9781 lines
454 KiB
JavaScript
9781 lines
454 KiB
JavaScript
// Portions copyright 2013 Google, Inc
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// Copyright (C) 2010 - 2012 Grant Galitz
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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// published by the Free Software Foundation.
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// The full license is available at http://www.gnu.org/licenses/gpl.html
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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// The code has been adapted for use as a benchmark by Google.
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// Previous files are in gbemu-part1.js, since they need to run in sloppy mode.
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// Start of js/GameBoyCore.js file.
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"use strict";
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/*
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* JavaScript GameBoy Color Emulator
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* Copyright (C) 2010 - 2012 Grant Galitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* version 2 as published by the Free Software Foundation.
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* The full license is available at http://www.gnu.org/licenses/gpl.html
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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function GameBoyCore(canvas, ROMImage) {
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//Params, etc...
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this.canvas = canvas; //Canvas DOM object for drawing out the graphics to.
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this.drawContext = null; // LCD Context
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this.ROMImage = ROMImage; //The game's ROM.
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//CPU Registers and Flags:
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this.registerA = 0x01; //Register A (Accumulator)
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this.FZero = true; //Register F - Result was zero
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this.FSubtract = false; //Register F - Subtraction was executed
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this.FHalfCarry = true; //Register F - Half carry or half borrow
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this.FCarry = true; //Register F - Carry or borrow
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this.registerB = 0x00; //Register B
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this.registerC = 0x13; //Register C
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this.registerD = 0x00; //Register D
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this.registerE = 0xD8; //Register E
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this.registersHL = 0x014D; //Registers H and L combined
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this.stackPointer = 0xFFFE; //Stack Pointer
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this.programCounter = 0x0100; //Program Counter
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//Some CPU Emulation State Variables:
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this.CPUCyclesTotal = 0; //Relative CPU clocking to speed set, rounded appropriately.
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this.CPUCyclesTotalBase = 0; //Relative CPU clocking to speed set base.
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this.CPUCyclesTotalCurrent = 0; //Relative CPU clocking to speed set, the directly used value.
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this.CPUCyclesTotalRoundoff = 0; //Clocking per iteration rounding catch.
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this.baseCPUCyclesPerIteration = 0; //CPU clocks per iteration at 1x speed.
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this.remainingClocks = 0; //HALT clocking overrun carry over.
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this.inBootstrap = true; //Whether we're in the GBC boot ROM.
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this.usedBootROM = false; //Updated upon ROM loading...
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this.usedGBCBootROM = false; //Did we boot to the GBC boot ROM?
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this.halt = false; //Has the CPU been suspended until the next interrupt?
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this.skipPCIncrement = false; //Did we trip the DMG Halt bug?
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this.stopEmulator = 3; //Has the emulation been paused or a frame has ended?
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this.IME = true; //Are interrupts enabled?
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this.IRQLineMatched = 0; //CPU IRQ assertion.
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this.interruptsRequested = 0; //IF Register
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this.interruptsEnabled = 0; //IE Register
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this.hdmaRunning = false; //HDMA Transfer Flag - GBC only
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this.CPUTicks = 0; //The number of clock cycles emulated.
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this.doubleSpeedShifter = 0; //GBC double speed clocking shifter.
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this.JoyPad = 0xFF; //Joypad State (two four-bit states actually)
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this.CPUStopped = false; //CPU STOP status.
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//Main RAM, MBC RAM, GBC Main RAM, VRAM, etc.
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this.memoryReader = []; //Array of functions mapped to read back memory
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this.memoryWriter = []; //Array of functions mapped to write to memory
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this.memoryHighReader = []; //Array of functions mapped to read back 0xFFXX memory
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this.memoryHighWriter = []; //Array of functions mapped to write to 0xFFXX memory
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this.ROM = []; //The full ROM file dumped to an array.
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this.memory = []; //Main Core Memory
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this.MBCRam = []; //Switchable RAM (Used by games for more RAM) for the main memory range 0xA000 - 0xC000.
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this.VRAM = []; //Extra VRAM bank for GBC.
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this.GBCMemory = []; //GBC main RAM Banks
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this.MBC1Mode = false; //MBC1 Type (4/32, 16/8)
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this.MBCRAMBanksEnabled = false; //MBC RAM Access Control.
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this.currMBCRAMBank = 0; //MBC Currently Indexed RAM Bank
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this.currMBCRAMBankPosition = -0xA000; //MBC Position Adder;
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this.cGBC = false; //GameBoy Color detection.
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this.gbcRamBank = 1; //Currently Switched GameBoy Color ram bank
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this.gbcRamBankPosition = -0xD000; //GBC RAM offset from address start.
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this.gbcRamBankPositionECHO = -0xF000; //GBC RAM (ECHO mirroring) offset from address start.
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this.RAMBanks = [0, 1, 2, 4, 16]; //Used to map the RAM banks to maximum size the MBC used can do.
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this.ROMBank1offs = 0; //Offset of the ROM bank switching.
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this.currentROMBank = 0; //The parsed current ROM bank selection.
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this.cartridgeType = 0; //Cartridge Type
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this.name = ""; //Name of the game
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this.gameCode = ""; //Game code (Suffix for older games)
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this.fromSaveState = false; //A boolean to see if this was loaded in as a save state.
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this.savedStateFileName = ""; //When loaded in as a save state, this will not be empty.
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this.STATTracker = 0; //Tracker for STAT triggering.
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this.modeSTAT = 0; //The scan line mode (for lines 1-144 it's 2-3-0, for 145-154 it's 1)
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this.spriteCount = 252; //Mode 3 extra clocking counter (Depends on how many sprites are on the current line.).
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this.LYCMatchTriggerSTAT = false; //Should we trigger an interrupt if LY==LYC?
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this.mode2TriggerSTAT = false; //Should we trigger an interrupt if in mode 2?
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this.mode1TriggerSTAT = false; //Should we trigger an interrupt if in mode 1?
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this.mode0TriggerSTAT = false; //Should we trigger an interrupt if in mode 0?
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this.LCDisOn = false; //Is the emulated LCD controller on?
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this.LINECONTROL = []; //Array of functions to handle each scan line we do (onscreen + offscreen)
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this.DISPLAYOFFCONTROL = [function (parentObj) {
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//Array of line 0 function to handle the LCD controller when it's off (Do nothing!).
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}];
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this.LCDCONTROL = null; //Pointer to either LINECONTROL or DISPLAYOFFCONTROL.
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this.initializeLCDController(); //Compile the LCD controller functions.
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//RTC (Real Time Clock for MBC3):
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this.RTCisLatched = false;
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this.latchedSeconds = 0; //RTC latched seconds.
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this.latchedMinutes = 0; //RTC latched minutes.
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this.latchedHours = 0; //RTC latched hours.
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this.latchedLDays = 0; //RTC latched lower 8-bits of the day counter.
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this.latchedHDays = 0; //RTC latched high-bit of the day counter.
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this.RTCSeconds = 0; //RTC seconds counter.
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this.RTCMinutes = 0; //RTC minutes counter.
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this.RTCHours = 0; //RTC hours counter.
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this.RTCDays = 0; //RTC days counter.
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this.RTCDayOverFlow = false; //Did the RTC overflow and wrap the day counter?
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this.RTCHALT = false; //Is the RTC allowed to clock up?
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//Gyro:
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this.highX = 127;
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this.lowX = 127;
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this.highY = 127;
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this.lowY = 127;
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//Sound variables:
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this.audioHandle = null; //XAudioJS handle
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this.numSamplesTotal = 0; //Length of the sound buffers.
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this.sampleSize = 0; //Length of the sound buffer for one channel.
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this.dutyLookup = [ //Map the duty values given to ones we can work with.
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[false, false, false, false, false, false, false, true],
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[true, false, false, false, false, false, false, true],
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[true, false, false, false, false, true, true, true],
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[false, true, true, true, true, true, true, false]
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];
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this.currentBuffer = []; //The audio buffer we're working on.
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this.bufferContainAmount = 0; //Buffer maintenance metric.
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this.LSFR15Table = null;
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this.LSFR7Table = null;
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this.noiseSampleTable = null;
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this.initializeAudioStartState();
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this.soundMasterEnabled = false; //As its name implies
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this.channel3PCM = null; //Channel 3 adjusted sample buffer.
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//Vin Shit:
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this.VinLeftChannelMasterVolume = 8; //Computed post-mixing volume.
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this.VinRightChannelMasterVolume = 8; //Computed post-mixing volume.
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//Channel paths enabled:
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this.leftChannel1 = false;
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this.leftChannel2 = false;
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this.leftChannel3 = false;
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this.leftChannel4 = false;
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this.rightChannel1 = false;
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this.rightChannel2 = false;
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this.rightChannel3 = false;
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this.rightChannel4 = false;
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//Channel output level caches:
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this.channel1currentSampleLeft = 0;
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this.channel1currentSampleRight = 0;
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this.channel2currentSampleLeft = 0;
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this.channel2currentSampleRight = 0;
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this.channel3currentSampleLeft = 0;
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this.channel3currentSampleRight = 0;
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this.channel4currentSampleLeft = 0;
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this.channel4currentSampleRight = 0;
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this.channel1currentSampleLeftSecondary = 0;
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this.channel1currentSampleRightSecondary = 0;
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this.channel2currentSampleLeftSecondary = 0;
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this.channel2currentSampleRightSecondary = 0;
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this.channel3currentSampleLeftSecondary = 0;
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this.channel3currentSampleRightSecondary = 0;
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this.channel4currentSampleLeftSecondary = 0;
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this.channel4currentSampleRightSecondary = 0;
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this.channel1currentSampleLeftTrimary = 0;
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this.channel1currentSampleRightTrimary = 0;
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this.channel2currentSampleLeftTrimary = 0;
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this.channel2currentSampleRightTrimary = 0;
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this.mixerOutputCache = 0;
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//Pre-multipliers to cache some calculations:
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this.initializeTiming();
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this.machineOut = 0; //Premultiplier for audio samples per instruction.
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//Audio generation counters:
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this.audioTicks = 0; //Used to sample the audio system every x CPU instructions.
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this.audioIndex = 0; //Used to keep alignment on audio generation.
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this.rollover = 0; //Used to keep alignment on the number of samples to output (Realign from counter alias).
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//Timing Variables
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this.emulatorTicks = 0; //Times for how many instructions to execute before ending the loop.
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this.DIVTicks = 56; //DIV Ticks Counter (Invisible lower 8-bit)
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this.LCDTicks = 60; //Counter for how many instructions have been executed on a scanline so far.
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this.timerTicks = 0; //Counter for the TIMA timer.
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this.TIMAEnabled = false; //Is TIMA enabled?
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this.TACClocker = 1024; //Timer Max Ticks
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this.serialTimer = 0; //Serial IRQ Timer
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this.serialShiftTimer = 0; //Serial Transfer Shift Timer
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this.serialShiftTimerAllocated = 0; //Serial Transfer Shift Timer Refill
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this.IRQEnableDelay = 0; //Are the interrupts on queue to be enabled?
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var dateVar = new_Date(); // The line is changed for benchmarking.
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this.lastIteration = dateVar.getTime();//The last time we iterated the main loop.
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dateVar = new_Date(); // The line is changed for benchmarking.
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this.firstIteration = dateVar.getTime();
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this.iterations = 0;
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this.actualScanLine = 0; //Actual scan line...
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this.lastUnrenderedLine = 0; //Last rendered scan line...
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this.queuedScanLines = 0;
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this.totalLinesPassed = 0;
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this.haltPostClocks = 0; //Post-Halt clocking.
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//ROM Cartridge Components:
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this.cMBC1 = false; //Does the cartridge use MBC1?
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this.cMBC2 = false; //Does the cartridge use MBC2?
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this.cMBC3 = false; //Does the cartridge use MBC3?
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this.cMBC5 = false; //Does the cartridge use MBC5?
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this.cMBC7 = false; //Does the cartridge use MBC7?
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this.cSRAM = false; //Does the cartridge use save RAM?
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this.cMMMO1 = false; //...
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this.cRUMBLE = false; //Does the cartridge use the RUMBLE addressing (modified MBC5)?
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this.cCamera = false; //Is the cartridge actually a GameBoy Camera?
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this.cTAMA5 = false; //Does the cartridge use TAMA5? (Tamagotchi Cartridge)
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this.cHuC3 = false; //Does the cartridge use HuC3 (Hudson Soft / modified MBC3)?
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this.cHuC1 = false; //Does the cartridge use HuC1 (Hudson Soft / modified MBC1)?
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this.cTIMER = false; //Does the cartridge have an RTC?
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this.ROMBanks = [ // 1 Bank = 16 KBytes = 256 Kbits
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2, 4, 8, 16, 32, 64, 128, 256, 512
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];
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this.ROMBanks[0x52] = 72;
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this.ROMBanks[0x53] = 80;
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this.ROMBanks[0x54] = 96;
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this.numRAMBanks = 0; //How many RAM banks were actually allocated?
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////Graphics Variables
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this.currVRAMBank = 0; //Current VRAM bank for GBC.
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this.backgroundX = 0; //Register SCX (X-Scroll)
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this.backgroundY = 0; //Register SCY (Y-Scroll)
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this.gfxWindowDisplay = false; //Is the windows enabled?
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this.gfxSpriteShow = false; //Are sprites enabled?
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this.gfxSpriteNormalHeight = true; //Are we doing 8x8 or 8x16 sprites?
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this.bgEnabled = true; //Is the BG enabled?
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this.BGPriorityEnabled = true; //Can we flag the BG for priority over sprites?
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this.gfxWindowCHRBankPosition = 0; //The current bank of the character map the window uses.
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this.gfxBackgroundCHRBankPosition = 0; //The current bank of the character map the BG uses.
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this.gfxBackgroundBankOffset = 0x80; //Fast mapping of the tile numbering/
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this.windowY = 0; //Current Y offset of the window.
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this.windowX = 0; //Current X offset of the window.
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this.drewBlank = 0; //To prevent the repeating of drawing a blank screen.
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this.drewFrame = false; //Throttle how many draws we can do to once per iteration.
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this.midScanlineOffset = -1; //mid-scanline rendering offset.
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this.pixelEnd = 0; //track the x-coord limit for line rendering (mid-scanline usage).
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this.currentX = 0; //The x-coord we left off at for mid-scanline rendering.
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//BG Tile Pointer Caches:
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this.BGCHRBank1 = null;
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this.BGCHRBank2 = null;
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this.BGCHRCurrentBank = null;
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//Tile Data Cache:
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this.tileCache = null;
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//Palettes:
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this.colors = [0xEFFFDE, 0xADD794, 0x529273, 0x183442]; //"Classic" GameBoy palette colors.
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this.OBJPalette = null;
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this.BGPalette = null;
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this.gbcOBJRawPalette = null;
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this.gbcBGRawPalette = null;
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this.gbOBJPalette = null;
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this.gbBGPalette = null;
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this.gbcOBJPalette = null;
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this.gbcBGPalette = null;
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this.gbBGColorizedPalette = null;
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this.gbOBJColorizedPalette = null;
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this.cachedBGPaletteConversion = null;
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this.cachedOBJPaletteConversion = null;
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this.updateGBBGPalette = this.updateGBRegularBGPalette;
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this.updateGBOBJPalette = this.updateGBRegularOBJPalette;
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this.colorizedGBPalettes = false;
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this.BGLayerRender = null; //Reference to the BG rendering function.
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this.WindowLayerRender = null; //Reference to the window rendering function.
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this.SpriteLayerRender = null; //Reference to the OAM rendering function.
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this.frameBuffer = []; //The internal frame-buffer.
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this.swizzledFrame = null; //The secondary gfx buffer that holds the converted RGBA values.
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this.canvasBuffer = null; //imageData handle
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this.pixelStart = 0; //Temp variable for holding the current working framebuffer offset.
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//Variables used for scaling in JS:
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this.onscreenWidth = this.offscreenWidth = 160;
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this.onscreenHeight = this.offScreenheight = 144;
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this.offscreenRGBCount = this.onscreenWidth * this.onscreenHeight * 4;
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//Initialize the white noise cache tables ahead of time:
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this.intializeWhiteNoise();
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}
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// Start of code changed for benchmarking (removed ROM):
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GameBoyCore.prototype.GBBOOTROM = [];
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GameBoyCore.prototype.GBCBOOTROM = [];
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// End of code changed for benchmarking.
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GameBoyCore.prototype.ffxxDump = [ //Dump of the post-BOOT I/O register state (From gambatte):
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0x0F, 0x00, 0x7C, 0xFF, 0x00, 0x00, 0x00, 0xF8, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01,
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0x80, 0xBF, 0xF3, 0xFF, 0xBF, 0xFF, 0x3F, 0x00, 0xFF, 0xBF, 0x7F, 0xFF, 0x9F, 0xFF, 0xBF, 0xFF,
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0xFF, 0x00, 0x00, 0xBF, 0x77, 0xF3, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
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0x91, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7E, 0xFF, 0xFE,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0xFF, 0xC1, 0x00, 0xFE, 0xFF, 0xFF, 0xFF,
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0xF8, 0xFF, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B, 0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D,
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0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E, 0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99,
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0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC, 0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E,
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0x45, 0xEC, 0x52, 0xFA, 0x08, 0xB7, 0x07, 0x5D, 0x01, 0xFD, 0xC0, 0xFF, 0x08, 0xFC, 0x00, 0xE5,
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0x0B, 0xF8, 0xC2, 0xCE, 0xF4, 0xF9, 0x0F, 0x7F, 0x45, 0x6D, 0x3D, 0xFE, 0x46, 0x97, 0x33, 0x5E,
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0x08, 0xEF, 0xF1, 0xFF, 0x86, 0x83, 0x24, 0x74, 0x12, 0xFC, 0x00, 0x9F, 0xB4, 0xB7, 0x06, 0xD5,
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0xD0, 0x7A, 0x00, 0x9E, 0x04, 0x5F, 0x41, 0x2F, 0x1D, 0x77, 0x36, 0x75, 0x81, 0xAA, 0x70, 0x3A,
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0x98, 0xD1, 0x71, 0x02, 0x4D, 0x01, 0xC1, 0xFF, 0x0D, 0x00, 0xD3, 0x05, 0xF9, 0x00, 0x0B, 0x00
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];
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GameBoyCore.prototype.OPCODE = [
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//NOP
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//#0x00:
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function (parentObj) {
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//Do Nothing...
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},
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//LD BC, nn
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//#0x01:
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function (parentObj) {
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parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
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parentObj.registerB = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF);
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parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
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},
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//LD (BC), A
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//#0x02:
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function (parentObj) {
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parentObj.memoryWrite((parentObj.registerB << 8) | parentObj.registerC, parentObj.registerA);
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},
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//INC BC
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//#0x03:
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function (parentObj) {
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var temp_var = ((parentObj.registerB << 8) | parentObj.registerC) + 1;
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parentObj.registerB = (temp_var >> 8) & 0xFF;
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parentObj.registerC = temp_var & 0xFF;
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},
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//INC B
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//#0x04:
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function (parentObj) {
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parentObj.registerB = (parentObj.registerB + 1) & 0xFF;
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parentObj.FZero = (parentObj.registerB == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//DEC B
|
|
//#0x05:
|
|
function (parentObj) {
|
|
parentObj.registerB = (parentObj.registerB - 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerB & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//LD B, n
|
|
//#0x06:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//RLCA
|
|
//#0x07:
|
|
function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | (parentObj.registerA >> 7);
|
|
parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//LD (nn), SP
|
|
//#0x08:
|
|
function (parentObj) {
|
|
var temp_var = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.memoryWrite(temp_var, parentObj.stackPointer & 0xFF);
|
|
parentObj.memoryWrite((temp_var + 1) & 0xFFFF, parentObj.stackPointer >> 8);
|
|
},
|
|
//ADD HL, BC
|
|
//#0x09:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registersHL + ((parentObj.registerB << 8) | parentObj.registerC);
|
|
parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
|
|
parentObj.FCarry = (dirtySum > 0xFFFF);
|
|
parentObj.registersHL = dirtySum & 0xFFFF;
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//LD A, (BC)
|
|
//#0x0A:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryRead((parentObj.registerB << 8) | parentObj.registerC);
|
|
},
|
|
//DEC BC
|
|
//#0x0B:
|
|
function (parentObj) {
|
|
var temp_var = (((parentObj.registerB << 8) | parentObj.registerC) - 1) & 0xFFFF;
|
|
parentObj.registerB = temp_var >> 8;
|
|
parentObj.registerC = temp_var & 0xFF;
|
|
},
|
|
//INC C
|
|
//#0x0C:
|
|
function (parentObj) {
|
|
parentObj.registerC = (parentObj.registerC + 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//DEC C
|
|
//#0x0D:
|
|
function (parentObj) {
|
|
parentObj.registerC = (parentObj.registerC - 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerC & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//LD C, n
|
|
//#0x0E:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//RRCA
|
|
//#0x0F:
|
|
function (parentObj) {
|
|
parentObj.registerA = (parentObj.registerA >> 1) | ((parentObj.registerA & 1) << 7);
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//STOP
|
|
//#0x10:
|
|
function (parentObj) {
|
|
if (parentObj.cGBC) {
|
|
if ((parentObj.memory[0xFF4D] & 0x01) == 0x01) { //Speed change requested.
|
|
if (parentObj.memory[0xFF4D] > 0x7F) { //Go back to single speed mode.
|
|
cout("Going into single clock speed mode.", 0);
|
|
parentObj.doubleSpeedShifter = 0;
|
|
parentObj.memory[0xFF4D] &= 0x7F; //Clear the double speed mode flag.
|
|
}
|
|
else { //Go to double speed mode.
|
|
cout("Going into double clock speed mode.", 0);
|
|
parentObj.doubleSpeedShifter = 1;
|
|
parentObj.memory[0xFF4D] |= 0x80; //Set the double speed mode flag.
|
|
}
|
|
parentObj.memory[0xFF4D] &= 0xFE; //Reset the request bit.
|
|
}
|
|
else {
|
|
parentObj.handleSTOP();
|
|
}
|
|
}
|
|
else {
|
|
parentObj.handleSTOP();
|
|
}
|
|
},
|
|
//LD DE, nn
|
|
//#0x11:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.registerD = parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
},
|
|
//LD (DE), A
|
|
//#0x12:
|
|
function (parentObj) {
|
|
parentObj.memoryWrite((parentObj.registerD << 8) | parentObj.registerE, parentObj.registerA);
|
|
},
|
|
//INC DE
|
|
//#0x13:
|
|
function (parentObj) {
|
|
var temp_var = ((parentObj.registerD << 8) | parentObj.registerE) + 1;
|
|
parentObj.registerD = (temp_var >> 8) & 0xFF;
|
|
parentObj.registerE = temp_var & 0xFF;
|
|
},
|
|
//INC D
|
|
//#0x14:
|
|
function (parentObj) {
|
|
parentObj.registerD = (parentObj.registerD + 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//DEC D
|
|
//#0x15:
|
|
function (parentObj) {
|
|
parentObj.registerD = (parentObj.registerD - 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerD & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//LD D, n
|
|
//#0x16:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//RLA
|
|
//#0x17:
|
|
function (parentObj) {
|
|
var carry_flag = (parentObj.FCarry) ? 1 : 0;
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | carry_flag;
|
|
parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//JR n
|
|
//#0x18:
|
|
function (parentObj) {
|
|
parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
|
|
},
|
|
//ADD HL, DE
|
|
//#0x19:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registersHL + ((parentObj.registerD << 8) | parentObj.registerE);
|
|
parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
|
|
parentObj.FCarry = (dirtySum > 0xFFFF);
|
|
parentObj.registersHL = dirtySum & 0xFFFF;
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//LD A, (DE)
|
|
//#0x1A:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryRead((parentObj.registerD << 8) | parentObj.registerE);
|
|
},
|
|
//DEC DE
|
|
//#0x1B:
|
|
function (parentObj) {
|
|
var temp_var = (((parentObj.registerD << 8) | parentObj.registerE) - 1) & 0xFFFF;
|
|
parentObj.registerD = temp_var >> 8;
|
|
parentObj.registerE = temp_var & 0xFF;
|
|
},
|
|
//INC E
|
|
//#0x1C:
|
|
function (parentObj) {
|
|
parentObj.registerE = (parentObj.registerE + 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//DEC E
|
|
//#0x1D:
|
|
function (parentObj) {
|
|
parentObj.registerE = (parentObj.registerE - 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerE & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//LD E, n
|
|
//#0x1E:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//RRA
|
|
//#0x1F:
|
|
function (parentObj) {
|
|
var carry_flag = (parentObj.FCarry) ? 0x80 : 0;
|
|
parentObj.FCarry = ((parentObj.registerA & 1) == 1);
|
|
parentObj.registerA = (parentObj.registerA >> 1) | carry_flag;
|
|
parentObj.FZero = parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//JR NZ, n
|
|
//#0x20:
|
|
function (parentObj) {
|
|
if (!parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
}
|
|
},
|
|
//LD HL, nn
|
|
//#0x21:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
},
|
|
//LDI (HL), A
|
|
//#0x22:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
|
|
parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
|
|
},
|
|
//INC HL
|
|
//#0x23:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
|
|
},
|
|
//INC H
|
|
//#0x24:
|
|
function (parentObj) {
|
|
var H = ((parentObj.registersHL >> 8) + 1) & 0xFF;
|
|
parentObj.FZero = (H == 0);
|
|
parentObj.FHalfCarry = ((H & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//DEC H
|
|
//#0x25:
|
|
function (parentObj) {
|
|
var H = ((parentObj.registersHL >> 8) - 1) & 0xFF;
|
|
parentObj.FZero = (H == 0);
|
|
parentObj.FHalfCarry = ((H & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
parentObj.registersHL = (H << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, n
|
|
//#0x26:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 8) | (parentObj.registersHL & 0xFF);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//DAA
|
|
//#0x27:
|
|
function (parentObj) {
|
|
if (!parentObj.FSubtract) {
|
|
if (parentObj.FCarry || parentObj.registerA > 0x99) {
|
|
parentObj.registerA = (parentObj.registerA + 0x60) & 0xFF;
|
|
parentObj.FCarry = true;
|
|
}
|
|
if (parentObj.FHalfCarry || (parentObj.registerA & 0xF) > 0x9) {
|
|
parentObj.registerA = (parentObj.registerA + 0x06) & 0xFF;
|
|
parentObj.FHalfCarry = false;
|
|
}
|
|
}
|
|
else if (parentObj.FCarry && parentObj.FHalfCarry) {
|
|
parentObj.registerA = (parentObj.registerA + 0x9A) & 0xFF;
|
|
parentObj.FHalfCarry = false;
|
|
}
|
|
else if (parentObj.FCarry) {
|
|
parentObj.registerA = (parentObj.registerA + 0xA0) & 0xFF;
|
|
}
|
|
else if (parentObj.FHalfCarry) {
|
|
parentObj.registerA = (parentObj.registerA + 0xFA) & 0xFF;
|
|
parentObj.FHalfCarry = false;
|
|
}
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
},
|
|
//JR Z, n
|
|
//#0x28:
|
|
function (parentObj) {
|
|
if (parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
}
|
|
},
|
|
//ADD HL, HL
|
|
//#0x29:
|
|
function (parentObj) {
|
|
parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > 0x7FF);
|
|
parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
|
|
parentObj.registersHL = (parentObj.registersHL << 1) & 0xFFFF;
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//LDI A, (HL)
|
|
//#0x2A:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.registersHL = (parentObj.registersHL + 1) & 0xFFFF;
|
|
},
|
|
//DEC HL
|
|
//#0x2B:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
|
|
},
|
|
//INC L
|
|
//#0x2C:
|
|
function (parentObj) {
|
|
var L = (parentObj.registersHL + 1) & 0xFF;
|
|
parentObj.FZero = (L == 0);
|
|
parentObj.FHalfCarry = ((L & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L;
|
|
},
|
|
//DEC L
|
|
//#0x2D:
|
|
function (parentObj) {
|
|
var L = (parentObj.registersHL - 1) & 0xFF;
|
|
parentObj.FZero = (L == 0);
|
|
parentObj.FHalfCarry = ((L & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | L;
|
|
},
|
|
//LD L, n
|
|
//#0x2E:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//CPL
|
|
//#0x2F:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= 0xFF;
|
|
parentObj.FSubtract = parentObj.FHalfCarry = true;
|
|
},
|
|
//JR NC, n
|
|
//#0x30:
|
|
function (parentObj) {
|
|
if (!parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
}
|
|
},
|
|
//LD SP, nn
|
|
//#0x31:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
},
|
|
//LDD (HL), A
|
|
//#0x32:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
|
|
parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
|
|
},
|
|
//INC SP
|
|
//#0x33:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer + 1) & 0xFFFF;
|
|
},
|
|
//INC (HL)
|
|
//#0x34:
|
|
function (parentObj) {
|
|
var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) + 1) & 0xFF;
|
|
parentObj.FZero = (temp_var == 0);
|
|
parentObj.FHalfCarry = ((temp_var & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
},
|
|
//DEC (HL)
|
|
//#0x35:
|
|
function (parentObj) {
|
|
var temp_var = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) - 1) & 0xFF;
|
|
parentObj.FZero = (temp_var == 0);
|
|
parentObj.FHalfCarry = ((temp_var & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
},
|
|
//LD (HL), n
|
|
//#0x36:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//SCF
|
|
//#0x37:
|
|
function (parentObj) {
|
|
parentObj.FCarry = true;
|
|
parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//JR C, n
|
|
//#0x38:
|
|
function (parentObj) {
|
|
if (parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.programCounter + ((parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24) + 1) & 0xFFFF;
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
}
|
|
},
|
|
//ADD HL, SP
|
|
//#0x39:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registersHL + parentObj.stackPointer;
|
|
parentObj.FHalfCarry = ((parentObj.registersHL & 0xFFF) > (dirtySum & 0xFFF));
|
|
parentObj.FCarry = (dirtySum > 0xFFFF);
|
|
parentObj.registersHL = dirtySum & 0xFFFF;
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//LDD A, (HL)
|
|
//#0x3A:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.registersHL = (parentObj.registersHL - 1) & 0xFFFF;
|
|
},
|
|
//DEC SP
|
|
//#0x3B:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
},
|
|
//INC A
|
|
//#0x3C:
|
|
function (parentObj) {
|
|
parentObj.registerA = (parentObj.registerA + 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//DEC A
|
|
//#0x3D:
|
|
function (parentObj) {
|
|
parentObj.registerA = (parentObj.registerA - 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) == 0xF);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//LD A, n
|
|
//#0x3E:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//CCF
|
|
//#0x3F:
|
|
function (parentObj) {
|
|
parentObj.FCarry = !parentObj.FCarry;
|
|
parentObj.FSubtract = parentObj.FHalfCarry = false;
|
|
},
|
|
//LD B, B
|
|
//#0x40:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD B, C
|
|
//#0x41:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registerC;
|
|
},
|
|
//LD B, D
|
|
//#0x42:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registerD;
|
|
},
|
|
//LD B, E
|
|
//#0x43:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registerE;
|
|
},
|
|
//LD B, H
|
|
//#0x44:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registersHL >> 8;
|
|
},
|
|
//LD B, L
|
|
//#0x45:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registersHL & 0xFF;
|
|
},
|
|
//LD B, (HL)
|
|
//#0x46:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD B, A
|
|
//#0x47:
|
|
function (parentObj) {
|
|
parentObj.registerB = parentObj.registerA;
|
|
},
|
|
//LD C, B
|
|
//#0x48:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registerB;
|
|
},
|
|
//LD C, C
|
|
//#0x49:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD C, D
|
|
//#0x4A:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registerD;
|
|
},
|
|
//LD C, E
|
|
//#0x4B:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registerE;
|
|
},
|
|
//LD C, H
|
|
//#0x4C:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registersHL >> 8;
|
|
},
|
|
//LD C, L
|
|
//#0x4D:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registersHL & 0xFF;
|
|
},
|
|
//LD C, (HL)
|
|
//#0x4E:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD C, A
|
|
//#0x4F:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.registerA;
|
|
},
|
|
//LD D, B
|
|
//#0x50:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registerB;
|
|
},
|
|
//LD D, C
|
|
//#0x51:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registerC;
|
|
},
|
|
//LD D, D
|
|
//#0x52:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD D, E
|
|
//#0x53:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registerE;
|
|
},
|
|
//LD D, H
|
|
//#0x54:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registersHL >> 8;
|
|
},
|
|
//LD D, L
|
|
//#0x55:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registersHL & 0xFF;
|
|
},
|
|
//LD D, (HL)
|
|
//#0x56:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD D, A
|
|
//#0x57:
|
|
function (parentObj) {
|
|
parentObj.registerD = parentObj.registerA;
|
|
},
|
|
//LD E, B
|
|
//#0x58:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registerB;
|
|
},
|
|
//LD E, C
|
|
//#0x59:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registerC;
|
|
},
|
|
//LD E, D
|
|
//#0x5A:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registerD;
|
|
},
|
|
//LD E, E
|
|
//#0x5B:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD E, H
|
|
//#0x5C:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registersHL >> 8;
|
|
},
|
|
//LD E, L
|
|
//#0x5D:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registersHL & 0xFF;
|
|
},
|
|
//LD E, (HL)
|
|
//#0x5E:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD E, A
|
|
//#0x5F:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.registerA;
|
|
},
|
|
//LD H, B
|
|
//#0x60:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registerB << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, C
|
|
//#0x61:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registerC << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, D
|
|
//#0x62:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registerD << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, E
|
|
//#0x63:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registerE << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, H
|
|
//#0x64:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD H, L
|
|
//#0x65:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF) * 0x101;
|
|
},
|
|
//LD H, (HL)
|
|
//#0x66:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD H, A
|
|
//#0x67:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registerA << 8) | (parentObj.registersHL & 0xFF);
|
|
},
|
|
//LD L, B
|
|
//#0x68:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerB;
|
|
},
|
|
//LD L, C
|
|
//#0x69:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerC;
|
|
},
|
|
//LD L, D
|
|
//#0x6A:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerD;
|
|
},
|
|
//LD L, E
|
|
//#0x6B:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerE;
|
|
},
|
|
//LD L, H
|
|
//#0x6C:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | (parentObj.registersHL >> 8);
|
|
},
|
|
//LD L, L
|
|
//#0x6D:
|
|
function (parentObj) {
|
|
//Do nothing...
|
|
},
|
|
//LD L, (HL)
|
|
//#0x6E:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD L, A
|
|
//#0x6F:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | parentObj.registerA;
|
|
},
|
|
//LD (HL), B
|
|
//#0x70:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerB);
|
|
},
|
|
//LD (HL), C
|
|
//#0x71:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerC);
|
|
},
|
|
//LD (HL), D
|
|
//#0x72:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerD);
|
|
},
|
|
//LD (HL), E
|
|
//#0x73:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerE);
|
|
},
|
|
//LD (HL), H
|
|
//#0x74:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL >> 8);
|
|
},
|
|
//LD (HL), L
|
|
//#0x75:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registersHL & 0xFF);
|
|
},
|
|
//HALT
|
|
//#0x76:
|
|
function (parentObj) {
|
|
//See if there's already an IRQ match:
|
|
if ((parentObj.interruptsEnabled & parentObj.interruptsRequested & 0x1F) > 0) {
|
|
if (!parentObj.cGBC && !parentObj.usedBootROM) {
|
|
//HALT bug in the DMG CPU model (Program Counter fails to increment for one instruction after HALT):
|
|
parentObj.skipPCIncrement = true;
|
|
}
|
|
else {
|
|
//CGB gets around the HALT PC bug by doubling the hidden NOP.
