3962 lines
113 KiB
C++
3962 lines
113 KiB
C++
//
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// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
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#include "libGLESv2/entry_points_gles_2_0.h"
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#include "libGLESv2/global_state.h"
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#include "libANGLE/formatutils.h"
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#include "libANGLE/Buffer.h"
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#include "libANGLE/Compiler.h"
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#include "libANGLE/Context.h"
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#include "libANGLE/Error.h"
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#include "libANGLE/Framebuffer.h"
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#include "libANGLE/Renderbuffer.h"
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#include "libANGLE/Shader.h"
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#include "libANGLE/Program.h"
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#include "libANGLE/Texture.h"
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#include "libANGLE/VertexArray.h"
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#include "libANGLE/VertexAttribute.h"
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#include "libANGLE/FramebufferAttachment.h"
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#include "libANGLE/validationES.h"
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#include "libANGLE/validationES2.h"
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#include "libANGLE/validationES3.h"
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#include "libANGLE/queryconversions.h"
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#include "common/debug.h"
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#include "common/utilities.h"
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#include "common/version.h"
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namespace gl
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{
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void GL_APIENTRY ActiveTexture(GLenum texture)
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{
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EVENT("(GLenum texture = 0x%X)", texture);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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context->activeTexture(texture);
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}
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}
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void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
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{
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EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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Program *programObject = GetValidProgram(context, program);
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if (!programObject)
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{
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return;
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}
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Shader *shaderObject = GetValidShader(context, shader);
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if (!shaderObject)
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{
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return;
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}
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if (!programObject->attachShader(shaderObject))
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{
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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}
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}
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void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
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{
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EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (index >= MAX_VERTEX_ATTRIBS)
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{
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context->handleError(Error(GL_INVALID_VALUE));
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return;
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}
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Program *programObject = GetValidProgram(context, program);
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if (!programObject)
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{
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return;
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}
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if (strncmp(name, "gl_", 3) == 0)
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{
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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programObject->bindAttributeLocation(index, name);
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}
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}
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void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
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{
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EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (!ValidBufferTarget(context, target))
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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switch (target)
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{
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case GL_ARRAY_BUFFER:
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context->bindArrayBuffer(buffer);
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return;
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case GL_ELEMENT_ARRAY_BUFFER:
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context->bindElementArrayBuffer(buffer);
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return;
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case GL_COPY_READ_BUFFER:
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context->bindCopyReadBuffer(buffer);
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return;
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case GL_COPY_WRITE_BUFFER:
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context->bindCopyWriteBuffer(buffer);
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return;
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case GL_PIXEL_PACK_BUFFER:
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context->bindPixelPackBuffer(buffer);
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return;
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case GL_PIXEL_UNPACK_BUFFER:
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context->bindPixelUnpackBuffer(buffer);
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return;
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case GL_UNIFORM_BUFFER:
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context->bindGenericUniformBuffer(buffer);
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return;
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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context->bindGenericTransformFeedbackBuffer(buffer);
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return;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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}
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}
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void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
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{
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EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (!ValidFramebufferTarget(target))
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
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{
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context->bindReadFramebuffer(framebuffer);
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}
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if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
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{
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context->bindDrawFramebuffer(framebuffer);
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}
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}
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}
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void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
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{
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EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (target != GL_RENDERBUFFER)
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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context->bindRenderbuffer(renderbuffer);
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}
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}
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void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
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{
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EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (!ValidateBindTexture(context, target, texture))
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{
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return;
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}
