Mypal/dom/animation/test/css-animations/file_animation-ready.html

150 lines
5.0 KiB
HTML

<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes abc {
to { transform: translate(10px) }
}
</style>
<body>
<script>
'use strict';
promise_test(function(t) {
var div = addDiv(t);
div.style.animation = 'abc 100s paused';
var animation = div.getAnimations()[0];
var originalReadyPromise = animation.ready;
return animation.ready.then(function() {
div.style.animationPlayState = 'running';
assert_not_equals(animation.ready, originalReadyPromise,
'After updating animation-play-state a new ready promise'
+ ' object is created');
});
}, 'A new ready promise is created when setting animation-play-state: running');
promise_test(function(t) {
var div = addDiv(t);
// Set up pending animation
div.style.animation = 'abc 100s';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'pending',
'Animation is initially pending');
// Set up listeners on ready promise
var retPromise = animation.ready.then(function() {
assert_unreached('ready promise is fulfilled');
}).catch(function(err) {
assert_equals(err.name, 'AbortError',
'ready promise is rejected with AbortError');
});
// Now cancel the animation and flush styles
div.style.animation = '';
window.getComputedStyle(div).animation;
return retPromise;
}, 'ready promise is rejected when an animation is cancelled by resetting'
+ ' the animation property');
promise_test(function(t) {
var div = addDiv(t);
// As before, but this time instead of removing all animations, simply update
// the list of animations. At least for Firefox, updating is a different
// code path.
// Set up pending animation
div.style.animation = 'abc 100s';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'pending',
'Animation is initially pending');
// Set up listeners on ready promise
var retPromise = animation.ready.then(function() {
assert_unreached('ready promise was fulfilled');
}).catch(function(err) {
assert_equals(err.name, 'AbortError',
'ready promise is rejected with AbortError');
});
// Now update the animation and flush styles
div.style.animation = 'def 100s';
window.getComputedStyle(div).animation;
return retPromise;
}, 'ready promise is rejected when an animation is cancelled by updating'
+ ' the animation property');
promise_test(function(t) {
var div = addDiv(t, { style: 'animation: abc 100s' });
var animation = div.getAnimations()[0];
var originalReadyPromise = animation.ready;
return animation.ready.then(function() {
div.style.animationPlayState = 'paused';
assert_not_equals(animation.ready, originalReadyPromise,
'A new Promise object is generated when setting'
+ ' animation-play-state: paused');
});
}, 'A new ready promise is created when setting animation-play-state: paused');
promise_test(function(t) {
var div = addDiv(t, { style: 'animation: abc 100s' });
var animation = div.getAnimations()[0];
return animation.ready.then(function() {
div.style.animationPlayState = 'paused';
var firstReadyPromise = animation.ready;
animation.pause();
assert_equals(animation.ready, firstReadyPromise,
'Ready promise objects are identical after redundant pause');
});
}, 'Pausing twice re-uses the same Promise');
promise_test(function(t) {
var div = addDiv(t, { style: 'animation: abc 100s' });
var animation = div.getAnimations()[0];
return animation.ready.then(function() {
div.style.animationPlayState = 'paused';
// Flush style and verify we're pending at the same time
assert_equals(animation.playState, 'pending', 'Animation is pending');
var pauseReadyPromise = animation.ready;
// Now play again immediately
div.style.animationPlayState = 'running';
assert_equals(animation.playState, 'pending', 'Animation is still pending');
assert_equals(animation.ready, pauseReadyPromise,
'The pause Promise is re-used when playing while waiting'
+ ' to pause');
return animation.ready;
}).then(function() {
assert_equals(animation.playState, 'running',
'Animation is running after aborting a pause');
});
}, 'If a pause operation is interrupted, the ready promise is reused');
promise_test(function(t) {
var div = addDiv(t, { style: 'animation: abc 100s' });
var animation = div.getAnimations()[0];
return animation.ready.then(function() {
div.style.animationPlayState = 'paused';
return animation.ready;
}).then(function(resolvedAnimation) {
assert_equals(resolvedAnimation, animation,
'Promise received when ready Promise for a pause operation'
+ ' is completed is the animation on which the pause was'
+ ' performed');
});
}, 'When a pause is complete the Promise callback gets the correct animation');
done();
</script>
</body>