Polymorph spell added!
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README.md
31
README.md
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@ -3,14 +3,18 @@
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Witches is copyright 2020 Francisco Athens, Ramona Athens, Damon Athens and Simone Athens
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The MIT License (MIT)
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* code :https://gitlab.com/freelikegnu/witches
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* forum discussion: https://forum.minetest.net/viewtopic.php?f=9&t=25084&p=377605#p377605
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* code/issue tracking :https://gitlab.com/freelikegnu/witches
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* forum discussion: https://forum.minetest.net/viewtopic.php?t=25084
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* ContentDB: https://content.minetest.net/packages/FreeLikeGNU/witches/
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Witches inhabit the land! They are currently in development but, can already:
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* Spawn near wood above ground.
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* Witches have magic! They will defend themselves and each other!
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* Witches have magic! They will defend themselves and each other against aggressive players and mobs!
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* If you are repeatedly helpful to a witch...
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* Witch cottages adapted from Sokomine's basic_houses:
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(https://github.com/Sokomine/basic_houses) mod under under MIT license
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with permission from author.
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@ -30,7 +34,7 @@ Witches inhabit the land! They are currently in development but, can already:
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* Basic interactivity:
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will follow player for holding certain items.
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one of those items they will request with randomly chosen text, if player right clicks
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if player is holding that requested item and right click witch player will receive a reward
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if player is holding that requested item and right click witch player will receive a reward!
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the reward is a personalized tool with increased stats!
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## Required Mods:
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@ -39,9 +43,13 @@ Witches inhabit the land! They are currently in development but, can already:
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* Mobs Redo git repository: https://notabug.org/TenPlus1/mobs_redo
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## Optional Mods:
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For Witches Cottages: Sokomine's handle_schematics mod (GPLv3)
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* For Witches Cottages: Sokomine's handle_schematics mod (GPLv3)
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* git repository: https://github.com/Sokomine/handle_schematics
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* Any mobs from any mobs mod attacking Witches may be turned into a sheep!
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* Fireflies (Minetest Game) for certain effects and rewards
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## Licenses of Source Media Files:
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* witches_witch.b3d and witch.blend
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* copyright 2020 Francisco Athens, Ramona Athens, Damon Athens and Simone Athens
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@ -52,11 +60,18 @@ Witches inhabit the land! They are currently in development but, can already:
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* by MirceaKitsune (WTFPL)
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* https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71
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* witches_*.png files and witches_*.xcf files
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* witches_*.png files and witches_*.xcf files:
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* copyright 2020 Francisco Athens, Ramona Athens, Damon Athens and Simone Athens
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Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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* http://creativecommons.org/licenses/by-sa/3.0/
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* sheep.blend, sheep.xcf witches_sheep.b3d, witches_sheep.png witches_sheep_wool.png:
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* copyright 2020 Francisco Athens
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Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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* http://creativecommons.org/licenses/by-sa/3.0/
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* sheep.lua code adapted from mobs_animals by TenPlus1 and authors credited in sheep.lua
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* Witch houses code adapted from Sokomine's basic_houses
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(https://github.com/Sokomine/basic_houses) mod under MIT license
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with permission from author.
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@ -64,4 +79,6 @@ Witches inhabit the land! They are currently in development but, can already:
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Thanks to TenPlus1 for keeping the Mobs_Redo going!
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Thanks to rubenwardy for awesome help and the Minetest ContentDB
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Thanks to everyone in the Minetest forums and IRC for just being great!
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Thanks to ctate for naming the witches first spell "Yeet"!
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GET MINETEST: https://www.minetest.net/
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@ -0,0 +1,9 @@
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2020/07/31: Witches can turn aggressive mobs into sheep!
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2020/07/28: Witches will teleport you away from themselves if you are aggressive!
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2020/07/26: Witch cottage placement refactor and settings menu options!
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2020/07/25: Witch cottages refinements (thanks Solomine!)