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
}
|
|
else {
|
|
//CPU is stalled until the next IRQ match:
|
|
parentObj.calculateHALTPeriod();
|
|
}
|
|
},
|
|
//LD (HL), A
|
|
//#0x77:
|
|
function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.registerA);
|
|
},
|
|
//LD A, B
|
|
//#0x78:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registerB;
|
|
},
|
|
//LD A, C
|
|
//#0x79:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registerC;
|
|
},
|
|
//LD A, D
|
|
//#0x7A:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registerD;
|
|
},
|
|
//LD A, E
|
|
//#0x7B:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registerE;
|
|
},
|
|
//LD A, H
|
|
//#0x7C:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registersHL >> 8;
|
|
},
|
|
//LD A, L
|
|
//#0x7D:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.registersHL & 0xFF;
|
|
},
|
|
//LD, A, (HL)
|
|
//#0x7E:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
},
|
|
//LD A, A
|
|
//#0x7F:
|
|
function (parentObj) {
|
|
//Do Nothing...
|
|
},
|
|
//ADD A, B
|
|
//#0x80:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerB;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, C
|
|
//#0x81:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerC;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, D
|
|
//#0x82:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerD;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, E
|
|
//#0x83:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerE;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, H
|
|
//#0x84:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + (parentObj.registersHL >> 8);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, L
|
|
//#0x85:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, (HL)
|
|
//#0x86:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADD A, A
|
|
//#0x87:
|
|
function (parentObj) {
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0x8) == 0x8);
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = (parentObj.registerA << 1) & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, B
|
|
//#0x88:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerB + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerB & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, C
|
|
//#0x89:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerC + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerC & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, D
|
|
//#0x8A:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerD + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerD & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, E
|
|
//#0x8B:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.registerE + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (parentObj.registerE & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, H
|
|
//#0x8C:
|
|
function (parentObj) {
|
|
var tempValue = (parentObj.registersHL >> 8);
|
|
var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, L
|
|
//#0x8D:
|
|
function (parentObj) {
|
|
var tempValue = (parentObj.registersHL & 0xFF);
|
|
var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, (HL)
|
|
//#0x8E:
|
|
function (parentObj) {
|
|
var tempValue = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//ADC A, A
|
|
//#0x8F:
|
|
function (parentObj) {
|
|
//shift left register A one bit for some ops here as an optimization:
|
|
var dirtySum = (parentObj.registerA << 1) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((((parentObj.registerA << 1) & 0x1E) | ((parentObj.FCarry) ? 1 : 0)) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//SUB A, B
|
|
//#0x90:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerB;
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, C
|
|
//#0x91:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerC;
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, D
|
|
//#0x92:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerD;
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, E
|
|
//#0x93:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerE;
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, H
|
|
//#0x94:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, L
|
|
//#0x95:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, (HL)
|
|
//#0x96:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SUB A, A
|
|
//#0x97:
|
|
function (parentObj) {
|
|
//number - same number == 0
|
|
parentObj.registerA = 0;
|
|
parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
parentObj.FZero = parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, B
|
|
//#0x98:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerB - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerB & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, C
|
|
//#0x99:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerC - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerC & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, D
|
|
//#0x9A:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerD - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerD & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, E
|
|
//#0x9B:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerE - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registerE & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, H
|
|
//#0x9C:
|
|
function (parentObj) {
|
|
var temp_var = parentObj.registersHL >> 8;
|
|
var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, L
|
|
//#0x9D:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF) - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (parentObj.registersHL & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, (HL)
|
|
//#0x9E:
|
|
function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//SBC A, A
|
|
//#0x9F:
|
|
function (parentObj) {
|
|
//Optimized SBC A:
|
|
if (parentObj.FCarry) {
|
|
parentObj.FZero = false;
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = true;
|
|
parentObj.registerA = 0xFF;
|
|
}
|
|
else {
|
|
parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
parentObj.FSubtract = parentObj.FZero = true;
|
|
parentObj.registerA = 0;
|
|
}
|
|
},
|
|
//AND B
|
|
//#0xA0:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.registerB;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND C
|
|
//#0xA1:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.registerC;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND D
|
|
//#0xA2:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.registerD;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND E
|
|
//#0xA3:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.registerE;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND H
|
|
//#0xA4:
|
|
function (parentObj) {
|
|
parentObj.registerA &= (parentObj.registersHL >> 8);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND L
|
|
//#0xA5:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.registersHL;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND (HL)
|
|
//#0xA6:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//AND A
|
|
//#0xA7:
|
|
function (parentObj) {
|
|
//number & same number = same number
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//XOR B
|
|
//#0xA8:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.registerB;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR C
|
|
//#0xA9:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.registerC;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR D
|
|
//#0xAA:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.registerD;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR E
|
|
//#0xAB:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.registerE;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR H
|
|
//#0xAC:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= (parentObj.registersHL >> 8);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR L
|
|
//#0xAD:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= (parentObj.registersHL & 0xFF);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR (HL)
|
|
//#0xAE:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//XOR A
|
|
//#0xAF:
|
|
function (parentObj) {
|
|
//number ^ same number == 0
|
|
parentObj.registerA = 0;
|
|
parentObj.FZero = true;
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//OR B
|
|
//#0xB0:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.registerB;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR C
|
|
//#0xB1:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.registerC;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR D
|
|
//#0xB2:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.registerD;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR E
|
|
//#0xB3:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.registerE;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR H
|
|
//#0xB4:
|
|
function (parentObj) {
|
|
parentObj.registerA |= (parentObj.registersHL >> 8);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR L
|
|
//#0xB5:
|
|
function (parentObj) {
|
|
parentObj.registerA |= (parentObj.registersHL & 0xFF);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR (HL)
|
|
//#0xB6:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//OR A
|
|
//#0xB7:
|
|
function (parentObj) {
|
|
//number | same number == same number
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//CP B
|
|
//#0xB8:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerB;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP C
|
|
//#0xB9:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerC;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP D
|
|
//#0xBA:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerD;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP E
|
|
//#0xBB:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.registerE;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP H
|
|
//#0xBC:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - (parentObj.registersHL >> 8);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP L
|
|
//#0xBD:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP (HL)
|
|
//#0xBE:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//CP A
|
|
//#0xBF:
|
|
function (parentObj) {
|
|
parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
parentObj.FZero = parentObj.FSubtract = true;
|
|
},
|
|
//RET !FZ
|
|
//#0xC0:
|
|
function (parentObj) {
|
|
if (!parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
},
|
|
//POP BC
|
|
//#0xC1:
|
|
function (parentObj) {
|
|
parentObj.registerC = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.registerB = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
},
|
|
//JP !FZ, nn
|
|
//#0xC2:
|
|
function (parentObj) {
|
|
if (!parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//JP nn
|
|
//#0xC3:
|
|
function (parentObj) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
},
|
|
//CALL !FZ, nn
|
|
//#0xC4:
|
|
function (parentObj) {
|
|
if (!parentObj.FZero) {
|
|
var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = temp_pc;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//PUSH BC
|
|
//#0xC5:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerB);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerC);
|
|
},
|
|
//ADD, n
|
|
//#0xC6:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA + parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) < (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//RST 0
|
|
//#0xC7:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0;
|
|
},
|
|
//RET FZ
|
|
//#0xC8:
|
|
function (parentObj) {
|
|
if (parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
},
|
|
//RET
|
|
//#0xC9:
|
|
function (parentObj) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
},
|
|
//JP FZ, nn
|
|
//#0xCA:
|
|
function (parentObj) {
|
|
if (parentObj.FZero) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//Secondary OP Code Set:
|
|
//#0xCB:
|
|
function (parentObj) {
|
|
var opcode = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
//Increment the program counter to the next instruction:
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
//Get how many CPU cycles the current 0xCBXX op code counts for:
|
|
parentObj.CPUTicks += parentObj.SecondaryTICKTable[opcode];
|
|
//Execute secondary OP codes for the 0xCB OP code call.
|
|
parentObj.CBOPCODE[opcode](parentObj);
|
|
},
|
|
//CALL FZ, nn
|
|
//#0xCC:
|
|
function (parentObj) {
|
|
if (parentObj.FZero) {
|
|
var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = temp_pc;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//CALL nn
|
|
//#0xCD:
|
|
function (parentObj) {
|
|
var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = temp_pc;
|
|
},
|
|
//ADC A, n
|
|
//#0xCE:
|
|
function (parentObj) {
|
|
var tempValue = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
var dirtySum = parentObj.registerA + tempValue + ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) + (tempValue & 0xF) + ((parentObj.FCarry) ? 1 : 0) > 0xF);
|
|
parentObj.FCarry = (dirtySum > 0xFF);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = false;
|
|
},
|
|
//RST 0x8
|
|
//#0xCF:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x8;
|
|
},
|
|
//RET !FC
|
|
//#0xD0:
|
|
function (parentObj) {
|
|
if (!parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
},
|
|
//POP DE
|
|
//#0xD1:
|
|
function (parentObj) {
|
|
parentObj.registerE = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.registerD = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
},
|
|
//JP !FC, nn
|
|
//#0xD2:
|
|
function (parentObj) {
|
|
if (!parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//0xD3 - Illegal
|
|
//#0xD3:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xD3 called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//CALL !FC, nn
|
|
//#0xD4:
|
|
function (parentObj) {
|
|
if (!parentObj.FCarry) {
|
|
var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = temp_pc;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//PUSH DE
|
|
//#0xD5:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerD);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerE);
|
|
},
|
|
//SUB A, n
|
|
//#0xD6:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) < (dirtySum & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//RST 0x10
|
|
//#0xD7:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x10;
|
|
},
|
|
//RET FC
|
|
//#0xD8:
|
|
function (parentObj) {
|
|
if (parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
},
|
|
//RETI
|
|
//#0xD9:
|
|
function (parentObj) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
//Immediate for HALT:
|
|
parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2;
|
|
},
|
|
//JP FC, nn
|
|
//#0xDA:
|
|
function (parentObj) {
|
|
if (parentObj.FCarry) {
|
|
parentObj.programCounter = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.CPUTicks += 4;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//0xDB - Illegal
|
|
//#0xDB:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xDB called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//CALL FC, nn
|
|
//#0xDC:
|
|
function (parentObj) {
|
|
if (parentObj.FCarry) {
|
|
var temp_pc = (parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = temp_pc;
|
|
parentObj.CPUTicks += 12;
|
|
}
|
|
else {
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
}
|
|
},
|
|
//0xDD - Illegal
|
|
//#0xDD:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xDD called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//SBC A, n
|
|
//#0xDE:
|
|
function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
var dirtySum = parentObj.registerA - temp_var - ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = ((parentObj.registerA & 0xF) - (temp_var & 0xF) - ((parentObj.FCarry) ? 1 : 0) < 0);
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.registerA = dirtySum & 0xFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//RST 0x18
|
|
//#0xDF:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x18;
|
|
},
|
|
//LDH (n), A
|
|
//#0xE0:
|
|
function (parentObj) {
|
|
parentObj.memoryHighWrite(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//POP HL
|
|
//#0xE1:
|
|
function (parentObj) {
|
|
parentObj.registersHL = (parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
},
|
|
//LD (0xFF00 + C), A
|
|
//#0xE2:
|
|
function (parentObj) {
|
|
parentObj.memoryHighWriter[parentObj.registerC](parentObj, parentObj.registerC, parentObj.registerA);
|
|
},
|
|
//0xE3 - Illegal
|
|
//#0xE3:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xE3 called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//0xE4 - Illegal
|
|
//#0xE4:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xE4 called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//PUSH HL
|
|
//#0xE5:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registersHL & 0xFF);
|
|
},
|
|
//AND n
|
|
//#0xE6:
|
|
function (parentObj) {
|
|
parentObj.registerA &= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = parentObj.FCarry = false;
|
|
},
|
|
//RST 0x20
|
|
//#0xE7:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x20;
|
|
},
|
|
//ADD SP, n
|
|
//#0xE8:
|
|
function (parentObj) {
|
|
var temp_value2 = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24;
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
var temp_value = (parentObj.stackPointer + temp_value2) & 0xFFFF;
|
|
temp_value2 = parentObj.stackPointer ^ temp_value2 ^ temp_value;
|
|
parentObj.stackPointer = temp_value;
|
|
parentObj.FCarry = ((temp_value2 & 0x100) == 0x100);
|
|
parentObj.FHalfCarry = ((temp_value2 & 0x10) == 0x10);
|
|
parentObj.FZero = parentObj.FSubtract = false;
|
|
},
|
|
//JP, (HL)
|
|
//#0xE9:
|
|
function (parentObj) {
|
|
parentObj.programCounter = parentObj.registersHL;
|
|
},
|
|
//LD n, A
|
|
//#0xEA:
|
|
function (parentObj) {
|
|
parentObj.memoryWrite((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter), parentObj.registerA);
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
},
|
|
//0xEB - Illegal
|
|
//#0xEB:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xEB called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//0xEC - Illegal
|
|
//#0xEC:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xEC called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//0xED - Illegal
|
|
//#0xED:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xED called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//XOR n
|
|
//#0xEE:
|
|
function (parentObj) {
|
|
parentObj.registerA ^= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FSubtract = parentObj.FHalfCarry = parentObj.FCarry = false;
|
|
},
|
|
//RST 0x28
|
|
//#0xEF:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x28;
|
|
},
|
|
//LDH A, (n)
|
|
//#0xF0:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryHighRead(parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
},
|
|
//POP AF
|
|
//#0xF1:
|
|
function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.stackPointer](parentObj, parentObj.stackPointer);
|
|
parentObj.FZero = (temp_var > 0x7F);
|
|
parentObj.FSubtract = ((temp_var & 0x40) == 0x40);
|
|
parentObj.FHalfCarry = ((temp_var & 0x20) == 0x20);
|
|
parentObj.FCarry = ((temp_var & 0x10) == 0x10);
|
|
parentObj.registerA = parentObj.memoryRead((parentObj.stackPointer + 1) & 0xFFFF);
|
|
parentObj.stackPointer = (parentObj.stackPointer + 2) & 0xFFFF;
|
|
},
|
|
//LD A, (0xFF00 + C)
|
|
//#0xF2:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryHighReader[parentObj.registerC](parentObj, parentObj.registerC);
|
|
},
|
|
//DI
|
|
//#0xF3:
|
|
function (parentObj) {
|
|
parentObj.IME = false;
|
|
parentObj.IRQEnableDelay = 0;
|
|
},
|
|
//0xF4 - Illegal
|
|
//#0xF4:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xF4 called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//PUSH AF
|
|
//#0xF5:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.registerA);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, ((parentObj.FZero) ? 0x80 : 0) | ((parentObj.FSubtract) ? 0x40 : 0) | ((parentObj.FHalfCarry) ? 0x20 : 0) | ((parentObj.FCarry) ? 0x10 : 0));
|
|
},
|
|
//OR n
|
|
//#0xF6:
|
|
function (parentObj) {
|
|
parentObj.registerA |= parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FSubtract = parentObj.FCarry = parentObj.FHalfCarry = false;
|
|
},
|
|
//RST 0x30
|
|
//#0xF7:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x30;
|
|
},
|
|
//LDHL SP, n
|
|
//#0xF8:
|
|
function (parentObj) {
|
|
var temp_var = (parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) << 24) >> 24;
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.registersHL = (parentObj.stackPointer + temp_var) & 0xFFFF;
|
|
temp_var = parentObj.stackPointer ^ temp_var ^ parentObj.registersHL;
|
|
parentObj.FCarry = ((temp_var & 0x100) == 0x100);
|
|
parentObj.FHalfCarry = ((temp_var & 0x10) == 0x10);
|
|
parentObj.FZero = parentObj.FSubtract = false;
|
|
},
|
|
//LD SP, HL
|
|
//#0xF9:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = parentObj.registersHL;
|
|
},
|
|
//LD A, (nn)
|
|
//#0xFA:
|
|
function (parentObj) {
|
|
parentObj.registerA = parentObj.memoryRead((parentObj.memoryRead((parentObj.programCounter + 1) & 0xFFFF) << 8) | parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter));
|
|
parentObj.programCounter = (parentObj.programCounter + 2) & 0xFFFF;
|
|
},
|
|
//EI
|
|
//#0xFB:
|
|
function (parentObj) {
|
|
//Immediate for HALT:
|
|
parentObj.IRQEnableDelay = (parentObj.IRQEnableDelay == 2 || parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter) == 0x76) ? 1 : 2;
|
|
},
|
|
//0xFC - Illegal
|
|
//#0xFC:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xFC called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//0xFD - Illegal
|
|
//#0xFD:
|
|
function (parentObj) {
|
|
cout("Illegal op code 0xFD called, pausing emulation.", 2);
|
|
pause();
|
|
},
|
|
//CP n
|
|
//#0xFE:
|
|
function (parentObj) {
|
|
var dirtySum = parentObj.registerA - parentObj.memoryReader[parentObj.programCounter](parentObj, parentObj.programCounter);
|
|
parentObj.programCounter = (parentObj.programCounter + 1) & 0xFFFF;
|
|
parentObj.FHalfCarry = ((dirtySum & 0xF) > (parentObj.registerA & 0xF));
|
|
parentObj.FCarry = (dirtySum < 0);
|
|
parentObj.FZero = (dirtySum == 0);
|
|
parentObj.FSubtract = true;
|
|
},
|
|
//RST 0x38
|
|
//#0xFF:
|
|
function (parentObj) {
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter >> 8);
|
|
parentObj.stackPointer = (parentObj.stackPointer - 1) & 0xFFFF;
|
|
parentObj.memoryWriter[parentObj.stackPointer](parentObj, parentObj.stackPointer, parentObj.programCounter & 0xFF);
|
|
parentObj.programCounter = 0x38;
|
|
}
|
|
];
|
|
GameBoyCore.prototype.CBOPCODE = [
|
|
//RLC B
|
|
//#0x00:
|
|
function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerB > 0x7F);
|
|
parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//RLC C
|
|
//#0x01:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerC > 0x7F);
|
|
parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//RLC D
|
|
//#0x02:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerD > 0x7F);
|
|
parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//RLC E
|
|
//#0x03:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerE > 0x7F);
|
|
parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//RLC H
|
|
//#0x04:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
|
|
parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//RLC L
|
|
//#0x05:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x80) == 0x80);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//RLC (HL)
|
|
//#0x06:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FCarry = (temp_var > 0x7F);
|
|
temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//RLC A
|
|
//#0x07:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//RRC B
|
|
//#0x08:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
|
|
parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//RRC C
|
|
//#0x09:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
|
|
parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//RRC D
|
|
//#0x0A:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
|
|
parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//RRC E
|
|
//#0x0B:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
|
|
parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//RRC H
|
|
//#0x0C:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
|
|
parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//RRC L
|
|
//#0x0D:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x01) == 0x01);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//RRC (HL)
|
|
//#0x0E:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FCarry = ((temp_var & 0x01) == 0x01);
|
|
temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1);
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//RRC A
|
|
//#0x0F:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
|
|
parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//RL B
|
|
//#0x10:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registerB > 0x7F);
|
|
parentObj.registerB = ((parentObj.registerB << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//RL C
|
|
//#0x11:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registerC > 0x7F);
|
|
parentObj.registerC = ((parentObj.registerC << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//RL D
|
|
//#0x12:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registerD > 0x7F);
|
|
parentObj.registerD = ((parentObj.registerD << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//RL E
|
|
//#0x13:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registerE > 0x7F);
|
|
parentObj.registerE = ((parentObj.registerE << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//RL H
|
|
//#0x14:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registersHL > 0x7FFF);
|
|
parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | ((parentObj.FCarry) ? 0x100 : 0) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//RL L
|
|
//#0x15:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registersHL & 0x80) == 0x80);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//RL (HL)
|
|
//#0x16:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
var newFCarry = (temp_var > 0x7F);
|
|
temp_var = ((temp_var << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//RL A
|
|
//#0x17:
|
|
,function (parentObj) {
|
|
var newFCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = ((parentObj.registerA << 1) & 0xFF) | ((parentObj.FCarry) ? 1 : 0);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//RR B
|
|
//#0x18:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registerB & 0x01) == 0x01);
|
|
parentObj.registerB = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerB >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//RR C
|
|
//#0x19:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registerC & 0x01) == 0x01);
|
|
parentObj.registerC = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerC >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//RR D
|
|
//#0x1A:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registerD & 0x01) == 0x01);
|
|
parentObj.registerD = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerD >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//RR E
|
|
//#0x1B:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registerE & 0x01) == 0x01);
|
|
parentObj.registerE = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerE >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//RR H
|
|
//#0x1C:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
|
|
parentObj.registersHL = ((parentObj.FCarry) ? 0x8000 : 0) | ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//RR L
|
|
//#0x1D:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registersHL & 0x01) == 0x01);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.FCarry) ? 0x80 : 0) | ((parentObj.registersHL & 0xFF) >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//RR (HL)
|
|
//#0x1E:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
var newFCarry = ((temp_var & 0x01) == 0x01);
|
|
temp_var = ((parentObj.FCarry) ? 0x80 : 0) | (temp_var >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//RR A
|
|
//#0x1F:
|
|
,function (parentObj) {
|
|
var newFCarry = ((parentObj.registerA & 0x01) == 0x01);
|
|
parentObj.registerA = ((parentObj.FCarry) ? 0x80 : 0) | (parentObj.registerA >> 1);
|
|
parentObj.FCarry = newFCarry;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//SLA B
|
|
//#0x20:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerB > 0x7F);
|
|
parentObj.registerB = (parentObj.registerB << 1) & 0xFF;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//SLA C
|
|
//#0x21:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerC > 0x7F);
|
|
parentObj.registerC = (parentObj.registerC << 1) & 0xFF;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//SLA D
|
|
//#0x22:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerD > 0x7F);
|
|
parentObj.registerD = (parentObj.registerD << 1) & 0xFF;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//SLA E
|
|
//#0x23:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerE > 0x7F);
|
|
parentObj.registerE = (parentObj.registerE << 1) & 0xFF;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//SLA H
|
|
//#0x24:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registersHL > 0x7FFF);
|
|
parentObj.registersHL = ((parentObj.registersHL << 1) & 0xFE00) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//SLA L
|
|
//#0x25:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0080) == 0x0080);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL << 1) & 0xFF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//SLA (HL)
|
|
//#0x26:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FCarry = (temp_var > 0x7F);
|
|
temp_var = (temp_var << 1) & 0xFF;
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//SLA A
|
|
//#0x27:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = (parentObj.registerA > 0x7F);
|
|
parentObj.registerA = (parentObj.registerA << 1) & 0xFF;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//SRA B
|
|
//#0x28:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
|
|
parentObj.registerB = (parentObj.registerB & 0x80) | (parentObj.registerB >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//SRA C
|
|
//#0x29:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
|
|
parentObj.registerC = (parentObj.registerC & 0x80) | (parentObj.registerC >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//SRA D
|
|
//#0x2A:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
|
|
parentObj.registerD = (parentObj.registerD & 0x80) | (parentObj.registerD >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//SRA E
|
|
//#0x2B:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
|
|
parentObj.registerE = (parentObj.registerE & 0x80) | (parentObj.registerE >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//SRA H
|
|
//#0x2C:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
|
|
parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0x80FF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//SRA L
|
|
//#0x2D:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF80) | ((parentObj.registersHL & 0xFF) >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//SRA (HL)
|
|
//#0x2E:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FCarry = ((temp_var & 0x01) == 0x01);
|
|
temp_var = (temp_var & 0x80) | (temp_var >> 1);
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var == 0);
|
|
}
|
|
//SRA A
|
|
//#0x2F:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
|
|
parentObj.registerA = (parentObj.registerA & 0x80) | (parentObj.registerA >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//SWAP B
|
|
//#0x30:
|
|
,function (parentObj) {
|
|
parentObj.registerB = ((parentObj.registerB & 0xF) << 4) | (parentObj.registerB >> 4);
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP C
|
|
//#0x31:
|
|
,function (parentObj) {
|
|
parentObj.registerC = ((parentObj.registerC & 0xF) << 4) | (parentObj.registerC >> 4);
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP D
|
|
//#0x32:
|
|
,function (parentObj) {
|
|
parentObj.registerD = ((parentObj.registerD & 0xF) << 4) | (parentObj.registerD >> 4);
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP E
|
|
//#0x33:
|
|
,function (parentObj) {
|
|
parentObj.registerE = ((parentObj.registerE & 0xF) << 4) | (parentObj.registerE >> 4);
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP H
|
|
//#0x34:
|
|
,function (parentObj) {
|
|
parentObj.registersHL = ((parentObj.registersHL & 0xF00) << 4) | ((parentObj.registersHL & 0xF000) >> 4) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP L
|
|
//#0x35:
|
|
,function (parentObj) {
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xF) << 4) | ((parentObj.registersHL & 0xF0) >> 4);
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP (HL)
|
|
//#0x36:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
temp_var = ((temp_var & 0xF) << 4) | (temp_var >> 4);
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var);
|
|
parentObj.FZero = (temp_var == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SWAP A
|
|
//#0x37:
|
|
,function (parentObj) {
|
|
parentObj.registerA = ((parentObj.registerA & 0xF) << 4) | (parentObj.registerA >> 4);
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
parentObj.FCarry = parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
}
|
|
//SRL B
|
|
//#0x38:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerB & 0x01) == 0x01);
|
|
parentObj.registerB >>= 1;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerB == 0);
|
|
}
|
|
//SRL C
|
|
//#0x39:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerC & 0x01) == 0x01);
|
|
parentObj.registerC >>= 1;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerC == 0);
|
|
}
|
|
//SRL D
|
|
//#0x3A:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerD & 0x01) == 0x01);
|
|
parentObj.registerD >>= 1;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerD == 0);
|
|
}
|
|
//SRL E
|
|
//#0x3B:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerE & 0x01) == 0x01);
|
|
parentObj.registerE >>= 1;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerE == 0);
|
|
}
|
|
//SRL H
|
|
//#0x3C:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0100) == 0x0100);
|
|
parentObj.registersHL = ((parentObj.registersHL >> 1) & 0xFF00) | (parentObj.registersHL & 0xFF);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registersHL < 0x100);
|
|
}
|
|
//SRL L
|
|
//#0x3D:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registersHL & 0x0001) == 0x0001);
|
|
parentObj.registersHL = (parentObj.registersHL & 0xFF00) | ((parentObj.registersHL & 0xFF) >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0xFF) == 0);
|
|
}
|
|
//SRL (HL)
|
|
//#0x3E:
|
|
,function (parentObj) {
|
|
var temp_var = parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL);
|
|
parentObj.FCarry = ((temp_var & 0x01) == 0x01);
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, temp_var >> 1);
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (temp_var < 2);
|
|
}
|
|
//SRL A
|
|
//#0x3F:
|
|
,function (parentObj) {
|
|
parentObj.FCarry = ((parentObj.registerA & 0x01) == 0x01);
|
|
parentObj.registerA >>= 1;
|
|
parentObj.FHalfCarry = parentObj.FSubtract = false;
|
|
parentObj.FZero = (parentObj.registerA == 0);
|
|
}
|
|
//BIT 0, B
|
|
//#0x40:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x01) == 0);
|
|
}
|
|
//BIT 0, C
|
|
//#0x41:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x01) == 0);
|
|
}
|
|
//BIT 0, D
|
|
//#0x42:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x01) == 0);
|
|
}
|
|
//BIT 0, E
|
|
//#0x43:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x01) == 0);
|
|
}
|
|
//BIT 0, H
|
|
//#0x44:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0100) == 0);
|
|
}
|
|
//BIT 0, L
|
|
//#0x45:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0001) == 0);
|
|
}
|
|
//BIT 0, (HL)
|
|
//#0x46:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x01) == 0);
|
|
}
|
|
//BIT 0, A
|
|
//#0x47:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x01) == 0);
|
|
}
|
|
//BIT 1, B
|
|
//#0x48:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x02) == 0);
|
|
}
|
|
//BIT 1, C
|
|
//#0x49:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x02) == 0);
|
|
}
|
|
//BIT 1, D
|
|
//#0x4A:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x02) == 0);
|
|
}
|
|
//BIT 1, E
|
|
//#0x4B:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x02) == 0);
|
|
}
|
|
//BIT 1, H
|
|
//#0x4C:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0200) == 0);
|
|
}
|
|
//BIT 1, L
|
|
//#0x4D:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0002) == 0);
|
|
}
|
|
//BIT 1, (HL)
|
|
//#0x4E:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x02) == 0);
|
|
}
|
|
//BIT 1, A
|
|
//#0x4F:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x02) == 0);
|
|
}
|
|
//BIT 2, B
|
|
//#0x50:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x04) == 0);