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context->bindTexture(target, texture);
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}
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}
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void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
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red, green, blue, alpha);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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context->blendColor(red, green, blue, alpha);
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}
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}
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void GL_APIENTRY BlendEquation(GLenum mode)
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{
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BlendEquationSeparate(mode, mode);
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}
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void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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{
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EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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switch (modeRGB)
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{
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case GL_FUNC_ADD:
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case GL_FUNC_SUBTRACT:
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case GL_FUNC_REVERSE_SUBTRACT:
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case GL_MIN:
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case GL_MAX:
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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switch (modeAlpha)
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{
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case GL_FUNC_ADD:
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case GL_FUNC_SUBTRACT:
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case GL_FUNC_REVERSE_SUBTRACT:
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case GL_MIN:
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case GL_MAX:
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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context->blendEquationSeparate(modeRGB, modeAlpha);
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}
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}
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void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
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{
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BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
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}
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void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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{
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EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
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srcRGB, dstRGB, srcAlpha, dstAlpha);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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switch (srcRGB)
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{
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case GL_ZERO:
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case GL_ONE:
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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case GL_SRC_ALPHA_SATURATE:
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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switch (dstRGB)
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{
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case GL_ZERO:
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case GL_ONE:
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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break;
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case GL_SRC_ALPHA_SATURATE:
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if (context->getClientMajorVersion() < 3)
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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switch (srcAlpha)
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{
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case GL_ZERO:
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case GL_ONE:
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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case GL_SRC_ALPHA_SATURATE:
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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switch (dstAlpha)
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{
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case GL_ZERO:
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case GL_ONE:
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case GL_SRC_COLOR:
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_DST_COLOR:
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case GL_ONE_MINUS_DST_COLOR:
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case GL_SRC_ALPHA:
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case GL_ONE_MINUS_SRC_ALPHA:
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case GL_DST_ALPHA:
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case GL_ONE_MINUS_DST_ALPHA:
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case GL_CONSTANT_COLOR:
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case GL_ONE_MINUS_CONSTANT_COLOR:
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case GL_CONSTANT_ALPHA:
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case GL_ONE_MINUS_CONSTANT_ALPHA:
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break;
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case GL_SRC_ALPHA_SATURATE:
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if (context->getClientMajorVersion() < 3)
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc)
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{
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bool constantColorUsed =
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(srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
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dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
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bool constantAlphaUsed =
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(srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
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dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
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if (constantColorUsed && constantAlphaUsed)
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{
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ERR(
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"Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
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"GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this "
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"implementation.");
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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}
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context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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}
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void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
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{
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EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
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target, size, data, usage);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (size < 0)
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{
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context->handleError(Error(GL_INVALID_VALUE));
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return;
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}
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switch (usage)
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{
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case GL_STREAM_DRAW:
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case GL_STATIC_DRAW:
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case GL_DYNAMIC_DRAW:
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break;
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case GL_STREAM_READ:
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case GL_STREAM_COPY:
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case GL_STATIC_READ:
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case GL_STATIC_COPY:
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case GL_DYNAMIC_READ:
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case GL_DYNAMIC_COPY:
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if (context->getClientMajorVersion() < 3)
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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break;
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default:
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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if (!ValidBufferTarget(context, target))
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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Buffer *buffer = context->getGLState().getTargetBuffer(target);
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if (!buffer)
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{
