "..mtpts(ppos1))
|
||||
print(" rooftop = "..mtpts(rfpos2))
|
||||
return cottage_dimensions
|
||||
end
|
||||
|
||||
|
||||
--- build the cottage in a defined area
|
||||
local function place_cottage(cottage_id, pos1,pos2)
|
||||
if not cottage_id then
|
||||
return
|
||||
end
|
||||
|
||||
end
|
7
init.lua
7
init.lua
|
@ -5,7 +5,7 @@
|
|||
local path = minetest.get_modpath("witches")
|
||||
witches = {}
|
||||
|
||||
witches.version = "20200806"
|
||||
witches.version = "20200810"
|
||||
print("This is Witches "..witches.version.."!")
|
||||
|
||||
-- Strips any kind of escape codes (translation, colors) from a string
|
||||
|
@ -63,10 +63,11 @@ dofile(path .. "/nodes.lua")
|
|||
dofile(path .. "/sheep.lua")
|
||||
dofile(path .. "/magic.lua")
|
||||
|
||||
witches.cottages = false
|
||||
if not minetest.get_modpath("handle_schematics") then
|
||||
print("optional handle_schematics not found!\n Witch cottages not available!")
|
||||
--dofile(path .. "/cottages.lua")
|
||||
|
||||
dofile(path .. "/cottages.lua")
|
||||
witches.cottages = true
|
||||
else
|
||||
|
||||
dofile(path .. "/basic_houses.lua")
|
||||
|
|
14
witches.lua
14
witches.lua
|
@ -60,6 +60,7 @@ witches.witch_types = {
|
|||
minetest.set_node(pos1, {name = "fireflies:firefly"})
|
||||
--print("setting firefly"..minetest.pos_to_string(pos1))
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_spawn_addendum = function(self)
|
||||
|
@ -78,6 +79,18 @@ witches.witch_types = {
|
|||
"default:blueberries", "default:torch", "default:stick",
|
||||
"flowers:mushroom_brown","flowers:mushroom_red"},
|
||||
do_custom_addendum = function(self)
|
||||
if witches.cottages then
|
||||
if math.random() < 0.01 then
|
||||
|
||||
local volume = witches.grounding(self)
|
||||
if volume then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y+3
|
||||
self.object:set_pos(pos)
|
||||
witches.generate_cottage(volume[1],volume[2])
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_spawn_addendum = function(self)
|
||||
witches.claim_witches_chest(self)
|
||||
|
@ -86,6 +99,7 @@ witches.witch_types = {
|
|||
spawning = spawning.cottage,
|
||||
}
|
||||
}
|
||||
|
||||
witches.witch_template = { --your average witch,
|
||||
description = "Basic Witch",
|
||||
lore = "This witch has a story yet to be...",
|
||||
|
|
Loading…
Reference in New Issue