150 lines
5.0 KiB
HTML
150 lines
5.0 KiB
HTML
<!doctype html>
|
|
<meta charset=utf-8>
|
|
<script src="../testcommon.js"></script>
|
|
<style>
|
|
@keyframes abc {
|
|
to { transform: translate(10px) }
|
|
}
|
|
</style>
|
|
<body>
|
|
<script>
|
|
'use strict';
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t);
|
|
div.style.animation = 'abc 100s paused';
|
|
var animation = div.getAnimations()[0];
|
|
var originalReadyPromise = animation.ready;
|
|
|
|
return animation.ready.then(function() {
|
|
div.style.animationPlayState = 'running';
|
|
assert_not_equals(animation.ready, originalReadyPromise,
|
|
'After updating animation-play-state a new ready promise'
|
|
+ ' object is created');
|
|
});
|
|
}, 'A new ready promise is created when setting animation-play-state: running');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t);
|
|
|
|
// Set up pending animation
|
|
div.style.animation = 'abc 100s';
|
|
var animation = div.getAnimations()[0];
|
|
assert_equals(animation.playState, 'pending',
|
|
'Animation is initially pending');
|
|
|
|
// Set up listeners on ready promise
|
|
var retPromise = animation.ready.then(function() {
|
|
assert_unreached('ready promise is fulfilled');
|
|
}).catch(function(err) {
|
|
assert_equals(err.name, 'AbortError',
|
|
'ready promise is rejected with AbortError');
|
|
});
|
|
|
|
// Now cancel the animation and flush styles
|
|
div.style.animation = '';
|
|
window.getComputedStyle(div).animation;
|
|
|
|
return retPromise;
|
|
}, 'ready promise is rejected when an animation is cancelled by resetting'
|
|
+ ' the animation property');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t);
|
|
|
|
// As before, but this time instead of removing all animations, simply update
|
|
// the list of animations. At least for Firefox, updating is a different
|
|
// code path.
|
|
|
|
// Set up pending animation
|
|
div.style.animation = 'abc 100s';
|
|
var animation = div.getAnimations()[0];
|
|
assert_equals(animation.playState, 'pending',
|
|
'Animation is initially pending');
|
|
|
|
// Set up listeners on ready promise
|
|
var retPromise = animation.ready.then(function() {
|
|
assert_unreached('ready promise was fulfilled');
|
|
}).catch(function(err) {
|
|
assert_equals(err.name, 'AbortError',
|
|
'ready promise is rejected with AbortError');
|
|
});
|
|
|
|
// Now update the animation and flush styles
|
|
div.style.animation = 'def 100s';
|
|
window.getComputedStyle(div).animation;
|
|
|
|
return retPromise;
|
|
}, 'ready promise is rejected when an animation is cancelled by updating'
|
|
+ ' the animation property');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t, { style: 'animation: abc 100s' });
|
|
var animation = div.getAnimations()[0];
|
|
var originalReadyPromise = animation.ready;
|
|
|
|
return animation.ready.then(function() {
|
|
div.style.animationPlayState = 'paused';
|
|
assert_not_equals(animation.ready, originalReadyPromise,
|
|
'A new Promise object is generated when setting'
|
|
+ ' animation-play-state: paused');
|
|
});
|
|
}, 'A new ready promise is created when setting animation-play-state: paused');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t, { style: 'animation: abc 100s' });
|
|
var animation = div.getAnimations()[0];
|
|
|
|
return animation.ready.then(function() {
|
|
div.style.animationPlayState = 'paused';
|
|
var firstReadyPromise = animation.ready;
|
|
animation.pause();
|
|
assert_equals(animation.ready, firstReadyPromise,
|
|
'Ready promise objects are identical after redundant pause');
|
|
});
|
|
}, 'Pausing twice re-uses the same Promise');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t, { style: 'animation: abc 100s' });
|
|
var animation = div.getAnimations()[0];
|
|
|
|
return animation.ready.then(function() {
|
|
div.style.animationPlayState = 'paused';
|
|
|
|
// Flush style and verify we're pending at the same time
|
|
assert_equals(animation.playState, 'pending', 'Animation is pending');
|
|
var pauseReadyPromise = animation.ready;
|
|
|
|
// Now play again immediately
|
|
div.style.animationPlayState = 'running';
|
|
assert_equals(animation.playState, 'pending', 'Animation is still pending');
|
|
assert_equals(animation.ready, pauseReadyPromise,
|
|
'The pause Promise is re-used when playing while waiting'
|
|
+ ' to pause');
|
|
|
|
return animation.ready;
|
|
}).then(function() {
|
|
assert_equals(animation.playState, 'running',
|
|
'Animation is running after aborting a pause');
|
|
});
|
|
}, 'If a pause operation is interrupted, the ready promise is reused');
|
|
|
|
promise_test(function(t) {
|
|
var div = addDiv(t, { style: 'animation: abc 100s' });
|
|
var animation = div.getAnimations()[0];
|
|
|
|
return animation.ready.then(function() {
|
|
div.style.animationPlayState = 'paused';
|
|
return animation.ready;
|
|
}).then(function(resolvedAnimation) {
|
|
assert_equals(resolvedAnimation, animation,
|
|
'Promise received when ready Promise for a pause operation'
|
|
+ ' is completed is the animation on which the pause was'
|
|
+ ' performed');
|
|
});
|
|
}, 'When a pause is complete the Promise callback gets the correct animation');
|
|
|
|
done();
|
|
</script>
|
|
</body>
|