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2020/07/20: Witches have homes (modified procedural Basic_Houses script by Sokomine)! (If Sokomine's handle_schematics mod is also active) L-System trees are added near witch cottages too!!
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video: https://youtu.be/qDS3fT-ROR0
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2020/07/19: Hairstyles are now randomly chosen, animated hat test.
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Update 2020/07/17: More Quest UI work (reward items try to fit into player inv or drop) and some variations in quest text and hats.
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video: https://youtu.be/Lor06w5IMIQ
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@ -1,3 +1,5 @@
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default
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mobs
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handle_schematics?
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fireflies?
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mobs_monster?
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18
init.lua
18
init.lua
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@ -5,7 +5,7 @@
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local path = minetest.get_modpath("witches")
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witches = {}
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witches.version = "20200728"
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witches.version = "20200731"
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print("this is Witches "..witches.version)
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-- Strips any kind of escape codes (translation, colors) from a string
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@ -57,10 +57,11 @@ else
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end
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dofile(path .. "/utilities.lua")
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dofile(path .. "/magic.lua")
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dofile(path .. "/ui.lua")
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dofile(path .. "/items.lua")
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dofile(path .. "/nodes.lua")
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dofile(path .. "/sheep.lua")
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dofile(path .. "/magic.lua")
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if not handle_schematics then
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print("optional handle_schematics not found!\n Witch cottages not available!")
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@ -259,11 +260,22 @@ local witch_template = { --your average witch,
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local ent = objs[n]:get_luaentity()
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if objs[n] == self.attack then
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if self.attack:is_player() then
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-- witches.magic.banish_underground(self,objs[n],10)
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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else
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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if math.random() < 0.3 then
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witches.magic.teleport(self,objs[n],math.random(3,5),math.random(2,4))
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witches.magic.polymorph(self,objs[n])
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else
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witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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end
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-- witches.magic.teleport(self,objs[n],math.random(3,8),math.random(2,4))
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end
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end
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end
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56
magic.lua
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magic.lua
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@ -1,4 +1,5 @@
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witches.magic = {}
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local wsc = witches.sheep_colors
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local magic_texture = "bubble.png"
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local magic_animation = nil
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magic_animation = nil
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end
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local function pos_to_vol(pos,vol)
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local function pos_to_vol(pos,vol)
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local pv1 = {}
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local pv2 = {}
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pv1 = vector.subtract(pos,vector.divide(vol,2))
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pv2 = vector.add(pv1,vol)
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pv2 = vector.add(pv1,vol)
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local rvol = {pv1,pv2}
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return rvol
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end
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end
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function witches.magic.effect_area01(pos1,pos2,density)
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density = density or 100
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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amount=density,
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time=.1,
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minpos= pos1,
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@ -58,8 +59,8 @@ function witches.magic.effect_line01(pos1,pos2,density)
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local vd = math.floor(vector.distance(pos1, pos2))
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local v_pos1 = pos1
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local v_pos2 = pos1
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for i=1,vd do
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for i=1,vd do
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v_pos2 = vector.add(v_pos1,dv)
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minetest.add_particlespawner({
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@ -86,6 +87,7 @@ function witches.magic.effect_line01(pos1,pos2,density)
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end
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function witches.magic.teleport(self,target,strength,height)
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local description = "Yeet!" --thanks to ctate for naming this so accurately!
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local caster_pos = self.object:get_pos()
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local target_pos = {}
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strength = strength or 8
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@ -93,18 +95,18 @@ function witches.magic.teleport(self,target,strength,height)
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if target then
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if target:is_player() then
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target_pos = target:get_pos()
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elseif target:get_luaentity() then
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--same for now...
