Add growth and shrink ray
parent
6c1d4d7604
commit
6143cd5d45
139
init.lua
139
init.lua
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@ -120,6 +120,7 @@ dofile(minetest.get_modpath("open_ai").."/spawning.lua")
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dofile(minetest.get_modpath("open_ai").."/fishing.lua")
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dofile(minetest.get_modpath("open_ai").."/commands.lua")
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dofile(minetest.get_modpath("open_ai").."/items.lua")
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dofile(minetest.get_modpath("open_ai").."/rayguns.lua")
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open_ai.register_mob = function(name,def)
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@ -197,7 +198,8 @@ open_ai.register_mob = function(name,def)
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attached = nil,
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attached_name= nil,
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jump_only = def.jump_only,
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jumped = false,
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jumped = false,
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scale_size = 1,
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--Pathfinding variables
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@ -250,6 +252,11 @@ open_ai.register_mob = function(name,def)
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end
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--re apply collisionbox and visualsize
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if self.scale_size ~= 1 and self.collisionbox and self.visual_size then
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self.object:set_properties({collisionbox = self.collisionbox,visual_size = self.visual_size})
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end
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if self.user_defined_on_activate then
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self.user_defined_on_activate(self, staticdata, dtime_s)
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end
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@ -278,6 +285,8 @@ open_ai.register_mob = function(name,def)
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serialize_table[key] = value
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end
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end
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--manually save collisionbox
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serialize_table["collisionbox"] = self.collisionbox
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local value_string = minetest.serialize(serialize_table)
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return(value_string)
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end,
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@ -749,6 +758,7 @@ open_ai.register_mob = function(name,def)
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end
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--stop constant motion if stopped
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--[[
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if (math.abs(vel.x) < 0.1 and math.abs(vel.z) < 0.1) and (vel.x ~= 0 and vel.z ~= 0) and self.velocity == 0 then
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self.object:setvelocity({x=0,y=vel.y,z=0})
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--only apply gravity if stopped
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@ -759,41 +769,42 @@ open_ai.register_mob = function(name,def)
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self.object:setacceleration({x=(0 - vel.x + c_x)*self.acceleration,y=-10,z=(0 - vel.z + c_z)*self.acceleration})
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--do normal things
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elseif self.velocity ~= 0 then
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--land mob
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if self.liquid_mob == false or self.liquid_mob == nil then
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--jump only mobs
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if self.jump_only == true then
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--fall and stop because jump_only mobs only jump around to move
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if gravity == -10 and vel.y == 0 then
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self.object:setacceleration({x=(0 - vel.x + c_x)*self.acceleration,y=-10,z=(0 - vel.z + c_z)*self.acceleration})
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--move around normally if jumping
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elseif gravity == -10 and vel.y ~= 0 then
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=-10,z=(z - vel.z + c_z)*self.acceleration})
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--allow jump only mobs to swim
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else
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=(gravity-vel.y)*self.acceleration,z=(z - vel.z + c_z)*self.acceleration})
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end
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--normal walking mobs
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else
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--fall
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if gravity == -10 then
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=-10,z=(z - vel.z + c_z)*self.acceleration})
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--swim
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else
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=(gravity-vel.y)*self.acceleration,z=(z - vel.z + c_z)*self.acceleration})
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end
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end
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--liquid mob
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elseif self.liquid_mob == true then
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--out of water
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if gravity == -10 and self.liquid == 0 then
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self.object:setacceleration({x=(0 - vel.x + c_x)*self.acceleration,y=-10,z=(0 - vel.z + c_z)*self.acceleration})
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--swimming
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]]--
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--land mob
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if self.liquid_mob == false or self.liquid_mob == nil then
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--jump only mobs
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if self.jump_only == true then
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--fall and stop because jump_only mobs only jump around to move
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if gravity == -10 and vel.y == 0 then
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self.object:setacceleration({x=(0 - vel.x + c_x)*self.acceleration,y=-10,z=(0 - vel.z + c_z)*self.acceleration})
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--move around normally if jumping
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elseif gravity == -10 and vel.y ~= 0 then
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=-10,z=(z - vel.z + c_z)*self.acceleration})
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--allow jump only mobs to swim
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else
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=(gravity-vel.y)*self.acceleration,z=(z - vel.z + c_z)*self.acceleration})
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end
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end
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--normal walking mobs
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else
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--fall
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if gravity == -10 then
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=-10,z=(z - vel.z + c_z)*self.acceleration})
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--swim
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else
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=(gravity-vel.y)*self.acceleration,z=(z - vel.z + c_z)*self.acceleration})
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end
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end
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--liquid mob
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elseif self.liquid_mob == true then
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--out of water
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if gravity == -10 and self.liquid == 0 then
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self.object:setacceleration({x=(0 - vel.x + c_x)*self.acceleration,y=-10,z=(0 - vel.z + c_z)*self.acceleration})
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--swimming
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else
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self.object:setacceleration({x=(x - vel.x + c_x)*self.acceleration,y=(gravity-vel.y)*self.acceleration,z=(z - vel.z + c_z)*self.acceleration})
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end
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end
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--end
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--this is used for jumping
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self.old_velocity_y = vel.y
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@ -1192,7 +1203,6 @@ open_ai.register_mob = function(name,def)
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--what happens when you right click a mob
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on_rightclick = function(self, clicker)
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self.try_to_ride(self,clicker)
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self.place_chair(self,clicker) -- this after try to ride so player puts on chair before riding
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@ -1215,8 +1225,71 @@ open_ai.register_mob = function(name,def)
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user_defined_on_rightclick = def.on_rightclick,