|
|
}
|
|
//BIT 2, C
|
|
//#0x51:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x04) == 0);
|
|
}
|
|
//BIT 2, D
|
|
//#0x52:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x04) == 0);
|
|
}
|
|
//BIT 2, E
|
|
//#0x53:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x04) == 0);
|
|
}
|
|
//BIT 2, H
|
|
//#0x54:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0400) == 0);
|
|
}
|
|
//BIT 2, L
|
|
//#0x55:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0004) == 0);
|
|
}
|
|
//BIT 2, (HL)
|
|
//#0x56:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x04) == 0);
|
|
}
|
|
//BIT 2, A
|
|
//#0x57:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x04) == 0);
|
|
}
|
|
//BIT 3, B
|
|
//#0x58:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x08) == 0);
|
|
}
|
|
//BIT 3, C
|
|
//#0x59:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x08) == 0);
|
|
}
|
|
//BIT 3, D
|
|
//#0x5A:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x08) == 0);
|
|
}
|
|
//BIT 3, E
|
|
//#0x5B:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x08) == 0);
|
|
}
|
|
//BIT 3, H
|
|
//#0x5C:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0800) == 0);
|
|
}
|
|
//BIT 3, L
|
|
//#0x5D:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0008) == 0);
|
|
}
|
|
//BIT 3, (HL)
|
|
//#0x5E:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x08) == 0);
|
|
}
|
|
//BIT 3, A
|
|
//#0x5F:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x08) == 0);
|
|
}
|
|
//BIT 4, B
|
|
//#0x60:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x10) == 0);
|
|
}
|
|
//BIT 4, C
|
|
//#0x61:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x10) == 0);
|
|
}
|
|
//BIT 4, D
|
|
//#0x62:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x10) == 0);
|
|
}
|
|
//BIT 4, E
|
|
//#0x63:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x10) == 0);
|
|
}
|
|
//BIT 4, H
|
|
//#0x64:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x1000) == 0);
|
|
}
|
|
//BIT 4, L
|
|
//#0x65:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0010) == 0);
|
|
}
|
|
//BIT 4, (HL)
|
|
//#0x66:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x10) == 0);
|
|
}
|
|
//BIT 4, A
|
|
//#0x67:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x10) == 0);
|
|
}
|
|
//BIT 5, B
|
|
//#0x68:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x20) == 0);
|
|
}
|
|
//BIT 5, C
|
|
//#0x69:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x20) == 0);
|
|
}
|
|
//BIT 5, D
|
|
//#0x6A:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x20) == 0);
|
|
}
|
|
//BIT 5, E
|
|
//#0x6B:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x20) == 0);
|
|
}
|
|
//BIT 5, H
|
|
//#0x6C:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x2000) == 0);
|
|
}
|
|
//BIT 5, L
|
|
//#0x6D:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0020) == 0);
|
|
}
|
|
//BIT 5, (HL)
|
|
//#0x6E:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x20) == 0);
|
|
}
|
|
//BIT 5, A
|
|
//#0x6F:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x20) == 0);
|
|
}
|
|
//BIT 6, B
|
|
//#0x70:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x40) == 0);
|
|
}
|
|
//BIT 6, C
|
|
//#0x71:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x40) == 0);
|
|
}
|
|
//BIT 6, D
|
|
//#0x72:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x40) == 0);
|
|
}
|
|
//BIT 6, E
|
|
//#0x73:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x40) == 0);
|
|
}
|
|
//BIT 6, H
|
|
//#0x74:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x4000) == 0);
|
|
}
|
|
//BIT 6, L
|
|
//#0x75:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0040) == 0);
|
|
}
|
|
//BIT 6, (HL)
|
|
//#0x76:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x40) == 0);
|
|
}
|
|
//BIT 6, A
|
|
//#0x77:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x40) == 0);
|
|
}
|
|
//BIT 7, B
|
|
//#0x78:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerB & 0x80) == 0);
|
|
}
|
|
//BIT 7, C
|
|
//#0x79:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerC & 0x80) == 0);
|
|
}
|
|
//BIT 7, D
|
|
//#0x7A:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerD & 0x80) == 0);
|
|
}
|
|
//BIT 7, E
|
|
//#0x7B:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerE & 0x80) == 0);
|
|
}
|
|
//BIT 7, H
|
|
//#0x7C:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x8000) == 0);
|
|
}
|
|
//BIT 7, L
|
|
//#0x7D:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registersHL & 0x0080) == 0);
|
|
}
|
|
//BIT 7, (HL)
|
|
//#0x7E:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x80) == 0);
|
|
}
|
|
//BIT 7, A
|
|
//#0x7F:
|
|
,function (parentObj) {
|
|
parentObj.FHalfCarry = true;
|
|
parentObj.FSubtract = false;
|
|
parentObj.FZero = ((parentObj.registerA & 0x80) == 0);
|
|
}
|
|
//RES 0, B
|
|
//#0x80:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xFE;
|
|
}
|
|
//RES 0, C
|
|
//#0x81:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xFE;
|
|
}
|
|
//RES 0, D
|
|
//#0x82:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xFE;
|
|
}
|
|
//RES 0, E
|
|
//#0x83:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xFE;
|
|
}
|
|
//RES 0, H
|
|
//#0x84:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFEFF;
|
|
}
|
|
//RES 0, L
|
|
//#0x85:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFFE;
|
|
}
|
|
//RES 0, (HL)
|
|
//#0x86:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFE);
|
|
}
|
|
//RES 0, A
|
|
//#0x87:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xFE;
|
|
}
|
|
//RES 1, B
|
|
//#0x88:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xFD;
|
|
}
|
|
//RES 1, C
|
|
//#0x89:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xFD;
|
|
}
|
|
//RES 1, D
|
|
//#0x8A:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xFD;
|
|
}
|
|
//RES 1, E
|
|
//#0x8B:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xFD;
|
|
}
|
|
//RES 1, H
|
|
//#0x8C:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFDFF;
|
|
}
|
|
//RES 1, L
|
|
//#0x8D:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFFD;
|
|
}
|
|
//RES 1, (HL)
|
|
//#0x8E:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFD);
|
|
}
|
|
//RES 1, A
|
|
//#0x8F:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xFD;
|
|
}
|
|
//RES 2, B
|
|
//#0x90:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xFB;
|
|
}
|
|
//RES 2, C
|
|
//#0x91:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xFB;
|
|
}
|
|
//RES 2, D
|
|
//#0x92:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xFB;
|
|
}
|
|
//RES 2, E
|
|
//#0x93:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xFB;
|
|
}
|
|
//RES 2, H
|
|
//#0x94:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFBFF;
|
|
}
|
|
//RES 2, L
|
|
//#0x95:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFFB;
|
|
}
|
|
//RES 2, (HL)
|
|
//#0x96:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xFB);
|
|
}
|
|
//RES 2, A
|
|
//#0x97:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xFB;
|
|
}
|
|
//RES 3, B
|
|
//#0x98:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xF7;
|
|
}
|
|
//RES 3, C
|
|
//#0x99:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xF7;
|
|
}
|
|
//RES 3, D
|
|
//#0x9A:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xF7;
|
|
}
|
|
//RES 3, E
|
|
//#0x9B:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xF7;
|
|
}
|
|
//RES 3, H
|
|
//#0x9C:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xF7FF;
|
|
}
|
|
//RES 3, L
|
|
//#0x9D:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFF7;
|
|
}
|
|
//RES 3, (HL)
|
|
//#0x9E:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xF7);
|
|
}
|
|
//RES 3, A
|
|
//#0x9F:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xF7;
|
|
}
|
|
//RES 3, B
|
|
//#0xA0:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xEF;
|
|
}
|
|
//RES 4, C
|
|
//#0xA1:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xEF;
|
|
}
|
|
//RES 4, D
|
|
//#0xA2:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xEF;
|
|
}
|
|
//RES 4, E
|
|
//#0xA3:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xEF;
|
|
}
|
|
//RES 4, H
|
|
//#0xA4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xEFFF;
|
|
}
|
|
//RES 4, L
|
|
//#0xA5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFEF;
|
|
}
|
|
//RES 4, (HL)
|
|
//#0xA6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xEF);
|
|
}
|
|
//RES 4, A
|
|
//#0xA7:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xEF;
|
|
}
|
|
//RES 5, B
|
|
//#0xA8:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xDF;
|
|
}
|
|
//RES 5, C
|
|
//#0xA9:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xDF;
|
|
}
|
|
//RES 5, D
|
|
//#0xAA:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xDF;
|
|
}
|
|
//RES 5, E
|
|
//#0xAB:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xDF;
|
|
}
|
|
//RES 5, H
|
|
//#0xAC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xDFFF;
|
|
}
|
|
//RES 5, L
|
|
//#0xAD:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFDF;
|
|
}
|
|
//RES 5, (HL)
|
|
//#0xAE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xDF);
|
|
}
|
|
//RES 5, A
|
|
//#0xAF:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xDF;
|
|
}
|
|
//RES 6, B
|
|
//#0xB0:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0xBF;
|
|
}
|
|
//RES 6, C
|
|
//#0xB1:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0xBF;
|
|
}
|
|
//RES 6, D
|
|
//#0xB2:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0xBF;
|
|
}
|
|
//RES 6, E
|
|
//#0xB3:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0xBF;
|
|
}
|
|
//RES 6, H
|
|
//#0xB4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xBFFF;
|
|
}
|
|
//RES 6, L
|
|
//#0xB5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFFBF;
|
|
}
|
|
//RES 6, (HL)
|
|
//#0xB6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0xBF);
|
|
}
|
|
//RES 6, A
|
|
//#0xB7:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0xBF;
|
|
}
|
|
//RES 7, B
|
|
//#0xB8:
|
|
,function (parentObj) {
|
|
parentObj.registerB &= 0x7F;
|
|
}
|
|
//RES 7, C
|
|
//#0xB9:
|
|
,function (parentObj) {
|
|
parentObj.registerC &= 0x7F;
|
|
}
|
|
//RES 7, D
|
|
//#0xBA:
|
|
,function (parentObj) {
|
|
parentObj.registerD &= 0x7F;
|
|
}
|
|
//RES 7, E
|
|
//#0xBB:
|
|
,function (parentObj) {
|
|
parentObj.registerE &= 0x7F;
|
|
}
|
|
//RES 7, H
|
|
//#0xBC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0x7FFF;
|
|
}
|
|
//RES 7, L
|
|
//#0xBD:
|
|
,function (parentObj) {
|
|
parentObj.registersHL &= 0xFF7F;
|
|
}
|
|
//RES 7, (HL)
|
|
//#0xBE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) & 0x7F);
|
|
}
|
|
//RES 7, A
|
|
//#0xBF:
|
|
,function (parentObj) {
|
|
parentObj.registerA &= 0x7F;
|
|
}
|
|
//SET 0, B
|
|
//#0xC0:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x01;
|
|
}
|
|
//SET 0, C
|
|
//#0xC1:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x01;
|
|
}
|
|
//SET 0, D
|
|
//#0xC2:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x01;
|
|
}
|
|
//SET 0, E
|
|
//#0xC3:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x01;
|
|
}
|
|
//SET 0, H
|
|
//#0xC4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x0100;
|
|
}
|
|
//SET 0, L
|
|
//#0xC5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x01;
|
|
}
|
|
//SET 0, (HL)
|
|
//#0xC6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x01);
|
|
}
|
|
//SET 0, A
|
|
//#0xC7:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x01;
|
|
}
|
|
//SET 1, B
|
|
//#0xC8:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x02;
|
|
}
|
|
//SET 1, C
|
|
//#0xC9:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x02;
|
|
}
|
|
//SET 1, D
|
|
//#0xCA:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x02;
|
|
}
|
|
//SET 1, E
|
|
//#0xCB:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x02;
|
|
}
|
|
//SET 1, H
|
|
//#0xCC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x0200;
|
|
}
|
|
//SET 1, L
|
|
//#0xCD:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x02;
|
|
}
|
|
//SET 1, (HL)
|
|
//#0xCE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x02);
|
|
}
|
|
//SET 1, A
|
|
//#0xCF:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x02;
|
|
}
|
|
//SET 2, B
|
|
//#0xD0:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x04;
|
|
}
|
|
//SET 2, C
|
|
//#0xD1:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x04;
|
|
}
|
|
//SET 2, D
|
|
//#0xD2:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x04;
|
|
}
|
|
//SET 2, E
|
|
//#0xD3:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x04;
|
|
}
|
|
//SET 2, H
|
|
//#0xD4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x0400;
|
|
}
|
|
//SET 2, L
|
|
//#0xD5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x04;
|
|
}
|
|
//SET 2, (HL)
|
|
//#0xD6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x04);
|
|
}
|
|
//SET 2, A
|
|
//#0xD7:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x04;
|
|
}
|
|
//SET 3, B
|
|
//#0xD8:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x08;
|
|
}
|
|
//SET 3, C
|
|
//#0xD9:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x08;
|
|
}
|
|
//SET 3, D
|
|
//#0xDA:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x08;
|
|
}
|
|
//SET 3, E
|
|
//#0xDB:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x08;
|
|
}
|
|
//SET 3, H
|
|
//#0xDC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x0800;
|
|
}
|
|
//SET 3, L
|
|
//#0xDD:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x08;
|
|
}
|
|
//SET 3, (HL)
|
|
//#0xDE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x08);
|
|
}
|
|
//SET 3, A
|
|
//#0xDF:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x08;
|
|
}
|
|
//SET 4, B
|
|
//#0xE0:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x10;
|
|
}
|
|
//SET 4, C
|
|
//#0xE1:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x10;
|
|
}
|
|
//SET 4, D
|
|
//#0xE2:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x10;
|
|
}
|
|
//SET 4, E
|
|
//#0xE3:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x10;
|
|
}
|
|
//SET 4, H
|
|
//#0xE4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x1000;
|
|
}
|
|
//SET 4, L
|
|
//#0xE5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x10;
|
|
}
|
|
//SET 4, (HL)
|
|
//#0xE6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x10);
|
|
}
|
|
//SET 4, A
|
|
//#0xE7:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x10;
|
|
}
|
|
//SET 5, B
|
|
//#0xE8:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x20;
|
|
}
|
|
//SET 5, C
|
|
//#0xE9:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x20;
|
|
}
|
|
//SET 5, D
|
|
//#0xEA:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x20;
|
|
}
|
|
//SET 5, E
|
|
//#0xEB:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x20;
|
|
}
|
|
//SET 5, H
|
|
//#0xEC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x2000;
|
|
}
|
|
//SET 5, L
|
|
//#0xED:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x20;
|
|
}
|
|
//SET 5, (HL)
|
|
//#0xEE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x20);
|
|
}
|
|
//SET 5, A
|
|
//#0xEF:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x20;
|
|
}
|
|
//SET 6, B
|
|
//#0xF0:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x40;
|
|
}
|
|
//SET 6, C
|
|
//#0xF1:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x40;
|
|
}
|
|
//SET 6, D
|
|
//#0xF2:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x40;
|
|
}
|
|
//SET 6, E
|
|
//#0xF3:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x40;
|
|
}
|
|
//SET 6, H
|
|
//#0xF4:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x4000;
|
|
}
|
|
//SET 6, L
|
|
//#0xF5:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x40;
|
|
}
|
|
//SET 6, (HL)
|
|
//#0xF6:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x40);
|
|
}
|
|
//SET 6, A
|
|
//#0xF7:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x40;
|
|
}
|
|
//SET 7, B
|
|
//#0xF8:
|
|
,function (parentObj) {
|
|
parentObj.registerB |= 0x80;
|
|
}
|
|
//SET 7, C
|
|
//#0xF9:
|
|
,function (parentObj) {
|
|
parentObj.registerC |= 0x80;
|
|
}
|
|
//SET 7, D
|
|
//#0xFA:
|
|
,function (parentObj) {
|
|
parentObj.registerD |= 0x80;
|
|
}
|
|
//SET 7, E
|
|
//#0xFB:
|
|
,function (parentObj) {
|
|
parentObj.registerE |= 0x80;
|
|
}
|
|
//SET 7, H
|
|
//#0xFC:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x8000;
|
|
}
|
|
//SET 7, L
|
|
//#0xFD:
|
|
,function (parentObj) {
|
|
parentObj.registersHL |= 0x80;
|
|
}
|
|
//SET 7, (HL)
|
|
//#0xFE:
|
|
,function (parentObj) {
|
|
parentObj.memoryWriter[parentObj.registersHL](parentObj, parentObj.registersHL, parentObj.memoryReader[parentObj.registersHL](parentObj, parentObj.registersHL) | 0x80);
|
|
}
|
|
//SET 7, A
|
|
//#0xFF:
|
|
,function (parentObj) {
|
|
parentObj.registerA |= 0x80;
|
|
}
|
|
];
|
|
GameBoyCore.prototype.TICKTable = [ //Number of machine cycles for each instruction:
|
|
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/
|
|
4, 12, 8, 8, 4, 4, 8, 4, 20, 8, 8, 8, 4, 4, 8, 4, //0
|
|
4, 12, 8, 8, 4, 4, 8, 4, 12, 8, 8, 8, 4, 4, 8, 4, //1
|
|
8, 12, 8, 8, 4, 4, 8, 4, 8, 8, 8, 8, 4, 4, 8, 4, //2
|
|
8, 12, 8, 8, 12, 12, 12, 4, 8, 8, 8, 8, 4, 4, 8, 4, //3
|
|
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //4
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //5
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //6
|
|
8, 8, 8, 8, 8, 8, 4, 8, 4, 4, 4, 4, 4, 4, 8, 4, //7
|
|
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //8
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //9
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //A
|
|
4, 4, 4, 4, 4, 4, 8, 4, 4, 4, 4, 4, 4, 4, 8, 4, //B
|
|
|
|
8, 12, 12, 16, 12, 16, 8, 16, 8, 16, 12, 0, 12, 24, 8, 16, //C
|
|
8, 12, 12, 4, 12, 16, 8, 16, 8, 16, 12, 4, 12, 4, 8, 16, //D
|
|
12, 12, 8, 4, 4, 16, 8, 16, 16, 4, 16, 4, 4, 4, 8, 16, //E
|
|
12, 12, 8, 4, 4, 16, 8, 16, 12, 8, 16, 4, 0, 4, 8, 16 //F
|
|
];
|
|
GameBoyCore.prototype.SecondaryTICKTable = [ //Number of machine cycles for each 0xCBXX instruction:
|
|
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F*/
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //0
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //1
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //2
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //3
|
|
|
|
8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //4
|
|
8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //5
|
|
8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //6
|
|
8, 8, 8, 8, 8, 8, 12, 8, 8, 8, 8, 8, 8, 8, 12, 8, //7
|
|
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //8
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //9
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //A
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //B
|
|
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //C
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //D
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, //E
|
|
8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8 //F
|
|
];
|
|
GameBoyCore.prototype.saveSRAMState = function () {
|
|
if (!this.cBATT || this.MBCRam.length == 0) {
|
|
//No battery backup...
|
|
return [];
|
|
}
|
|
else {
|
|
//Return the MBC RAM for backup...
|
|
return this.fromTypedArray(this.MBCRam);
|
|
}
|
|
}
|
|
GameBoyCore.prototype.saveRTCState = function () {
|
|
if (!this.cTIMER) {
|
|
//No battery backup...
|
|
return [];
|
|
}
|
|
else {
|
|
//Return the MBC RAM for backup...
|
|
return [
|
|
this.lastIteration,
|
|
this.RTCisLatched,
|
|
this.latchedSeconds,
|
|
this.latchedMinutes,
|
|
this.latchedHours,
|
|
this.latchedLDays,
|
|
this.latchedHDays,
|
|
this.RTCSeconds,
|
|
this.RTCMinutes,
|
|
this.RTCHours,
|
|
this.RTCDays,
|
|
this.RTCDayOverFlow,
|
|
this.RTCHALT
|
|
];
|
|
}
|
|
}
|
|
GameBoyCore.prototype.saveState = function () {
|
|
return [
|
|
this.fromTypedArray(this.ROM),
|
|
this.inBootstrap,
|
|
this.registerA,
|
|
this.FZero,
|
|
this.FSubtract,
|
|
this.FHalfCarry,
|
|
this.FCarry,
|
|
this.registerB,
|
|
this.registerC,
|
|
this.registerD,
|
|
this.registerE,
|
|
this.registersHL,
|
|
this.stackPointer,
|
|
this.programCounter,
|
|
this.halt,
|
|
this.IME,
|
|
this.hdmaRunning,
|
|
this.CPUTicks,
|
|
this.doubleSpeedShifter,
|
|
this.fromTypedArray(this.memory),
|
|
this.fromTypedArray(this.MBCRam),
|
|
this.fromTypedArray(this.VRAM),
|
|
this.currVRAMBank,
|
|
this.fromTypedArray(this.GBCMemory),
|
|
this.MBC1Mode,
|
|
this.MBCRAMBanksEnabled,
|
|
this.currMBCRAMBank,
|
|
this.currMBCRAMBankPosition,
|
|
this.cGBC,
|
|
this.gbcRamBank,
|
|
this.gbcRamBankPosition,
|
|
this.ROMBank1offs,
|
|
this.currentROMBank,
|
|
this.cartridgeType,
|
|
this.name,
|
|
this.gameCode,
|
|
this.modeSTAT,
|
|
this.LYCMatchTriggerSTAT,
|
|
this.mode2TriggerSTAT,
|
|
this.mode1TriggerSTAT,
|
|
this.mode0TriggerSTAT,
|
|
this.LCDisOn,
|
|
this.gfxWindowCHRBankPosition,
|
|
this.gfxWindowDisplay,
|
|
this.gfxSpriteShow,
|
|
this.gfxSpriteNormalHeight,
|
|
this.gfxBackgroundCHRBankPosition,
|
|
this.gfxBackgroundBankOffset,
|
|
this.TIMAEnabled,
|
|
this.DIVTicks,
|
|
this.LCDTicks,
|
|
this.timerTicks,
|
|
this.TACClocker,
|
|
this.serialTimer,
|
|
this.serialShiftTimer,
|
|
this.serialShiftTimerAllocated,
|
|
this.IRQEnableDelay,
|
|
this.lastIteration,
|
|
this.cMBC1,
|
|
this.cMBC2,
|
|
this.cMBC3,
|
|
this.cMBC5,
|
|
this.cMBC7,
|
|
this.cSRAM,
|
|
this.cMMMO1,
|
|
this.cRUMBLE,
|
|
this.cCamera,
|
|
this.cTAMA5,
|
|
this.cHuC3,
|
|
this.cHuC1,
|
|
this.drewBlank,
|
|
this.fromTypedArray(this.frameBuffer),
|
|
this.bgEnabled,
|
|
this.BGPriorityEnabled,
|
|
this.channel1FrequencyTracker,
|
|
this.channel1FrequencyCounter,
|
|
this.channel1totalLength,
|
|
this.channel1envelopeVolume,
|
|
this.channel1envelopeType,
|
|
this.channel1envelopeSweeps,
|
|
this.channel1envelopeSweepsLast,
|
|
this.channel1consecutive,
|
|
this.channel1frequency,
|
|
this.channel1SweepFault,
|
|
this.channel1ShadowFrequency,
|
|
this.channel1timeSweep,
|
|
this.channel1lastTimeSweep,
|
|
this.channel1numSweep,
|
|
this.channel1frequencySweepDivider,
|
|
this.channel1decreaseSweep,
|
|
this.channel2FrequencyTracker,
|
|
this.channel2FrequencyCounter,
|
|
this.channel2totalLength,
|
|
this.channel2envelopeVolume,
|
|
this.channel2envelopeType,
|
|
this.channel2envelopeSweeps,
|
|
this.channel2envelopeSweepsLast,
|
|
this.channel2consecutive,
|
|
this.channel2frequency,
|
|
this.channel3canPlay,
|
|
this.channel3totalLength,
|
|
this.channel3patternType,
|
|
this.channel3frequency,
|
|
this.channel3consecutive,
|
|
this.fromTypedArray(this.channel3PCM),
|
|
this.channel4FrequencyPeriod,
|
|
this.channel4lastSampleLookup,
|
|
this.channel4totalLength,
|
|
this.channel4envelopeVolume,
|
|
this.channel4currentVolume,
|
|
this.channel4envelopeType,
|
|
this.channel4envelopeSweeps,
|
|
this.channel4envelopeSweepsLast,
|
|
this.channel4consecutive,
|
|
this.channel4BitRange,
|
|
this.soundMasterEnabled,
|
|
this.VinLeftChannelMasterVolume,
|
|
this.VinRightChannelMasterVolume,
|
|
this.leftChannel1,
|
|
this.leftChannel2,
|
|
this.leftChannel3,
|
|
this.leftChannel4,
|
|
this.rightChannel1,
|
|
this.rightChannel2,
|
|
this.rightChannel3,
|
|
this.rightChannel4,
|
|
this.channel1currentSampleLeft,
|
|
this.channel1currentSampleRight,
|
|
this.channel2currentSampleLeft,
|
|
this.channel2currentSampleRight,
|
|
this.channel3currentSampleLeft,
|
|
this.channel3currentSampleRight,
|
|
this.channel4currentSampleLeft,
|
|
this.channel4currentSampleRight,
|
|
this.channel1currentSampleLeftSecondary,
|
|
this.channel1currentSampleRightSecondary,
|
|
this.channel2currentSampleLeftSecondary,
|
|
this.channel2currentSampleRightSecondary,
|
|
this.channel3currentSampleLeftSecondary,
|
|
this.channel3currentSampleRightSecondary,
|
|
this.channel4currentSampleLeftSecondary,
|
|
this.channel4currentSampleRightSecondary,
|
|
this.channel1currentSampleLeftTrimary,
|
|
this.channel1currentSampleRightTrimary,
|
|
this.channel2currentSampleLeftTrimary,
|
|
this.channel2currentSampleRightTrimary,
|
|
this.mixerOutputCache,
|
|
this.channel1DutyTracker,
|
|
this.channel1CachedDuty,
|
|
this.channel2DutyTracker,
|
|
this.channel2CachedDuty,
|
|
this.channel1Enabled,
|
|
this.channel2Enabled,
|
|
this.channel3Enabled,
|
|
this.channel4Enabled,
|
|
this.sequencerClocks,
|
|
this.sequencePosition,
|
|
this.channel3Counter,
|
|
this.channel4Counter,
|
|
this.cachedChannel3Sample,
|
|
this.cachedChannel4Sample,
|
|
this.channel3FrequencyPeriod,
|
|
this.channel3lastSampleLookup,
|
|
this.actualScanLine,
|
|
this.lastUnrenderedLine,
|
|
this.queuedScanLines,
|
|
this.RTCisLatched,
|
|
this.latchedSeconds,
|
|
this.latchedMinutes,
|
|
this.latchedHours,
|
|
this.latchedLDays,
|
|
this.latchedHDays,
|
|
this.RTCSeconds,
|
|
this.RTCMinutes,
|
|
this.RTCHours,
|
|
this.RTCDays,
|
|
this.RTCDayOverFlow,
|
|
this.RTCHALT,
|
|
this.usedBootROM,
|
|
this.skipPCIncrement,
|
|
this.STATTracker,
|
|
this.gbcRamBankPositionECHO,
|
|
this.numRAMBanks,
|
|
this.windowY,
|
|
this.windowX,
|
|
this.fromTypedArray(this.gbcOBJRawPalette),
|
|
this.fromTypedArray(this.gbcBGRawPalette),
|
|
this.fromTypedArray(this.gbOBJPalette),
|
|
this.fromTypedArray(this.gbBGPalette),
|
|
this.fromTypedArray(this.gbcOBJPalette),
|
|
this.fromTypedArray(this.gbcBGPalette),
|
|
this.fromTypedArray(this.gbBGColorizedPalette),
|
|
this.fromTypedArray(this.gbOBJColorizedPalette),
|
|
this.fromTypedArray(this.cachedBGPaletteConversion),
|
|
this.fromTypedArray(this.cachedOBJPaletteConversion),
|
|
this.fromTypedArray(this.BGCHRBank1),
|
|
this.fromTypedArray(this.BGCHRBank2),
|
|
this.haltPostClocks,
|
|
this.interruptsRequested,
|
|
this.interruptsEnabled,
|
|
this.remainingClocks,
|
|
this.colorizedGBPalettes,
|
|
this.backgroundY,
|
|
this.backgroundX,
|
|
this.CPUStopped
|
|
];
|
|
}
|
|
GameBoyCore.prototype.returnFromState = function (returnedFrom) {
|
|
var index = 0;
|
|
var state = returnedFrom.slice(0);
|
|
this.ROM = this.toTypedArray(state[index++], "uint8");
|
|
this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000);
|
|
this.inBootstrap = state[index++];
|
|
this.registerA = state[index++];
|
|
this.FZero = state[index++];
|
|
this.FSubtract = state[index++];
|
|
this.FHalfCarry = state[index++];
|
|
this.FCarry = state[index++];
|
|
this.registerB = state[index++];
|
|
this.registerC = state[index++];
|
|
this.registerD = state[index++];
|
|
this.registerE = state[index++];
|
|
this.registersHL = state[index++];
|
|
this.stackPointer = state[index++];
|
|
this.programCounter = state[index++];
|
|
this.halt = state[index++];
|
|
this.IME = state[index++];
|
|
this.hdmaRunning = state[index++];
|
|
this.CPUTicks = state[index++];
|
|
this.doubleSpeedShifter = state[index++];
|
|
this.memory = this.toTypedArray(state[index++], "uint8");
|
|
this.MBCRam = this.toTypedArray(state[index++], "uint8");
|
|
this.VRAM = this.toTypedArray(state[index++], "uint8");
|
|
this.currVRAMBank = state[index++];
|
|
this.GBCMemory = this.toTypedArray(state[index++], "uint8");
|
|
this.MBC1Mode = state[index++];
|
|
this.MBCRAMBanksEnabled = state[index++];
|
|
this.currMBCRAMBank = state[index++];
|
|
this.currMBCRAMBankPosition = state[index++];
|
|
this.cGBC = state[index++];
|
|
this.gbcRamBank = state[index++];
|
|
this.gbcRamBankPosition = state[index++];
|
|
this.ROMBank1offs = state[index++];
|
|
this.currentROMBank = state[index++];
|
|
this.cartridgeType = state[index++];
|
|
this.name = state[index++];
|
|
this.gameCode = state[index++];
|
|
this.modeSTAT = state[index++];
|
|
this.LYCMatchTriggerSTAT = state[index++];
|
|
this.mode2TriggerSTAT = state[index++];
|
|
this.mode1TriggerSTAT = state[index++];
|
|
this.mode0TriggerSTAT = state[index++];
|
|
this.LCDisOn = state[index++];
|
|
this.gfxWindowCHRBankPosition = state[index++];
|
|
this.gfxWindowDisplay = state[index++];
|
|
this.gfxSpriteShow = state[index++];
|
|
this.gfxSpriteNormalHeight = state[index++];
|
|
this.gfxBackgroundCHRBankPosition = state[index++];
|
|
this.gfxBackgroundBankOffset = state[index++];
|
|
this.TIMAEnabled = state[index++];
|
|
this.DIVTicks = state[index++];
|
|
this.LCDTicks = state[index++];
|
|
this.timerTicks = state[index++];
|
|
this.TACClocker = state[index++];
|
|
this.serialTimer = state[index++];
|
|
this.serialShiftTimer = state[index++];
|
|
this.serialShiftTimerAllocated = state[index++];
|
|
this.IRQEnableDelay = state[index++];
|
|
this.lastIteration = state[index++];
|
|
this.cMBC1 = state[index++];
|
|
this.cMBC2 = state[index++];
|
|
this.cMBC3 = state[index++];
|
|
this.cMBC5 = state[index++];
|
|
this.cMBC7 = state[index++];
|
|
this.cSRAM = state[index++];
|
|
this.cMMMO1 = state[index++];
|
|
this.cRUMBLE = state[index++];
|
|
this.cCamera = state[index++];
|
|
this.cTAMA5 = state[index++];
|
|
this.cHuC3 = state[index++];
|
|
this.cHuC1 = state[index++];
|
|
this.drewBlank = state[index++];
|
|
this.frameBuffer = this.toTypedArray(state[index++], "int32");
|
|
this.bgEnabled = state[index++];
|
|
this.BGPriorityEnabled = state[index++];
|
|
this.channel1FrequencyTracker = state[index++];
|
|
this.channel1FrequencyCounter = state[index++];
|
|
this.channel1totalLength = state[index++];
|
|
this.channel1envelopeVolume = state[index++];
|
|
this.channel1envelopeType = state[index++];
|
|
this.channel1envelopeSweeps = state[index++];
|
|
this.channel1envelopeSweepsLast = state[index++];
|
|
this.channel1consecutive = state[index++];
|
|
this.channel1frequency = state[index++];
|
|
this.channel1SweepFault = state[index++];
|
|
this.channel1ShadowFrequency = state[index++];
|
|
this.channel1timeSweep = state[index++];
|
|
this.channel1lastTimeSweep = state[index++];
|
|
this.channel1numSweep = state[index++];
|
|
this.channel1frequencySweepDivider = state[index++];
|
|
this.channel1decreaseSweep = state[index++];
|
|
this.channel2FrequencyTracker = state[index++];
|
|
this.channel2FrequencyCounter = state[index++];
|
|
this.channel2totalLength = state[index++];
|
|
this.channel2envelopeVolume = state[index++];
|
|
this.channel2envelopeType = state[index++];
|
|
this.channel2envelopeSweeps = state[index++];
|
|
this.channel2envelopeSweepsLast = state[index++];
|
|
this.channel2consecutive = state[index++];
|
|
this.channel2frequency = state[index++];
|
|
this.channel3canPlay = state[index++];
|
|
this.channel3totalLength = state[index++];
|
|
this.channel3patternType = state[index++];
|
|
this.channel3frequency = state[index++];
|
|
this.channel3consecutive = state[index++];
|
|
this.channel3PCM = this.toTypedArray(state[index++], "int8");
|
|
this.channel4FrequencyPeriod = state[index++];
|
|
this.channel4lastSampleLookup = state[index++];
|
|
this.channel4totalLength = state[index++];
|
|
this.channel4envelopeVolume = state[index++];
|
|
this.channel4currentVolume = state[index++];
|
|
this.channel4envelopeType = state[index++];
|
|
this.channel4envelopeSweeps = state[index++];
|
|
this.channel4envelopeSweepsLast = state[index++];
|
|
this.channel4consecutive = state[index++];
|
|
this.channel4BitRange = state[index++];
|
|
this.soundMasterEnabled = state[index++];
|
|
this.VinLeftChannelMasterVolume = state[index++];
|
|
this.VinRightChannelMasterVolume = state[index++];
|
|
this.leftChannel1 = state[index++];
|
|
this.leftChannel2 = state[index++];
|
|
this.leftChannel3 = state[index++];
|
|
this.leftChannel4 = state[index++];
|
|
this.rightChannel1 = state[index++];
|
|
this.rightChannel2 = state[index++];
|
|
this.rightChannel3 = state[index++];
|
|
this.rightChannel4 = state[index++];
|
|
this.channel1currentSampleLeft = state[index++];
|
|
this.channel1currentSampleRight = state[index++];
|
|
this.channel2currentSampleLeft = state[index++];
|
|
this.channel2currentSampleRight = state[index++];
|
|
this.channel3currentSampleLeft = state[index++];
|
|
this.channel3currentSampleRight = state[index++];
|
|
this.channel4currentSampleLeft = state[index++];
|
|
this.channel4currentSampleRight = state[index++];
|
|
this.channel1currentSampleLeftSecondary = state[index++];
|
|
this.channel1currentSampleRightSecondary = state[index++];
|
|
this.channel2currentSampleLeftSecondary = state[index++];
|
|
this.channel2currentSampleRightSecondary = state[index++];
|
|
this.channel3currentSampleLeftSecondary = state[index++];
|
|
this.channel3currentSampleRightSecondary = state[index++];
|
|
this.channel4currentSampleLeftSecondary = state[index++];
|
|
this.channel4currentSampleRightSecondary = state[index++];
|
|
this.channel1currentSampleLeftTrimary = state[index++];
|
|
this.channel1currentSampleRightTrimary = state[index++];
|
|
this.channel2currentSampleLeftTrimary = state[index++];
|
|
this.channel2currentSampleRightTrimary = state[index++];
|
|
this.mixerOutputCache = state[index++];
|
|
this.channel1DutyTracker = state[index++];
|
|
this.channel1CachedDuty = state[index++];
|
|
this.channel2DutyTracker = state[index++];
|
|
this.channel2CachedDuty = state[index++];
|
|
this.channel1Enabled = state[index++];
|
|
this.channel2Enabled = state[index++];
|
|
this.channel3Enabled = state[index++];
|
|
this.channel4Enabled = state[index++];
|
|
this.sequencerClocks = state[index++];
|
|
this.sequencePosition = state[index++];
|
|
this.channel3Counter = state[index++];
|
|
this.channel4Counter = state[index++];
|
|
this.cachedChannel3Sample = state[index++];
|
|
this.cachedChannel4Sample = state[index++];
|
|
this.channel3FrequencyPeriod = state[index++];
|
|
this.channel3lastSampleLookup = state[index++];
|
|
this.actualScanLine = state[index++];
|
|
this.lastUnrenderedLine = state[index++];
|
|
this.queuedScanLines = state[index++];
|
|
this.RTCisLatched = state[index++];
|
|
this.latchedSeconds = state[index++];
|
|
this.latchedMinutes = state[index++];
|
|
this.latchedHours = state[index++];
|
|
this.latchedLDays = state[index++];
|
|
this.latchedHDays = state[index++];
|
|
this.RTCSeconds = state[index++];
|
|
this.RTCMinutes = state[index++];
|
|
this.RTCHours = state[index++];
|
|
this.RTCDays = state[index++];
|
|
this.RTCDayOverFlow = state[index++];
|
|
this.RTCHALT = state[index++];
|
|
this.usedBootROM = state[index++];
|
|
this.skipPCIncrement = state[index++];
|
|
this.STATTracker = state[index++];
|
|
this.gbcRamBankPositionECHO = state[index++];
|
|
this.numRAMBanks = state[index++];
|
|
this.windowY = state[index++];
|
|
this.windowX = state[index++];
|
|
this.gbcOBJRawPalette = this.toTypedArray(state[index++], "uint8");
|
|
this.gbcBGRawPalette = this.toTypedArray(state[index++], "uint8");
|
|
this.gbOBJPalette = this.toTypedArray(state[index++], "int32");
|
|
this.gbBGPalette = this.toTypedArray(state[index++], "int32");
|
|
this.gbcOBJPalette = this.toTypedArray(state[index++], "int32");
|
|
this.gbcBGPalette = this.toTypedArray(state[index++], "int32");
|
|
this.gbBGColorizedPalette = this.toTypedArray(state[index++], "int32");
|
|
this.gbOBJColorizedPalette = this.toTypedArray(state[index++], "int32");
|
|
this.cachedBGPaletteConversion = this.toTypedArray(state[index++], "int32");
|
|
this.cachedOBJPaletteConversion = this.toTypedArray(state[index++], "int32");
|
|
this.BGCHRBank1 = this.toTypedArray(state[index++], "uint8");
|
|
this.BGCHRBank2 = this.toTypedArray(state[index++], "uint8");
|
|
this.haltPostClocks = state[index++];
|
|
this.interruptsRequested = state[index++];
|
|
this.interruptsEnabled = state[index++];
|
|
this.checkIRQMatching();
|
|
this.remainingClocks = state[index++];
|
|
this.colorizedGBPalettes = state[index++];
|
|
this.backgroundY = state[index++];
|
|
this.backgroundX = state[index++];
|
|
this.CPUStopped = state[index];
|
|
this.fromSaveState = true;
|
|
this.TICKTable = this.toTypedArray(this.TICKTable, "uint8");
|
|
this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8");
|
|
this.initializeReferencesFromSaveState();
|
|
this.memoryReadJumpCompile();
|
|
this.memoryWriteJumpCompile();
|
|
this.initLCD();
|
|
this.initSound();
|
|
this.noiseSampleTable = (this.channel4BitRange == 0x7FFF) ? this.LSFR15Table : this.LSFR7Table;
|
|
this.channel4VolumeShifter = (this.channel4BitRange == 0x7FFF) ? 15 : 7;
|
|
}
|
|
GameBoyCore.prototype.returnFromRTCState = function () {
|
|
if (typeof this.openRTC == "function" && this.cTIMER) {
|
|
var rtcData = this.openRTC(this.name);
|
|
var index = 0;
|
|
this.lastIteration = rtcData[index++];
|
|
this.RTCisLatched = rtcData[index++];
|
|
this.latchedSeconds = rtcData[index++];
|
|
this.latchedMinutes = rtcData[index++];
|
|
this.latchedHours = rtcData[index++];
|
|
this.latchedLDays = rtcData[index++];
|
|
this.latchedHDays = rtcData[index++];
|
|
this.RTCSeconds = rtcData[index++];
|
|
this.RTCMinutes = rtcData[index++];
|
|
this.RTCHours = rtcData[index++];
|
|
this.RTCDays = rtcData[index++];
|
|
this.RTCDayOverFlow = rtcData[index++];
|
|
this.RTCHALT = rtcData[index];
|
|
}
|
|
}
|
|
|
|
GameBoyCore.prototype.start = function () {
|
|
this.initMemory(); //Write the startup memory.
|
|
this.ROMLoad(); //Load the ROM into memory and get cartridge information from it.
|
|
this.initLCD(); //Initialize the graphics.
|
|
this.initSound(); //Sound object initialization.
|
|
this.run(); //Start the emulation.