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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Error error = buffer->bufferData(data, size, usage);
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if (error.isError())
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{
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context->handleError(error);
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return;
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}
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}
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}
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void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
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{
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EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
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target, offset, size, data);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (size < 0 || offset < 0)
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{
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context->handleError(Error(GL_INVALID_VALUE));
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return;
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}
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if (!ValidBufferTarget(context, target))
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return;
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}
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Buffer *buffer = context->getGLState().getTargetBuffer(target);
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if (!buffer)
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{
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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if (buffer->isMapped())
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{
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context->handleError(Error(GL_INVALID_OPERATION));
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return;
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}
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// Check for possible overflow of size + offset
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angle::CheckedNumeric<size_t> checkedSize(size);
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checkedSize += offset;
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if (!checkedSize.IsValid())
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{
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context->handleError(Error(GL_OUT_OF_MEMORY));
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return;
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}
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if (size + offset > buffer->getSize())
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{
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context->handleError(Error(GL_INVALID_VALUE));
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return;
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}
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if (data == NULL)
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{
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return;
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}
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Error error = buffer->bufferSubData(data, size, offset);
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if (error.isError())
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{
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context->handleError(error);
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return;
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}
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}
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}
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GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
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{
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EVENT("(GLenum target = 0x%X)", target);
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Context *context = GetValidGlobalContext();
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if (context)
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{
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if (!ValidFramebufferTarget(target))
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{
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context->handleError(Error(GL_INVALID_ENUM));
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return 0;
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}
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Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
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ASSERT(framebuffer);
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return framebuffer->checkStatus(context->getContextState());
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}
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return 0;
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}
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void GL_APIENTRY Clear(GLbitfield mask)
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{
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EVENT("(GLbitfield mask = 0x%X)", mask);
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Context *context = GetValidGlobalContext();
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if (context)
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{
|
|
if (!context->skipValidation() && !ValidateClear(context, mask))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->clear(mask);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
|
red, green, blue, alpha);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->clearColor(red, green, blue, alpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ClearDepthf(GLclampf depth)
|
|
{
|
|
EVENT("(GLclampf depth = %f)", depth);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->clearDepthf(depth);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ClearStencil(GLint s)
|
|
{
|
|
EVENT("(GLint s = %d)", s);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->clearStencil(s);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
|
|
red, green, blue, alpha);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->colorMask(red, green, blue, alpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY CompileShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
shaderObject->compile(context->getCompiler());
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, imageSize, data);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
|
|
border, imageSize, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->compressedTexImage2D(target, level, internalformat, width, height, border,
|
|
imageSize, data);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
|
|
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width,
|
|
height, format, imageSize, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
|
|
imageSize, data);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
|
|
target, level, internalformat, x, y, width, height, border);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
|
|
border))
|
|
{
|
|
return;
|
|
}
|
|
context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
|
target, level, xoffset, yoffset, x, y, width, height);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateCopyTexSubImage2D(context, target, level, xoffset, yoffset, x, y, width,
|
|
height))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
}
|
|
}
|
|
|
|
GLuint GL_APIENTRY CreateProgram(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
return context->createProgram();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
GLuint GL_APIENTRY CreateShader(GLenum type)
|
|
{
|
|
EVENT("(GLenum type = 0x%X)", type);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
|
|
if (!context->skipValidation() && !ValidateCreateShader(context, type))
|
|
{
|
|
return 0;
|
|
}
|
|
return context->createShader(type);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GL_APIENTRY CullFace(GLenum mode)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X)", mode);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->cullFace(mode);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateDeleteBuffers(context, n, buffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteBuffer(buffers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateDeleteFramebuffers(context, n, framebuffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (framebuffers[i] != 0)
|
|
{
|
|
context->deleteFramebuffer(framebuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (program == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->getProgram(program))
|
|
{
|
|
if(context->getShader(program))
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
context->deleteProgram(program);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateDeleteRenderbuffers(context, n, renderbuffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteRenderbuffer(renderbuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (shader == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->getShader(shader))
|
|
{
|
|
if(context->getProgram(shader))
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
context->deleteShader(shader);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateDeleteTextures(context, n, textures))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (textures[i] != 0)
|
|
{
|
|
context->deleteTexture(textures[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DepthFunc(GLenum func)
|
|
{
|
|
EVENT("(GLenum func = 0x%X)", func);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GREATER:
|
|
case GL_GEQUAL:
|
|