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--How a mob changes it's size
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change_size = function(self,dtime)
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--initialize this variable here for testing
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if self.grow_timer == nil then
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return
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end
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self.grow_timer = self.grow_timer - dtime
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--limit ray size
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if self.grow_timer <= 0 or ((self.scale_size > 5 and self.size_change > 0) or (self.scale_size < -5 and self.size_change < 0)) then
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print("size too big or too small")
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self.grow_timer = nil
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self.size_change = nil
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return
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end
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--change based on variable
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local size_multiplier = 1.1
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if self.size_change < 0 then
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print("shrink")
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self.scale_size = self.scale_size / 1.1
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--iterate through collisionbox
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for i = 1,table.getn(self.collisionbox) do
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self.collisionbox[i] = self.collisionbox[i] / size_multiplier
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end
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self.visual_size = {x=self.visual_size.x / size_multiplier, y = self.visual_size.y / size_multiplier}
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elseif self.size_change > 0 then
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print("grow")
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self.scale_size = self.scale_size * 1.1
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--iterate through collisionbox
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for i = 1,table.getn(self.collisionbox) do
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self.collisionbox[i] = self.collisionbox[i] * size_multiplier
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end
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self.visual_size = {x=self.visual_size.x * size_multiplier, y = self.visual_size.y * size_multiplier}
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end
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--self.collisionbox[2] = self.collisionbox[2] - dtime
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self.height = self.collisionbox[2]
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self.width = math.abs(self.collisionbox[1])
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--vars for collision detection and floating
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self.overhang = self.collisionbox[5]
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--create variable that can be added to pos to find center
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self.center = (self.collisionbox[5]+self.collisionbox[2])/2
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--attempt to set the collionbox to internal yadayada
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self.object:set_properties({collisionbox = self.collisionbox,visual_size=self.visual_size})
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end,
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--what mobs do on each server step
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on_step = function(self,dtime)
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self.change_size(self,dtime)
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self.check_for_hurt(self,dtime)
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self.check_to_follow(self)
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self.behavior(self,dtime)
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@ -0,0 +1,111 @@
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--the growth ray
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minetest.register_craftitem("open_ai:growth_ray", {
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description = "Growth Ray",
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inventory_image = "open_ai_growth_ray.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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pos.y = pos.y + 1.25
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local dir = user:get_look_dir()
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dir.x = dir.x * 15
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dir.y = dir.y * 15
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dir.z = dir.z * 15
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local object = minetest.add_entity(pos, "open_ai:growth_ray_ray")
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object:setvelocity(dir)
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end,
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})
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--the growth ray orb
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minetest.register_entity("open_ai:growth_ray_ray", {
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visual = "sprite",
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physical = true,
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collide_with_objects = false,
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textures = {"open_ai_growth_ray_ray.png"},
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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end,
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on_step = function(self,dtime)
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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--only collide with other mobs and players
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--add exception if a nil entity exists around it
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if not object:is_player() and (object:get_luaentity() and object:get_luaentity().mob == true and object ~= self.object) then
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object:get_luaentity().grow_timer = 0.25
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object:get_luaentity().size_change = 1
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self.object:remove()
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end
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end
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if self.oldvel and ((self.oldvel.x ~= 0 and vel.x == 0) or (self.oldvel.y ~= 0 and vel.y == 0) or (self.oldvel.z ~= 0 and vel.z == 0)) then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:remove()
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end
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self.oldvel = vel
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end,
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})
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--the shrink ray
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minetest.register_craftitem("open_ai:shrink_ray", {
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description = "Shrink Ray",
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inventory_image = "open_ai_shrink_ray.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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pos.y = pos.y + 1.25
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local dir = user:get_look_dir()
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dir.x = dir.x * 15
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dir.y = dir.y * 15
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dir.z = dir.z * 15
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local object = minetest.add_entity(pos, "open_ai:shrink_ray_ray")
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object:setvelocity(dir)
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end,
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})
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--the shrink ray orb
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minetest.register_entity("open_ai:shrink_ray_ray", {
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visual = "sprite",
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physical = true,
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collide_with_objects = false,
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textures = {"open_ai_shrink_ray_ray.png"},
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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end,
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on_step = function(self,dtime)
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
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--only collide with other mobs and players
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--add exception if a nil entity exists around it
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if not object:is_player() and (object:get_luaentity() and object:get_luaentity().mob == true and object ~= self.object) then
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object:get_luaentity().grow_timer = 0.25
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object:get_luaentity().size_change = -1
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self.object:remove()
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end
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end
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if self.oldvel and ((self.oldvel.x ~= 0 and vel.x == 0) or (self.oldvel.y ~= 0 and vel.y == 0) or (self.oldvel.z ~= 0 and vel.z == 0)) then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:remove()
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end
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self.oldvel = vel
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end,
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})
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