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target_pos = target:get_pos()
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else
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return
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return
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end
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--witches.stop_and_face(self,target_pos)
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local new_target_pos = vector.add(target_pos, vector.multiply(vector.direction(caster_pos, target_pos),strength))
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local new_target_pos = vector.add(target_pos, vector.multiply(vector.direction(caster_pos, target_pos),strength))
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new_target_pos.y = target_pos.y + height
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--print(minetest.pos_to_string(target_pos))
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@ -114,8 +116,8 @@ function witches.magic.teleport(self,target,strength,height)
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target:set_pos(new_target_pos)
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witches.magic.effect_line01(caster_pos,new_target_pos,50)
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local vol = pos_to_vol(caster_pos,{x=2,y=2,z=2})
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local vol = pos_to_vol(caster_pos,{x=2,y=2,z=2})
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--print(minetest.pos_to_string(caster_pos))
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--print(minetest.pos_to_string(vol[1]))
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--print(minetest.pos_to_string(vol[2]))
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end
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end
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function witches.magic.polymorph(self, target, mob, duration)
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duration = duration or 0
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local colors = {}
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for _, col in ipairs(wsc) do
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table.insert(colors,col[1])
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end
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local r_sheep = "witches:sheep_"..colors[math.random(#colors)]
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mob = mob or r_sheep
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local caster_pos = self.object:get_pos()
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local ent = target:get_luaentity()
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local ent_pos = ent.object:get_pos()
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--local ent_props = ent.object:get_properties()
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--local ent_name = ent.name
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--print(dump(ent_props))
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witches.magic.effect_line01(caster_pos,ent_pos,50)
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ent.object:remove()
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local vol_ent = pos_to_vol(ent_pos,{x=2,y=2,z=2})
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--print(minetest.pos_to_string(caster_pos))
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--print(minetest.pos_to_string(vol[1]))
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--print(minetest.pos_to_string(vol[2]))
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witches.magic.effect_area01(vol_ent[1],vol_ent[2],200)
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local new_obj = minetest.add_entity(ent_pos, mob)
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--local new_ent = new_obj:get_luaentity()
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--new_ent.old_mob_name = ent.name
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end
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Binary file not shown.
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@ -0,0 +1,256 @@
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--Code based on mobs_animal "sheep"
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--Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 The MIT License (MIT)
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local variance = witches.variance
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local S = mobs.intllib
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witches.sheep_colors = {
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{"black", S("Black"), "#000000b0"},
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{"blue", S("Blue"), "#015dbb70"},
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{"brown", S("Brown"), "#663300a0"},
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{"cyan", S("Cyan"), "#01ffd870"},
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{"dark_green", S("Dark Green"), "#005b0770"},
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{"dark_grey", S("Dark Grey"), "#303030b0"},
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{"green", S("Green"), "#61ff0170"},
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{"grey", S("Grey"), "#5b5b5bb0"},
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{"magenta", S("Magenta"), "#ff05bb70"},
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{"orange", S("Orange"), "#ff840170"},
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{"pink", S("Pink"), "#ff65b570"},
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{"red", S("Red"), "#ff0000a0"},
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{"violet", S("Violet"), "#2000c970"},
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{"white", S("White"), "#abababc0"},
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{"yellow", S("Yellow"), "#e3ff0070"},
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}
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local all_colours = witches.sheep_colors
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-- Sheep model and textures by FreeLikeGNU 2020 CC-BY-SA-3.0
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for _, col in ipairs(all_colours) do
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mobs:register_mob("witches:sheep_"..col[1], {
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stay_near = {"farming:straw", 10},
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stepheight = 0.6,
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type = "animal",
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passive = true,
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hp_min = 8,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
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visual = "mesh",
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mesh = "witches_sheep.b3d",
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textures = {
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{"witches_sheep.png^(witches_sheep_wool.png^[colorize:" .. col[3]..")"},
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},
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--gotten_texture = {"mobs_sheep_shaved.png"},
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--gotten_mesh = "mobs_sheep_shaved.b3d",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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jump_height = 6,
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pushable = true,
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drops = {
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{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
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{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 40,
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speed_run = 80,