case GL_NOTEQUAL:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->depthFunc(func);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DepthMask(GLboolean flag)
|
|
{
|
|
EVENT("(GLboolean flag = %u)", flag);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->depthMask(flag);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->depthRangef(zNear, zFar);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Program *programObject = GetValidProgram(context, program);
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!programObject->detachShader(shaderObject))
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Disable(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->disable(cap);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DisableVertexAttribArray(GLuint index)
|
|
{
|
|
EVENT("(GLuint index = %d)", index);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->disableVertexAttribArray(index);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateDrawArrays(context, mode, first, count, 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Error error = context->drawArrays(mode, first, count);
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
|
|
mode, count, type, indices);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
IndexRange indexRange;
|
|
if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Error error = context->drawElements(mode, count, type, indices, indexRange);
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Enable(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (context->getLimitations().noSampleAlphaToCoverageSupport)
|
|
{
|
|
if (cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
|
|
{
|
|
const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
|
|
context->handleError(Error(GL_INVALID_OPERATION, errorMessage));
|
|
|
|
// We also output an error message to the debugger window if tracing is active, so that developers can see the error message.
|
|
ERR("%s", errorMessage);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
context->enable(cap);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY EnableVertexAttribArray(GLuint index)
|
|
{
|
|
EVENT("(GLuint index = %d)", index);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->enableVertexAttribArray(index);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Finish(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Error error = context->finish();
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Flush(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Error error = context->flush();
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
|
|
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
|
|
renderbuffer))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
|
|
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->framebufferTexture2D(target, attachment, textarget, texture, level);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY FrontFace(GLenum mode)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X)", mode);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_CW:
|
|
case GL_CCW:
|
|
break;
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->frontFace(mode);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateGenBuffers(context, n, buffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
buffers[i] = context->createBuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GenerateMipmap(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateGenerateMipmap(context, target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->generateMipmap(target);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateGenFramebuffers(context, n, framebuffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
framebuffers[i] = context->createFramebuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateGenRenderbuffers(context, n, renderbuffers))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
renderbuffers[i] = context->createRenderbuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateGenTextures(context, n, textures))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
textures[i] = context->createTexture();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
|
|
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (index >= (GLuint)programObject->getActiveAttributeCount())
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getActiveAttribute(index, bufsize, length, size, type, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
|
|
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (index >= (GLuint)programObject->getActiveUniformCount())
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getActiveUniform(index, bufsize, length, size, type, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
|
{
|
|
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
|
|
program, maxcount, count, shaders);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (maxcount < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
return programObject->getAttachedShaders(maxcount, count, shaders);
|
|
}
|
|
}
|
|
|
|
GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (!programObject->isLinked())
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
return programObject->getAttributeLocation(name);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_BOOL)
|
|
{
|
|
context->getBooleanv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidBufferTarget(context, target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!ValidBufferParameter(context, pname))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
Buffer *buffer = context->getGLState().getTargetBuffer(target);
|
|
|
|
if (!buffer)
|
|
{
|
|
// A null buffer means that "0" is bound to the requested buffer target
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_BUFFER_USAGE:
|
|
*params = static_cast<GLint>(buffer->getUsage());
|
|
break;
|
|
case GL_BUFFER_SIZE:
|
|
*params = clampCast<GLint>(buffer->getSize());
|
|
break;
|
|
case GL_BUFFER_ACCESS_FLAGS:
|
|
*params = buffer->getAccessFlags();
|
|
break;
|
|
case GL_BUFFER_ACCESS_OES:
|
|
*params = buffer->getAccess();
|
|
break;
|
|
case GL_BUFFER_MAPPED:
|
|
static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
|
|
*params = static_cast<GLint>(buffer->isMapped());
|
|
break;
|
|
case GL_BUFFER_MAP_OFFSET:
|
|
*params = clampCast<GLint>(buffer->getMapOffset());
|
|
break;
|
|
case GL_BUFFER_MAP_LENGTH:
|
|
*params = clampCast<GLint>(buffer->getMapLength());
|
|
break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum GL_APIENTRY GetError(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
Context *context = GetGlobalContext();
|
|
|
|
if (context)
|
|
{
|
|
return context->getError();
|
|
}
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_FLOAT)
|
|
{
|
|
context->getFloatv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
target, attachment, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidFramebufferTarget(target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
int clientVersion = context->getClientMajorVersion();
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
if (clientVersion < 3 && !context->getExtensions().sRGB)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// Determine if the attachment is a valid enum
|
|
switch (attachment)
|
|
{
|
|
case GL_BACK:
|
|
case GL_FRONT:
|
|
case GL_DEPTH:
|
|
case GL_STENCIL:
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_DEPTH_ATTACHMENT:
|
|
case GL_STENCIL_ATTACHMENT:
|
|
break;
|
|
|
|
default:
|
|
if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
|
|
(attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
|
|
ASSERT(framebuffer);
|
|
|
|
if (framebuffer->id() == 0)
|
|
{
|
|
if (clientVersion < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (attachment)
|
|
{
|
|
case GL_BACK:
|
|
case GL_DEPTH:
|
|
case GL_STENCIL:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
|
|
{
|
|
// Valid attachment query
|
|
}
|
|
else
|
|
{
|
|
switch (attachment)
|
|
{
|
|
case GL_DEPTH_ATTACHMENT:
|
|
case GL_STENCIL_ATTACHMENT:
|
|
break;
|
|
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
if (!framebuffer->hasValidDepthStencil())
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
|
|
if (attachmentObject)
|
|
{
|
|
ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
|
|
attachmentObject->type() == GL_TEXTURE ||
|
|
attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
*params = attachmentObject->type();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentObject->id();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
if (attachmentObject->type() != GL_TEXTURE)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentObject->mipLevel();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
|
if (attachmentObject->type() != GL_TEXTURE)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentObject->cubeMapFace();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
*params = attachmentObject->getRedSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
*params = attachmentObject->getGreenSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
*params = attachmentObject->getBlueSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
*params = attachmentObject->getAlphaSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
*params = attachmentObject->getDepthSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
*params = attachmentObject->getStencilSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
*params = attachmentObject->getComponentType();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
*params = attachmentObject->getColorEncoding();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
|
|
if (attachmentObject->type() != GL_TEXTURE)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentObject->layer();
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
|
// is NONE, then querying any other pname will generate INVALID_ENUM.
