Mypal/gfx/layers/client/TextureClientPool.h

181 lines
5.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/RefPtr.h"
#include "TextureClient.h"
#include "nsITimer.h"
#include <stack>
#include <list>
namespace mozilla {
namespace layers {
class ISurfaceAllocator;
class TextureForwarder;
class TextureReadLock;
class TextureClientAllocator
{
protected:
virtual ~TextureClientAllocator() {}
public:
NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
virtual void ReportClientLost() = 0;
};
class TextureClientPool final : public TextureClientAllocator
{
~TextureClientPool();
public:
TextureClientPool(LayersBackend aBackend,
int32_t aMaxTextureSize,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
TextureFlags aFlags,
uint32_t aShrinkTimeoutMsec,
uint32_t aClearTimeoutMsec,
uint32_t aInitialPoolSize,
uint32_t aPoolUnusedSize,
TextureForwarder* aAllocator);
/**
* Gets an allocated TextureClient of size and format that are determined
* by the initialisation parameters given to the pool. This will either be
* a cached client that was returned to the pool, or a newly allocated
* client if one isn't available.
*
* All clients retrieved by this method should be returned using the return
* functions, or reported lost so that the pool can manage its size correctly.
*/
already_AddRefed<TextureClient> GetTextureClient() override;
/**
* Return a TextureClient that is no longer being used and is ready for
* immediate re-use or destruction.
*/
void ReturnTextureClient(TextureClient *aClient);
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
void ReturnTextureClientDeferred(TextureClient *aClient) override;
/**
* Return any clients to the pool that were previously returned in
* ReturnTextureClientDeferred.
*/
void ReturnDeferredClients();
/**
* Attempt to shrink the pool so that there are no more than
* mInitialPoolSize outstanding.
*/
void ShrinkToMaximumSize();
/**
* Report that a client retrieved via GetTextureClient() has become
* unusable, so that it will no longer be tracked.
*/
virtual void ReportClientLost() override;
/**
* Calling this will cause the pool to attempt to relinquish any unused
* clients.
*/
void Clear();
LayersBackend GetBackend() const { return mBackend; }
int32_t GetMaxTextureSize() const { return mMaxTextureSize; }
gfx::SurfaceFormat GetFormat() { return mFormat; }
TextureFlags GetFlags() const { return mFlags; }
/**
* Clear the pool and put it in a state where it won't recycle any new texture.
*/
void Destroy();
private:
void ReturnUnlockedClients();
/// Allocate a single TextureClient to be returned from the pool.
void AllocateTextureClient();
/// Reset and/or initialise timers for shrinking/clearing the pool.
void ResetTimers();
/// Backend passed to the TextureClient for buffer creation.
LayersBackend mBackend;
// Max texture size passed to the TextureClient for buffer creation.
int32_t mMaxTextureSize;
/// Format is passed to the TextureClient for buffer creation.
gfx::SurfaceFormat mFormat;
/// The width and height of the tiles to be used.
gfx::IntSize mSize;
/// Flags passed to the TextureClient for buffer creation.
const TextureFlags mFlags;
/// How long to wait after a TextureClient is returned before trying
/// to shrink the pool to its maximum size of mPoolUnusedSize.
uint32_t mShrinkTimeoutMsec;
/// How long to wait after a TextureClient is returned before trying
/// to clear the pool.
uint32_t mClearTimeoutMsec;
// The initial number of unused texture clients to seed the pool with
// on construction
uint32_t mInitialPoolSize;
// How many unused texture clients to try and keep around if we go over
// the initial allocation
uint32_t mPoolUnusedSize;
/// This is a total number of clients in the wild and in the stack of
/// deferred clients (see below). So, the total number of clients in
/// existence is always mOutstandingClients + the size of mTextureClients.
uint32_t mOutstandingClients;
// On b2g gonk, std::queue might be a better choice.
// On ICS, fence wait happens implicitly before drawing.
// Since JB, fence wait happens explicitly when fetching a client from the pool.
std::stack<RefPtr<TextureClient> > mTextureClients;
std::list<RefPtr<TextureClient>> mTextureClientsDeferred;
RefPtr<nsITimer> mShrinkTimer;
RefPtr<nsITimer> mClearTimer;
// This mSurfaceAllocator owns us, so no need to hold a ref to it
TextureForwarder* mSurfaceAllocator;
// Keep track of whether this pool has been destroyed or not. If it has,
// we won't accept returns of TextureClients anymore, and the refcounting
// should take care of their destruction.
bool mDestroyed;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */