Mypal/dom/gamepad/ipc/GamepadEventChannelChild.cpp

43 lines
1.1 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GamepadEventChannelChild.h"
#include "mozilla/dom/GamepadManager.h"
namespace mozilla {
namespace dom{
namespace {
class GamepadUpdateRunnable final : public Runnable
{
public:
explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
: mEvent(aGamepadEvent) {}
NS_IMETHOD Run() override
{
RefPtr<GamepadManager> svc(GamepadManager::GetService());
if (svc) {
svc->Update(mEvent);
}
return NS_OK;
}
protected:
GamepadChangeEvent mEvent;
};
} // namespace
bool
GamepadEventChannelChild::RecvGamepadUpdate(
const GamepadChangeEvent& aGamepadEvent)
{
DebugOnly<nsresult> rv =
NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
return true;
}
} // namespace dom
} // namespace mozilla