|
|
|
|
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
|
|
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
|
|
// INVALID_OPERATION for all other pnames
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
*params = GL_NONE;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = 0;
|
|
break;
|
|
|
|
default:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_INT)
|
|
{
|
|
context->getIntegerv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_ACTIVE_UNIFORM_BLOCKS:
|
|
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
|
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
|
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
|
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_DELETE_STATUS:
|
|
*params = programObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_LINK_STATUS:
|
|
*params = programObject->isLinked();
|
|
return;
|
|
case GL_VALIDATE_STATUS:
|
|
*params = programObject->isValidated();
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = programObject->getInfoLogLength();
|
|
return;
|
|
case GL_ATTACHED_SHADERS:
|
|
*params = programObject->getAttachedShadersCount();
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTES:
|
|
*params = programObject->getActiveAttributeCount();
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
|
*params = programObject->getActiveAttributeMaxLength();
|
|
return;
|
|
case GL_ACTIVE_UNIFORMS:
|
|
*params = programObject->getActiveUniformCount();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
|
*params = programObject->getActiveUniformMaxLength();
|
|
return;
|
|
case GL_PROGRAM_BINARY_LENGTH_OES:
|
|
*params = programObject->getBinaryLength();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_BLOCKS:
|
|
*params = programObject->getActiveUniformBlockCount();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
|
|
*params = programObject->getActiveUniformBlockMaxLength();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
|
*params = programObject->getTransformFeedbackBufferMode();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
|
*params = programObject->getTransformFeedbackVaryingCount();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
|
*params = programObject->getTransformFeedbackVaryingMaxLength();
|
|
break;
|
|
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
|
|
*params = programObject->getBinaryRetrievableHint();
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
|
{
|
|
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
|
program, bufsize, length, infolog);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
programObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (target != GL_RENDERBUFFER)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (context->getGLState().getRenderbufferId() == 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
Renderbuffer *renderbuffer =
|
|
context->getRenderbuffer(context->getGLState().getRenderbufferId());
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_RENDERBUFFER_WIDTH:
|
|
*params = renderbuffer->getWidth();
|
|
break;
|
|
case GL_RENDERBUFFER_HEIGHT:
|
|
*params = renderbuffer->getHeight();
|
|
break;
|
|
case GL_RENDERBUFFER_INTERNAL_FORMAT:
|
|
*params = renderbuffer->getFormat().info->internalFormat;
|
|
break;
|
|
case GL_RENDERBUFFER_RED_SIZE:
|
|
*params = renderbuffer->getRedSize();
|
|
break;
|
|
case GL_RENDERBUFFER_GREEN_SIZE:
|
|
*params = renderbuffer->getGreenSize();
|
|
break;
|
|
case GL_RENDERBUFFER_BLUE_SIZE:
|
|
*params = renderbuffer->getBlueSize();
|
|
break;
|
|
case GL_RENDERBUFFER_ALPHA_SIZE:
|
|
*params = renderbuffer->getAlphaSize();
|
|
break;
|
|
case GL_RENDERBUFFER_DEPTH_SIZE:
|
|
*params = renderbuffer->getDepthSize();
|
|
break;
|
|
case GL_RENDERBUFFER_STENCIL_SIZE:
|
|
*params = renderbuffer->getStencilSize();
|
|
break;
|
|
|
|
case GL_RENDERBUFFER_SAMPLES_ANGLE:
|
|
if (!context->getExtensions().framebufferMultisample)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = renderbuffer->getSamples();
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_SHADER_TYPE:
|
|
*params = shaderObject->getType();
|
|
return;
|
|
case GL_DELETE_STATUS:
|
|
*params = shaderObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_COMPILE_STATUS:
|
|
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = shaderObject->getInfoLogLength();
|
|
return;
|
|
case GL_SHADER_SOURCE_LENGTH:
|
|
*params = shaderObject->getSourceLength();
|
|
return;
|
|
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
|
|
*params = shaderObject->getTranslatedSourceWithDebugInfoLength();
|
|
return;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
|
shader, bufsize, length, infolog);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
shaderObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
|
|
shadertype, precisiontype, range, precision);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (shadertype)
|
|
{
|
|
case GL_VERTEX_SHADER:
|
|
switch (precisiontype)
|
|
{
|
|
case GL_LOW_FLOAT:
|
|
context->getCaps().vertexLowpFloat.get(range, precision);
|
|
break;
|
|
case GL_MEDIUM_FLOAT:
|
|
context->getCaps().vertexMediumpFloat.get(range, precision);
|
|
break;
|
|
case GL_HIGH_FLOAT:
|
|
context->getCaps().vertexHighpFloat.get(range, precision);
|
|
break;
|
|
|
|
case GL_LOW_INT:
|
|
context->getCaps().vertexLowpInt.get(range, precision);
|
|
break;
|
|
case GL_MEDIUM_INT:
|
|
context->getCaps().vertexMediumpInt.get(range, precision);
|
|
break;
|
|
case GL_HIGH_INT:
|
|
context->getCaps().vertexHighpInt.get(range, precision);
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
case GL_FRAGMENT_SHADER:
|
|
switch (precisiontype)
|
|
{
|
|
case GL_LOW_FLOAT:
|
|
context->getCaps().fragmentLowpFloat.get(range, precision);
|
|
break;
|
|
case GL_MEDIUM_FLOAT:
|
|
context->getCaps().fragmentMediumpFloat.get(range, precision);
|
|
break;
|
|
case GL_HIGH_FLOAT:
|
|
context->getCaps().fragmentHighpFloat.get(range, precision);
|
|
break;
|
|
|
|
case GL_LOW_INT:
|
|
context->getCaps().fragmentLowpInt.get(range, precision);
|
|
break;
|
|
case GL_MEDIUM_INT:
|
|
context->getCaps().fragmentMediumpInt.get(range, precision);
