Small fixes
parent
7db75fe2fe
commit
2f3d32714f
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@ -9,7 +9,8 @@ The MIT License (MIT)
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Witches inhabit the land! They are currently in development but, can already:
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* Spawn near wood above ground.
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* Witches have magic! They will defend themselves and each other!
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* If you are repeatedly helpful to a witch...
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* Witch cottages adapted from Sokomine's basic_houses:
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(https://github.com/Sokomine/basic_houses) mod under under MIT license
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with permission from author.
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@ -531,7 +531,7 @@ witches.bh.place_chest = function( p, sizex, sizez, chest_places, wall_with_ladd
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if minetest.get_modpath("fireflies") then
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inv:add_item( "main", {name = "fireflies:bug_net"})
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end
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inv:add_item( "main", {name = "default:mese_lamp"})
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inv:add_item( "main", {name = "default:meselamp"})
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if math.random() < 0.50 then
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for i=1,math.random(3) do
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inv:add_item( "main", {name = "default:diamond"})
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15
init.lua
15
init.lua
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@ -244,6 +244,7 @@ local witch_template = { --your average witch,
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},
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do_punch = function(self,hitter)
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witches.magic.teleport(self,hitter)
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self.attack=hitter
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end,
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on_rightclick = function(self,clicker)
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@ -253,6 +254,20 @@ local witch_template = { --your average witch,
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do_custom = function(self)
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if self.do_custom_addendum then
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self.do_custom_addendum(self)
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end
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if self.attack and self.attack:is_player() then
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local s = self.object:get_pos()
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local objs = minetest.get_objects_inside_radius(s, 2)
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for n = 1, #objs do
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local ent = objs[n]:get_luaentity()
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-- are we a player?
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if objs[n]:is_player() then
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witches.magic.teleport(self,objs[n],5,2)
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end
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end
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end
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end,
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11
magic.lua
11
magic.lua
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@ -16,9 +16,12 @@ else
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magic_animation = nil
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end
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function witches.magic.teleport(self,target)
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function witches.magic.teleport(self,target,strength,height)
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local mob_pos = self.object:get_pos()
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local player_pos = {}
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strength = strength or 8
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height = height or 5
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if target then
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if target:is_player() then
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@ -28,9 +31,9 @@ function witches.magic.teleport(self,target)
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else
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end
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witches.stop_and_face(self,player_pos)
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--witches.stop_and_face(self,player_pos)
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local new_player_pos = vector.add(player_pos, vector.multiply(vector.direction(mob_pos, player_pos),8))
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local new_player_pos = vector.add(player_pos, vector.multiply(vector.direction(mob_pos, player_pos),strength))
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new_player_pos.y = player_pos.y +5
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--print(minetest.pos_to_string(player_pos))
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--print(minetest.pos_to_string(mob_pos))
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@ -57,7 +60,7 @@ function witches.magic.teleport(self,target)
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player = target:get_player_name()
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})
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witches.stop_and_face(self,new_player_pos)
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--witches.stop_and_face(self,new_player_pos)
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end
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end
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@ -335,8 +335,9 @@ function witches.award_witches_chest(self,player)
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local pos_string = minetest.pos_to_string(info[3])
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local reward_text = S("You receive permission from @1 to access the magic chest of @2!\n(@3)",
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info[1],info[2],pos_string)
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local reward = {r_text = reward_text, r_item = "default:locked_chest"}
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local reward = {r_text = reward_text, r_item = "default:chest"}
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meta:set_string("infotext",S("@1's chest of @2",info[1],info[2]))
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self.witches_chest_owner = pname
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return reward
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end
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end
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