|
|
}
|
|
GameBoyCore.prototype.initMemory = function () {
|
|
//Initialize the RAM:
|
|
this.memory = this.getTypedArray(0x10000, 0, "uint8");
|
|
this.frameBuffer = this.getTypedArray(23040, 0xF8F8F8, "int32");
|
|
this.BGCHRBank1 = this.getTypedArray(0x800, 0, "uint8");
|
|
this.TICKTable = this.toTypedArray(this.TICKTable, "uint8");
|
|
this.SecondaryTICKTable = this.toTypedArray(this.SecondaryTICKTable, "uint8");
|
|
this.channel3PCM = this.getTypedArray(0x20, 0, "int8");
|
|
}
|
|
GameBoyCore.prototype.generateCacheArray = function (tileAmount) {
|
|
var tileArray = [];
|
|
var tileNumber = 0;
|
|
while (tileNumber < tileAmount) {
|
|
tileArray[tileNumber++] = this.getTypedArray(64, 0, "uint8");
|
|
}
|
|
return tileArray;
|
|
}
|
|
GameBoyCore.prototype.initSkipBootstrap = function () {
|
|
//Fill in the boot ROM set register values
|
|
//Default values to the GB boot ROM values, then fill in the GBC boot ROM values after ROM loading
|
|
var index = 0xFF;
|
|
while (index >= 0) {
|
|
if (index >= 0x30 && index < 0x40) {
|
|
this.memoryWrite(0xFF00 | index, this.ffxxDump[index]);
|
|
}
|
|
else {
|
|
switch (index) {
|
|
case 0x00:
|
|
case 0x01:
|
|
case 0x02:
|
|
case 0x05:
|
|
case 0x07:
|
|
case 0x0F:
|
|
case 0xFF:
|
|
this.memoryWrite(0xFF00 | index, this.ffxxDump[index]);
|
|
break;
|
|
default:
|
|
this.memory[0xFF00 | index] = this.ffxxDump[index];
|
|
}
|
|
}
|
|
--index;
|
|
}
|
|
if (this.cGBC) {
|
|
this.memory[0xFF6C] = 0xFE;
|
|
this.memory[0xFF74] = 0xFE;
|
|
}
|
|
else {
|
|
this.memory[0xFF48] = 0xFF;
|
|
this.memory[0xFF49] = 0xFF;
|
|
this.memory[0xFF6C] = 0xFF;
|
|
this.memory[0xFF74] = 0xFF;
|
|
}
|
|
//Start as an unset device:
|
|
cout("Starting without the GBC boot ROM.", 0);
|
|
this.registerA = (this.cGBC) ? 0x11 : 0x1;
|
|
this.registerB = 0;
|
|
this.registerC = 0x13;
|
|
this.registerD = 0;
|
|
this.registerE = 0xD8;
|
|
this.FZero = true;
|
|
this.FSubtract = false;
|
|
this.FHalfCarry = true;
|
|
this.FCarry = true;
|
|
this.registersHL = 0x014D;
|
|
this.LCDCONTROL = this.LINECONTROL;
|
|
this.IME = false;
|
|
this.IRQLineMatched = 0;
|
|
this.interruptsRequested = 225;
|
|
this.interruptsEnabled = 0;
|
|
this.hdmaRunning = false;
|
|
this.CPUTicks = 12;
|
|
this.STATTracker = 0;
|
|
this.modeSTAT = 1;
|
|
this.spriteCount = 252;
|
|
this.LYCMatchTriggerSTAT = false;
|
|
this.mode2TriggerSTAT = false;
|
|
this.mode1TriggerSTAT = false;
|
|
this.mode0TriggerSTAT = false;
|
|
this.LCDisOn = true;
|
|
this.channel1FrequencyTracker = 0x2000;
|
|
this.channel1DutyTracker = 0;
|
|
this.channel1CachedDuty = this.dutyLookup[2];
|
|
this.channel1totalLength = 0;
|
|
this.channel1envelopeVolume = 0;
|
|
this.channel1envelopeType = false;
|
|
this.channel1envelopeSweeps = 0;
|
|
this.channel1envelopeSweepsLast = 0;
|
|
this.channel1consecutive = true;
|
|
this.channel1frequency = 1985;
|
|
this.channel1SweepFault = true;
|
|
this.channel1ShadowFrequency = 1985;
|
|
this.channel1timeSweep = 1;
|
|
this.channel1lastTimeSweep = 0;
|
|
this.channel1numSweep = 0;
|
|
this.channel1frequencySweepDivider = 0;
|
|
this.channel1decreaseSweep = false;
|
|
this.channel2FrequencyTracker = 0x2000;
|
|
this.channel2DutyTracker = 0;
|
|
this.channel2CachedDuty = this.dutyLookup[2];
|
|
this.channel2totalLength = 0;
|
|
this.channel2envelopeVolume = 0;
|
|
this.channel2envelopeType = false;
|
|
this.channel2envelopeSweeps = 0;
|
|
this.channel2envelopeSweepsLast = 0;
|
|
this.channel2consecutive = true;
|
|
this.channel2frequency = 0;
|
|
this.channel3canPlay = false;
|
|
this.channel3totalLength = 0;
|
|
this.channel3patternType = 4;
|
|
this.channel3frequency = 0;
|
|
this.channel3consecutive = true;
|
|
this.channel3Counter = 0x418;
|
|
this.channel4FrequencyPeriod = 8;
|
|
this.channel4totalLength = 0;
|
|
this.channel4envelopeVolume = 0;
|
|
this.channel4currentVolume = 0;
|
|
this.channel4envelopeType = false;
|
|
this.channel4envelopeSweeps = 0;
|
|
this.channel4envelopeSweepsLast = 0;
|
|
this.channel4consecutive = true;
|
|
this.channel4BitRange = 0x7FFF;
|
|
this.channel4VolumeShifter = 15;
|
|
this.channel1FrequencyCounter = 0x200;
|
|
this.channel2FrequencyCounter = 0x200;
|
|
this.channel3Counter = 0x800;
|
|
this.channel3FrequencyPeriod = 0x800;
|
|
this.channel3lastSampleLookup = 0;
|
|
this.channel4lastSampleLookup = 0;
|
|
this.VinLeftChannelMasterVolume = 1;
|
|
this.VinRightChannelMasterVolume = 1;
|
|
this.soundMasterEnabled = true;
|
|
this.leftChannel1 = true;
|
|
this.leftChannel2 = true;
|
|
this.leftChannel3 = true;
|
|
this.leftChannel4 = true;
|
|
this.rightChannel1 = true;
|
|
this.rightChannel2 = true;
|
|
this.rightChannel3 = false;
|
|
this.rightChannel4 = false;
|
|
this.DIVTicks = 27044;
|
|
this.LCDTicks = 160;
|
|
this.timerTicks = 0;
|
|
this.TIMAEnabled = false;
|
|
this.TACClocker = 1024;
|
|
this.serialTimer = 0;
|
|
this.serialShiftTimer = 0;
|
|
this.serialShiftTimerAllocated = 0;
|
|
this.IRQEnableDelay = 0;
|
|
this.actualScanLine = 144;
|
|
this.lastUnrenderedLine = 0;
|
|
this.gfxWindowDisplay = false;
|
|
this.gfxSpriteShow = false;
|
|
this.gfxSpriteNormalHeight = true;
|
|
this.bgEnabled = true;
|
|
this.BGPriorityEnabled = true;
|
|
this.gfxWindowCHRBankPosition = 0;
|
|
this.gfxBackgroundCHRBankPosition = 0;
|
|
this.gfxBackgroundBankOffset = 0;
|
|
this.windowY = 0;
|
|
this.windowX = 0;
|
|
this.drewBlank = 0;
|
|
this.midScanlineOffset = -1;
|
|
this.currentX = 0;
|
|
}
|
|
GameBoyCore.prototype.initBootstrap = function () {
|
|
//Start as an unset device:
|
|
cout("Starting the selected boot ROM.", 0);
|
|
this.programCounter = 0;
|
|
this.stackPointer = 0;
|
|
this.IME = false;
|
|
this.LCDTicks = 0;
|
|
this.DIVTicks = 0;
|
|
this.registerA = 0;
|
|
this.registerB = 0;
|
|
this.registerC = 0;
|
|
this.registerD = 0;
|
|
this.registerE = 0;
|
|
this.FZero = this.FSubtract = this.FHalfCarry = this.FCarry = false;
|
|
this.registersHL = 0;
|
|
this.leftChannel1 = false;
|
|
this.leftChannel2 = false;
|
|
this.leftChannel3 = false;
|
|
this.leftChannel4 = false;
|
|
this.rightChannel1 = false;
|
|
this.rightChannel2 = false;
|
|
this.rightChannel3 = false;
|
|
this.rightChannel4 = false;
|
|
this.channel2frequency = this.channel1frequency = 0;
|
|
this.channel4consecutive = this.channel2consecutive = this.channel1consecutive = false;
|
|
this.VinLeftChannelMasterVolume = 8;
|
|
this.VinRightChannelMasterVolume = 8;
|
|
this.memory[0xFF00] = 0xF; //Set the joypad state.
|
|
}
|
|
GameBoyCore.prototype.ROMLoad = function () {
|
|
//Load the first two ROM banks (0x0000 - 0x7FFF) into regular gameboy memory:
|
|
this.ROM = [];
|
|
this.usedBootROM = settings[1];
|
|
var maxLength = this.ROMImage.length;
|
|
if (maxLength < 0x4000) {
|
|
throw(new Error("ROM image size too small."));
|
|
}
|
|
this.ROM = this.getTypedArray(maxLength, 0, "uint8");
|
|
var romIndex = 0;
|
|
if (this.usedBootROM) {
|
|
if (!settings[11]) {
|
|
//Patch in the GBC boot ROM into the memory map:
|
|
for (; romIndex < 0x100; ++romIndex) {
|
|
this.memory[romIndex] = this.GBCBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM.
|
|
this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
|
|
}
|
|
for (; romIndex < 0x200; ++romIndex) {
|
|
this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
|
|
}
|
|
for (; romIndex < 0x900; ++romIndex) {
|
|
this.memory[romIndex] = this.GBCBOOTROM[romIndex - 0x100]; //Load in the GameBoy Color BOOT ROM.
|
|
this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
|
|
}
|
|
this.usedGBCBootROM = true;
|
|
}
|
|
else {
|
|
//Patch in the GBC boot ROM into the memory map:
|
|
for (; romIndex < 0x100; ++romIndex) {
|
|
this.memory[romIndex] = this.GBBOOTROM[romIndex]; //Load in the GameBoy Color BOOT ROM.
|
|
this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Decode the ROM binary for the switch out.
|
|
}
|
|
}
|
|
for (; romIndex < 0x4000; ++romIndex) {
|
|
this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
|
|
}
|
|
}
|
|
else {
|
|
//Don't load in the boot ROM:
|
|
for (; romIndex < 0x4000; ++romIndex) {
|
|
this.memory[romIndex] = this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF); //Load in the game ROM.
|
|
}
|
|
}
|
|
//Finish the decoding of the ROM binary:
|
|
for (; romIndex < maxLength; ++romIndex) {
|
|
this.ROM[romIndex] = (this.ROMImage.charCodeAt(romIndex) & 0xFF);
|
|
}
|
|
this.ROMBankEdge = Math.floor(this.ROM.length / 0x4000);
|
|
//Set up the emulator for the cartidge specifics:
|
|
this.interpretCartridge();
|
|
//Check for IRQ matching upon initialization:
|
|
this.checkIRQMatching();
|
|
}
|
|
GameBoyCore.prototype.getROMImage = function () {
|
|
//Return the binary version of the ROM image currently running:
|
|
if (this.ROMImage.length > 0) {
|
|
return this.ROMImage.length;
|
|
}
|
|
var length = this.ROM.length;
|
|
for (var index = 0; index < length; index++) {
|
|
this.ROMImage += String.fromCharCode(this.ROM[index]);
|
|
}
|
|
return this.ROMImage;
|
|
}
|
|
GameBoyCore.prototype.interpretCartridge = function () {
|
|
// ROM name
|
|
for (var index = 0x134; index < 0x13F; index++) {
|
|
if (this.ROMImage.charCodeAt(index) > 0) {
|
|
this.name += this.ROMImage[index];
|
|
}
|
|
}
|
|
// ROM game code (for newer games)
|
|
for (var index = 0x13F; index < 0x143; index++) {
|
|
if (this.ROMImage.charCodeAt(index) > 0) {
|
|
this.gameCode += this.ROMImage[index];
|
|
}
|
|
}
|
|
cout("Game Title: " + this.name + "[" + this.gameCode + "][" + this.ROMImage[0x143] + "]", 0);
|
|
cout("Game Code: " + this.gameCode, 0);
|
|
// Cartridge type
|
|
this.cartridgeType = this.ROM[0x147];
|
|
cout("Cartridge type #" + this.cartridgeType, 0);
|
|
//Map out ROM cartridge sub-types.
|
|
var MBCType = "";
|
|
switch (this.cartridgeType) {
|
|
case 0x00:
|
|
//ROM w/o bank switching
|
|
if (!settings[9]) {
|
|
MBCType = "ROM";
|
|
break;
|
|
}
|
|
case 0x01:
|
|
this.cMBC1 = true;
|
|
MBCType = "MBC1";
|
|
break;
|
|
case 0x02:
|
|
this.cMBC1 = true;
|
|
this.cSRAM = true;
|
|
MBCType = "MBC1 + SRAM";
|
|
break;
|
|
case 0x03:
|
|
this.cMBC1 = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC1 + SRAM + BATT";
|
|
break;
|
|
case 0x05:
|
|
this.cMBC2 = true;
|
|
MBCType = "MBC2";
|
|
break;
|
|
case 0x06:
|
|
this.cMBC2 = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC2 + BATT";
|
|
break;
|
|
case 0x08:
|
|
this.cSRAM = true;
|
|
MBCType = "ROM + SRAM";
|
|
break;
|
|
case 0x09:
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "ROM + SRAM + BATT";
|
|
break;
|
|
case 0x0B:
|
|
this.cMMMO1 = true;
|
|
MBCType = "MMMO1";
|
|
break;
|
|
case 0x0C:
|
|
this.cMMMO1 = true;
|
|
this.cSRAM = true;
|
|
MBCType = "MMMO1 + SRAM";
|
|
break;
|
|
case 0x0D:
|
|
this.cMMMO1 = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "MMMO1 + SRAM + BATT";
|
|
break;
|
|
case 0x0F:
|
|
this.cMBC3 = true;
|
|
this.cTIMER = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC3 + TIMER + BATT";
|
|
break;
|
|
case 0x10:
|
|
this.cMBC3 = true;
|
|
this.cTIMER = true;
|
|
this.cBATT = true;
|
|
this.cSRAM = true;
|
|
MBCType = "MBC3 + TIMER + BATT + SRAM";
|
|
break;
|
|
case 0x11:
|
|
this.cMBC3 = true;
|
|
MBCType = "MBC3";
|
|
break;
|
|
case 0x12:
|
|
this.cMBC3 = true;
|
|
this.cSRAM = true;
|
|
MBCType = "MBC3 + SRAM";
|
|
break;
|
|
case 0x13:
|
|
this.cMBC3 = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC3 + SRAM + BATT";
|
|
break;
|
|
case 0x19:
|
|
this.cMBC5 = true;
|
|
MBCType = "MBC5";
|
|
break;
|
|
case 0x1A:
|
|
this.cMBC5 = true;
|
|
this.cSRAM = true;
|
|
MBCType = "MBC5 + SRAM";
|
|
break;
|
|
case 0x1B:
|
|
this.cMBC5 = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC5 + SRAM + BATT";
|
|
break;
|
|
case 0x1C:
|
|
this.cRUMBLE = true;
|
|
MBCType = "RUMBLE";
|
|
break;
|
|
case 0x1D:
|
|
this.cRUMBLE = true;
|
|
this.cSRAM = true;
|
|
MBCType = "RUMBLE + SRAM";
|
|
break;
|
|
case 0x1E:
|
|
this.cRUMBLE = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "RUMBLE + SRAM + BATT";
|
|
break;
|
|
case 0x1F:
|
|
this.cCamera = true;
|
|
MBCType = "GameBoy Camera";
|
|
break;
|
|
case 0x22:
|
|
this.cMBC7 = true;
|
|
this.cSRAM = true;
|
|
this.cBATT = true;
|
|
MBCType = "MBC7 + SRAM + BATT";
|
|
break;
|
|
case 0xFD:
|
|
this.cTAMA5 = true;
|
|
MBCType = "TAMA5";
|
|
break;
|
|
case 0xFE:
|
|
this.cHuC3 = true;
|
|
MBCType = "HuC3";
|
|
break;
|
|
case 0xFF:
|
|
this.cHuC1 = true;
|
|
MBCType = "HuC1";
|
|
break;
|
|
default:
|
|
MBCType = "Unknown";
|
|
cout("Cartridge type is unknown.", 2);
|
|
pause();
|
|
}
|
|
cout("Cartridge Type: " + MBCType + ".", 0);
|
|
// ROM and RAM banks
|
|
this.numROMBanks = this.ROMBanks[this.ROM[0x148]];
|
|
cout(this.numROMBanks + " ROM banks.", 0);
|
|
switch (this.RAMBanks[this.ROM[0x149]]) {
|
|
case 0:
|
|
cout("No RAM banking requested for allocation or MBC is of type 2.", 0);
|
|
break;
|
|
case 2:
|
|
cout("1 RAM bank requested for allocation.", 0);
|
|
break;
|
|
case 3:
|
|
cout("4 RAM banks requested for allocation.", 0);
|
|
break;
|
|
case 4:
|
|
cout("16 RAM banks requested for allocation.", 0);
|
|
break;
|
|
default:
|
|
cout("RAM bank amount requested is unknown, will use maximum allowed by specified MBC type.", 0);
|
|
}
|
|
//Check the GB/GBC mode byte:
|
|
if (!this.usedBootROM) {
|
|
switch (this.ROM[0x143]) {
|
|
case 0x00: //Only GB mode
|
|
this.cGBC = false;
|
|
cout("Only GB mode detected.", 0);
|
|
break;
|
|
case 0x32: //Exception to the GBC identifying code:
|
|
if (!settings[2] && this.name + this.gameCode + this.ROM[0x143] == "Game and Watch 50") {
|
|
this.cGBC = true;
|
|
cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1);
|
|
}
|
|
else {
|
|
this.cGBC = false;
|
|
}
|
|
break;
|
|
case 0x80: //Both GB + GBC modes
|
|
this.cGBC = !settings[2];
|
|
cout("GB and GBC mode detected.", 0);
|
|
break;
|
|
case 0xC0: //Only GBC mode
|
|
this.cGBC = true;
|
|
cout("Only GBC mode detected.", 0);
|
|
break;
|
|
default:
|
|
this.cGBC = false;
|
|
cout("Unknown GameBoy game type code #" + this.ROM[0x143] + ", defaulting to GB mode (Old games don't have a type code).", 1);
|
|
}
|
|
this.inBootstrap = false;
|
|
this.setupRAM(); //CPU/(V)RAM initialization.
|
|
this.initSkipBootstrap();
|
|
this.initializeAudioStartState(); // Line added for benchmarking.
|
|
}
|
|
else {
|
|
this.cGBC = this.usedGBCBootROM; //Allow the GBC boot ROM to run in GBC mode...
|
|
this.setupRAM(); //CPU/(V)RAM initialization.
|
|
this.initBootstrap();
|
|
}
|
|
this.initializeModeSpecificArrays();
|
|
//License Code Lookup:
|
|
var cOldLicense = this.ROM[0x14B];
|
|
var cNewLicense = (this.ROM[0x144] & 0xFF00) | (this.ROM[0x145] & 0xFF);
|
|
if (cOldLicense != 0x33) {
|
|
//Old Style License Header
|
|
cout("Old style license code: " + cOldLicense, 0);
|
|
}
|
|
else {
|
|
//New Style License Header
|
|
cout("New style license code: " + cNewLicense, 0);
|
|
}
|
|
this.ROMImage = ""; //Memory consumption reduction.
|
|
}
|
|
GameBoyCore.prototype.disableBootROM = function () {
|
|
//Remove any traces of the boot ROM from ROM memory.
|
|
for (var index = 0; index < 0x100; ++index) {
|
|
this.memory[index] = this.ROM[index]; //Replace the GameBoy or GameBoy Color boot ROM with the game ROM.
|
|
}
|
|
if (this.usedGBCBootROM) {
|
|
//Remove any traces of the boot ROM from ROM memory.
|
|
for (index = 0x200; index < 0x900; ++index) {
|
|
this.memory[index] = this.ROM[index]; //Replace the GameBoy Color boot ROM with the game ROM.
|
|
}
|
|
if (!this.cGBC) {
|
|
//Clean up the post-boot (GB mode only) state:
|
|
this.GBCtoGBModeAdjust();
|
|
}
|
|
else {
|
|
this.recompileBootIOWriteHandling();
|
|
}
|
|
}
|
|
else {
|
|
this.recompileBootIOWriteHandling();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initializeTiming = function () {
|
|
//Emulator Timing:
|
|
this.baseCPUCyclesPerIteration = 0x80000 / 0x7D * settings[6];
|
|
this.CPUCyclesTotalRoundoff = this.baseCPUCyclesPerIteration % 4;
|
|
this.CPUCyclesTotalBase = this.CPUCyclesTotal = (this.baseCPUCyclesPerIteration - this.CPUCyclesTotalRoundoff) | 0;
|
|
this.CPUCyclesTotalCurrent = 0;
|
|
}
|
|
GameBoyCore.prototype.setupRAM = function () {
|
|
//Setup the auxilliary/switchable RAM:
|
|
if (this.cMBC2) {
|
|
this.numRAMBanks = 1 / 16;
|
|
}
|
|
else if (this.cMBC1 || this.cRUMBLE || this.cMBC3 || this.cHuC3) {
|
|
this.numRAMBanks = 4;
|
|
}
|
|
else if (this.cMBC5) {
|
|
this.numRAMBanks = 16;
|
|
}
|
|
else if (this.cSRAM) {
|
|
this.numRAMBanks = 1;
|
|
}
|
|
if (this.numRAMBanks > 0) {
|
|
if (!this.MBCRAMUtilized()) {
|
|
//For ROM and unknown MBC cartridges using the external RAM:
|
|
this.MBCRAMBanksEnabled = true;
|
|
}
|
|
//Switched RAM Used
|
|
var MBCRam = (typeof this.openMBC == "function") ? this.openMBC(this.name) : [];
|
|
if (MBCRam.length > 0) {
|
|
//Flash the SRAM into memory:
|
|
this.MBCRam = this.toTypedArray(MBCRam, "uint8");
|
|
}
|
|
else {
|
|
this.MBCRam = this.getTypedArray(this.numRAMBanks * 0x2000, 0, "uint8");
|
|
}
|
|
}
|
|
cout("Actual bytes of MBC RAM allocated: " + (this.numRAMBanks * 0x2000), 0);
|
|
this.returnFromRTCState();
|
|
//Setup the RAM for GBC mode.
|
|
if (this.cGBC) {
|
|
this.VRAM = this.getTypedArray(0x2000, 0, "uint8");
|
|
this.GBCMemory = this.getTypedArray(0x7000, 0, "uint8");
|
|
}
|
|
this.memoryReadJumpCompile();
|
|
this.memoryWriteJumpCompile();
|
|
}
|
|
GameBoyCore.prototype.MBCRAMUtilized = function () {
|
|
return this.cMBC1 || this.cMBC2 || this.cMBC3 || this.cMBC5 || this.cMBC7 || this.cRUMBLE;
|
|
}
|
|
GameBoyCore.prototype.recomputeDimension = function () {
|
|
initNewCanvas();
|
|
//Cache some dimension info:
|
|
this.onscreenWidth = this.canvas.width;
|
|
this.onscreenHeight = this.canvas.height;
|
|
// The following line was modified for benchmarking:
|
|
if (GameBoyWindow && GameBoyWindow.mozRequestAnimationFrame) {
|
|
//Firefox slowness hack:
|
|
this.canvas.width = this.onscreenWidth = (!settings[12]) ? 160 : this.canvas.width;
|
|
this.canvas.height = this.onscreenHeight = (!settings[12]) ? 144 : this.canvas.height;
|
|
}
|
|
else {
|
|
this.onscreenWidth = this.canvas.width;
|
|
this.onscreenHeight = this.canvas.height;
|
|
}
|
|
this.offscreenWidth = (!settings[12]) ? 160 : this.canvas.width;
|
|
this.offscreenHeight = (!settings[12]) ? 144 : this.canvas.height;
|
|
this.offscreenRGBCount = this.offscreenWidth * this.offscreenHeight * 4;
|
|
}
|
|
GameBoyCore.prototype.initLCD = function () {
|
|
this.recomputeDimension();
|
|
if (this.offscreenRGBCount != 92160) {
|
|
//Only create the resizer handle if we need it:
|
|
this.compileResizeFrameBufferFunction();
|
|
}
|
|
else {
|
|
//Resizer not needed:
|
|
this.resizer = null;
|
|
}
|
|
try {
|
|
this.canvasOffscreen = new GameBoyCanvas(); // Line modified for benchmarking.
|
|
this.canvasOffscreen.width = this.offscreenWidth;
|
|
this.canvasOffscreen.height = this.offscreenHeight;
|
|
this.drawContextOffscreen = this.canvasOffscreen.getContext("2d");
|
|
this.drawContextOnscreen = this.canvas.getContext("2d");
|
|
//Get a CanvasPixelArray buffer:
|
|
try {
|
|
this.canvasBuffer = this.drawContextOffscreen.createImageData(this.offscreenWidth, this.offscreenHeight);
|
|
}
|
|
catch (error) {
|
|
cout("Falling back to the getImageData initialization (Error \"" + error.message + "\").", 1);
|
|
this.canvasBuffer = this.drawContextOffscreen.getImageData(0, 0, this.offscreenWidth, this.offscreenHeight);
|
|
}
|
|
var index = this.offscreenRGBCount;
|
|
while (index > 0) {
|
|
this.canvasBuffer.data[index -= 4] = 0xF8;
|
|
this.canvasBuffer.data[index + 1] = 0xF8;
|
|
this.canvasBuffer.data[index + 2] = 0xF8;
|
|
this.canvasBuffer.data[index + 3] = 0xFF;
|
|
}
|
|
this.graphicsBlit();
|
|
this.canvas.style.visibility = "visible";
|
|
if (this.swizzledFrame == null) {
|
|
this.swizzledFrame = this.getTypedArray(69120, 0xFF, "uint8");
|
|
}
|
|
//Test the draw system and browser vblank latching:
|
|
this.drewFrame = true; //Copy the latest graphics to buffer.
|
|
this.requestDraw();
|
|
}
|
|
catch (error) {
|
|
throw(new Error("HTML5 Canvas support required: " + error.message + "file: " + error.fileName + ", line: " + error.lineNumber));
|
|
}
|
|
}
|
|
GameBoyCore.prototype.graphicsBlit = function () {
|
|
if (this.offscreenWidth == this.onscreenWidth && this.offscreenHeight == this.onscreenHeight) {
|
|
this.drawContextOnscreen.putImageData(this.canvasBuffer, 0, 0);
|
|
}
|
|
else {
|
|
this.drawContextOffscreen.putImageData(this.canvasBuffer, 0, 0);
|
|
this.drawContextOnscreen.drawImage(this.canvasOffscreen, 0, 0, this.onscreenWidth, this.onscreenHeight);
|
|
}
|
|
}
|
|
GameBoyCore.prototype.JoyPadEvent = function (key, down) {
|
|
if (down) {
|
|
this.JoyPad &= 0xFF ^ (1 << key);
|
|
if (!this.cGBC && (!this.usedBootROM || !this.usedGBCBootROM)) {
|
|
this.interruptsRequested |= 0x10; //A real GBC doesn't set this!
|
|
this.remainingClocks = 0;
|
|
this.checkIRQMatching();
|
|
}
|
|
}
|
|
else {
|
|
this.JoyPad |= (1 << key);
|
|
}
|
|
this.memory[0xFF00] = (this.memory[0xFF00] & 0x30) + ((((this.memory[0xFF00] & 0x20) == 0) ? (this.JoyPad >> 4) : 0xF) & (((this.memory[0xFF00] & 0x10) == 0) ? (this.JoyPad & 0xF) : 0xF));
|
|
this.CPUStopped = false;
|
|
}
|
|
GameBoyCore.prototype.GyroEvent = function (x, y) {
|
|
x *= -100;
|
|
x += 2047;
|
|
this.highX = x >> 8;
|
|
this.lowX = x & 0xFF;
|
|
y *= -100;
|
|
y += 2047;
|
|
this.highY = y >> 8;
|
|
this.lowY = y & 0xFF;
|
|
}
|
|
GameBoyCore.prototype.initSound = function () {
|
|
this.sampleSize = 0x400000 / 1000 * settings[6];
|
|
this.machineOut = settings[13];
|
|
if (settings[0]) {
|
|
try {
|
|
var parentObj = this;
|
|
this.audioHandle = new XAudioServer(2, 0x400000 / settings[13], 0, Math.max(this.sampleSize * settings[8] / settings[13], 8192) << 1, null, settings[14]);
|
|
this.initAudioBuffer();
|
|
}
|
|
catch (error) {
|
|
cout("Audio system cannot run: " + error.message, 2);
|
|
settings[0] = false;
|
|
}
|
|
}
|
|
else if (this.audioHandle) {
|
|
//Mute the audio output, as it has an immediate silencing effect:
|
|
try {
|
|
this.audioHandle.changeVolume(0);
|
|
}
|
|
catch (error) { }
|
|
}
|
|
}
|
|
GameBoyCore.prototype.changeVolume = function () {
|
|
if (settings[0] && this.audioHandle) {
|
|
try {
|
|
this.audioHandle.changeVolume(settings[14]);
|
|
}
|
|
catch (error) { }
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initAudioBuffer = function () {
|
|
this.audioIndex = 0;
|
|
this.bufferContainAmount = Math.max(this.sampleSize * settings[7] / settings[13], 4096) << 1;
|
|
this.numSamplesTotal = (this.sampleSize - (this.sampleSize % settings[13])) | 0;
|
|
this.currentBuffer = this.getTypedArray(this.numSamplesTotal, 0xF0F0, "int32");
|
|
this.secondaryBuffer = this.getTypedArray((this.numSamplesTotal << 1) / settings[13], 0, "float32");
|
|
}
|
|
GameBoyCore.prototype.intializeWhiteNoise = function () {
|
|
//Noise Sample Tables:
|
|
var randomFactor = 1;
|
|
//15-bit LSFR Cache Generation:
|
|
this.LSFR15Table = this.getTypedArray(0x80000, 0, "int8");
|
|
var LSFR = 0x7FFF; //Seed value has all its bits set.
|
|
var LSFRShifted = 0x3FFF;
|
|
for (var index = 0; index < 0x8000; ++index) {
|
|
//Normalize the last LSFR value for usage:
|
|
randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse.
|
|
//Cache the different volume level results:
|
|
this.LSFR15Table[0x08000 | index] = randomFactor;
|
|
this.LSFR15Table[0x10000 | index] = randomFactor * 0x2;
|
|
this.LSFR15Table[0x18000 | index] = randomFactor * 0x3;
|
|
this.LSFR15Table[0x20000 | index] = randomFactor * 0x4;
|
|
this.LSFR15Table[0x28000 | index] = randomFactor * 0x5;
|
|
this.LSFR15Table[0x30000 | index] = randomFactor * 0x6;
|
|
this.LSFR15Table[0x38000 | index] = randomFactor * 0x7;
|
|
this.LSFR15Table[0x40000 | index] = randomFactor * 0x8;
|
|
this.LSFR15Table[0x48000 | index] = randomFactor * 0x9;
|
|
this.LSFR15Table[0x50000 | index] = randomFactor * 0xA;
|
|
this.LSFR15Table[0x58000 | index] = randomFactor * 0xB;
|
|
this.LSFR15Table[0x60000 | index] = randomFactor * 0xC;
|
|
this.LSFR15Table[0x68000 | index] = randomFactor * 0xD;
|
|
this.LSFR15Table[0x70000 | index] = randomFactor * 0xE;
|
|
this.LSFR15Table[0x78000 | index] = randomFactor * 0xF;
|
|
//Recompute the LSFR algorithm:
|
|
LSFRShifted = LSFR >> 1;
|
|
LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 14);
|
|
}
|
|
//7-bit LSFR Cache Generation:
|
|
this.LSFR7Table = this.getTypedArray(0x800, 0, "int8");
|
|
LSFR = 0x7F; //Seed value has all its bits set.
|
|
for (index = 0; index < 0x80; ++index) {
|
|
//Normalize the last LSFR value for usage:
|
|
randomFactor = 1 - (LSFR & 1); //Docs say it's the inverse.