|
|
break;
|
|
case GL_HIGH_INT:
|
|
context->getCaps().fragmentHighpInt.get(range, precision);
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
|
|
shader, bufsize, length, source);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
shaderObject->getSource(bufsize, length, source);
|
|
}
|
|
}
|
|
|
|
const GLubyte *GL_APIENTRY GetString(GLenum name)
|
|
{
|
|
EVENT("(GLenum name = 0x%X)", name);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
|
|
if (context)
|
|
{
|
|
switch (name)
|
|
{
|
|
case GL_VENDOR:
|
|
return reinterpret_cast<const GLubyte *>("Google Inc.");
|
|
|
|
case GL_RENDERER:
|
|
return reinterpret_cast<const GLubyte *>(context->getRendererString().c_str());
|
|
|
|
case GL_VERSION:
|
|
if (context->getClientMajorVersion() == 2)
|
|
{
|
|
return reinterpret_cast<const GLubyte *>(
|
|
"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")");
|
|
}
|
|
else
|
|
{
|
|
return reinterpret_cast<const GLubyte *>(
|
|
"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")");
|
|
}
|
|
|
|
case GL_SHADING_LANGUAGE_VERSION:
|
|
if (context->getClientMajorVersion() == 2)
|
|
{
|
|
return reinterpret_cast<const GLubyte *>(
|
|
"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")");
|
|
}
|
|
else
|
|
{
|
|
return reinterpret_cast<const GLubyte *>(
|
|
"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")");
|
|
}
|
|
|
|
case GL_EXTENSIONS:
|
|
return reinterpret_cast<const GLubyte *>(context->getExtensionString().c_str());
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
|
|
return;
|
|
}
|
|
|
|
Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = (GLfloat)texture->getMagFilter();
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = (GLfloat)texture->getMinFilter();
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = (GLfloat)texture->getWrapS();
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = (GLfloat)texture->getWrapT();
|
|
break;
|
|
case GL_TEXTURE_WRAP_R:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getWrapR();
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
|
|
*params = (GLfloat)(texture->getImmutableFormat() ? GL_TRUE : GL_FALSE);
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getImmutableLevels();
|
|
break;
|
|
case GL_TEXTURE_USAGE_ANGLE:
|
|
*params = (GLfloat)texture->getUsage();
|
|
break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (!context->getExtensions().textureFilterAnisotropic)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getMaxAnisotropy();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSwizzleRed();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSwizzleGreen();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSwizzleBlue();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSwizzleAlpha();
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getBaseLevel();
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getMaxLevel();
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().minLod;
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().maxLod;
|
|
break;
|
|
case GL_TEXTURE_COMPARE_MODE:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(
|
|
Error(GL_INVALID_ENUM,
|
|
"GL_TEXTURE_COMPARE_MODE not available in ES versions < 3.0"));
|
|
return;
|
|
}
|
|
*params = static_cast<GLfloat>(texture->getCompareMode());
|
|
break;
|
|
case GL_TEXTURE_COMPARE_FUNC:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(
|
|
Error(GL_INVALID_ENUM,
|
|
"GL_TEXTURE_COMPARE_FUNC not available in ES versions < 3.0"));
|
|
return;
|
|
}
|
|
*params = static_cast<GLfloat>(texture->getCompareFunc());
|
|
break;
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
|
|
return;
|
|
}
|
|
|
|
Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = texture->getSamplerState().magFilter;
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = texture->getSamplerState().minFilter;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = texture->getSamplerState().wrapS;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = texture->getSamplerState().wrapT;
|
|
break;
|
|
case GL_TEXTURE_WRAP_R:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().wrapR;
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
|
|
*params = texture->getImmutableFormat() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = static_cast<GLint>(texture->getImmutableLevels());
|
|
break;
|
|
case GL_TEXTURE_USAGE_ANGLE:
|
|
*params = texture->getUsage();
|
|
break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (!context->getExtensions().textureFilterAnisotropic)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLint)texture->getMaxAnisotropy();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSwizzleRed();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSwizzleGreen();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSwizzleBlue();
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSwizzleAlpha();
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getBaseLevel();
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getMaxLevel();
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = iround<GLint>(texture->getMinLod());
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = iround<GLint>(texture->getMaxLod());
|
|
break;
|
|
case GL_TEXTURE_COMPARE_MODE:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(
|
|
Error(GL_INVALID_ENUM,
|
|
"GL_TEXTURE_COMPARE_MODE not available in ES versions < 3.0"));
|
|
return;
|
|
}
|
|
*params = texture->getCompareMode();
|
|
break;
|
|
case GL_TEXTURE_COMPARE_FUNC:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(
|
|
Error(GL_INVALID_ENUM,
|
|
"GL_TEXTURE_COMPARE_FUNC not available in ES versions < 3.0"));
|
|
return;
|
|
}
|
|
*params = texture->getCompareFunc();
|
|
break;
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetUniformfv(context, program, location, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
|
|
programObject->getUniformfv(location, params);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetUniformiv(context, program, location, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
