43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GamepadEventChannelChild.h"
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#include "mozilla/dom/GamepadManager.h"
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namespace mozilla {
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namespace dom{
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namespace {
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class GamepadUpdateRunnable final : public Runnable
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{
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public:
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explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
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: mEvent(aGamepadEvent) {}
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NS_IMETHOD Run() override
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{
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RefPtr<GamepadManager> svc(GamepadManager::GetService());
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if (svc) {
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svc->Update(mEvent);
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}
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return NS_OK;
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}
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protected:
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GamepadChangeEvent mEvent;
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};
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} // namespace
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bool
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GamepadEventChannelChild::RecvGamepadUpdate(
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const GamepadChangeEvent& aGamepadEvent)
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{
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DebugOnly<nsresult> rv =
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NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
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NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
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return true;
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}
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} // namespace dom
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} // namespace mozilla
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