|
|
//Cache the different volume level results:
|
|
this.LSFR7Table[0x080 | index] = randomFactor;
|
|
this.LSFR7Table[0x100 | index] = randomFactor * 0x2;
|
|
this.LSFR7Table[0x180 | index] = randomFactor * 0x3;
|
|
this.LSFR7Table[0x200 | index] = randomFactor * 0x4;
|
|
this.LSFR7Table[0x280 | index] = randomFactor * 0x5;
|
|
this.LSFR7Table[0x300 | index] = randomFactor * 0x6;
|
|
this.LSFR7Table[0x380 | index] = randomFactor * 0x7;
|
|
this.LSFR7Table[0x400 | index] = randomFactor * 0x8;
|
|
this.LSFR7Table[0x480 | index] = randomFactor * 0x9;
|
|
this.LSFR7Table[0x500 | index] = randomFactor * 0xA;
|
|
this.LSFR7Table[0x580 | index] = randomFactor * 0xB;
|
|
this.LSFR7Table[0x600 | index] = randomFactor * 0xC;
|
|
this.LSFR7Table[0x680 | index] = randomFactor * 0xD;
|
|
this.LSFR7Table[0x700 | index] = randomFactor * 0xE;
|
|
this.LSFR7Table[0x780 | index] = randomFactor * 0xF;
|
|
//Recompute the LSFR algorithm:
|
|
LSFRShifted = LSFR >> 1;
|
|
LSFR = LSFRShifted | (((LSFRShifted ^ LSFR) & 0x1) << 6);
|
|
}
|
|
if (!this.noiseSampleTable && this.memory.length == 0x10000) {
|
|
//If enabling audio for the first time after a game is already running, set up the internal table reference:
|
|
this.noiseSampleTable = ((this.memory[0xFF22] & 0x8) == 0x8) ? this.LSFR7Table : this.LSFR15Table;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.audioUnderrunAdjustment = function () {
|
|
if (settings[0]) {
|
|
var underrunAmount = this.bufferContainAmount - this.audioHandle.remainingBuffer();
|
|
if (underrunAmount > 0) {
|
|
this.CPUCyclesTotalCurrent += (underrunAmount >> 1) * this.machineOut;
|
|
this.recalculateIterationClockLimit();
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initializeAudioStartState = function () {
|
|
this.channel1FrequencyTracker = 0x2000;
|
|
this.channel1DutyTracker = 0;
|
|
this.channel1CachedDuty = this.dutyLookup[2];
|
|
this.channel1totalLength = 0;
|
|
this.channel1envelopeVolume = 0;
|
|
this.channel1envelopeType = false;
|
|
this.channel1envelopeSweeps = 0;
|
|
this.channel1envelopeSweepsLast = 0;
|
|
this.channel1consecutive = true;
|
|
this.channel1frequency = 0;
|
|
this.channel1SweepFault = false;
|
|
this.channel1ShadowFrequency = 0;
|
|
this.channel1timeSweep = 1;
|
|
this.channel1lastTimeSweep = 0;
|
|
this.channel1numSweep = 0;
|
|
this.channel1frequencySweepDivider = 0;
|
|
this.channel1decreaseSweep = false;
|
|
this.channel2FrequencyTracker = 0x2000;
|
|
this.channel2DutyTracker = 0;
|
|
this.channel2CachedDuty = this.dutyLookup[2];
|
|
this.channel2totalLength = 0;
|
|
this.channel2envelopeVolume = 0;
|
|
this.channel2envelopeType = false;
|
|
this.channel2envelopeSweeps = 0;
|
|
this.channel2envelopeSweepsLast = 0;
|
|
this.channel2consecutive = true;
|
|
this.channel2frequency = 0;
|
|
this.channel3canPlay = false;
|
|
this.channel3totalLength = 0;
|
|
this.channel3patternType = 4;
|
|
this.channel3frequency = 0;
|
|
this.channel3consecutive = true;
|
|
this.channel3Counter = 0x800;
|
|
this.channel4FrequencyPeriod = 8;
|
|
this.channel4totalLength = 0;
|
|
this.channel4envelopeVolume = 0;
|
|
this.channel4currentVolume = 0;
|
|
this.channel4envelopeType = false;
|
|
this.channel4envelopeSweeps = 0;
|
|
this.channel4envelopeSweepsLast = 0;
|
|
this.channel4consecutive = true;
|
|
this.channel4BitRange = 0x7FFF;
|
|
this.noiseSampleTable = this.LSFR15Table;
|
|
this.channel4VolumeShifter = 15;
|
|
this.channel1FrequencyCounter = 0x2000;
|
|
this.channel2FrequencyCounter = 0x2000;
|
|
this.channel3Counter = 0x800;
|
|
this.channel3FrequencyPeriod = 0x800;
|
|
this.channel3lastSampleLookup = 0;
|
|
this.channel4lastSampleLookup = 0;
|
|
this.VinLeftChannelMasterVolume = 8;
|
|
this.VinRightChannelMasterVolume = 8;
|
|
this.mixerOutputCache = 0;
|
|
this.sequencerClocks = 0x2000;
|
|
this.sequencePosition = 0;
|
|
this.channel4FrequencyPeriod = 8;
|
|
this.channel4Counter = 8;
|
|
this.cachedChannel3Sample = 0;
|
|
this.cachedChannel4Sample = 0;
|
|
this.channel1Enabled = false;
|
|
this.channel2Enabled = false;
|
|
this.channel3Enabled = false;
|
|
this.channel4Enabled = false;
|
|
this.channel1canPlay = false;
|
|
this.channel2canPlay = false;
|
|
this.channel4canPlay = false;
|
|
this.channel1OutputLevelCache();
|
|
this.channel2OutputLevelCache();
|
|
this.channel3OutputLevelCache();
|
|
this.channel4OutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.outputAudio = function () {
|
|
var sampleFactor = 0;
|
|
var dirtySample = 0;
|
|
var averageL = 0;
|
|
var averageR = 0;
|
|
var destinationPosition = 0;
|
|
var divisor1 = settings[13];
|
|
var divisor2 = divisor1 * 0xF0;
|
|
for (var sourcePosition = 0; sourcePosition < this.numSamplesTotal;) {
|
|
for (sampleFactor = averageL = averageR = 0; sampleFactor < divisor1; ++sampleFactor) {
|
|
dirtySample = this.currentBuffer[sourcePosition++];
|
|
averageL += dirtySample >> 9;
|
|
averageR += dirtySample & 0x1FF;
|
|
}
|
|
this.secondaryBuffer[destinationPosition++] = averageL / divisor2 - 1;
|
|
this.secondaryBuffer[destinationPosition++] = averageR / divisor2 - 1;
|
|
}
|
|
this.audioHandle.writeAudioNoCallback(this.secondaryBuffer);
|
|
}
|
|
//Below are the audio generation functions timed against the CPU:
|
|
GameBoyCore.prototype.generateAudio = function (numSamples) {
|
|
if (this.soundMasterEnabled && !this.CPUStopped) {
|
|
for (var samplesToGenerate = 0; numSamples > 0;) {
|
|
samplesToGenerate = (numSamples < this.sequencerClocks) ? numSamples : this.sequencerClocks;
|
|
this.sequencerClocks -= samplesToGenerate;
|
|
numSamples -= samplesToGenerate;
|
|
while (--samplesToGenerate > -1) {
|
|
this.computeAudioChannels();
|
|
this.currentBuffer[this.audioIndex++] = this.mixerOutputCache;
|
|
if (this.audioIndex == this.numSamplesTotal) {
|
|
this.audioIndex = 0;
|
|
this.outputAudio();
|
|
}
|
|
}
|
|
if (this.sequencerClocks == 0) {
|
|
this.audioComputeSequencer();
|
|
this.sequencerClocks = 0x2000;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//SILENT OUTPUT:
|
|
while (--numSamples > -1) {
|
|
this.currentBuffer[this.audioIndex++] = 0xF0F0;
|
|
if (this.audioIndex == this.numSamplesTotal) {
|
|
this.audioIndex = 0;
|
|
this.outputAudio();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Generate audio, but don't actually output it (Used for when sound is disabled by user/browser):
|
|
GameBoyCore.prototype.generateAudioFake = function (numSamples) {
|
|
if (this.soundMasterEnabled && !this.CPUStopped) {
|
|
while (--numSamples > -1) {
|
|
this.computeAudioChannels();
|
|
if (--this.sequencerClocks == 0) {
|
|
this.audioComputeSequencer();
|
|
this.sequencerClocks = 0x2000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.audioJIT = function () {
|
|
//Audio Sample Generation Timing:
|
|
if (settings[0]) {
|
|
this.generateAudio(this.audioTicks);
|
|
}
|
|
else {
|
|
this.generateAudioFake(this.audioTicks);
|
|
}
|
|
this.audioTicks = 0;
|
|
}
|
|
GameBoyCore.prototype.audioComputeSequencer = function () {
|
|
switch (this.sequencePosition++) {
|
|
case 0:
|
|
this.clockAudioLength();
|
|
break;
|
|
case 2:
|
|
this.clockAudioLength();
|
|
this.clockAudioSweep();
|
|
break;
|
|
case 4:
|
|
this.clockAudioLength();
|
|
break;
|
|
case 6:
|
|
this.clockAudioLength();
|
|
this.clockAudioSweep();
|
|
break;
|
|
case 7:
|
|
this.clockAudioEnvelope();
|
|
this.sequencePosition = 0;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clockAudioLength = function () {
|
|
//Channel 1:
|
|
if (this.channel1totalLength > 1) {
|
|
--this.channel1totalLength;
|
|
}
|
|
else if (this.channel1totalLength == 1) {
|
|
this.channel1totalLength = 0;
|
|
this.channel1EnableCheck();
|
|
this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
|
|
}
|
|
//Channel 2:
|
|
if (this.channel2totalLength > 1) {
|
|
--this.channel2totalLength;
|
|
}
|
|
else if (this.channel2totalLength == 1) {
|
|
this.channel2totalLength = 0;
|
|
this.channel2EnableCheck();
|
|
this.memory[0xFF26] &= 0xFD; //Channel #2 On Flag Off
|
|
}
|
|
//Channel 3:
|
|
if (this.channel3totalLength > 1) {
|
|
--this.channel3totalLength;
|
|
}
|
|
else if (this.channel3totalLength == 1) {
|
|
this.channel3totalLength = 0;
|
|
this.channel3EnableCheck();
|
|
this.memory[0xFF26] &= 0xFB; //Channel #3 On Flag Off
|
|
}
|
|
//Channel 4:
|
|
if (this.channel4totalLength > 1) {
|
|
--this.channel4totalLength;
|
|
}
|
|
else if (this.channel4totalLength == 1) {
|
|
this.channel4totalLength = 0;
|
|
this.channel4EnableCheck();
|
|
this.memory[0xFF26] &= 0xF7; //Channel #4 On Flag Off
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clockAudioSweep = function () {
|
|
//Channel 1:
|
|
if (!this.channel1SweepFault && this.channel1timeSweep > 0) {
|
|
if (--this.channel1timeSweep == 0) {
|
|
this.runAudioSweep();
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.runAudioSweep = function () {
|
|
//Channel 1:
|
|
if (this.channel1lastTimeSweep > 0) {
|
|
if (this.channel1frequencySweepDivider > 0) {
|
|
if (this.channel1numSweep > 0) {
|
|
--this.channel1numSweep;
|
|
if (this.channel1decreaseSweep) {
|
|
this.channel1ShadowFrequency -= this.channel1ShadowFrequency >> this.channel1frequencySweepDivider;
|
|
this.channel1frequency = this.channel1ShadowFrequency & 0x7FF;
|
|
this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2;
|
|
}
|
|
else {
|
|
this.channel1ShadowFrequency += this.channel1ShadowFrequency >> this.channel1frequencySweepDivider;
|
|
this.channel1frequency = this.channel1ShadowFrequency;
|
|
if (this.channel1ShadowFrequency <= 0x7FF) {
|
|
this.channel1FrequencyTracker = (0x800 - this.channel1frequency) << 2;
|
|
//Run overflow check twice:
|
|
if ((this.channel1ShadowFrequency + (this.channel1ShadowFrequency >> this.channel1frequencySweepDivider)) > 0x7FF) {
|
|
this.channel1SweepFault = true;
|
|
this.channel1EnableCheck();
|
|
this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
|
|
}
|
|
}
|
|
else {
|
|
this.channel1frequency &= 0x7FF;
|
|
this.channel1SweepFault = true;
|
|
this.channel1EnableCheck();
|
|
this.memory[0xFF26] &= 0xFE; //Channel #1 On Flag Off
|
|
}
|
|
}
|
|
}
|
|
this.channel1timeSweep = this.channel1lastTimeSweep;
|
|
}
|
|
else {
|
|
//Channel has sweep disabled and timer becomes a length counter:
|
|
this.channel1SweepFault = true;
|
|
this.channel1EnableCheck();
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clockAudioEnvelope = function () {
|
|
//Channel 1:
|
|
if (this.channel1envelopeSweepsLast > -1) {
|
|
if (this.channel1envelopeSweeps > 0) {
|
|
--this.channel1envelopeSweeps;
|
|
}
|
|
else {
|
|
if (!this.channel1envelopeType) {
|
|
if (this.channel1envelopeVolume > 0) {
|
|
--this.channel1envelopeVolume;
|
|
this.channel1envelopeSweeps = this.channel1envelopeSweepsLast;
|
|
this.channel1OutputLevelCache();
|
|
}
|
|
else {
|
|
this.channel1envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
else if (this.channel1envelopeVolume < 0xF) {
|
|
++this.channel1envelopeVolume;
|
|
this.channel1envelopeSweeps = this.channel1envelopeSweepsLast;
|
|
this.channel1OutputLevelCache();
|
|
}
|
|
else {
|
|
this.channel1envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
}
|
|
//Channel 2:
|
|
if (this.channel2envelopeSweepsLast > -1) {
|
|
if (this.channel2envelopeSweeps > 0) {
|
|
--this.channel2envelopeSweeps;
|
|
}
|
|
else {
|
|
if (!this.channel2envelopeType) {
|
|
if (this.channel2envelopeVolume > 0) {
|
|
--this.channel2envelopeVolume;
|
|
this.channel2envelopeSweeps = this.channel2envelopeSweepsLast;
|
|
this.channel2OutputLevelCache();
|
|
}
|
|
else {
|
|
this.channel2envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
else if (this.channel2envelopeVolume < 0xF) {
|
|
++this.channel2envelopeVolume;
|
|
this.channel2envelopeSweeps = this.channel2envelopeSweepsLast;
|
|
this.channel2OutputLevelCache();
|
|
}
|
|
else {
|
|
this.channel2envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
}
|
|
//Channel 4:
|
|
if (this.channel4envelopeSweepsLast > -1) {
|
|
if (this.channel4envelopeSweeps > 0) {
|
|
--this.channel4envelopeSweeps;
|
|
}
|
|
else {
|
|
if (!this.channel4envelopeType) {
|
|
if (this.channel4envelopeVolume > 0) {
|
|
this.channel4currentVolume = --this.channel4envelopeVolume << this.channel4VolumeShifter;
|
|
this.channel4envelopeSweeps = this.channel4envelopeSweepsLast;
|
|
this.channel4UpdateCache();
|
|
}
|
|
else {
|
|
this.channel4envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
else if (this.channel4envelopeVolume < 0xF) {
|
|
this.channel4currentVolume = ++this.channel4envelopeVolume << this.channel4VolumeShifter;
|
|
this.channel4envelopeSweeps = this.channel4envelopeSweepsLast;
|
|
this.channel4UpdateCache();
|
|
}
|
|
else {
|
|
this.channel4envelopeSweepsLast = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.computeAudioChannels = function () {
|
|
//Channel 1 counter:
|
|
if (--this.channel1FrequencyCounter == 0) {
|
|
this.channel1FrequencyCounter = this.channel1FrequencyTracker;
|
|
this.channel1DutyTracker = (this.channel1DutyTracker + 1) & 0x7;
|
|
this.channel1OutputLevelTrimaryCache();
|
|
}
|
|
//Channel 2 counter:
|
|
if (--this.channel2FrequencyCounter == 0) {
|
|
this.channel2FrequencyCounter = this.channel2FrequencyTracker;
|
|
this.channel2DutyTracker = (this.channel2DutyTracker + 1) & 0x7;
|
|
this.channel2OutputLevelTrimaryCache();
|
|
}
|
|
//Channel 3 counter:
|
|
if (--this.channel3Counter == 0) {
|
|
if (this.channel3canPlay) {
|
|
this.channel3lastSampleLookup = (this.channel3lastSampleLookup + 1) & 0x1F;
|
|
}
|
|
this.channel3Counter = this.channel3FrequencyPeriod;
|
|
this.channel3UpdateCache();
|
|
}
|
|
//Channel 4 counter:
|
|
if (--this.channel4Counter == 0) {
|
|
this.channel4lastSampleLookup = (this.channel4lastSampleLookup + 1) & this.channel4BitRange;
|
|
this.channel4Counter = this.channel4FrequencyPeriod;
|
|
this.channel4UpdateCache();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.channel1EnableCheck = function () {
|
|
this.channel1Enabled = ((this.channel1consecutive || this.channel1totalLength > 0) && !this.channel1SweepFault && this.channel1canPlay);
|
|
this.channel1OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel1VolumeEnableCheck = function () {
|
|
this.channel1canPlay = (this.memory[0xFF12] > 7);
|
|
this.channel1EnableCheck();
|
|
this.channel1OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel1OutputLevelCache = function () {
|
|
this.channel1currentSampleLeft = (this.leftChannel1) ? this.channel1envelopeVolume : 0;
|
|
this.channel1currentSampleRight = (this.rightChannel1) ? this.channel1envelopeVolume : 0;
|
|
this.channel1OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel1OutputLevelSecondaryCache = function () {
|
|
if (this.channel1Enabled) {
|
|
this.channel1currentSampleLeftSecondary = this.channel1currentSampleLeft;
|
|
this.channel1currentSampleRightSecondary = this.channel1currentSampleRight;
|
|
}
|
|
else {
|
|
this.channel1currentSampleLeftSecondary = 0;
|
|
this.channel1currentSampleRightSecondary = 0;
|
|
}
|
|
this.channel1OutputLevelTrimaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel1OutputLevelTrimaryCache = function () {
|
|
if (this.channel1CachedDuty[this.channel1DutyTracker]) {
|
|
this.channel1currentSampleLeftTrimary = this.channel1currentSampleLeftSecondary;
|
|
this.channel1currentSampleRightTrimary = this.channel1currentSampleRightSecondary;
|
|
}
|
|
else {
|
|
this.channel1currentSampleLeftTrimary = 0;
|
|
this.channel1currentSampleRightTrimary = 0;
|
|
}
|
|
this.mixerOutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.channel2EnableCheck = function () {
|
|
this.channel2Enabled = ((this.channel2consecutive || this.channel2totalLength > 0) && this.channel2canPlay);
|
|
this.channel2OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel2VolumeEnableCheck = function () {
|
|
this.channel2canPlay = (this.memory[0xFF17] > 7);
|
|
this.channel2EnableCheck();
|
|
this.channel2OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel2OutputLevelCache = function () {
|
|
this.channel2currentSampleLeft = (this.leftChannel2) ? this.channel2envelopeVolume : 0;
|
|
this.channel2currentSampleRight = (this.rightChannel2) ? this.channel2envelopeVolume : 0;
|
|
this.channel2OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel2OutputLevelSecondaryCache = function () {
|
|
if (this.channel2Enabled) {
|
|
this.channel2currentSampleLeftSecondary = this.channel2currentSampleLeft;
|
|
this.channel2currentSampleRightSecondary = this.channel2currentSampleRight;
|
|
}
|
|
else {
|
|
this.channel2currentSampleLeftSecondary = 0;
|
|
this.channel2currentSampleRightSecondary = 0;
|
|
}
|
|
this.channel2OutputLevelTrimaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel2OutputLevelTrimaryCache = function () {
|
|
if (this.channel2CachedDuty[this.channel2DutyTracker]) {
|
|
this.channel2currentSampleLeftTrimary = this.channel2currentSampleLeftSecondary;
|
|
this.channel2currentSampleRightTrimary = this.channel2currentSampleRightSecondary;
|
|
}
|
|
else {
|
|
this.channel2currentSampleLeftTrimary = 0;
|
|
this.channel2currentSampleRightTrimary = 0;
|
|
}
|
|
this.mixerOutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.channel3EnableCheck = function () {
|
|
this.channel3Enabled = (/*this.channel3canPlay && */(this.channel3consecutive || this.channel3totalLength > 0));
|
|
this.channel3OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel3OutputLevelCache = function () {
|
|
this.channel3currentSampleLeft = (this.leftChannel3) ? this.cachedChannel3Sample : 0;
|
|
this.channel3currentSampleRight = (this.rightChannel3) ? this.cachedChannel3Sample : 0;
|
|
this.channel3OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel3OutputLevelSecondaryCache = function () {
|
|
if (this.channel3Enabled) {
|
|
this.channel3currentSampleLeftSecondary = this.channel3currentSampleLeft;
|
|
this.channel3currentSampleRightSecondary = this.channel3currentSampleRight;
|
|
}
|
|
else {
|
|
this.channel3currentSampleLeftSecondary = 0;
|
|
this.channel3currentSampleRightSecondary = 0;
|
|
}
|
|
this.mixerOutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.channel4EnableCheck = function () {
|
|
this.channel4Enabled = ((this.channel4consecutive || this.channel4totalLength > 0) && this.channel4canPlay);
|
|
this.channel4OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel4VolumeEnableCheck = function () {
|
|
this.channel4canPlay = (this.memory[0xFF21] > 7);
|
|
this.channel4EnableCheck();
|
|
this.channel4OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel4OutputLevelCache = function () {
|
|
this.channel4currentSampleLeft = (this.leftChannel4) ? this.cachedChannel4Sample : 0;
|
|
this.channel4currentSampleRight = (this.rightChannel4) ? this.cachedChannel4Sample : 0;
|
|
this.channel4OutputLevelSecondaryCache();
|
|
}
|
|
GameBoyCore.prototype.channel4OutputLevelSecondaryCache = function () {
|
|
if (this.channel4Enabled) {
|
|
this.channel4currentSampleLeftSecondary = this.channel4currentSampleLeft;
|
|
this.channel4currentSampleRightSecondary = this.channel4currentSampleRight;
|
|
}
|
|
else {
|
|
this.channel4currentSampleLeftSecondary = 0;
|
|
this.channel4currentSampleRightSecondary = 0;
|
|
}
|
|
this.mixerOutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.mixerOutputLevelCache = function () {
|
|
this.mixerOutputCache = ((((this.channel1currentSampleLeftTrimary + this.channel2currentSampleLeftTrimary + this.channel3currentSampleLeftSecondary + this.channel4currentSampleLeftSecondary) * this.VinLeftChannelMasterVolume) << 9) +
|
|
((this.channel1currentSampleRightTrimary + this.channel2currentSampleRightTrimary + this.channel3currentSampleRightSecondary + this.channel4currentSampleRightSecondary) * this.VinRightChannelMasterVolume));
|
|
}
|
|
GameBoyCore.prototype.channel3UpdateCache = function () {
|
|
this.cachedChannel3Sample = this.channel3PCM[this.channel3lastSampleLookup] >> this.channel3patternType;
|
|
this.channel3OutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.channel3WriteRAM = function (address, data) {
|
|
if (this.channel3canPlay) {
|
|
this.audioJIT();
|
|
//address = this.channel3lastSampleLookup >> 1;
|
|
}
|
|
this.memory[0xFF30 | address] = data;
|
|
address <<= 1;
|
|
this.channel3PCM[address] = data >> 4;
|
|
this.channel3PCM[address | 1] = data & 0xF;
|
|
}
|
|
GameBoyCore.prototype.channel4UpdateCache = function () {
|
|
this.cachedChannel4Sample = this.noiseSampleTable[this.channel4currentVolume | this.channel4lastSampleLookup];
|
|
this.channel4OutputLevelCache();
|
|
}
|
|
GameBoyCore.prototype.run = function () {
|
|
//The preprocessing before the actual iteration loop:
|
|
if ((this.stopEmulator & 2) == 0) {
|
|
if ((this.stopEmulator & 1) == 1) {
|
|
if (!this.CPUStopped) {
|
|
this.stopEmulator = 0;
|
|
this.drewFrame = false;
|
|
this.audioUnderrunAdjustment();
|
|
this.clockUpdate(); //RTC clocking.
|
|
if (!this.halt) {
|
|
this.executeIteration();
|
|
}
|
|
else { //Finish the HALT rundown execution.
|
|
this.CPUTicks = 0;
|
|
this.calculateHALTPeriod();
|
|
if (this.halt) {
|
|
this.updateCoreFull();
|
|
}
|
|
else {
|
|
this.executeIteration();
|
|
}
|
|
}
|
|
//Request the graphics target to be updated:
|
|
this.requestDraw();
|
|
}
|
|
else {
|
|
this.audioUnderrunAdjustment();
|
|
this.audioTicks += this.CPUCyclesTotal;
|
|
this.audioJIT();
|
|
this.stopEmulator |= 1; //End current loop.
|
|
}
|
|
}
|
|
else { //We can only get here if there was an internal error, but the loop was restarted.
|
|
cout("Iterator restarted a faulted core.", 2);
|
|
pause();
|
|
}
|
|
}
|
|
}
|
|
|
|
GameBoyCore.prototype.executeIteration = function () {
|
|
//Iterate the interpreter loop:
|
|
var opcodeToExecute = 0;
|
|
var timedTicks = 0;
|
|
while (this.stopEmulator == 0) {
|
|
//Interrupt Arming:
|
|
switch (this.IRQEnableDelay) {
|
|
case 1:
|
|
this.IME = true;
|
|
this.checkIRQMatching();
|
|
case 2:
|
|
--this.IRQEnableDelay;
|
|
}
|
|
//Is an IRQ set to fire?:
|
|
if (this.IRQLineMatched > 0) {
|
|
//IME is true and and interrupt was matched:
|
|
this.launchIRQ();
|
|
}
|
|
//Fetch the current opcode:
|
|
opcodeToExecute = this.memoryReader[this.programCounter](this, this.programCounter);
|
|
//Increment the program counter to the next instruction:
|
|
this.programCounter = (this.programCounter + 1) & 0xFFFF;
|
|
//Check for the program counter quirk:
|
|
if (this.skipPCIncrement) {
|
|
this.programCounter = (this.programCounter - 1) & 0xFFFF;
|
|
this.skipPCIncrement = false;
|
|
}
|
|
//Get how many CPU cycles the current instruction counts for:
|
|
this.CPUTicks = this.TICKTable[opcodeToExecute];
|
|
//Execute the current instruction:
|
|
this.OPCODE[opcodeToExecute](this);
|
|
//Update the state (Inlined updateCoreFull manually here):
|
|
//Update the clocking for the LCD emulation:
|
|
this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
|
|
this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control
|
|
//Single-speed relative timing for A/V emulation:
|
|
timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
|
|
this.audioTicks += timedTicks; //Audio Timing
|
|
this.emulatorTicks += timedTicks; //Emulator Timing
|
|
//CPU Timers:
|
|
this.DIVTicks += this.CPUTicks; //DIV Timing
|
|
if (this.TIMAEnabled) { //TIMA Timing
|
|
this.timerTicks += this.CPUTicks;
|
|
while (this.timerTicks >= this.TACClocker) {
|
|
this.timerTicks -= this.TACClocker;
|
|
if (++this.memory[0xFF05] == 0x100) {
|
|
this.memory[0xFF05] = this.memory[0xFF06];
|
|
this.interruptsRequested |= 0x4;
|
|
this.checkIRQMatching();
|
|
}
|
|
}
|
|
}
|
|
if (this.serialTimer > 0) { //Serial Timing
|
|
//IRQ Counter:
|
|
this.serialTimer -= this.CPUTicks;
|
|
if (this.serialTimer <= 0) {
|
|
this.interruptsRequested |= 0x8;
|
|
this.checkIRQMatching();
|
|
}
|
|
//Bit Shit Counter:
|
|
this.serialShiftTimer -= this.CPUTicks;
|
|
if (this.serialShiftTimer <= 0) {
|
|
this.serialShiftTimer = this.serialShiftTimerAllocated;
|
|
this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!!
|
|
}
|
|
}
|
|
//End of iteration routine:
|
|
if (this.emulatorTicks >= this.CPUCyclesTotal) {
|
|
this.iterationEndRoutine();
|
|
}
|
|
// Start of code added for benchmarking:
|
|
this.instructions += 1;
|
|
if (this.instructions > this.totalInstructions) {
|
|
this.iterationEndRoutine();
|
|
this.stopEmulator |= 2;
|
|
checkFinalState();
|
|
}
|
|
// End of code added for benchmarking.
|
|
}
|
|
}
|
|
GameBoyCore.prototype.iterationEndRoutine = function () {
|
|
if ((this.stopEmulator & 0x1) == 0) {
|
|
this.audioJIT(); //Make sure we at least output once per iteration.
|
|
//Update DIV Alignment (Integer overflow safety):
|
|
this.memory[0xFF04] = (this.memory[0xFF04] + (this.DIVTicks >> 8)) & 0xFF;
|
|
this.DIVTicks &= 0xFF;
|
|
//Update emulator flags:
|
|
this.stopEmulator |= 1; //End current loop.
|
|
this.emulatorTicks -= this.CPUCyclesTotal;
|
|
this.CPUCyclesTotalCurrent += this.CPUCyclesTotalRoundoff;
|
|
this.recalculateIterationClockLimit();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.handleSTOP = function () {
|
|
this.CPUStopped = true; //Stop CPU until joypad input changes.
|
|
this.iterationEndRoutine();
|
|
if (this.emulatorTicks < 0) {
|
|
this.audioTicks -= this.emulatorTicks;
|
|
this.audioJIT();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.recalculateIterationClockLimit = function () {
|
|
var endModulus = this.CPUCyclesTotalCurrent % 4;
|
|
this.CPUCyclesTotal = this.CPUCyclesTotalBase + this.CPUCyclesTotalCurrent - endModulus;
|
|
this.CPUCyclesTotalCurrent = endModulus;
|
|
}
|
|
GameBoyCore.prototype.scanLineMode2 = function () { //OAM Search Period
|
|
if (this.STATTracker != 1) {
|
|
if (this.mode2TriggerSTAT) {
|
|
this.interruptsRequested |= 0x2;
|
|
this.checkIRQMatching();
|
|
}
|
|
this.STATTracker = 1;
|
|
this.modeSTAT = 2;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.scanLineMode3 = function () { //Scan Line Drawing Period
|
|
if (this.modeSTAT != 3) {
|
|
if (this.STATTracker == 0 && this.mode2TriggerSTAT) {
|
|
this.interruptsRequested |= 0x2;
|
|
this.checkIRQMatching();
|
|
}
|
|
this.STATTracker = 1;
|
|
this.modeSTAT = 3;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.scanLineMode0 = function () { //Horizontal Blanking Period
|
|
if (this.modeSTAT != 0) {
|
|
if (this.STATTracker != 2) {
|
|
if (this.STATTracker == 0) {
|
|
if (this.mode2TriggerSTAT) {
|
|
this.interruptsRequested |= 0x2;
|
|
this.checkIRQMatching();
|
|
}
|
|
this.modeSTAT = 3;
|
|
}
|
|
this.incrementScanLineQueue();
|
|
this.updateSpriteCount(this.actualScanLine);
|
|
this.STATTracker = 2;
|
|
}
|
|
if (this.LCDTicks >= this.spriteCount) {
|
|
if (this.hdmaRunning) {
|
|
this.executeHDMA();
|
|
}
|
|
if (this.mode0TriggerSTAT) {
|
|
this.interruptsRequested |= 0x2;
|
|
this.checkIRQMatching();
|
|
}
|
|
this.STATTracker = 3;
|
|
this.modeSTAT = 0;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clocksUntilLYCMatch = function () {
|
|
if (this.memory[0xFF45] != 0) {
|
|
if (this.memory[0xFF45] > this.actualScanLine) {
|
|
return 456 * (this.memory[0xFF45] - this.actualScanLine);
|
|
}
|
|
return 456 * (154 - this.actualScanLine + this.memory[0xFF45]);
|
|
}
|
|
return (456 * ((this.actualScanLine == 153 && this.memory[0xFF44] == 0) ? 154 : (153 - this.actualScanLine))) + 8;
|
|
}
|
|
GameBoyCore.prototype.clocksUntilMode0 = function () {
|
|
switch (this.modeSTAT) {
|
|
case 0:
|
|
if (this.actualScanLine == 143) {
|
|
this.updateSpriteCount(0);
|
|
return this.spriteCount + 5016;
|
|
}
|
|
this.updateSpriteCount(this.actualScanLine + 1);
|
|
return this.spriteCount + 456;
|
|
case 2:
|
|
case 3:
|
|
this.updateSpriteCount(this.actualScanLine);
|
|
return this.spriteCount;
|
|
case 1:
|
|
this.updateSpriteCount(0);
|
|
return this.spriteCount + (456 * (154 - this.actualScanLine));
|
|
}
|
|
}
|
|
GameBoyCore.prototype.updateSpriteCount = function (line) {
|
|
this.spriteCount = 252;
|
|
if (this.cGBC && this.gfxSpriteShow) { //Is the window enabled and are we in CGB mode?
|
|
var lineAdjusted = line + 0x10;
|
|
var yoffset = 0;
|
|
var yCap = (this.gfxSpriteNormalHeight) ? 0x8 : 0x10;
|
|
for (var OAMAddress = 0xFE00; OAMAddress < 0xFEA0 && this.spriteCount < 312; OAMAddress += 4) {
|
|
yoffset = lineAdjusted - this.memory[OAMAddress];
|
|
if (yoffset > -1 && yoffset < yCap) {
|
|
this.spriteCount += 6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.matchLYC = function () { //LYC Register Compare
|
|
if (this.memory[0xFF44] == this.memory[0xFF45]) {
|
|
this.memory[0xFF41] |= 0x04;
|
|
if (this.LYCMatchTriggerSTAT) {
|
|
this.interruptsRequested |= 0x2;
|
|
this.checkIRQMatching();
|
|
}
|
|
}
|
|
else {
|
|
this.memory[0xFF41] &= 0x7B;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.updateCore = function () {
|
|
//Update the clocking for the LCD emulation:
|
|
this.LCDTicks += this.CPUTicks >> this.doubleSpeedShifter; //LCD Timing
|
|
this.LCDCONTROL[this.actualScanLine](this); //Scan Line and STAT Mode Control
|
|
//Single-speed relative timing for A/V emulation:
|
|
var timedTicks = this.CPUTicks >> this.doubleSpeedShifter; //CPU clocking can be updated from the LCD handling.
|
|
this.audioTicks += timedTicks; //Audio Timing
|
|
this.emulatorTicks += timedTicks; //Emulator Timing
|
|
//CPU Timers:
|
|
this.DIVTicks += this.CPUTicks; //DIV Timing
|
|
if (this.TIMAEnabled) { //TIMA Timing
|
|
this.timerTicks += this.CPUTicks;
|
|
while (this.timerTicks >= this.TACClocker) {
|
|
this.timerTicks -= this.TACClocker;
|
|
if (++this.memory[0xFF05] == 0x100) {
|
|
this.memory[0xFF05] = this.memory[0xFF06];
|
|
this.interruptsRequested |= 0x4;
|
|
this.checkIRQMatching();
|
|
}
|
|
}
|
|
}
|
|
if (this.serialTimer > 0) { //Serial Timing
|
|
//IRQ Counter:
|
|
this.serialTimer -= this.CPUTicks;
|
|
if (this.serialTimer <= 0) {
|
|
this.interruptsRequested |= 0x8;
|
|
this.checkIRQMatching();
|
|
}
|
|
//Bit Shit Counter:
|
|
this.serialShiftTimer -= this.CPUTicks;
|
|
if (this.serialShiftTimer <= 0) {
|
|
this.serialShiftTimer = this.serialShiftTimerAllocated;
|
|
this.memory[0xFF01] = ((this.memory[0xFF01] << 1) & 0xFE) | 0x01; //We could shift in actual link data here if we were to implement such!!!