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stand_start = 1,
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stand_end = 60,
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walk_start = 70,
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walk_end = 90,
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},
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follow = {"farming:wheat", "default:grass_1"},
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view_range = 8,
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replace_rate = 10,
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replace_what = {
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{"group:grass", "air", -1},
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{"default:dirt_with_grass", "default:dirt", -2}
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},
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fear_height = 3,
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on_spawn = function(self)
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if not self.size then
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local overall = variance(100,200)
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self.size = {x = overall*variance(90,110), y = overall*variance(90,110), z = overall*variance(90,110)}
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end
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local self_properties = self.object:get_properties()
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self_properties.visual_size = self.size
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self.object:set_properties(self_properties)
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end,
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on_replace = function(self, pos, oldnode, newnode)
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self.food = (self.food or 0) + 1
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-- if sheep replaces 8x grass then it regrows wool
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if self.food >= 8 then
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self.food = 0
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self.gotten = false
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self.object:set_properties({
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textures = {"witches_sheep.png^(witches_sheep_wool.png^[colorize:" .. col[3]..")"},
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mesh = "mobs_sheep.b3d",
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})
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end
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end,
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on_rightclick = function(self, clicker)
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if fed 7x grass or wheat then sheep regrows wool
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if self.food and self.food > 6 then
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self.gotten = false
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self.object:set_properties({
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textures = {"witches_sheep.png^(witches_sheep_wool.png^[colorize:" .. col[3]..")"},
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mesh = "mobs_sheep.b3d",
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})
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end
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return
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end
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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local name = clicker:get_player_name()
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--are we giving a haircut>
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if itemname == "mobs:shears" then
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if self.gotten ~= false
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or self.child ~= false
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or name ~= self.owner
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or not minetest.get_modpath("wool") then
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return
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end
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self.gotten = true -- shaved
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
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)
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if obj then
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obj:setvelocity({
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x = math.random(-1, 1),
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y = 5,
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z = math.random(-1, 1)
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})
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end
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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self.object:set_properties({
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textures = {"witches_sheep.png"}, --should be shaved
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mesh = "witches_sheep.b3d",
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})
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return
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end
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--are we coloring?
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if itemname:find("dye:") then
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if self.gotten == false
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and self.child == false
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and self.tamed == true
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and name == self.owner then
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local colr = string.split(itemname, ":")[2]
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for _,c in pairs(all_colours) do
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if c[1] == colr then
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local pos = self.object:get_pos()
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self.object:remove()
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|
||||
local mob = minetest.add_entity(pos, "witches:sheep_" .. colr)
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
ent.owner = name
|
||||
ent.tamed = true
|
||||
|
||||
-- take item
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- protect mod with mobs:protector item
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
--are we capturing?
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("witches:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_"..col[1]..".png")
|
||||
|
||||
end
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "witches:sheep_white",
|
||||
nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
|
||||
neighbors = {"group:grass"},
|
||||
min_light = 14,
|
||||
interval = 60,
|
||||
chance = 8000, -- 15000
|
||||
min_height = 0,
|
||||
max_height = 200,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
--mobs:alias_mob("witches:sheep", "mobs_animal:sheep_white") -- compatibility
|
||||
|
||||
-- raw mutton
|
||||
minetest.register_craftitem(":mobs:mutton_raw", {
|
||||
description = S("Raw Mutton"),
|
||||
inventory_image = "mobs_mutton_raw.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2},
|
||||
})
|
||||
|
||||
-- cooked mutton
|
||||
minetest.register_craftitem(":mobs:mutton_cooked", {
|
||||
description = S("Cooked Mutton"),
|
||||
inventory_image = "mobs_mutton_cooked.png",
|
||||
on_use = minetest.item_eat(6),
|
||||
groups = {food_meat = 1, food_mutton = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:mutton_cooked",
|
||||
recipe = "mobs:mutton_raw",
|
||||
cooktime = 5,
|
||||
})
|
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Reference in New Issue