Mypal/dom/media/ipc/VideoDecoderManagerChild.cpp

268 lines
7.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VideoDecoderManagerChild.h"
#include "VideoDecoderChild.h"
#include "mozilla/dom/ContentChild.h"
#include "MediaPrefs.h"
#include "nsThreadUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "base/task.h"
namespace mozilla {
namespace dom {
using namespace ipc;
using namespace layers;
using namespace gfx;
// Only modified on the main-thread
StaticRefPtr<nsIThread> sVideoDecoderChildThread;
StaticRefPtr<AbstractThread> sVideoDecoderChildAbstractThread;
// Only accessed from sVideoDecoderChildThread
static StaticRefPtr<VideoDecoderManagerChild> sDecoderManager;
static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;
/* static */ void
VideoDecoderManagerChild::InitializeThread()
{
MOZ_ASSERT(NS_IsMainThread());
if (!sVideoDecoderChildThread) {
RefPtr<nsIThread> childThread;
nsresult rv = NS_NewNamedThread("VideoChild", getter_AddRefs(childThread));
NS_ENSURE_SUCCESS_VOID(rv);
sVideoDecoderChildThread = childThread;
sVideoDecoderChildAbstractThread =
AbstractThread::CreateXPCOMThreadWrapper(childThread, false);
sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
}
}
/* static */ void
VideoDecoderManagerChild::InitForContent(Endpoint<PVideoDecoderManagerChild>&& aVideoManager)
{
InitializeThread();
sVideoDecoderChildThread->Dispatch(NewRunnableFunction(&Open, Move(aVideoManager)), NS_DISPATCH_NORMAL);
}
/* static */ void
VideoDecoderManagerChild::Shutdown()
{
MOZ_ASSERT(NS_IsMainThread());
if (sVideoDecoderChildThread) {
sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([]() {
if (sDecoderManager && sDecoderManager->CanSend()) {
sDecoderManager->Close();
sDecoderManager = nullptr;
}
}), NS_DISPATCH_NORMAL);
sVideoDecoderChildAbstractThread = nullptr;
sVideoDecoderChildThread->Shutdown();
sVideoDecoderChildThread = nullptr;
sRecreateTasks = nullptr;
}
}
void
VideoDecoderManagerChild::RunWhenRecreated(already_AddRefed<Runnable> aTask)
{
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
// If we've already been recreated, then run the task immediately.
if (sDecoderManager && sDecoderManager != this && sDecoderManager->CanSend()) {
RefPtr<Runnable> task = aTask;
task->Run();
} else {
sRecreateTasks->AppendElement(aTask);
}
}
/* static */ VideoDecoderManagerChild*
VideoDecoderManagerChild::GetSingleton()
{
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return sDecoderManager;
}
/* static */ nsIThread*
VideoDecoderManagerChild::GetManagerThread()
{
return sVideoDecoderChildThread;
}
/* static */ AbstractThread*
VideoDecoderManagerChild::GetManagerAbstractThread()
{
return sVideoDecoderChildAbstractThread;
}
PVideoDecoderChild*
VideoDecoderManagerChild::AllocPVideoDecoderChild()
{
return new VideoDecoderChild();
}
bool
VideoDecoderManagerChild::DeallocPVideoDecoderChild(PVideoDecoderChild* actor)
{
VideoDecoderChild* child = static_cast<VideoDecoderChild*>(actor);
child->IPDLActorDestroyed();
return true;
}
void
VideoDecoderManagerChild::Open(Endpoint<PVideoDecoderManagerChild>&& aEndpoint)
{
// Make sure we always dispatch everything in sRecreateTasks, even if we
// fail since this is as close to being recreated as we will ever be.
sDecoderManager = nullptr;
if (aEndpoint.IsValid()) {
RefPtr<VideoDecoderManagerChild> manager = new VideoDecoderManagerChild();
if (aEndpoint.Bind(manager)) {
sDecoderManager = manager;
manager->InitIPDL();
}
}
for (Runnable* task : *sRecreateTasks) {
task->Run();
}
sRecreateTasks->Clear();
}
void
VideoDecoderManagerChild::InitIPDL()
{
mCanSend = true;
mIPDLSelfRef = this;
}
void
VideoDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy)
{
mCanSend = false;
}
void
VideoDecoderManagerChild::DeallocPVideoDecoderManagerChild()
{
mIPDLSelfRef = nullptr;
}
bool
VideoDecoderManagerChild::CanSend()
{
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return mCanSend;
}
bool
VideoDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem)
{
if (NS_GetCurrentThread() != sVideoDecoderChildThread) {
RefPtr<VideoDecoderManagerChild> self = this;
mozilla::ipc::Shmem shmem = aShmem;
sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([self, shmem]() {
if (self->CanSend()) {
mozilla::ipc::Shmem shmemCopy = shmem;
self->DeallocShmem(shmemCopy);
}
}), NS_DISPATCH_NORMAL);
return true;
}
return PVideoDecoderManagerChild::DeallocShmem(aShmem);
}
struct SurfaceDescriptorUserData
{
SurfaceDescriptorUserData(VideoDecoderManagerChild* aAllocator, SurfaceDescriptor& aSD)
: mAllocator(aAllocator)
, mSD(aSD)
{}
~SurfaceDescriptorUserData()
{
DestroySurfaceDescriptor(mAllocator, &mSD);
}
RefPtr<VideoDecoderManagerChild> mAllocator;
SurfaceDescriptor mSD;
};
void DeleteSurfaceDescriptorUserData(void* aClosure)
{
SurfaceDescriptorUserData* sd = reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
delete sd;
}
already_AddRefed<SourceSurface>
VideoDecoderManagerChild::Readback(const SurfaceDescriptorGPUVideo& aSD)
{
// We can't use NS_DISPATCH_SYNC here since that can spin the event
// loop while it waits. This function can be called from JS and we
// don't want that to happen.
SynchronousTask task("Readback sync");
RefPtr<VideoDecoderManagerChild> ref = this;
SurfaceDescriptor sd;
sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([&]() {
AutoCompleteTask complete(&task);
if (ref->CanSend()) {
ref->SendReadback(aSD, &sd);
}
}), NS_DISPATCH_NORMAL);
task.Wait();
if (!IsSurfaceDescriptorValid(sd)) {
return nullptr;
}
RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
if (!source) {
DestroySurfaceDescriptor(this, &sd);
NS_WARNING("Failed to map SurfaceDescriptor in Readback");
return nullptr;
}
static UserDataKey sSurfaceDescriptor;
source->AddUserData(&sSurfaceDescriptor,
new SurfaceDescriptorUserData(this, sd),
DeleteSurfaceDescriptorUserData);
return source.forget();
}
void
VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo(const SurfaceDescriptorGPUVideo& aSD)
{
RefPtr<VideoDecoderManagerChild> ref = this;
SurfaceDescriptorGPUVideo sd = Move(aSD);
sVideoDecoderChildThread->Dispatch(NS_NewRunnableFunction([ref, sd]() {
if (ref->CanSend()) {
ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
}
}), NS_DISPATCH_NORMAL);
}
void
VideoDecoderManagerChild::HandleFatalError(const char* aName, const char* aMsg) const
{
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aName, aMsg, OtherPid());
}
} // namespace dom
} // namespace mozilla