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.updateCoreFull = function () {
|
|
//Update the state machine:
|
|
this.updateCore();
|
|
//End of iteration routine:
|
|
if (this.emulatorTicks >= this.CPUCyclesTotal) {
|
|
this.iterationEndRoutine();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initializeLCDController = function () {
|
|
//Display on hanlding:
|
|
var line = 0;
|
|
while (line < 154) {
|
|
if (line < 143) {
|
|
//We're on a normal scan line:
|
|
this.LINECONTROL[line] = function (parentObj) {
|
|
if (parentObj.LCDTicks < 80) {
|
|
parentObj.scanLineMode2();
|
|
}
|
|
else if (parentObj.LCDTicks < 252) {
|
|
parentObj.scanLineMode3();
|
|
}
|
|
else if (parentObj.LCDTicks < 456) {
|
|
parentObj.scanLineMode0();
|
|
}
|
|
else {
|
|
//We're on a new scan line:
|
|
parentObj.LCDTicks -= 456;
|
|
if (parentObj.STATTracker != 3) {
|
|
//Make sure the mode 0 handler was run at least once per scan line:
|
|
if (parentObj.STATTracker != 2) {
|
|
if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
parentObj.incrementScanLineQueue();
|
|
}
|
|
if (parentObj.hdmaRunning) {
|
|
parentObj.executeHDMA();
|
|
}
|
|
if (parentObj.mode0TriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
}
|
|
//Update the scanline registers and assert the LYC counter:
|
|
parentObj.actualScanLine = ++parentObj.memory[0xFF44];
|
|
//Perform a LYC counter assert:
|
|
if (parentObj.actualScanLine == parentObj.memory[0xFF45]) {
|
|
parentObj.memory[0xFF41] |= 0x04;
|
|
if (parentObj.LYCMatchTriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF41] &= 0x7B;
|
|
}
|
|
parentObj.checkIRQMatching();
|
|
//Reset our mode contingency variables:
|
|
parentObj.STATTracker = 0;
|
|
parentObj.modeSTAT = 2;
|
|
parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control.
|
|
}
|
|
}
|
|
}
|
|
else if (line == 143) {
|
|
//We're on the last visible scan line of the LCD screen:
|
|
this.LINECONTROL[143] = function (parentObj) {
|
|
if (parentObj.LCDTicks < 80) {
|
|
parentObj.scanLineMode2();
|
|
}
|
|
else if (parentObj.LCDTicks < 252) {
|
|
parentObj.scanLineMode3();
|
|
}
|
|
else if (parentObj.LCDTicks < 456) {
|
|
parentObj.scanLineMode0();
|
|
}
|
|
else {
|
|
//Starting V-Blank:
|
|
//Just finished the last visible scan line:
|
|
parentObj.LCDTicks -= 456;
|
|
if (parentObj.STATTracker != 3) {
|
|
//Make sure the mode 0 handler was run at least once per scan line:
|
|
if (parentObj.STATTracker != 2) {
|
|
if (parentObj.STATTracker == 0 && parentObj.mode2TriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
parentObj.incrementScanLineQueue();
|
|
}
|
|
if (parentObj.hdmaRunning) {
|
|
parentObj.executeHDMA();
|
|
}
|
|
if (parentObj.mode0TriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
}
|
|
//Update the scanline registers and assert the LYC counter:
|
|
parentObj.actualScanLine = parentObj.memory[0xFF44] = 144;
|
|
//Perform a LYC counter assert:
|
|
if (parentObj.memory[0xFF45] == 144) {
|
|
parentObj.memory[0xFF41] |= 0x04;
|
|
if (parentObj.LYCMatchTriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
}
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF41] &= 0x7B;
|
|
}
|
|
//Reset our mode contingency variables:
|
|
parentObj.STATTracker = 0;
|
|
//Update our state for v-blank:
|
|
parentObj.modeSTAT = 1;
|
|
parentObj.interruptsRequested |= (parentObj.mode1TriggerSTAT) ? 0x3 : 0x1;
|
|
parentObj.checkIRQMatching();
|
|
//Attempt to blit out to our canvas:
|
|
if (parentObj.drewBlank == 0) {
|
|
//Ensure JIT framing alignment:
|
|
if (parentObj.totalLinesPassed < 144 || (parentObj.totalLinesPassed == 144 && parentObj.midScanlineOffset > -1)) {
|
|
//Make sure our gfx are up-to-date:
|
|
parentObj.graphicsJITVBlank();
|
|
//Draw the frame:
|
|
parentObj.prepareFrame();
|
|
}
|
|
}
|
|
else {
|
|
//LCD off takes at least 2 frames:
|
|
--parentObj.drewBlank;
|
|
}
|
|
parentObj.LINECONTROL[144](parentObj); //Scan Line and STAT Mode Control.
|
|
}
|
|
}
|
|
}
|
|
else if (line < 153) {
|
|
//In VBlank
|
|
this.LINECONTROL[line] = function (parentObj) {
|
|
if (parentObj.LCDTicks >= 456) {
|
|
//We're on a new scan line:
|
|
parentObj.LCDTicks -= 456;
|
|
parentObj.actualScanLine = ++parentObj.memory[0xFF44];
|
|
//Perform a LYC counter assert:
|
|
if (parentObj.actualScanLine == parentObj.memory[0xFF45]) {
|
|
parentObj.memory[0xFF41] |= 0x04;
|
|
if (parentObj.LYCMatchTriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
parentObj.checkIRQMatching();
|
|
}
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF41] &= 0x7B;
|
|
}
|
|
parentObj.LINECONTROL[parentObj.actualScanLine](parentObj); //Scan Line and STAT Mode Control.
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//VBlank Ending (We're on the last actual scan line)
|
|
this.LINECONTROL[153] = function (parentObj) {
|
|
if (parentObj.LCDTicks >= 8) {
|
|
if (parentObj.STATTracker != 4 && parentObj.memory[0xFF44] == 153) {
|
|
parentObj.memory[0xFF44] = 0; //LY register resets to 0 early.
|
|
//Perform a LYC counter assert:
|
|
if (parentObj.memory[0xFF45] == 0) {
|
|
parentObj.memory[0xFF41] |= 0x04;
|
|
if (parentObj.LYCMatchTriggerSTAT) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
parentObj.checkIRQMatching();
|
|
}
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF41] &= 0x7B;
|
|
}
|
|
parentObj.STATTracker = 4;
|
|
}
|
|
if (parentObj.LCDTicks >= 456) {
|
|
//We reset back to the beginning:
|
|
parentObj.LCDTicks -= 456;
|
|
parentObj.STATTracker = parentObj.actualScanLine = 0;
|
|
parentObj.LINECONTROL[0](parentObj); //Scan Line and STAT Mode Control.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
++line;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.DisplayShowOff = function () {
|
|
if (this.drewBlank == 0) {
|
|
//Output a blank screen to the output framebuffer:
|
|
this.clearFrameBuffer();
|
|
this.drewFrame = true;
|
|
}
|
|
this.drewBlank = 2;
|
|
}
|
|
GameBoyCore.prototype.executeHDMA = function () {
|
|
this.DMAWrite(1);
|
|
if (this.halt) {
|
|
if ((this.LCDTicks - this.spriteCount) < ((4 >> this.doubleSpeedShifter) | 0x20)) {
|
|
//HALT clocking correction:
|
|
this.CPUTicks = 4 + ((0x20 + this.spriteCount) << this.doubleSpeedShifter);
|
|
this.LCDTicks = this.spriteCount + ((4 >> this.doubleSpeedShifter) | 0x20);
|
|
}
|
|
}
|
|
else {
|
|
this.LCDTicks += (4 >> this.doubleSpeedShifter) | 0x20; //LCD Timing Update For HDMA.
|
|
}
|
|
if (this.memory[0xFF55] == 0) {
|
|
this.hdmaRunning = false;
|
|
this.memory[0xFF55] = 0xFF; //Transfer completed ("Hidden last step," since some ROMs don't imply this, but most do).
|
|
}
|
|
else {
|
|
--this.memory[0xFF55];
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clockUpdate = function () {
|
|
if (this.cTIMER) {
|
|
var dateObj = new_Date(); // The line is changed for benchmarking.
|
|
var newTime = dateObj.getTime();
|
|
var timeElapsed = newTime - this.lastIteration; //Get the numnber of milliseconds since this last executed.
|
|
this.lastIteration = newTime;
|
|
if (this.cTIMER && !this.RTCHALT) {
|
|
//Update the MBC3 RTC:
|
|
this.RTCSeconds += timeElapsed / 1000;
|
|
while (this.RTCSeconds >= 60) { //System can stutter, so the seconds difference can get large, thus the "while".
|
|
this.RTCSeconds -= 60;
|
|
++this.RTCMinutes;
|
|
if (this.RTCMinutes >= 60) {
|
|
this.RTCMinutes -= 60;
|
|
++this.RTCHours;
|
|
if (this.RTCHours >= 24) {
|
|
this.RTCHours -= 24
|
|
++this.RTCDays;
|
|
if (this.RTCDays >= 512) {
|
|
this.RTCDays -= 512;
|
|
this.RTCDayOverFlow = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.prepareFrame = function () {
|
|
//Copy the internal frame buffer to the output buffer:
|
|
this.swizzleFrameBuffer();
|
|
this.drewFrame = true;
|
|
}
|
|
GameBoyCore.prototype.requestDraw = function () {
|
|
if (this.drewFrame) {
|
|
this.dispatchDraw();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.dispatchDraw = function () {
|
|
var canvasRGBALength = this.offscreenRGBCount;
|
|
if (canvasRGBALength > 0) {
|
|
//We actually updated the graphics internally, so copy out:
|
|
var frameBuffer = (canvasRGBALength == 92160) ? this.swizzledFrame : this.resizeFrameBuffer();
|
|
var canvasData = this.canvasBuffer.data;
|
|
var bufferIndex = 0;
|
|
for (var canvasIndex = 0; canvasIndex < canvasRGBALength; ++canvasIndex) {
|
|
canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
|
|
canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
|
|
canvasData[canvasIndex++] = frameBuffer[bufferIndex++];
|
|
}
|
|
this.graphicsBlit();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.swizzleFrameBuffer = function () {
|
|
//Convert our dirty 24-bit (24-bit, with internal render flags above it) framebuffer to an 8-bit buffer with separate indices for the RGB channels:
|
|
var frameBuffer = this.frameBuffer;
|
|
var swizzledFrame = this.swizzledFrame;
|
|
var bufferIndex = 0;
|
|
for (var canvasIndex = 0; canvasIndex < 69120;) {
|
|
swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 16) & 0xFF; //Red
|
|
swizzledFrame[canvasIndex++] = (frameBuffer[bufferIndex] >> 8) & 0xFF; //Green
|
|
swizzledFrame[canvasIndex++] = frameBuffer[bufferIndex++] & 0xFF; //Blue
|
|
}
|
|
}
|
|
GameBoyCore.prototype.clearFrameBuffer = function () {
|
|
var bufferIndex = 0;
|
|
var frameBuffer = this.swizzledFrame;
|
|
if (this.cGBC || this.colorizedGBPalettes) {
|
|
while (bufferIndex < 69120) {
|
|
frameBuffer[bufferIndex++] = 248;
|
|
}
|
|
}
|
|
else {
|
|
while (bufferIndex < 69120) {
|
|
frameBuffer[bufferIndex++] = 239;
|
|
frameBuffer[bufferIndex++] = 255;
|
|
frameBuffer[bufferIndex++] = 222;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.resizeFrameBuffer = function () {
|
|
//Return a reference to the generated resized framebuffer:
|
|
return this.resizer.resize(this.swizzledFrame);
|
|
}
|
|
GameBoyCore.prototype.compileResizeFrameBufferFunction = function () {
|
|
if (this.offscreenRGBCount > 0) {
|
|
this.resizer = new Resize(160, 144, this.offscreenWidth, this.offscreenHeight, false, true);
|
|
}
|
|
}
|
|
GameBoyCore.prototype.renderScanLine = function (scanlineToRender) {
|
|
this.pixelStart = scanlineToRender * 160;
|
|
if (this.bgEnabled) {
|
|
this.pixelEnd = 160;
|
|
this.BGLayerRender(scanlineToRender);
|
|
this.WindowLayerRender(scanlineToRender);
|
|
}
|
|
else {
|
|
var pixelLine = (scanlineToRender + 1) * 160;
|
|
var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE;
|
|
for (var pixelPosition = (scanlineToRender * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) {
|
|
this.frameBuffer[pixelPosition] = defaultColor;
|
|
}
|
|
}
|
|
this.SpriteLayerRender(scanlineToRender);
|
|
this.currentX = 0;
|
|
this.midScanlineOffset = -1;
|
|
}
|
|
GameBoyCore.prototype.renderMidScanLine = function () {
|
|
if (this.actualScanLine < 144 && this.modeSTAT == 3) {
|
|
//TODO: Get this accurate:
|
|
if (this.midScanlineOffset == -1) {
|
|
this.midScanlineOffset = this.backgroundX & 0x7;
|
|
}
|
|
if (this.LCDTicks >= 82) {
|
|
this.pixelEnd = this.LCDTicks - 74;
|
|
this.pixelEnd = Math.min(this.pixelEnd - this.midScanlineOffset - (this.pixelEnd % 0x8), 160);
|
|
if (this.bgEnabled) {
|
|
this.pixelStart = this.lastUnrenderedLine * 160;
|
|
this.BGLayerRender(this.lastUnrenderedLine);
|
|
this.WindowLayerRender(this.lastUnrenderedLine);
|
|
//TODO: Do midscanline JIT for sprites...
|
|
}
|
|
else {
|
|
var pixelLine = (this.lastUnrenderedLine * 160) + this.pixelEnd;
|
|
var defaultColor = (this.cGBC || this.colorizedGBPalettes) ? 0xF8F8F8 : 0xEFFFDE;
|
|
for (var pixelPosition = (this.lastUnrenderedLine * 160) + this.currentX; pixelPosition < pixelLine; pixelPosition++) {
|
|
this.frameBuffer[pixelPosition] = defaultColor;
|
|
}
|
|
}
|
|
this.currentX = this.pixelEnd;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initializeModeSpecificArrays = function () {
|
|
this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL;
|
|
if (this.cGBC) {
|
|
this.gbcOBJRawPalette = this.getTypedArray(0x40, 0, "uint8");
|
|
this.gbcBGRawPalette = this.getTypedArray(0x40, 0, "uint8");
|
|
this.gbcOBJPalette = this.getTypedArray(0x20, 0x1000000, "int32");
|
|
this.gbcBGPalette = this.getTypedArray(0x40, 0, "int32");
|
|
this.BGCHRBank2 = this.getTypedArray(0x800, 0, "uint8");
|
|
this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1;
|
|
this.tileCache = this.generateCacheArray(0xF80);
|
|
}
|
|
else {
|
|
this.gbOBJPalette = this.getTypedArray(8, 0, "int32");
|
|
this.gbBGPalette = this.getTypedArray(4, 0, "int32");
|
|
this.BGPalette = this.gbBGPalette;
|
|
this.OBJPalette = this.gbOBJPalette;
|
|
this.tileCache = this.generateCacheArray(0x700);
|
|
this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
|
|
this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
|
|
}
|
|
this.renderPathBuild();
|
|
}
|
|
GameBoyCore.prototype.GBCtoGBModeAdjust = function () {
|
|
cout("Stepping down from GBC mode.", 0);
|
|
this.VRAM = this.GBCMemory = this.BGCHRCurrentBank = this.BGCHRBank2 = null;
|
|
this.tileCache.length = 0x700;
|
|
if (settings[4]) {
|
|
this.gbBGColorizedPalette = this.getTypedArray(4, 0, "int32");
|
|
this.gbOBJColorizedPalette = this.getTypedArray(8, 0, "int32");
|
|
this.cachedBGPaletteConversion = this.getTypedArray(4, 0, "int32");
|
|
this.cachedOBJPaletteConversion = this.getTypedArray(8, 0, "int32");
|
|
this.BGPalette = this.gbBGColorizedPalette;
|
|
this.OBJPalette = this.gbOBJColorizedPalette;
|
|
this.gbOBJPalette = this.gbBGPalette = null;
|
|
this.getGBCColor();
|
|
}
|
|
else {
|
|
this.gbOBJPalette = this.getTypedArray(8, 0, "int32");
|
|
this.gbBGPalette = this.getTypedArray(4, 0, "int32");
|
|
this.BGPalette = this.gbBGPalette;
|
|
this.OBJPalette = this.gbOBJPalette;
|
|
}
|
|
this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
|
|
this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
|
|
this.renderPathBuild();
|
|
this.memoryReadJumpCompile();
|
|
this.memoryWriteJumpCompile();
|
|
}
|
|
GameBoyCore.prototype.renderPathBuild = function () {
|
|
if (!this.cGBC) {
|
|
this.BGLayerRender = this.BGGBLayerRender;
|
|
this.WindowLayerRender = this.WindowGBLayerRender;
|
|
this.SpriteLayerRender = this.SpriteGBLayerRender;
|
|
}
|
|
else {
|
|
this.priorityFlaggingPathRebuild();
|
|
this.SpriteLayerRender = this.SpriteGBCLayerRender;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.priorityFlaggingPathRebuild = function () {
|
|
if (this.BGPriorityEnabled) {
|
|
this.BGLayerRender = this.BGGBCLayerRender;
|
|
this.WindowLayerRender = this.WindowGBCLayerRender;
|
|
}
|
|
else {
|
|
this.BGLayerRender = this.BGGBCLayerRenderNoPriorityFlagging;
|
|
this.WindowLayerRender = this.WindowGBCLayerRenderNoPriorityFlagging;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.initializeReferencesFromSaveState = function () {
|
|
this.LCDCONTROL = (this.LCDisOn) ? this.LINECONTROL : this.DISPLAYOFFCONTROL;
|
|
var tileIndex = 0;
|
|
if (!this.cGBC) {
|
|
if (this.colorizedGBPalettes) {
|
|
this.BGPalette = this.gbBGColorizedPalette;
|
|
this.OBJPalette = this.gbOBJColorizedPalette;
|
|
this.updateGBBGPalette = this.updateGBColorizedBGPalette;
|
|
this.updateGBOBJPalette = this.updateGBColorizedOBJPalette;
|
|
|
|
}
|
|
else {
|
|
this.BGPalette = this.gbBGPalette;
|
|
this.OBJPalette = this.gbOBJPalette;
|
|
}
|
|
this.tileCache = this.generateCacheArray(0x700);
|
|
for (tileIndex = 0x8000; tileIndex < 0x9000; tileIndex += 2) {
|
|
this.generateGBOAMTileLine(tileIndex);
|
|
}
|
|
for (tileIndex = 0x9000; tileIndex < 0x9800; tileIndex += 2) {
|
|
this.generateGBTileLine(tileIndex);
|
|
}
|
|
this.sortBuffer = this.getTypedArray(0x100, 0, "uint8");
|
|
this.OAMAddressCache = this.getTypedArray(10, 0, "int32");
|
|
}
|
|
else {
|
|
this.BGCHRCurrentBank = (this.currVRAMBank > 0) ? this.BGCHRBank2 : this.BGCHRBank1;
|
|
this.tileCache = this.generateCacheArray(0xF80);
|
|
for (; tileIndex < 0x1800; tileIndex += 0x10) {
|
|
this.generateGBCTileBank1(tileIndex);
|
|
this.generateGBCTileBank2(tileIndex);
|
|
}
|
|
}
|
|
this.renderPathBuild();
|
|
}
|
|
GameBoyCore.prototype.RGBTint = function (value) {
|
|
//Adjustment for the GBC's tinting (According to Gambatte):
|
|
var r = value & 0x1F;
|
|
var g = (value >> 5) & 0x1F;
|
|
var b = (value >> 10) & 0x1F;
|
|
return ((r * 13 + g * 2 + b) >> 1) << 16 | (g * 3 + b) << 9 | (r * 3 + g * 2 + b * 11) >> 1;
|
|
}
|
|
GameBoyCore.prototype.getGBCColor = function () {
|
|
//GBC Colorization of DMG ROMs:
|
|
//BG
|
|
for (var counter = 0; counter < 4; counter++) {
|
|
var adjustedIndex = counter << 1;
|
|
//BG
|
|
this.cachedBGPaletteConversion[counter] = this.RGBTint((this.gbcBGRawPalette[adjustedIndex | 1] << 8) | this.gbcBGRawPalette[adjustedIndex]);
|
|
//OBJ 1
|
|
this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]);
|
|
}
|
|
//OBJ 2
|
|
for (counter = 4; counter < 8; counter++) {
|
|
adjustedIndex = counter << 1;
|
|
this.cachedOBJPaletteConversion[counter] = this.RGBTint((this.gbcOBJRawPalette[adjustedIndex | 1] << 8) | this.gbcOBJRawPalette[adjustedIndex]);
|
|
}
|
|
//Update the palette entries:
|
|
this.updateGBBGPalette = this.updateGBColorizedBGPalette;
|
|
this.updateGBOBJPalette = this.updateGBColorizedOBJPalette;
|
|
this.updateGBBGPalette(this.memory[0xFF47]);
|
|
this.updateGBOBJPalette(0, this.memory[0xFF48]);
|
|
this.updateGBOBJPalette(1, this.memory[0xFF49]);
|
|
this.colorizedGBPalettes = true;
|
|
}
|
|
GameBoyCore.prototype.updateGBRegularBGPalette = function (data) {
|
|
this.gbBGPalette[0] = this.colors[data & 0x03] | 0x2000000;
|
|
this.gbBGPalette[1] = this.colors[(data >> 2) & 0x03];
|
|
this.gbBGPalette[2] = this.colors[(data >> 4) & 0x03];
|
|
this.gbBGPalette[3] = this.colors[data >> 6];
|
|
}
|
|
GameBoyCore.prototype.updateGBColorizedBGPalette = function (data) {
|
|
//GB colorization:
|
|
this.gbBGColorizedPalette[0] = this.cachedBGPaletteConversion[data & 0x03] | 0x2000000;
|
|
this.gbBGColorizedPalette[1] = this.cachedBGPaletteConversion[(data >> 2) & 0x03];
|
|
this.gbBGColorizedPalette[2] = this.cachedBGPaletteConversion[(data >> 4) & 0x03];
|
|
this.gbBGColorizedPalette[3] = this.cachedBGPaletteConversion[data >> 6];
|
|
}
|
|
GameBoyCore.prototype.updateGBRegularOBJPalette = function (index, data) {
|
|
this.gbOBJPalette[index | 1] = this.colors[(data >> 2) & 0x03];
|
|
this.gbOBJPalette[index | 2] = this.colors[(data >> 4) & 0x03];
|
|
this.gbOBJPalette[index | 3] = this.colors[data >> 6];
|
|
}
|
|
GameBoyCore.prototype.updateGBColorizedOBJPalette = function (index, data) {
|
|
//GB colorization:
|
|
this.gbOBJColorizedPalette[index | 1] = this.cachedOBJPaletteConversion[index | ((data >> 2) & 0x03)];
|
|
this.gbOBJColorizedPalette[index | 2] = this.cachedOBJPaletteConversion[index | ((data >> 4) & 0x03)];
|
|
this.gbOBJColorizedPalette[index | 3] = this.cachedOBJPaletteConversion[index | (data >> 6)];
|
|
}
|
|
GameBoyCore.prototype.updateGBCBGPalette = function (index, data) {
|
|
if (this.gbcBGRawPalette[index] != data) {
|
|
this.midScanLineJIT();
|
|
//Update the color palette for BG tiles since it changed:
|
|
this.gbcBGRawPalette[index] = data;
|
|
if ((index & 0x06) == 0) {
|
|
//Palette 0 (Special tile Priority stuff)
|
|
data = 0x2000000 | this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]);
|
|
index >>= 1;
|
|
this.gbcBGPalette[index] = data;
|
|
this.gbcBGPalette[0x20 | index] = 0x1000000 | data;
|
|
}
|
|
else {
|
|
//Regular Palettes (No special crap)
|
|
data = this.RGBTint((this.gbcBGRawPalette[index | 1] << 8) | this.gbcBGRawPalette[index & 0x3E]);
|
|
index >>= 1;
|
|
this.gbcBGPalette[index] = data;
|
|
this.gbcBGPalette[0x20 | index] = 0x1000000 | data;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.updateGBCOBJPalette = function (index, data) {
|
|
if (this.gbcOBJRawPalette[index] != data) {
|
|
//Update the color palette for OBJ tiles since it changed:
|
|
this.gbcOBJRawPalette[index] = data;
|
|
if ((index & 0x06) > 0) {
|
|
//Regular Palettes (No special crap)
|
|
this.midScanLineJIT();
|
|
this.gbcOBJPalette[index >> 1] = 0x1000000 | this.RGBTint((this.gbcOBJRawPalette[index | 1] << 8) | this.gbcOBJRawPalette[index & 0x3E]);
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.BGGBLayerRender = function (scanlineToRender) {
|
|
var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
|
|
var tileYLine = (scrollYAdjusted & 7) << 3;
|
|
var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
|
|
var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
|
|
var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
|
|
var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
|
|
var tileNumber = tileYDown + (scrollXAdjusted >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var tile = this.tileCache[chrCode];
|
|
for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]];
|
|
}
|
|
var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
|
|
scrollXAdjusted += scrollXAdjustedAligned << 3;
|
|
scrollXAdjustedAligned += tileNumber;
|
|
while (tileNumber < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
if (scrollXAdjusted < 0x100) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[++texel]];
|
|
}
|
|
}
|
|
scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
|
|
while (tileYDown < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[tileYDown++];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[tileYDown];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.BGGBCLayerRender = function (scanlineToRender) {
|
|
var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
|
|
var tileYLine = (scrollYAdjusted & 7) << 3;
|
|
var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
|
|
var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
|
|
var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
|
|
var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
|
|
var tileNumber = tileYDown + (scrollXAdjusted >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var attrCode = this.BGCHRBank2[tileNumber];
|
|
var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
|
|
}
|
|
var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
|
|
scrollXAdjusted += scrollXAdjustedAligned << 3;
|
|
scrollXAdjustedAligned += tileNumber;
|
|
while (tileNumber < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
if (scrollXAdjusted < 0x100) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]];
|
|
}
|
|
}
|
|
scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
|
|
while (tileYDown < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[tileYDown];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileYDown++];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[tileYDown];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileYDown];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.BGGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) {
|
|
var scrollYAdjusted = (this.backgroundY + scanlineToRender) & 0xFF; //The line of the BG we're at.
|
|
var tileYLine = (scrollYAdjusted & 7) << 3;
|
|
var tileYDown = this.gfxBackgroundCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2); //The row of cached tiles we're fetching from.
|
|
var scrollXAdjusted = (this.backgroundX + this.currentX) & 0xFF; //The scroll amount of the BG.
|
|
var pixelPosition = this.pixelStart + this.currentX; //Current pixel we're working on.
|
|
var pixelPositionEnd = this.pixelStart + ((this.gfxWindowDisplay && (scanlineToRender - this.windowY) >= 0) ? Math.min(Math.max(this.windowX, 0) + this.currentX, this.pixelEnd) : this.pixelEnd); //Make sure we do at most 160 pixels a scanline.
|
|
var tileNumber = tileYDown + (scrollXAdjusted >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var attrCode = this.BGCHRBank2[tileNumber];
|
|
var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
var palette = (attrCode & 0x7) << 2;
|
|
for (var texel = (scrollXAdjusted & 0x7); texel < 8 && pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
|
|
}
|
|
var scrollXAdjustedAligned = Math.min(pixelPositionEnd - pixelPosition, 0x100 - scrollXAdjusted) >> 3;
|
|
scrollXAdjusted += scrollXAdjustedAligned << 3;
|
|
scrollXAdjustedAligned += tileNumber;
|
|
while (tileNumber < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
if (scrollXAdjusted < 0x100) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
for (texel = tileYLine - 1; pixelPosition < pixelPositionEnd && scrollXAdjusted < 0x100; ++scrollXAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[++texel]];
|
|
}
|
|
}
|
|
scrollXAdjustedAligned = ((pixelPositionEnd - pixelPosition) >> 3) + tileYDown;
|
|
while (tileYDown < scrollXAdjustedAligned) {
|
|
chrCode = this.BGCHRBank1[tileYDown];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileYDown++];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[tileYDown];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileYDown];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.WindowGBLayerRender = function (scanlineToRender) {
|
|
if (this.gfxWindowDisplay) { //Is the window enabled?
|
|
var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
|
|
if (scrollYAdjusted >= 0) {
|
|
var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
|
|
var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
|
|
var pixelPositionEnd = this.pixelStart + this.pixelEnd;
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
var tileYLine = (scrollYAdjusted & 0x7) << 3;
|
|
var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var tile = this.tileCache[chrCode];
|
|
var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
|
|
scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
|
|
while (texel < scrollXRangeAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[tileYLine | texel++]];
|
|
}
|
|
scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
|
|
while (tileNumber < scrollXRangeAdjusted) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.BGPalette[tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
tile = this.tileCache[chrCode];
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.BGPalette[tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.BGPalette[tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.BGPalette[tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.BGPalette[tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.BGPalette[tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.BGPalette[tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.BGPalette[tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.WindowGBCLayerRender = function (scanlineToRender) {
|
|
if (this.gfxWindowDisplay) { //Is the window enabled?
|
|
var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
|
|
if (scrollYAdjusted >= 0) {
|
|
var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
|
|
var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
|
|
var pixelPositionEnd = this.pixelStart + this.pixelEnd;
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
var tileYLine = (scrollYAdjusted & 0x7) << 3;
|
|
var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var attrCode = this.BGCHRBank2[tileNumber];
|
|
var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
var palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
|
|
scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
|
|
while (texel < scrollXRangeAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
|
|
}
|
|
scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
|
|
while (tileNumber < scrollXRangeAdjusted) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = ((attrCode & 0x7) << 2) | ((attrCode & 0x80) >> 2);
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.WindowGBCLayerRenderNoPriorityFlagging = function (scanlineToRender) {
|
|
if (this.gfxWindowDisplay) { //Is the window enabled?
|
|
var scrollYAdjusted = scanlineToRender - this.windowY; //The line of the BG we're at.
|
|
if (scrollYAdjusted >= 0) {
|
|
var scrollXRangeAdjusted = (this.windowX > 0) ? (this.windowX + this.currentX) : this.currentX;
|
|
var pixelPosition = this.pixelStart + scrollXRangeAdjusted;
|
|
var pixelPositionEnd = this.pixelStart + this.pixelEnd;
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
var tileYLine = (scrollYAdjusted & 0x7) << 3;
|
|
var tileNumber = (this.gfxWindowCHRBankPosition | ((scrollYAdjusted & 0xF8) << 2)) + (this.currentX >> 3);
|
|
var chrCode = this.BGCHRBank1[tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
var attrCode = this.BGCHRBank2[tileNumber];
|
|
var tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
var palette = (attrCode & 0x7) << 2;
|
|
var texel = (scrollXRangeAdjusted - this.windowX) & 0x7;
|
|
scrollXRangeAdjusted = Math.min(8, texel + pixelPositionEnd - pixelPosition);
|
|
while (texel < scrollXRangeAdjusted) {
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[tileYLine | texel++]];
|
|
}
|
|
scrollXRangeAdjusted = tileNumber + ((pixelPositionEnd - pixelPosition) >> 3);
|
|
while (tileNumber < scrollXRangeAdjusted) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
texel = tileYLine;
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel++]];
|
|
this.frameBuffer[pixelPosition++] = this.gbcBGPalette[palette | tile[texel]];
|
|
}
|
|
if (pixelPosition < pixelPositionEnd) {
|
|
chrCode = this.BGCHRBank1[++tileNumber];
|
|
if (chrCode < this.gfxBackgroundBankOffset) {
|
|
chrCode |= 0x100;
|
|
}
|
|
attrCode = this.BGCHRBank2[tileNumber];
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | chrCode];
|
|
palette = (attrCode & 0x7) << 2;
|
|
switch (pixelPositionEnd - pixelPosition) {
|
|
case 7:
|
|
this.frameBuffer[pixelPosition + 6] = this.gbcBGPalette[palette | tile[tileYLine | 6]];
|
|
case 6:
|
|
this.frameBuffer[pixelPosition + 5] = this.gbcBGPalette[palette | tile[tileYLine | 5]];
|
|
case 5:
|
|
this.frameBuffer[pixelPosition + 4] = this.gbcBGPalette[palette | tile[tileYLine | 4]];
|
|
case 4:
|
|
this.frameBuffer[pixelPosition + 3] = this.gbcBGPalette[palette | tile[tileYLine | 3]];
|
|
case 3:
|
|
this.frameBuffer[pixelPosition + 2] = this.gbcBGPalette[palette | tile[tileYLine | 2]];
|
|
case 2:
|
|
this.frameBuffer[pixelPosition + 1] = this.gbcBGPalette[palette | tile[tileYLine | 1]];
|
|
case 1:
|
|
this.frameBuffer[pixelPosition] = this.gbcBGPalette[palette | tile[tileYLine]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.SpriteGBLayerRender = function (scanlineToRender) {
|
|
if (this.gfxSpriteShow) { //Are sprites enabled?
|
|
var lineAdjusted = scanlineToRender + 0x10;
|
|
var OAMAddress = 0xFE00;
|
|
var yoffset = 0;
|
|
var xcoord = 1;
|
|
var xCoordStart = 0;
|
|
var xCoordEnd = 0;
|
|
var attrCode = 0;
|
|
var palette = 0;
|
|
var tile = null;
|
|
var data = 0;
|
|
var spriteCount = 0;
|
|
var length = 0;
|
|
var currentPixel = 0;
|
|
var linePixel = 0;
|
|
//Clear our x-coord sort buffer:
|
|
while (xcoord < 168) {
|
|
this.sortBuffer[xcoord++] = 0xFF;
|
|
}
|
|
if (this.gfxSpriteNormalHeight) {
|
|
//Draw the visible sprites:
|
|
for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0x7); spriteCount < length; ++spriteCount) {
|
|
OAMAddress = this.OAMAddressCache[spriteCount];
|
|
yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3;
|
|
attrCode = this.memory[OAMAddress | 3];
|
|
palette = (attrCode & 0x10) >> 2;
|
|
tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2]];
|
|
linePixel = xCoordStart = this.memory[OAMAddress | 1];
|
|
xCoordEnd = Math.min(168 - linePixel, 8);
|
|
xcoord = (linePixel > 7) ? 0 : (8 - linePixel);
|
|
for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) {
|
|
if (this.sortBuffer[linePixel] > xCoordStart) {
|
|
if (this.frameBuffer[currentPixel] >= 0x2000000) {
|
|
data = tile[yoffset | xcoord];
|
|
if (data > 0) {
|
|
this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
|
|
this.sortBuffer[linePixel] = xCoordStart;
|
|
}
|
|
}
|
|
else if (this.frameBuffer[currentPixel] < 0x1000000) {
|
|
data = tile[yoffset | xcoord];
|
|
if (data > 0 && attrCode < 0x80) {
|
|
this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
|
|
this.sortBuffer[linePixel] = xCoordStart;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//Draw the visible sprites:
|
|
for (var length = this.findLowestSpriteDrawable(lineAdjusted, 0xF); spriteCount < length; ++spriteCount) {
|
|
OAMAddress = this.OAMAddressCache[spriteCount];
|
|
yoffset = (lineAdjusted - this.memory[OAMAddress]) << 3;
|
|
attrCode = this.memory[OAMAddress | 3];
|
|
palette = (attrCode & 0x10) >> 2;
|
|
if ((attrCode & 0x40) == (0x40 & yoffset)) {
|
|
tile = this.tileCache[((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)];
|
|
}
|
|
else {
|
|
tile = this.tileCache[((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1];
|
|
}
|
|
yoffset &= 0x3F;
|
|
linePixel = xCoordStart = this.memory[OAMAddress | 1];
|
|
xCoordEnd = Math.min(168 - linePixel, 8);
|
|
xcoord = (linePixel > 7) ? 0 : (8 - linePixel);
|
|
for (currentPixel = this.pixelStart + ((linePixel > 8) ? (linePixel - 8) : 0); xcoord < xCoordEnd; ++xcoord, ++currentPixel, ++linePixel) {
|
|
if (this.sortBuffer[linePixel] > xCoordStart) {
|
|
if (this.frameBuffer[currentPixel] >= 0x2000000) {
|
|
data = tile[yoffset | xcoord];
|
|
if (data > 0) {
|
|
this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
|
|
this.sortBuffer[linePixel] = xCoordStart;
|
|
}
|
|
}
|
|
else if (this.frameBuffer[currentPixel] < 0x1000000) {
|
|
data = tile[yoffset | xcoord];
|
|
if (data > 0 && attrCode < 0x80) {
|
|
this.frameBuffer[currentPixel] = this.OBJPalette[palette | data];
|
|
this.sortBuffer[linePixel] = xCoordStart;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.findLowestSpriteDrawable = function (scanlineToRender, drawableRange) {
|
|
var address = 0xFE00;
|
|
var spriteCount = 0;
|
|
var diff = 0;
|
|
while (address < 0xFEA0 && spriteCount < 10) {
|
|
diff = scanlineToRender - this.memory[address];
|
|
if ((diff & drawableRange) == diff) {
|
|
this.OAMAddressCache[spriteCount++] = address;
|
|
}
|
|
address += 4;
|
|
}
|
|
return spriteCount;
|
|
}
|
|
GameBoyCore.prototype.SpriteGBCLayerRender = function (scanlineToRender) {
|
|
if (this.gfxSpriteShow) { //Are sprites enabled?