|
|
programObject->getUniformiv(location, params);
|
|
}
|
|
}
|
|
|
|
GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (strstr(name, "gl_") == name)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (!programObject->isLinked())
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
return programObject->getUniformLocation(name);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const VertexAttribCurrentValueData ¤tValueData =
|
|
context->getGLState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
params[i] = currentValueData.FloatValues[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const VertexAttribute &attribState =
|
|
context->getGLState().getVertexArray()->getVertexAttribute(index);
|
|
*params = QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const VertexAttribCurrentValueData ¤tValueData =
|
|
context->getGLState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
float currentValue = currentValueData.FloatValues[i];
|
|
params[i] = iround<GLint>(currentValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const VertexAttribute &attribState =
|
|
context->getGLState().getVertexArray()->getVertexAttribute(index);
|
|
*params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
*pointer = const_cast<GLvoid *>(context->getGLState().getVertexAttribPointer(index));
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Hint(GLenum target, GLenum mode)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_FASTEST:
|
|
case GL_NICEST:
|
|
case GL_DONT_CARE:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_GENERATE_MIPMAP_HINT:
|
|
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->hint(target, mode);
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
|
|
{
|
|
EVENT("(GLuint buffer = %d)", buffer);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && buffer)
|
|
{
|
|
Buffer *bufferObject = context->getBuffer(buffer);
|
|
|
|
if (bufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsEnabled(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return context->getGLState().getEnableFeature(cap);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
|
|
{
|
|
EVENT("(GLuint framebuffer = %d)", framebuffer);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && framebuffer)
|
|
{
|
|
Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
|
|
|
|
if (framebufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && program)
|
|
{
|
|
Program *programObject = context->getProgram(program);
|
|
|
|
if (programObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
|
|
{
|
|
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && renderbuffer)
|
|
{
|
|
Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
|
|
|
|
if (renderbufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && shader)
|
|
{
|
|
Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (shaderObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY IsTexture(GLuint texture)
|
|
{
|
|
EVENT("(GLuint texture = %d)", texture);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context && texture)
|
|
{
|
|
Texture *textureObject = context->getTexture(texture);
|
|
|
|
if (textureObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY LineWidth(GLfloat width)
|
|
{
|
|
EVENT("(GLfloat width = %f)", width);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (width <= 0.0f)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->lineWidth(width);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY LinkProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateLinkProgram(context, program))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *programObject = GetValidProgram(context, program);
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Error error = programObject->link(context->getContextState());
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
if (!context->getExtensions().unpackSubimage)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_PACK_SKIP_PIXELS:
|
|
if (!context->getExtensions().packSubimage)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (param < 0)
|
|
{
|
|
context->handleError(
|
|
Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_UNPACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_PACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_PACK_SKIP_PIXELS:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->pixelStorei(pname, param);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
context->polygonOffset(factor, units);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, GLvoid* pixels)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
|
|
x, y, width, height, format, type, pixels);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateReadPixels(context, x, y, width, height, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->readPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ReleaseShaderCompiler(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
|
|
if (context)
|
|
{
|
|
Compiler *compiler = context->getCompiler();
|
|
Error error = compiler->release();
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, internalformat, width, height);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
|
|
width, height))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
|
|
Error error = renderbuffer->setStorage(internalformat, width, height);
|
|
if (error.isError())
|
|
{
|
|
context->handleError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
|
|
{
|
|
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
|
|
|
|
Context* context = GetValidGlobalContext();
|
|
|
|
if (context)
|
|
{
|
|
context->sampleCoverage(value, invert);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
Context* context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->scissor(x, y, width, height);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
|
|
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
|
|
n, shaders, binaryformat, binary, length);
|
|
|
|
Context* context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
|
|
if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// No binary shader formats are supported.
