98 lines
3.1 KiB
HTML
98 lines
3.1 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<script src="../testcommon.js"></script>
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<style>
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@keyframes anim {
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from { margin-left: 100px; }
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to { margin-left: 200px; }
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}
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</style>
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<body>
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<script>
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'use strict';
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const ANIM_PROP_VAL = 'anim 100s';
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const ANIM_DURATION = 100000; // ms
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test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL;
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div.style.animationIterationCount = 'infinite';
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var animation = div.getAnimations()[0];
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var threw = false;
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try {
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animation.finish();
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} catch (e) {
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threw = true;
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assert_equals(e.name, 'InvalidStateError',
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'Exception should be an InvalidStateError exception when ' +
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'trying to finish an infinite animation');
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}
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assert_true(threw,
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'Expect InvalidStateError exception trying to finish an ' +
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'infinite animation');
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}, 'Test exceptions when finishing infinite animation');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL + ' paused';
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a paused animation should become ' +
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'"finished" after finish() is called');
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assert_approx_equals(animation.startTime,
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animation.timeline.currentTime - ANIM_DURATION,
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0.0001,
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'The start time of a paused animation should be set ' +
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'after calling finish()');
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t.done();
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}));
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}, 'Test finish() while paused');
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test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL + ' paused';
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var animation = div.getAnimations()[0];
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// Update playbackRate so we can test that the calculated startTime
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// respects it
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animation.playbackRate = 2;
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// While animation is still pause-pending call finish()
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a pause-pending animation should become ' +
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'"finished" after finish() is called');
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assert_approx_equals(animation.startTime,
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animation.timeline.currentTime - ANIM_DURATION / 2,
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0.0001,
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'The start time of a pause-pending animation should ' +
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'be set after calling finish()');
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}, 'Test finish() while pause-pending with positive playbackRate');
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test(function(t) {
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var div = addDiv(t);
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div.style.animation = ANIM_PROP_VAL + ' paused';
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var animation = div.getAnimations()[0];
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animation.playbackRate = -2;
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animation.finish();
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assert_equals(animation.playState, 'finished',
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'The play state of a pause-pending animation should become ' +
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'"finished" after finish() is called');
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assert_equals(animation.startTime, animation.timeline.currentTime,
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'The start time of a pause-pending animation should be ' +
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'set after calling finish()');
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}, 'Test finish() while pause-pending with negative playbackRate');
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done();
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</script>
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</body>
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