|
|
var OAMAddress = 0xFE00;
|
|
var lineAdjusted = scanlineToRender + 0x10;
|
|
var yoffset = 0;
|
|
var xcoord = 0;
|
|
var endX = 0;
|
|
var xCounter = 0;
|
|
var attrCode = 0;
|
|
var palette = 0;
|
|
var tile = null;
|
|
var data = 0;
|
|
var currentPixel = 0;
|
|
var spriteCount = 0;
|
|
if (this.gfxSpriteNormalHeight) {
|
|
for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) {
|
|
yoffset = lineAdjusted - this.memory[OAMAddress];
|
|
if ((yoffset & 0x7) == yoffset) {
|
|
xcoord = this.memory[OAMAddress | 1] - 8;
|
|
endX = Math.min(160, xcoord + 8);
|
|
attrCode = this.memory[OAMAddress | 3];
|
|
palette = (attrCode & 7) << 2;
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 2]];
|
|
xCounter = (xcoord > 0) ? xcoord : 0;
|
|
xcoord -= yoffset << 3;
|
|
for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) {
|
|
if (this.frameBuffer[currentPixel] >= 0x2000000) {
|
|
data = tile[xCounter - xcoord];
|
|
if (data > 0) {
|
|
this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
|
|
}
|
|
}
|
|
else if (this.frameBuffer[currentPixel] < 0x1000000) {
|
|
data = tile[xCounter - xcoord];
|
|
if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks.
|
|
this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
|
|
}
|
|
}
|
|
}
|
|
++spriteCount;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (; OAMAddress < 0xFEA0 && spriteCount < 10; OAMAddress += 4) {
|
|
yoffset = lineAdjusted - this.memory[OAMAddress];
|
|
if ((yoffset & 0xF) == yoffset) {
|
|
xcoord = this.memory[OAMAddress | 1] - 8;
|
|
endX = Math.min(160, xcoord + 8);
|
|
attrCode = this.memory[OAMAddress | 3];
|
|
palette = (attrCode & 7) << 2;
|
|
if ((attrCode & 0x40) == (0x40 & (yoffset << 3))) {
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | (this.memory[OAMAddress | 0x2] & 0xFE)];
|
|
}
|
|
else {
|
|
tile = this.tileCache[((attrCode & 0x08) << 8) | ((attrCode & 0x60) << 4) | this.memory[OAMAddress | 0x2] | 1];
|
|
}
|
|
xCounter = (xcoord > 0) ? xcoord : 0;
|
|
xcoord -= (yoffset & 0x7) << 3;
|
|
for (currentPixel = this.pixelStart + xCounter; xCounter < endX; ++xCounter, ++currentPixel) {
|
|
if (this.frameBuffer[currentPixel] >= 0x2000000) {
|
|
data = tile[xCounter - xcoord];
|
|
if (data > 0) {
|
|
this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
|
|
}
|
|
}
|
|
else if (this.frameBuffer[currentPixel] < 0x1000000) {
|
|
data = tile[xCounter - xcoord];
|
|
if (data > 0 && attrCode < 0x80) { //Don't optimize for attrCode, as LICM-capable JITs should optimize its checks.
|
|
this.frameBuffer[currentPixel] = this.gbcOBJPalette[palette | data];
|
|
}
|
|
}
|
|
}
|
|
++spriteCount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//Generate only a single tile line for the GB tile cache mode:
|
|
GameBoyCore.prototype.generateGBTileLine = function (address) {
|
|
var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
|
|
var tileBlock = this.tileCache[(address & 0x1FF0) >> 4];
|
|
address = (address & 0xE) << 2;
|
|
tileBlock[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
}
|
|
//Generate only a single tile line for the GBC tile cache mode (Bank 1):
|
|
GameBoyCore.prototype.generateGBCTileLineBank1 = function (address) {
|
|
var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
|
|
address &= 0x1FFE;
|
|
var tileBlock1 = this.tileCache[address >> 4];
|
|
var tileBlock2 = this.tileCache[0x200 | (address >> 4)];
|
|
var tileBlock3 = this.tileCache[0x400 | (address >> 4)];
|
|
var tileBlock4 = this.tileCache[0x600 | (address >> 4)];
|
|
address = (address & 0xE) << 2;
|
|
var addressFlipped = 0x38 - address;
|
|
tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
}
|
|
//Generate all the flip combinations for a full GBC VRAM bank 1 tile:
|
|
GameBoyCore.prototype.generateGBCTileBank1 = function (vramAddress) {
|
|
var address = vramAddress >> 4;
|
|
var tileBlock1 = this.tileCache[address];
|
|
var tileBlock2 = this.tileCache[0x200 | address];
|
|
var tileBlock3 = this.tileCache[0x400 | address];
|
|
var tileBlock4 = this.tileCache[0x600 | address];
|
|
var lineCopy = 0;
|
|
vramAddress |= 0x8000;
|
|
address = 0;
|
|
var addressFlipped = 56;
|
|
do {
|
|
lineCopy = (this.memory[0x1 | vramAddress] << 8) | this.memory[vramAddress];
|
|
tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
address += 8;
|
|
addressFlipped -= 8;
|
|
vramAddress += 2;
|
|
} while (addressFlipped > -1);
|
|
}
|
|
//Generate only a single tile line for the GBC tile cache mode (Bank 2):
|
|
GameBoyCore.prototype.generateGBCTileLineBank2 = function (address) {
|
|
var lineCopy = (this.VRAM[0x1 | address] << 8) | this.VRAM[0x1FFE & address];
|
|
var tileBlock1 = this.tileCache[0x800 | (address >> 4)];
|
|
var tileBlock2 = this.tileCache[0xA00 | (address >> 4)];
|
|
var tileBlock3 = this.tileCache[0xC00 | (address >> 4)];
|
|
var tileBlock4 = this.tileCache[0xE00 | (address >> 4)];
|
|
address = (address & 0xE) << 2;
|
|
var addressFlipped = 0x38 - address;
|
|
tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
}
|
|
//Generate all the flip combinations for a full GBC VRAM bank 2 tile:
|
|
GameBoyCore.prototype.generateGBCTileBank2 = function (vramAddress) {
|
|
var address = vramAddress >> 4;
|
|
var tileBlock1 = this.tileCache[0x800 | address];
|
|
var tileBlock2 = this.tileCache[0xA00 | address];
|
|
var tileBlock3 = this.tileCache[0xC00 | address];
|
|
var tileBlock4 = this.tileCache[0xE00 | address];
|
|
var lineCopy = 0;
|
|
address = 0;
|
|
var addressFlipped = 56;
|
|
do {
|
|
lineCopy = (this.VRAM[0x1 | vramAddress] << 8) | this.VRAM[vramAddress];
|
|
tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
address += 8;
|
|
addressFlipped -= 8;
|
|
vramAddress += 2;
|
|
} while (addressFlipped > -1);
|
|
}
|
|
//Generate only a single tile line for the GB tile cache mode (OAM accessible range):
|
|
GameBoyCore.prototype.generateGBOAMTileLine = function (address) {
|
|
var lineCopy = (this.memory[0x1 | address] << 8) | this.memory[0x9FFE & address];
|
|
address &= 0x1FFE;
|
|
var tileBlock1 = this.tileCache[address >> 4];
|
|
var tileBlock2 = this.tileCache[0x200 | (address >> 4)];
|
|
var tileBlock3 = this.tileCache[0x400 | (address >> 4)];
|
|
var tileBlock4 = this.tileCache[0x600 | (address >> 4)];
|
|
address = (address & 0xE) << 2;
|
|
var addressFlipped = 0x38 - address;
|
|
tileBlock4[addressFlipped] = tileBlock2[address] = tileBlock3[addressFlipped | 7] = tileBlock1[address | 7] = ((lineCopy & 0x100) >> 7) | (lineCopy & 0x1);
|
|
tileBlock4[addressFlipped | 1] = tileBlock2[address | 1] = tileBlock3[addressFlipped | 6] = tileBlock1[address | 6] = ((lineCopy & 0x200) >> 8) | ((lineCopy & 0x2) >> 1);
|
|
tileBlock4[addressFlipped | 2] = tileBlock2[address | 2] = tileBlock3[addressFlipped | 5] = tileBlock1[address | 5] = ((lineCopy & 0x400) >> 9) | ((lineCopy & 0x4) >> 2);
|
|
tileBlock4[addressFlipped | 3] = tileBlock2[address | 3] = tileBlock3[addressFlipped | 4] = tileBlock1[address | 4] = ((lineCopy & 0x800) >> 10) | ((lineCopy & 0x8) >> 3);
|
|
tileBlock4[addressFlipped | 4] = tileBlock2[address | 4] = tileBlock3[addressFlipped | 3] = tileBlock1[address | 3] = ((lineCopy & 0x1000) >> 11) | ((lineCopy & 0x10) >> 4);
|
|
tileBlock4[addressFlipped | 5] = tileBlock2[address | 5] = tileBlock3[addressFlipped | 2] = tileBlock1[address | 2] = ((lineCopy & 0x2000) >> 12) | ((lineCopy & 0x20) >> 5);
|
|
tileBlock4[addressFlipped | 6] = tileBlock2[address | 6] = tileBlock3[addressFlipped | 1] = tileBlock1[address | 1] = ((lineCopy & 0x4000) >> 13) | ((lineCopy & 0x40) >> 6);
|
|
tileBlock4[addressFlipped | 7] = tileBlock2[address | 7] = tileBlock3[addressFlipped] = tileBlock1[address] = ((lineCopy & 0x8000) >> 14) | ((lineCopy & 0x80) >> 7);
|
|
}
|
|
GameBoyCore.prototype.graphicsJIT = function () {
|
|
if (this.LCDisOn) {
|
|
this.totalLinesPassed = 0; //Mark frame for ensuring a JIT pass for the next framebuffer output.
|
|
this.graphicsJITScanlineGroup();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.graphicsJITVBlank = function () {
|
|
//JIT the graphics to v-blank framing:
|
|
this.totalLinesPassed += this.queuedScanLines;
|
|
this.graphicsJITScanlineGroup();
|
|
}
|
|
GameBoyCore.prototype.graphicsJITScanlineGroup = function () {
|
|
//Normal rendering JIT, where we try to do groups of scanlines at once:
|
|
while (this.queuedScanLines > 0) {
|
|
this.renderScanLine(this.lastUnrenderedLine);
|
|
if (this.lastUnrenderedLine < 143) {
|
|
++this.lastUnrenderedLine;
|
|
}
|
|
else {
|
|
this.lastUnrenderedLine = 0;
|
|
}
|
|
--this.queuedScanLines;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.incrementScanLineQueue = function () {
|
|
if (this.queuedScanLines < 144) {
|
|
++this.queuedScanLines;
|
|
}
|
|
else {
|
|
this.currentX = 0;
|
|
this.midScanlineOffset = -1;
|
|
if (this.lastUnrenderedLine < 143) {
|
|
++this.lastUnrenderedLine;
|
|
}
|
|
else {
|
|
this.lastUnrenderedLine = 0;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.midScanLineJIT = function () {
|
|
this.graphicsJIT();
|
|
this.renderMidScanLine();
|
|
}
|
|
//Check for the highest priority IRQ to fire:
|
|
GameBoyCore.prototype.launchIRQ = function () {
|
|
var bitShift = 0;
|
|
var testbit = 1;
|
|
do {
|
|
//Check to see if an interrupt is enabled AND requested.
|
|
if ((testbit & this.IRQLineMatched) == testbit) {
|
|
this.IME = false; //Reset the interrupt enabling.
|
|
this.interruptsRequested -= testbit; //Reset the interrupt request.
|
|
this.IRQLineMatched = 0; //Reset the IRQ assertion.
|
|
//Interrupts have a certain clock cycle length:
|
|
this.CPUTicks = 20;
|
|
//Set the stack pointer to the current program counter value:
|
|
this.stackPointer = (this.stackPointer - 1) & 0xFFFF;
|
|
this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter >> 8);
|
|
this.stackPointer = (this.stackPointer - 1) & 0xFFFF;
|
|
this.memoryWriter[this.stackPointer](this, this.stackPointer, this.programCounter & 0xFF);
|
|
//Set the program counter to the interrupt's address:
|
|
this.programCounter = 0x40 | (bitShift << 3);
|
|
//Clock the core for mid-instruction updates:
|
|
this.updateCore();
|
|
return; //We only want the highest priority interrupt.
|
|
}
|
|
testbit = 1 << ++bitShift;
|
|
} while (bitShift < 5);
|
|
}
|
|
/*
|
|
Check for IRQs to be fired while not in HALT:
|
|
*/
|
|
GameBoyCore.prototype.checkIRQMatching = function () {
|
|
if (this.IME) {
|
|
this.IRQLineMatched = this.interruptsEnabled & this.interruptsRequested & 0x1F;
|
|
}
|
|
}
|
|
/*
|
|
Handle the HALT opcode by predicting all IRQ cases correctly,
|
|
then selecting the next closest IRQ firing from the prediction to
|
|
clock up to. This prevents hacky looping that doesn't predict, but
|
|
instead just clocks through the core update procedure by one which
|
|
is very slow. Not many emulators do this because they have to cover
|
|
all the IRQ prediction cases and they usually get them wrong.
|
|
*/
|
|
GameBoyCore.prototype.calculateHALTPeriod = function () {
|
|
//Initialize our variables and start our prediction:
|
|
if (!this.halt) {
|
|
this.halt = true;
|
|
var currentClocks = -1;
|
|
var temp_var = 0;
|
|
if (this.LCDisOn) {
|
|
//If the LCD is enabled, then predict the LCD IRQs enabled:
|
|
if ((this.interruptsEnabled & 0x1) == 0x1) {
|
|
currentClocks = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter;
|
|
}
|
|
if ((this.interruptsEnabled & 0x2) == 0x2) {
|
|
if (this.mode0TriggerSTAT) {
|
|
temp_var = (this.clocksUntilMode0() - this.LCDTicks) << this.doubleSpeedShifter;
|
|
if (temp_var <= currentClocks || currentClocks == -1) {
|
|
currentClocks = temp_var;
|
|
}
|
|
}
|
|
if (this.mode1TriggerSTAT && (this.interruptsEnabled & 0x1) == 0) {
|
|
temp_var = ((456 * (((this.modeSTAT == 1) ? 298 : 144) - this.actualScanLine)) - this.LCDTicks) << this.doubleSpeedShifter;
|
|
if (temp_var <= currentClocks || currentClocks == -1) {
|
|
currentClocks = temp_var;
|
|
}
|
|
}
|
|
if (this.mode2TriggerSTAT) {
|
|
temp_var = (((this.actualScanLine >= 143) ? (456 * (154 - this.actualScanLine)) : 456) - this.LCDTicks) << this.doubleSpeedShifter;
|
|
if (temp_var <= currentClocks || currentClocks == -1) {
|
|
currentClocks = temp_var;
|
|
}
|
|
}
|
|
if (this.LYCMatchTriggerSTAT && this.memory[0xFF45] <= 153) {
|
|
temp_var = (this.clocksUntilLYCMatch() - this.LCDTicks) << this.doubleSpeedShifter;
|
|
if (temp_var <= currentClocks || currentClocks == -1) {
|
|
currentClocks = temp_var;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (this.TIMAEnabled && (this.interruptsEnabled & 0x4) == 0x4) {
|
|
//CPU timer IRQ prediction:
|
|
temp_var = ((0x100 - this.memory[0xFF05]) * this.TACClocker) - this.timerTicks;
|
|
if (temp_var <= currentClocks || currentClocks == -1) {
|
|
currentClocks = temp_var;
|
|
}
|
|
}
|
|
if (this.serialTimer > 0 && (this.interruptsEnabled & 0x8) == 0x8) {
|
|
//Serial IRQ prediction:
|
|
if (this.serialTimer <= currentClocks || currentClocks == -1) {
|
|
currentClocks = this.serialTimer;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
var currentClocks = this.remainingClocks;
|
|
}
|
|
var maxClocks = (this.CPUCyclesTotal - this.emulatorTicks) << this.doubleSpeedShifter;
|
|
if (currentClocks >= 0) {
|
|
if (currentClocks <= maxClocks) {
|
|
//Exit out of HALT normally:
|
|
this.CPUTicks = Math.max(currentClocks, this.CPUTicks);
|
|
this.updateCoreFull();
|
|
this.halt = false;
|
|
this.CPUTicks = 0;
|
|
}
|
|
else {
|
|
//Still in HALT, clock only up to the clocks specified per iteration:
|
|
this.CPUTicks = Math.max(maxClocks, this.CPUTicks);
|
|
this.remainingClocks = currentClocks - this.CPUTicks;
|
|
}
|
|
}
|
|
else {
|
|
//Still in HALT, clock only up to the clocks specified per iteration:
|
|
//Will stay in HALT forever (Stuck in HALT forever), but the APU and LCD are still clocked, so don't pause:
|
|
this.CPUTicks += maxClocks;
|
|
}
|
|
}
|
|
//Memory Reading:
|
|
GameBoyCore.prototype.memoryRead = function (address) {
|
|
//Act as a wrapper for reading the returns from the compiled jumps to memory.
|
|
return this.memoryReader[address](this, address); //This seems to be faster than the usual if/else.
|
|
}
|
|
GameBoyCore.prototype.memoryHighRead = function (address) {
|
|
//Act as a wrapper for reading the returns from the compiled jumps to memory.
|
|
return this.memoryHighReader[address](this, address); //This seems to be faster than the usual if/else.
|
|
}
|
|
GameBoyCore.prototype.memoryReadJumpCompile = function () {
|
|
//Faster in some browsers, since we are doing less conditionals overall by implementing them in advance.
|
|
for (var index = 0x0000; index <= 0xFFFF; index++) {
|
|
if (index < 0x4000) {
|
|
this.memoryReader[index] = this.memoryReadNormal;
|
|
}
|
|
else if (index < 0x8000) {
|
|
this.memoryReader[index] = this.memoryReadROM;
|
|
}
|
|
else if (index < 0x9800) {
|
|
this.memoryReader[index] = (this.cGBC) ? this.VRAMDATAReadCGBCPU : this.VRAMDATAReadDMGCPU;
|
|
}
|
|
else if (index < 0xA000) {
|
|
this.memoryReader[index] = (this.cGBC) ? this.VRAMCHRReadCGBCPU : this.VRAMCHRReadDMGCPU;
|
|
}
|
|
else if (index >= 0xA000 && index < 0xC000) {
|
|
if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) {
|
|
if (this.cMBC7) {
|
|
this.memoryReader[index] = this.memoryReadMBC7;
|
|
}
|
|
else if (!this.cMBC3) {
|
|
this.memoryReader[index] = this.memoryReadMBC;
|
|
}
|
|
else {
|
|
//MBC3 RTC + RAM:
|
|
this.memoryReader[index] = this.memoryReadMBC3;
|
|
}
|
|
}
|
|
else {
|
|
this.memoryReader[index] = this.memoryReadBAD;
|
|
}
|
|
}
|
|
else if (index >= 0xC000 && index < 0xE000) {
|
|
if (!this.cGBC || index < 0xD000) {
|
|
this.memoryReader[index] = this.memoryReadNormal;
|
|
}
|
|
else {
|
|
this.memoryReader[index] = this.memoryReadGBCMemory;
|
|
}
|
|
}
|
|
else if (index >= 0xE000 && index < 0xFE00) {
|
|
if (!this.cGBC || index < 0xF000) {
|
|
this.memoryReader[index] = this.memoryReadECHONormal;
|
|
}
|
|
else {
|
|
this.memoryReader[index] = this.memoryReadECHOGBCMemory;
|
|
}
|
|
}
|
|
else if (index < 0xFEA0) {
|
|
this.memoryReader[index] = this.memoryReadOAM;
|
|
}
|
|
else if (this.cGBC && index >= 0xFEA0 && index < 0xFF00) {
|
|
this.memoryReader[index] = this.memoryReadNormal;
|
|
}
|
|
else if (index >= 0xFF00) {
|
|
switch (index) {
|
|
case 0xFF00:
|
|
//JOYPAD:
|
|
this.memoryHighReader[0] = this.memoryReader[0xFF00] = function (parentObj, address) {
|
|
return 0xC0 | parentObj.memory[0xFF00]; //Top nibble returns as set.
|
|
}
|
|
break;
|
|
case 0xFF01:
|
|
//SB
|
|
this.memoryHighReader[0x01] = this.memoryReader[0xFF01] = function (parentObj, address) {
|
|
return (parentObj.memory[0xFF02] < 0x80) ? parentObj.memory[0xFF01] : 0xFF;
|
|
}
|
|
break;
|
|
case 0xFF02:
|
|
//SC
|
|
if (this.cGBC) {
|
|
this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) {
|
|
return ((parentObj.serialTimer <= 0) ? 0x7C : 0xFC) | parentObj.memory[0xFF02];
|
|
}
|
|
}
|
|
else {
|
|
this.memoryHighReader[0x02] = this.memoryReader[0xFF02] = function (parentObj, address) {
|
|
return ((parentObj.serialTimer <= 0) ? 0x7E : 0xFE) | parentObj.memory[0xFF02];
|
|
}
|
|
}
|
|
break;
|
|
case 0xFF04:
|
|
//DIV
|
|
this.memoryHighReader[0x04] = this.memoryReader[0xFF04] = function (parentObj, address) {
|
|
parentObj.memory[0xFF04] = (parentObj.memory[0xFF04] + (parentObj.DIVTicks >> 8)) & 0xFF;
|
|
parentObj.DIVTicks &= 0xFF;
|
|
return parentObj.memory[0xFF04];
|
|
|
|
}
|
|
break;
|
|
case 0xFF07:
|
|
this.memoryHighReader[0x07] = this.memoryReader[0xFF07] = function (parentObj, address) {
|
|
return 0xF8 | parentObj.memory[0xFF07];
|
|
}
|
|
break;
|
|
case 0xFF0F:
|
|
//IF
|
|
this.memoryHighReader[0x0F] = this.memoryReader[0xFF0F] = function (parentObj, address) {
|
|
return 0xE0 | parentObj.interruptsRequested;
|
|
}
|
|
break;
|
|
case 0xFF10:
|
|
this.memoryHighReader[0x10] = this.memoryReader[0xFF10] = function (parentObj, address) {
|
|
return 0x80 | parentObj.memory[0xFF10];
|
|
}
|
|
break;
|
|
case 0xFF11:
|
|
this.memoryHighReader[0x11] = this.memoryReader[0xFF11] = function (parentObj, address) {
|
|
return 0x3F | parentObj.memory[0xFF11];
|
|
}
|
|
break;
|
|
case 0xFF13:
|
|
this.memoryHighReader[0x13] = this.memoryReader[0xFF13] = this.memoryReadBAD;
|
|
break;
|
|
case 0xFF14:
|
|
this.memoryHighReader[0x14] = this.memoryReader[0xFF14] = function (parentObj, address) {
|
|
return 0xBF | parentObj.memory[0xFF14];
|
|
}
|
|
break;
|
|
case 0xFF16:
|
|
this.memoryHighReader[0x16] = this.memoryReader[0xFF16] = function (parentObj, address) {
|
|
return 0x3F | parentObj.memory[0xFF16];
|
|
}
|
|
break;
|
|
case 0xFF18:
|
|
this.memoryHighReader[0x18] = this.memoryReader[0xFF18] = this.memoryReadBAD;
|
|
break;
|
|
case 0xFF19:
|
|
this.memoryHighReader[0x19] = this.memoryReader[0xFF19] = function (parentObj, address) {
|
|
return 0xBF | parentObj.memory[0xFF19];
|
|
}
|
|
break;
|
|
case 0xFF1A:
|
|
this.memoryHighReader[0x1A] = this.memoryReader[0xFF1A] = function (parentObj, address) {
|
|
return 0x7F | parentObj.memory[0xFF1A];
|
|
}
|
|
break;
|
|
case 0xFF1B:
|
|
this.memoryHighReader[0x1B] = this.memoryReader[0xFF1B] = this.memoryReadBAD;
|
|
break;
|
|
case 0xFF1C:
|
|
this.memoryHighReader[0x1C] = this.memoryReader[0xFF1C] = function (parentObj, address) {
|
|
return 0x9F | parentObj.memory[0xFF1C];
|
|
}
|
|
break;
|
|
case 0xFF1D:
|
|
this.memoryHighReader[0x1D] = this.memoryReader[0xFF1D] = function (parentObj, address) {
|
|
return 0xFF;
|
|
}
|
|
break;
|
|
case 0xFF1E:
|
|
this.memoryHighReader[0x1E] = this.memoryReader[0xFF1E] = function (parentObj, address) {
|
|
return 0xBF | parentObj.memory[0xFF1E];
|
|
}
|
|
break;
|
|
case 0xFF1F:
|
|
case 0xFF20:
|
|
this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD;
|
|
break;
|
|
case 0xFF23:
|
|
this.memoryHighReader[0x23] = this.memoryReader[0xFF23] = function (parentObj, address) {
|
|
return 0xBF | parentObj.memory[0xFF23];
|
|
}
|
|
break;
|
|
case 0xFF26:
|
|
this.memoryHighReader[0x26] = this.memoryReader[0xFF26] = function (parentObj, address) {
|
|
parentObj.audioJIT();
|
|
return 0x70 | parentObj.memory[0xFF26];
|
|
}
|
|
break;
|
|
case 0xFF27:
|
|
case 0xFF28:
|
|
case 0xFF29:
|
|
case 0xFF2A:
|
|
case 0xFF2B:
|
|
case 0xFF2C:
|
|
case 0xFF2D:
|
|
case 0xFF2E:
|
|
case 0xFF2F:
|
|
this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = this.memoryReadBAD;
|
|
break;
|
|
case 0xFF30:
|
|
case 0xFF31:
|
|
case 0xFF32:
|
|
case 0xFF33:
|
|
case 0xFF34:
|
|
case 0xFF35:
|
|
case 0xFF36:
|
|
case 0xFF37:
|
|
case 0xFF38:
|
|
case 0xFF39:
|
|
case 0xFF3A:
|
|
case 0xFF3B:
|
|
case 0xFF3C:
|
|
case 0xFF3D:
|
|
case 0xFF3E:
|
|
case 0xFF3F:
|
|
this.memoryReader[index] = function (parentObj, address) {
|
|
return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[address];
|
|
}
|
|
this.memoryHighReader[index & 0xFF] = function (parentObj, address) {
|
|
return (parentObj.channel3canPlay) ? parentObj.memory[0xFF00 | (parentObj.channel3lastSampleLookup >> 1)] : parentObj.memory[0xFF00 | address];
|
|
}
|
|
break;
|
|
case 0xFF41:
|
|
this.memoryHighReader[0x41] = this.memoryReader[0xFF41] = function (parentObj, address) {
|
|
return 0x80 | parentObj.memory[0xFF41] | parentObj.modeSTAT;
|
|
}
|
|
break;
|
|
case 0xFF42:
|
|
this.memoryHighReader[0x42] = this.memoryReader[0xFF42] = function (parentObj, address) {
|
|
return parentObj.backgroundY;
|
|
}
|
|
break;
|
|
case 0xFF43:
|
|
this.memoryHighReader[0x43] = this.memoryReader[0xFF43] = function (parentObj, address) {
|
|
return parentObj.backgroundX;
|
|
}
|
|
break;
|
|
case 0xFF44:
|
|
this.memoryHighReader[0x44] = this.memoryReader[0xFF44] = function (parentObj, address) {
|
|
return ((parentObj.LCDisOn) ? parentObj.memory[0xFF44] : 0);
|
|
}
|
|
break;
|
|
case 0xFF4A:
|
|
//WY
|
|
this.memoryHighReader[0x4A] = this.memoryReader[0xFF4A] = function (parentObj, address) {
|
|
return parentObj.windowY;
|
|
}
|
|
break;
|
|
case 0xFF4F:
|
|
this.memoryHighReader[0x4F] = this.memoryReader[0xFF4F] = function (parentObj, address) {
|
|
return parentObj.currVRAMBank;
|
|
}
|
|
break;
|
|
case 0xFF55:
|
|
if (this.cGBC) {
|
|
this.memoryHighReader[0x55] = this.memoryReader[0xFF55] = function (parentObj, address) {
|
|
if (!parentObj.LCDisOn && parentObj.hdmaRunning) { //Undocumented behavior alert: HDMA becomes GDMA when LCD is off (Worms Armageddon Fix).
|
|
//DMA
|
|
parentObj.DMAWrite((parentObj.memory[0xFF55] & 0x7F) + 1);
|
|
parentObj.memory[0xFF55] = 0xFF; //Transfer completed.
|
|
parentObj.hdmaRunning = false;
|
|
}
|
|
return parentObj.memory[0xFF55];
|
|
}
|
|
}
|
|
else {
|
|
this.memoryReader[0xFF55] = this.memoryReadNormal;
|
|
this.memoryHighReader[0x55] = this.memoryHighReadNormal;
|
|
}
|
|
break;
|
|
case 0xFF56:
|
|
if (this.cGBC) {
|
|
this.memoryHighReader[0x56] = this.memoryReader[0xFF56] = function (parentObj, address) {
|
|
//Return IR "not connected" status:
|
|
return 0x3C | ((parentObj.memory[0xFF56] >= 0xC0) ? (0x2 | (parentObj.memory[0xFF56] & 0xC1)) : (parentObj.memory[0xFF56] & 0xC3));
|
|
}
|
|
}
|
|
else {
|
|
this.memoryReader[0xFF56] = this.memoryReadNormal;
|
|
this.memoryHighReader[0x56] = this.memoryHighReadNormal;
|
|
}
|
|
break;
|
|
case 0xFF6C:
|
|
if (this.cGBC) {
|
|
this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = function (parentObj, address) {
|
|
return 0xFE | parentObj.memory[0xFF6C];
|
|
}
|
|
}
|
|
else {
|
|
this.memoryHighReader[0x6C] = this.memoryReader[0xFF6C] = this.memoryReadBAD;
|
|
}
|
|
break;
|
|
case 0xFF70:
|
|
if (this.cGBC) {
|
|
//SVBK
|
|
this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = function (parentObj, address) {
|
|
return 0x40 | parentObj.memory[0xFF70];
|
|
}
|
|
}
|
|
else {
|
|
this.memoryHighReader[0x70] = this.memoryReader[0xFF70] = this.memoryReadBAD;
|
|
}
|
|
break;
|
|
case 0xFF75:
|
|
this.memoryHighReader[0x75] = this.memoryReader[0xFF75] = function (parentObj, address) {
|
|
return 0x8F | parentObj.memory[0xFF75];
|
|
}
|
|
break;
|
|
case 0xFF76:
|
|
case 0xFF77:
|
|
this.memoryHighReader[index & 0xFF] = this.memoryReader[index] = function (parentObj, address) {
|
|
return 0;
|
|
}
|
|
break;
|
|
case 0xFFFF:
|
|
//IE
|
|
this.memoryHighReader[0xFF] = this.memoryReader[0xFFFF] = function (parentObj, address) {
|
|
return parentObj.interruptsEnabled;
|
|
}
|
|
break;
|
|
default:
|
|
this.memoryReader[index] = this.memoryReadNormal;
|
|
this.memoryHighReader[index & 0xFF] = this.memoryHighReadNormal;
|
|
}
|
|
}
|
|
else {
|
|
this.memoryReader[index] = this.memoryReadBAD;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.memoryReadNormal = function (parentObj, address) {
|
|
return parentObj.memory[address];
|
|
}
|
|
GameBoyCore.prototype.memoryHighReadNormal = function (parentObj, address) {
|
|
return parentObj.memory[0xFF00 | address];
|
|
}
|
|
GameBoyCore.prototype.memoryReadROM = function (parentObj, address) {
|
|
return parentObj.ROM[parentObj.currentROMBank + address];
|
|
}
|
|
GameBoyCore.prototype.memoryReadMBC = function (parentObj, address) {
|
|
//Switchable RAM
|
|
if (parentObj.MBCRAMBanksEnabled || settings[10]) {
|
|
return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
|
|
}
|
|
//cout("Reading from disabled RAM.", 1);
|
|
return 0xFF;
|
|
}
|
|
GameBoyCore.prototype.memoryReadMBC7 = function (parentObj, address) {
|
|
//Switchable RAM
|
|
if (parentObj.MBCRAMBanksEnabled || settings[10]) {
|
|
switch (address) {
|
|
case 0xA000:
|
|
case 0xA060:
|
|
case 0xA070:
|
|
return 0;
|
|
case 0xA080:
|
|
//TODO: Gyro Control Register
|
|
return 0;
|
|
case 0xA050:
|
|
//Y High Byte
|
|
return parentObj.highY;
|
|
case 0xA040:
|
|
//Y Low Byte
|
|
return parentObj.lowY;
|
|
case 0xA030:
|
|
//X High Byte
|
|
return parentObj.highX;
|
|
case 0xA020:
|
|
//X Low Byte:
|
|
return parentObj.lowX;
|
|
default:
|
|
return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
|
|
}
|
|
}
|
|
//cout("Reading from disabled RAM.", 1);
|
|
return 0xFF;
|
|
}
|
|
GameBoyCore.prototype.memoryReadMBC3 = function (parentObj, address) {
|
|
//Switchable RAM
|
|
if (parentObj.MBCRAMBanksEnabled || settings[10]) {
|
|
switch (parentObj.currMBCRAMBank) {
|
|
case 0x00:
|
|
case 0x01:
|
|
case 0x02:
|
|
case 0x03:
|
|
return parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition];
|
|
break;
|
|
case 0x08:
|
|
return parentObj.latchedSeconds;
|
|
break;
|
|
case 0x09:
|
|
return parentObj.latchedMinutes;
|
|
break;
|
|
case 0x0A:
|
|
return parentObj.latchedHours;
|
|
break;
|
|
case 0x0B:
|
|
return parentObj.latchedLDays;
|
|
break;
|
|
case 0x0C:
|
|
return (((parentObj.RTCDayOverFlow) ? 0x80 : 0) + ((parentObj.RTCHALT) ? 0x40 : 0)) + parentObj.latchedHDays;
|
|
}
|
|
}
|
|
//cout("Reading from invalid or disabled RAM.", 1);
|
|
return 0xFF;
|
|
}
|
|
GameBoyCore.prototype.memoryReadGBCMemory = function (parentObj, address) {
|
|
return parentObj.GBCMemory[address + parentObj.gbcRamBankPosition];
|
|
}
|
|
GameBoyCore.prototype.memoryReadOAM = function (parentObj, address) {
|
|
return (parentObj.modeSTAT > 1) ? 0xFF : parentObj.memory[address];
|
|
}
|
|
GameBoyCore.prototype.memoryReadECHOGBCMemory = function (parentObj, address) {
|
|
return parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO];
|
|
}
|
|
GameBoyCore.prototype.memoryReadECHONormal = function (parentObj, address) {
|
|
return parentObj.memory[address - 0x2000];
|
|
}
|
|
GameBoyCore.prototype.memoryReadBAD = function (parentObj, address) {
|
|
return 0xFF;
|
|
}
|
|
GameBoyCore.prototype.VRAMDATAReadCGBCPU = function (parentObj, address) {
|
|
//CPU Side Reading The VRAM (Optimized for GameBoy Color)
|
|
return (parentObj.modeSTAT > 2) ? 0xFF : ((parentObj.currVRAMBank == 0) ? parentObj.memory[address] : parentObj.VRAM[address & 0x1FFF]);
|
|
}
|
|
GameBoyCore.prototype.VRAMDATAReadDMGCPU = function (parentObj, address) {
|
|
//CPU Side Reading The VRAM (Optimized for classic GameBoy)
|
|
return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.memory[address];
|
|
}
|
|
GameBoyCore.prototype.VRAMCHRReadCGBCPU = function (parentObj, address) {
|
|
//CPU Side Reading the Character Data Map:
|
|
return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRCurrentBank[address & 0x7FF];
|
|
}
|
|
GameBoyCore.prototype.VRAMCHRReadDMGCPU = function (parentObj, address) {
|
|
//CPU Side Reading the Character Data Map:
|
|
return (parentObj.modeSTAT > 2) ? 0xFF : parentObj.BGCHRBank1[address & 0x7FF];
|
|
}
|
|
GameBoyCore.prototype.setCurrentMBC1ROMBank = function () {
|
|
//Read the cartridge ROM data from RAM memory:
|
|
switch (this.ROMBank1offs) {
|
|
case 0x00:
|
|
case 0x20:
|
|
case 0x40:
|
|
case 0x60:
|
|
//Bank calls for 0x00, 0x20, 0x40, and 0x60 are really for 0x01, 0x21, 0x41, and 0x61.