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
|
|
shader, count, string, length);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (count < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
Shader *shaderObject = GetValidShader(context, shader);
|
|
if (!shaderObject)
|
|
{
|
|
return;
|
|
}
|
|
shaderObject->setSource(count, string, length);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
|
|
}
|
|
|
|
void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GEQUAL:
|
|
case GL_GREATER:
|
|
case GL_NOTEQUAL:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->stencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY StencilMask(GLuint mask)
|
|
{
|
|
StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
|
|
}
|
|
|
|
void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->stencilMaskSeparate(face, mask);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
|
|
}
|
|
|
|
void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
|
|
face, fail, zfail, zpass);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (fail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (zfail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (zpass)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->stencilOpSeparate(face, fail, zfail, zpass);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, format, type, pixels);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateTexImage2D(context, target, level, internalformat, width, height, border,
|
|
format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->texImage2D(target, level, internalformat, width, height, border, format, type,
|
|
pixels);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateTexParamParameters(context, target, pname, static_cast<GLint>(param)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// clang-format off
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S: texture->setWrapS(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_WRAP_T: texture->setWrapT(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_WRAP_R: texture->setWrapR(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(std::min(param, context->getExtensions().maxTextureAnisotropy)); break;
|
|
case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha(uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(uiround<GLuint>(param)); break;
|
|
case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(uiround<GLuint>(param)); break;
|
|
case GL_TEXTURE_MIN_LOD: texture->setMinLod(param); break;
|
|
case GL_TEXTURE_MAX_LOD: texture->setMaxLod(param); break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
// clang-format on
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
|
|
{
|
|
TexParameterf(target, pname, (GLfloat)*params);
|
|
}
|
|
|
|
void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM, "Invalid Texture target"));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateTexParamParameters(context, target, pname, param))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// clang-format off
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S: texture->setWrapS(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_WRAP_T: texture->setWrapT(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_WRAP_R: texture->setWrapR(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(std::min(static_cast<GLfloat>(param), context->getExtensions().maxTextureAnisotropy)); break;
|
|
case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha(static_cast<GLenum>(param)); break;
|
|
case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(static_cast<GLuint>(param)); break;
|
|
case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(static_cast<GLuint>(param)); break;
|
|
case GL_TEXTURE_MIN_LOD: texture->setMinLod(static_cast<GLfloat>(param)); break;
|
|
case GL_TEXTURE_MAX_LOD: texture->setMaxLod(static_cast<GLfloat>(param)); break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
// clang-format on
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params)
|
|
{
|
|
TexParameteri(target, pname, *params);
|
|
}
|
|
|
|
void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
|
|
"const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() &&
|
|
!ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format,
|
|
type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
|
|
pixels);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
|
|
{
|
|
Uniform1fv(location, 1, &x);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform1fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform1i(GLint location, GLint x)
|
|
{
|
|
Uniform1iv(location, 1, &x);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform1iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
|
|
{
|
|
GLfloat xy[2] = {x, y};
|
|
|
|
Uniform2fv(location, 1, xy);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform2fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
|
|
{
|
|
GLint xy[2] = {x, y};
|
|
|
|
Uniform2iv(location, 1, xy);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC2, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform2iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
GLfloat xyz[3] = {x, y, z};
|
|
|
|
Uniform3fv(location, 1, xyz);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform3fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
|
|
{
|
|
GLint xyz[3] = {x, y, z};
|
|
|
|
Uniform3iv(location, 1, xyz);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC3, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform3iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
GLfloat xyzw[4] = {x, y, z, w};
|
|
|
|
Uniform4fv(location, 1, xyzw);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform4fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
GLint xyzw[4] = {x, y, z, w};
|
|
|
|
Uniform4iv(location, 1, xyzw);
|
|
}
|
|
|
|
void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC4, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniform4iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniformMatrix2fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniformMatrix3fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Program *program = context->getGLState().getProgram();
|
|
program->setUniformMatrix4fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY UseProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (!context->skipValidation() && !ValidateUseProgram(context, program))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->useProgram(program);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY ValidateProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
Program *programObject = GetValidProgram(context, program);
|
|
|
|
if (!programObject)
|
|
{
|
|
return;
|
|
}
|
|
|
|
programObject->validate(context->getCaps());
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib1f(index, x);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib1fv(index, values);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib2f(index, x, y);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib2fv(index, values);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib3f(index, x, y, z);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib3fv(index, values);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib4f(index, x, y, z, w);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttrib4fv(index, values);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
|
|
{
|
|
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
|
|
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
|
|
index, size, type, normalized, stride, ptr);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (index >= MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (size < 1 || size > 4)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_FIXED:
|
|
case GL_FLOAT:
|
|
break;
|
|
|
|
case GL_HALF_FLOAT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_INT_2_10_10_10_REV:
|
|
case GL_UNSIGNED_INT_2_10_10_10_REV:
|
|
if (context->getClientMajorVersion() < 3)
|
|
{
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->handleError(Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (stride < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// [OpenGL ES 3.0.2] Section 2.8 page 24:
|
|
// An INVALID_OPERATION error is generated when a non-zero vertex array object
|
|
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
|
|
// and the pointer argument is not NULL.
|
|
if (context->getGLState().getVertexArray()->id() != 0 &&
|
|
context->getGLState().getArrayBufferId() == 0 && ptr != NULL)
|
|
{
|
|
context->handleError(Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->vertexAttribPointer(index, size, type, normalized, stride, ptr);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
Context *context = GetValidGlobalContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
context->handleError(Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->viewport(x, y, width, height);
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}
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}
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} // namespace gl
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