|
|
this.currentROMBank = (this.ROMBank1offs % this.ROMBankEdge) << 14;
|
|
break;
|
|
default:
|
|
this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.setCurrentMBC2AND3ROMBank = function () {
|
|
//Read the cartridge ROM data from RAM memory:
|
|
//Only map bank 0 to bank 1 here (MBC2 is like MBC1, but can only do 16 banks, so only the bank 0 quirk appears for MBC2):
|
|
this.currentROMBank = Math.max((this.ROMBank1offs % this.ROMBankEdge) - 1, 0) << 14;
|
|
}
|
|
GameBoyCore.prototype.setCurrentMBC5ROMBank = function () {
|
|
//Read the cartridge ROM data from RAM memory:
|
|
this.currentROMBank = ((this.ROMBank1offs % this.ROMBankEdge) - 1) << 14;
|
|
}
|
|
//Memory Writing:
|
|
GameBoyCore.prototype.memoryWrite = function (address, data) {
|
|
//Act as a wrapper for writing by compiled jumps to specific memory writing functions.
|
|
this.memoryWriter[address](this, address, data);
|
|
}
|
|
//0xFFXX fast path:
|
|
GameBoyCore.prototype.memoryHighWrite = function (address, data) {
|
|
//Act as a wrapper for writing by compiled jumps to specific memory writing functions.
|
|
this.memoryHighWriter[address](this, address, data);
|
|
}
|
|
GameBoyCore.prototype.memoryWriteJumpCompile = function () {
|
|
//Faster in some browsers, since we are doing less conditionals overall by implementing them in advance.
|
|
for (var index = 0x0000; index <= 0xFFFF; index++) {
|
|
if (index < 0x8000) {
|
|
if (this.cMBC1) {
|
|
if (index < 0x2000) {
|
|
this.memoryWriter[index] = this.MBCWriteEnable;
|
|
}
|
|
else if (index < 0x4000) {
|
|
this.memoryWriter[index] = this.MBC1WriteROMBank;
|
|
}
|
|
else if (index < 0x6000) {
|
|
this.memoryWriter[index] = this.MBC1WriteRAMBank;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.MBC1WriteType;
|
|
}
|
|
}
|
|
else if (this.cMBC2) {
|
|
if (index < 0x1000) {
|
|
this.memoryWriter[index] = this.MBCWriteEnable;
|
|
}
|
|
else if (index >= 0x2100 && index < 0x2200) {
|
|
this.memoryWriter[index] = this.MBC2WriteROMBank;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else if (this.cMBC3) {
|
|
if (index < 0x2000) {
|
|
this.memoryWriter[index] = this.MBCWriteEnable;
|
|
}
|
|
else if (index < 0x4000) {
|
|
this.memoryWriter[index] = this.MBC3WriteROMBank;
|
|
}
|
|
else if (index < 0x6000) {
|
|
this.memoryWriter[index] = this.MBC3WriteRAMBank;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.MBC3WriteRTCLatch;
|
|
}
|
|
}
|
|
else if (this.cMBC5 || this.cRUMBLE || this.cMBC7) {
|
|
if (index < 0x2000) {
|
|
this.memoryWriter[index] = this.MBCWriteEnable;
|
|
}
|
|
else if (index < 0x3000) {
|
|
this.memoryWriter[index] = this.MBC5WriteROMBankLow;
|
|
}
|
|
else if (index < 0x4000) {
|
|
this.memoryWriter[index] = this.MBC5WriteROMBankHigh;
|
|
}
|
|
else if (index < 0x6000) {
|
|
this.memoryWriter[index] = (this.cRUMBLE) ? this.RUMBLEWriteRAMBank : this.MBC5WriteRAMBank;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else if (this.cHuC3) {
|
|
if (index < 0x2000) {
|
|
this.memoryWriter[index] = this.MBCWriteEnable;
|
|
}
|
|
else if (index < 0x4000) {
|
|
this.memoryWriter[index] = this.MBC3WriteROMBank;
|
|
}
|
|
else if (index < 0x6000) {
|
|
this.memoryWriter[index] = this.HuC3WriteRAMBank;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else if (index < 0x9000) {
|
|
this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAWrite;
|
|
}
|
|
else if (index < 0x9800) {
|
|
this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCDATAWrite : this.VRAMGBDATAUpperWrite;
|
|
}
|
|
else if (index < 0xA000) {
|
|
this.memoryWriter[index] = (this.cGBC) ? this.VRAMGBCCHRMAPWrite : this.VRAMGBCHRMAPWrite;
|
|
}
|
|
else if (index < 0xC000) {
|
|
if ((this.numRAMBanks == 1 / 16 && index < 0xA200) || this.numRAMBanks >= 1) {
|
|
if (!this.cMBC3) {
|
|
this.memoryWriter[index] = this.memoryWriteMBCRAM;
|
|
}
|
|
else {
|
|
//MBC3 RTC + RAM:
|
|
this.memoryWriter[index] = this.memoryWriteMBC3RAM;
|
|
}
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else if (index < 0xE000) {
|
|
if (this.cGBC && index >= 0xD000) {
|
|
this.memoryWriter[index] = this.memoryWriteGBCRAM;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.memoryWriteNormal;
|
|
}
|
|
}
|
|
else if (index < 0xFE00) {
|
|
if (this.cGBC && index >= 0xF000) {
|
|
this.memoryWriter[index] = this.memoryWriteECHOGBCRAM;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.memoryWriteECHONormal;
|
|
}
|
|
}
|
|
else if (index <= 0xFEA0) {
|
|
this.memoryWriter[index] = this.memoryWriteOAMRAM;
|
|
}
|
|
else if (index < 0xFF00) {
|
|
if (this.cGBC) { //Only GBC has access to this RAM.
|
|
this.memoryWriter[index] = this.memoryWriteNormal;
|
|
}
|
|
else {
|
|
this.memoryWriter[index] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
else {
|
|
//Start the I/O initialization by filling in the slots as normal memory:
|
|
this.memoryWriter[index] = this.memoryWriteNormal;
|
|
this.memoryHighWriter[index & 0xFF] = this.memoryHighWriteNormal;
|
|
}
|
|
}
|
|
this.registerWriteJumpCompile(); //Compile the I/O write functions separately...
|
|
}
|
|
GameBoyCore.prototype.MBCWriteEnable = function (parentObj, address, data) {
|
|
//MBC RAM Bank Enable/Disable:
|
|
parentObj.MBCRAMBanksEnabled = ((data & 0x0F) == 0x0A); //If lower nibble is 0x0A, then enable, otherwise disable.
|
|
}
|
|
GameBoyCore.prototype.MBC1WriteROMBank = function (parentObj, address, data) {
|
|
//MBC1 ROM bank switching:
|
|
parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x60) | (data & 0x1F);
|
|
parentObj.setCurrentMBC1ROMBank();
|
|
}
|
|
GameBoyCore.prototype.MBC1WriteRAMBank = function (parentObj, address, data) {
|
|
//MBC1 RAM bank switching
|
|
if (parentObj.MBC1Mode) {
|
|
//4/32 Mode
|
|
parentObj.currMBCRAMBank = data & 0x03;
|
|
parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
|
|
}
|
|
else {
|
|
//16/8 Mode
|
|
parentObj.ROMBank1offs = ((data & 0x03) << 5) | (parentObj.ROMBank1offs & 0x1F);
|
|
parentObj.setCurrentMBC1ROMBank();
|
|
}
|
|
}
|
|
GameBoyCore.prototype.MBC1WriteType = function (parentObj, address, data) {
|
|
//MBC1 mode setting:
|
|
parentObj.MBC1Mode = ((data & 0x1) == 0x1);
|
|
if (parentObj.MBC1Mode) {
|
|
parentObj.ROMBank1offs &= 0x1F;
|
|
parentObj.setCurrentMBC1ROMBank();
|
|
}
|
|
else {
|
|
parentObj.currMBCRAMBank = 0;
|
|
parentObj.currMBCRAMBankPosition = -0xA000;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.MBC2WriteROMBank = function (parentObj, address, data) {
|
|
//MBC2 ROM bank switching:
|
|
parentObj.ROMBank1offs = data & 0x0F;
|
|
parentObj.setCurrentMBC2AND3ROMBank();
|
|
}
|
|
GameBoyCore.prototype.MBC3WriteROMBank = function (parentObj, address, data) {
|
|
//MBC3 ROM bank switching:
|
|
parentObj.ROMBank1offs = data & 0x7F;
|
|
parentObj.setCurrentMBC2AND3ROMBank();
|
|
}
|
|
GameBoyCore.prototype.MBC3WriteRAMBank = function (parentObj, address, data) {
|
|
parentObj.currMBCRAMBank = data;
|
|
if (data < 4) {
|
|
//MBC3 RAM bank switching
|
|
parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.MBC3WriteRTCLatch = function (parentObj, address, data) {
|
|
if (data == 0) {
|
|
parentObj.RTCisLatched = false;
|
|
}
|
|
else if (!parentObj.RTCisLatched) {
|
|
//Copy over the current RTC time for reading.
|
|
parentObj.RTCisLatched = true;
|
|
parentObj.latchedSeconds = parentObj.RTCSeconds | 0;
|
|
parentObj.latchedMinutes = parentObj.RTCMinutes;
|
|
parentObj.latchedHours = parentObj.RTCHours;
|
|
parentObj.latchedLDays = (parentObj.RTCDays & 0xFF);
|
|
parentObj.latchedHDays = parentObj.RTCDays >> 8;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.MBC5WriteROMBankLow = function (parentObj, address, data) {
|
|
//MBC5 ROM bank switching:
|
|
parentObj.ROMBank1offs = (parentObj.ROMBank1offs & 0x100) | data;
|
|
parentObj.setCurrentMBC5ROMBank();
|
|
}
|
|
GameBoyCore.prototype.MBC5WriteROMBankHigh = function (parentObj, address, data) {
|
|
//MBC5 ROM bank switching (by least significant bit):
|
|
parentObj.ROMBank1offs = ((data & 0x01) << 8) | (parentObj.ROMBank1offs & 0xFF);
|
|
parentObj.setCurrentMBC5ROMBank();
|
|
}
|
|
GameBoyCore.prototype.MBC5WriteRAMBank = function (parentObj, address, data) {
|
|
//MBC5 RAM bank switching
|
|
parentObj.currMBCRAMBank = data & 0xF;
|
|
parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
|
|
}
|
|
GameBoyCore.prototype.RUMBLEWriteRAMBank = function (parentObj, address, data) {
|
|
//MBC5 RAM bank switching
|
|
//Like MBC5, but bit 3 of the lower nibble is used for rumbling and bit 2 is ignored.
|
|
parentObj.currMBCRAMBank = data & 0x03;
|
|
parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
|
|
}
|
|
GameBoyCore.prototype.HuC3WriteRAMBank = function (parentObj, address, data) {
|
|
//HuC3 RAM bank switching
|
|
parentObj.currMBCRAMBank = data & 0x03;
|
|
parentObj.currMBCRAMBankPosition = (parentObj.currMBCRAMBank << 13) - 0xA000;
|
|
}
|
|
GameBoyCore.prototype.cartIgnoreWrite = function (parentObj, address, data) {
|
|
//We might have encountered illegal RAM writing or such, so just do nothing...
|
|
}
|
|
GameBoyCore.prototype.memoryWriteNormal = function (parentObj, address, data) {
|
|
parentObj.memory[address] = data;
|
|
}
|
|
GameBoyCore.prototype.memoryHighWriteNormal = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF00 | address] = data;
|
|
}
|
|
GameBoyCore.prototype.memoryWriteMBCRAM = function (parentObj, address, data) {
|
|
if (parentObj.MBCRAMBanksEnabled || settings[10]) {
|
|
parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.memoryWriteMBC3RAM = function (parentObj, address, data) {
|
|
if (parentObj.MBCRAMBanksEnabled || settings[10]) {
|
|
switch (parentObj.currMBCRAMBank) {
|
|
case 0x00:
|
|
case 0x01:
|
|
case 0x02:
|
|
case 0x03:
|
|
parentObj.MBCRam[address + parentObj.currMBCRAMBankPosition] = data;
|
|
break;
|
|
case 0x08:
|
|
if (data < 60) {
|
|
parentObj.RTCSeconds = data;
|
|
}
|
|
else {
|
|
cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
|
|
}
|
|
break;
|
|
case 0x09:
|
|
if (data < 60) {
|
|
parentObj.RTCMinutes = data;
|
|
}
|
|
else {
|
|
cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
|
|
}
|
|
break;
|
|
case 0x0A:
|
|
if (data < 24) {
|
|
parentObj.RTCHours = data;
|
|
}
|
|
else {
|
|
cout("(Bank #" + parentObj.currMBCRAMBank + ") RTC write out of range: " + data, 1);
|
|
}
|
|
break;
|
|
case 0x0B:
|
|
parentObj.RTCDays = (data & 0xFF) | (parentObj.RTCDays & 0x100);
|
|
break;
|
|
case 0x0C:
|
|
parentObj.RTCDayOverFlow = (data > 0x7F);
|
|
parentObj.RTCHalt = (data & 0x40) == 0x40;
|
|
parentObj.RTCDays = ((data & 0x1) << 8) | (parentObj.RTCDays & 0xFF);
|
|
break;
|
|
default:
|
|
cout("Invalid MBC3 bank address selected: " + parentObj.currMBCRAMBank, 0);
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.memoryWriteGBCRAM = function (parentObj, address, data) {
|
|
parentObj.GBCMemory[address + parentObj.gbcRamBankPosition] = data;
|
|
}
|
|
GameBoyCore.prototype.memoryWriteOAMRAM = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 2) { //OAM RAM cannot be written to in mode 2 & 3
|
|
if (parentObj.memory[address] != data) {
|
|
parentObj.graphicsJIT();
|
|
parentObj.memory[address] = data;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.memoryWriteECHOGBCRAM = function (parentObj, address, data) {
|
|
parentObj.GBCMemory[address + parentObj.gbcRamBankPositionECHO] = data;
|
|
}
|
|
GameBoyCore.prototype.memoryWriteECHONormal = function (parentObj, address, data) {
|
|
parentObj.memory[address - 0x2000] = data;
|
|
}
|
|
GameBoyCore.prototype.VRAMGBDATAWrite = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
|
|
if (parentObj.memory[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.memory[address] = data;
|
|
parentObj.generateGBOAMTileLine(address);
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.VRAMGBDATAUpperWrite = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
|
|
if (parentObj.memory[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.memory[address] = data;
|
|
parentObj.generateGBTileLine(address);
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.VRAMGBCDATAWrite = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
|
|
if (parentObj.currVRAMBank == 0) {
|
|
if (parentObj.memory[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.memory[address] = data;
|
|
parentObj.generateGBCTileLineBank1(address);
|
|
}
|
|
}
|
|
else {
|
|
address &= 0x1FFF;
|
|
if (parentObj.VRAM[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.VRAM[address] = data;
|
|
parentObj.generateGBCTileLineBank2(address);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.VRAMGBCHRMAPWrite = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
|
|
address &= 0x7FF;
|
|
if (parentObj.BGCHRBank1[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.BGCHRBank1[address] = data;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.VRAMGBCCHRMAPWrite = function (parentObj, address, data) {
|
|
if (parentObj.modeSTAT < 3) { //VRAM cannot be written to during mode 3
|
|
address &= 0x7FF;
|
|
if (parentObj.BGCHRCurrentBank[address] != data) {
|
|
//JIT the graphics render queue:
|
|
parentObj.graphicsJIT();
|
|
parentObj.BGCHRCurrentBank[address] = data;
|
|
}
|
|
}
|
|
}
|
|
GameBoyCore.prototype.DMAWrite = function (tilesToTransfer) {
|
|
if (!this.halt) {
|
|
//Clock the CPU for the DMA transfer (CPU is halted during the transfer):
|
|
this.CPUTicks += 4 | ((tilesToTransfer << 5) << this.doubleSpeedShifter);
|
|
}
|
|
//Source address of the transfer:
|
|
var source = (this.memory[0xFF51] << 8) | this.memory[0xFF52];
|
|
//Destination address in the VRAM memory range:
|
|
var destination = (this.memory[0xFF53] << 8) | this.memory[0xFF54];
|
|
//Creating some references:
|
|
var memoryReader = this.memoryReader;
|
|
//JIT the graphics render queue:
|
|
this.graphicsJIT();
|
|
var memory = this.memory;
|
|
//Determining which bank we're working on so we can optimize:
|
|
if (this.currVRAMBank == 0) {
|
|
//DMA transfer for VRAM bank 0:
|
|
do {
|
|
if (destination < 0x1800) {
|
|
memory[0x8000 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8001 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8002 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8003 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8004 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8005 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8006 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8007 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8008 | destination] = memoryReader[source](this, source++);
|
|
memory[0x8009 | destination] = memoryReader[source](this, source++);
|
|
memory[0x800A | destination] = memoryReader[source](this, source++);
|
|
memory[0x800B | destination] = memoryReader[source](this, source++);
|
|
memory[0x800C | destination] = memoryReader[source](this, source++);
|
|
memory[0x800D | destination] = memoryReader[source](this, source++);
|
|
memory[0x800E | destination] = memoryReader[source](this, source++);
|
|
memory[0x800F | destination] = memoryReader[source](this, source++);
|
|
this.generateGBCTileBank1(destination);
|
|
destination += 0x10;
|
|
}
|
|
else {
|
|
destination &= 0x7F0;
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank1[destination++] = memoryReader[source](this, source++);
|
|
destination = (destination + 0x1800) & 0x1FF0;
|
|
}
|
|
source &= 0xFFF0;
|
|
--tilesToTransfer;
|
|
} while (tilesToTransfer > 0);
|
|
}
|
|
else {
|
|
var VRAM = this.VRAM;
|
|
//DMA transfer for VRAM bank 1:
|
|
do {
|
|
if (destination < 0x1800) {
|
|
VRAM[destination] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x1] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x2] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x3] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x4] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x5] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x6] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x7] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x8] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0x9] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xA] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xB] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xC] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xD] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xE] = memoryReader[source](this, source++);
|
|
VRAM[destination | 0xF] = memoryReader[source](this, source++);
|
|
this.generateGBCTileBank2(destination);
|
|
destination += 0x10;
|
|
}
|
|
else {
|
|
destination &= 0x7F0;
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
this.BGCHRBank2[destination++] = memoryReader[source](this, source++);
|
|
destination = (destination + 0x1800) & 0x1FF0;
|
|
}
|
|
source &= 0xFFF0;
|
|
--tilesToTransfer;
|
|
} while (tilesToTransfer > 0);
|
|
}
|
|
//Update the HDMA registers to their next addresses:
|
|
memory[0xFF51] = source >> 8;
|
|
memory[0xFF52] = source & 0xF0;
|
|
memory[0xFF53] = destination >> 8;
|
|
memory[0xFF54] = destination & 0xF0;
|
|
}
|
|
GameBoyCore.prototype.registerWriteJumpCompile = function () {
|
|
//I/O Registers (GB + GBC):
|
|
//JoyPad
|
|
this.memoryHighWriter[0] = this.memoryWriter[0xFF00] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF00] = (data & 0x30) | ((((data & 0x20) == 0) ? (parentObj.JoyPad >> 4) : 0xF) & (((data & 0x10) == 0) ? (parentObj.JoyPad & 0xF) : 0xF));
|
|
}
|
|
//SB (Serial Transfer Data)
|
|
this.memoryHighWriter[0x1] = this.memoryWriter[0xFF01] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF02] < 0x80) { //Cannot write while a serial transfer is active.
|
|
parentObj.memory[0xFF01] = data;
|
|
}
|
|
}
|
|
//DIV
|
|
this.memoryHighWriter[0x4] = this.memoryWriter[0xFF04] = function (parentObj, address, data) {
|
|
parentObj.DIVTicks &= 0xFF; //Update DIV for realignment.
|
|
parentObj.memory[0xFF04] = 0;
|
|
}
|
|
//TIMA
|
|
this.memoryHighWriter[0x5] = this.memoryWriter[0xFF05] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF05] = data;
|
|
}
|
|
//TMA
|
|
this.memoryHighWriter[0x6] = this.memoryWriter[0xFF06] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF06] = data;
|
|
}
|
|
//TAC
|
|
this.memoryHighWriter[0x7] = this.memoryWriter[0xFF07] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF07] = data & 0x07;
|
|
parentObj.TIMAEnabled = (data & 0x04) == 0x04;
|
|
parentObj.TACClocker = Math.pow(4, ((data & 0x3) != 0) ? (data & 0x3) : 4) << 2; //TODO: Find a way to not make a conditional in here...
|
|
}
|
|
//IF (Interrupt Request)
|
|
this.memoryHighWriter[0xF] = this.memoryWriter[0xFF0F] = function (parentObj, address, data) {
|
|
parentObj.interruptsRequested = data;
|
|
parentObj.checkIRQMatching();
|
|
}
|
|
this.memoryHighWriter[0x10] = this.memoryWriter[0xFF10] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (parentObj.channel1decreaseSweep && (data & 0x08) == 0) {
|
|
if (parentObj.channel1numSweep != parentObj.channel1frequencySweepDivider) {
|
|
parentObj.channel1SweepFault = true;
|
|
}
|
|
}
|
|
parentObj.channel1lastTimeSweep = (data & 0x70) >> 4;
|
|
parentObj.channel1frequencySweepDivider = data & 0x07;
|
|
parentObj.channel1decreaseSweep = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF10] = data;
|
|
parentObj.channel1EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x11] = this.memoryWriter[0xFF11] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
}
|
|
else {
|
|
data &= 0x3F;
|
|
}
|
|
parentObj.channel1CachedDuty = parentObj.dutyLookup[data >> 6];
|
|
parentObj.channel1totalLength = 0x40 - (data & 0x3F);
|
|
parentObj.memory[0xFF11] = data & 0xC0;
|
|
parentObj.channel1EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x12] = this.memoryWriter[0xFF12] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (parentObj.channel1Enabled && parentObj.channel1envelopeSweeps == 0) {
|
|
//Zombie Volume PAPU Bug:
|
|
if (((parentObj.memory[0xFF12] ^ data) & 0x8) == 0x8) {
|
|
if ((parentObj.memory[0xFF12] & 0x8) == 0) {
|
|
if ((parentObj.memory[0xFF12] & 0x7) == 0x7) {
|
|
parentObj.channel1envelopeVolume += 2;
|
|
}
|
|
else {
|
|
++parentObj.channel1envelopeVolume;
|
|
}
|
|
}
|
|
parentObj.channel1envelopeVolume = (16 - parentObj.channel1envelopeVolume) & 0xF;
|
|
}
|
|
else if ((parentObj.memory[0xFF12] & 0xF) == 0x8) {
|
|
parentObj.channel1envelopeVolume = (1 + parentObj.channel1envelopeVolume) & 0xF;
|
|
}
|
|
parentObj.channel1OutputLevelCache();
|
|
}
|
|
parentObj.channel1envelopeType = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF12] = data;
|
|
parentObj.channel1VolumeEnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x13] = this.memoryWriter[0xFF13] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.channel1frequency = (parentObj.channel1frequency & 0x700) | data;
|
|
parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2;
|
|
parentObj.memory[0xFF13] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x14] = this.memoryWriter[0xFF14] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.channel1consecutive = ((data & 0x40) == 0x0);
|
|
parentObj.channel1frequency = ((data & 0x7) << 8) | (parentObj.channel1frequency & 0xFF);
|
|
parentObj.channel1FrequencyTracker = (0x800 - parentObj.channel1frequency) << 2;
|
|
if (data > 0x7F) {
|
|
//Reload 0xFF10:
|
|
parentObj.channel1timeSweep = parentObj.channel1lastTimeSweep;
|
|
parentObj.channel1numSweep = parentObj.channel1frequencySweepDivider;
|
|
//Reload 0xFF12:
|
|
var nr12 = parentObj.memory[0xFF12];
|
|
parentObj.channel1envelopeVolume = nr12 >> 4;
|
|
parentObj.channel1OutputLevelCache();
|
|
parentObj.channel1envelopeSweepsLast = (nr12 & 0x7) - 1;
|
|
if (parentObj.channel1totalLength == 0) {
|
|
parentObj.channel1totalLength = 0x40;
|
|
}
|
|
if (parentObj.channel1lastTimeSweep > 0 || parentObj.channel1frequencySweepDivider > 0) {
|
|
parentObj.memory[0xFF26] |= 0x1;
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF26] &= 0xFE;
|
|
}
|
|
if ((data & 0x40) == 0x40) {
|
|
parentObj.memory[0xFF26] |= 0x1;
|
|
}
|
|
parentObj.channel1ShadowFrequency = parentObj.channel1frequency;
|
|
//Reset frequency overflow check + frequency sweep type check:
|
|
parentObj.channel1SweepFault = false;
|
|
//Supposed to run immediately:
|
|
parentObj.runAudioSweep();
|
|
}
|
|
parentObj.channel1EnableCheck();
|
|
parentObj.memory[0xFF14] = data & 0x40;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x16] = this.memoryWriter[0xFF16] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
}
|
|
else {
|
|
data &= 0x3F;
|
|
}
|
|
parentObj.channel2CachedDuty = parentObj.dutyLookup[data >> 6];
|
|
parentObj.channel2totalLength = 0x40 - (data & 0x3F);
|
|
parentObj.memory[0xFF16] = data & 0xC0;
|
|
parentObj.channel2EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x17] = this.memoryWriter[0xFF17] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (parentObj.channel2Enabled && parentObj.channel2envelopeSweeps == 0) {
|
|
//Zombie Volume PAPU Bug:
|
|
if (((parentObj.memory[0xFF17] ^ data) & 0x8) == 0x8) {
|
|
if ((parentObj.memory[0xFF17] & 0x8) == 0) {
|
|
if ((parentObj.memory[0xFF17] & 0x7) == 0x7) {
|
|
parentObj.channel2envelopeVolume += 2;
|
|
}
|
|
else {
|
|
++parentObj.channel2envelopeVolume;
|
|
}
|
|
}
|
|
parentObj.channel2envelopeVolume = (16 - parentObj.channel2envelopeVolume) & 0xF;
|
|
}
|
|
else if ((parentObj.memory[0xFF17] & 0xF) == 0x8) {
|
|
parentObj.channel2envelopeVolume = (1 + parentObj.channel2envelopeVolume) & 0xF;
|
|
}
|
|
parentObj.channel2OutputLevelCache();
|
|
}
|
|
parentObj.channel2envelopeType = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF17] = data;
|
|
parentObj.channel2VolumeEnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x18] = this.memoryWriter[0xFF18] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.channel2frequency = (parentObj.channel2frequency & 0x700) | data;
|
|
parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2;
|
|
parentObj.memory[0xFF18] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x19] = this.memoryWriter[0xFF19] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (data > 0x7F) {
|
|
//Reload 0xFF17:
|
|
var nr22 = parentObj.memory[0xFF17];
|
|
parentObj.channel2envelopeVolume = nr22 >> 4;
|
|
parentObj.channel2OutputLevelCache();
|
|
parentObj.channel2envelopeSweepsLast = (nr22 & 0x7) - 1;
|
|
if (parentObj.channel2totalLength == 0) {
|
|
parentObj.channel2totalLength = 0x40;
|
|
}
|
|
if ((data & 0x40) == 0x40) {
|
|
parentObj.memory[0xFF26] |= 0x2;
|
|
}
|
|
}
|
|
parentObj.channel2consecutive = ((data & 0x40) == 0x0);
|
|
parentObj.channel2frequency = ((data & 0x7) << 8) | (parentObj.channel2frequency & 0xFF);
|
|
parentObj.channel2FrequencyTracker = (0x800 - parentObj.channel2frequency) << 2;
|
|
parentObj.memory[0xFF19] = data & 0x40;
|
|
parentObj.channel2EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x1A] = this.memoryWriter[0xFF1A] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (!parentObj.channel3canPlay && data >= 0x80) {
|
|
parentObj.channel3lastSampleLookup = 0;
|
|
parentObj.channel3UpdateCache();
|
|
}
|
|
parentObj.channel3canPlay = (data > 0x7F);
|
|
if (parentObj.channel3canPlay && parentObj.memory[0xFF1A] > 0x7F && !parentObj.channel3consecutive) {
|
|
parentObj.memory[0xFF26] |= 0x4;
|
|
}
|
|
parentObj.memory[0xFF1A] = data & 0x80;
|
|
//parentObj.channel3EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x1B] = this.memoryWriter[0xFF1B] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
}
|
|
parentObj.channel3totalLength = 0x100 - data;
|
|
parentObj.memory[0xFF1B] = data;
|
|
parentObj.channel3EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x1C] = this.memoryWriter[0xFF1C] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
data &= 0x60;
|
|
parentObj.memory[0xFF1C] = data;
|
|
parentObj.channel3patternType = (data == 0) ? 4 : ((data >> 5) - 1);
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x1D] = this.memoryWriter[0xFF1D] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.channel3frequency = (parentObj.channel3frequency & 0x700) | data;
|
|
parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1;
|
|
parentObj.memory[0xFF1D] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x1E] = this.memoryWriter[0xFF1E] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (data > 0x7F) {
|
|
if (parentObj.channel3totalLength == 0) {
|
|
parentObj.channel3totalLength = 0x100;
|
|
}
|
|
parentObj.channel3lastSampleLookup = 0;
|
|
if ((data & 0x40) == 0x40) {
|
|
parentObj.memory[0xFF26] |= 0x4;
|
|
}
|
|
}
|
|
parentObj.channel3consecutive = ((data & 0x40) == 0x0);
|
|
parentObj.channel3frequency = ((data & 0x7) << 8) | (parentObj.channel3frequency & 0xFF);
|
|
parentObj.channel3FrequencyPeriod = (0x800 - parentObj.channel3frequency) << 1;
|
|
parentObj.memory[0xFF1E] = data & 0x40;
|
|
parentObj.channel3EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x20] = this.memoryWriter[0xFF20] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled || !parentObj.cGBC) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
}
|
|
parentObj.channel4totalLength = 0x40 - (data & 0x3F);
|
|
parentObj.memory[0xFF20] = data | 0xC0;
|
|
parentObj.channel4EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x21] = this.memoryWriter[0xFF21] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
if (parentObj.channel4Enabled && parentObj.channel4envelopeSweeps == 0) {
|
|
//Zombie Volume PAPU Bug:
|
|
if (((parentObj.memory[0xFF21] ^ data) & 0x8) == 0x8) {
|
|
if ((parentObj.memory[0xFF21] & 0x8) == 0) {
|
|
if ((parentObj.memory[0xFF21] & 0x7) == 0x7) {
|
|
parentObj.channel4envelopeVolume += 2;
|
|
}
|
|
else {
|
|
++parentObj.channel4envelopeVolume;
|
|
}
|
|
}
|
|
parentObj.channel4envelopeVolume = (16 - parentObj.channel4envelopeVolume) & 0xF;
|
|
}
|
|
else if ((parentObj.memory[0xFF21] & 0xF) == 0x8) {
|
|
parentObj.channel4envelopeVolume = (1 + parentObj.channel4envelopeVolume) & 0xF;
|
|
}
|
|
parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
|
|
}
|
|
parentObj.channel4envelopeType = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF21] = data;
|
|
parentObj.channel4UpdateCache();
|
|
parentObj.channel4VolumeEnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x22] = this.memoryWriter[0xFF22] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.channel4FrequencyPeriod = Math.max((data & 0x7) << 4, 8) << (data >> 4);
|
|
var bitWidth = (data & 0x8);
|
|
if ((bitWidth == 0x8 && parentObj.channel4BitRange == 0x7FFF) || (bitWidth == 0 && parentObj.channel4BitRange == 0x7F)) {
|
|
parentObj.channel4lastSampleLookup = 0;
|
|
parentObj.channel4BitRange = (bitWidth == 0x8) ? 0x7F : 0x7FFF;
|
|
parentObj.channel4VolumeShifter = (bitWidth == 0x8) ? 7 : 15;
|
|
parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
|
|
parentObj.noiseSampleTable = (bitWidth == 0x8) ? parentObj.LSFR7Table : parentObj.LSFR15Table;
|
|
}
|
|
parentObj.memory[0xFF22] = data;
|
|
parentObj.channel4UpdateCache();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x23] = this.memoryWriter[0xFF23] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled) {
|
|
parentObj.audioJIT();
|
|
parentObj.memory[0xFF23] = data;
|
|
parentObj.channel4consecutive = ((data & 0x40) == 0x0);
|
|
if (data > 0x7F) {
|
|
var nr42 = parentObj.memory[0xFF21];
|
|
parentObj.channel4envelopeVolume = nr42 >> 4;
|
|
parentObj.channel4currentVolume = parentObj.channel4envelopeVolume << parentObj.channel4VolumeShifter;
|
|
parentObj.channel4envelopeSweepsLast = (nr42 & 0x7) - 1;
|
|
if (parentObj.channel4totalLength == 0) {
|
|
parentObj.channel4totalLength = 0x40;
|
|
}
|
|
if ((data & 0x40) == 0x40) {
|
|
parentObj.memory[0xFF26] |= 0x8;
|
|
}
|
|
}
|
|
parentObj.channel4EnableCheck();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x24] = this.memoryWriter[0xFF24] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled && parentObj.memory[0xFF24] != data) {
|
|
parentObj.audioJIT();
|
|
parentObj.memory[0xFF24] = data;
|
|
parentObj.VinLeftChannelMasterVolume = ((data >> 4) & 0x07) + 1;
|
|
parentObj.VinRightChannelMasterVolume = (data & 0x07) + 1;
|
|
parentObj.mixerOutputLevelCache();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x25] = this.memoryWriter[0xFF25] = function (parentObj, address, data) {
|
|
if (parentObj.soundMasterEnabled && parentObj.memory[0xFF25] != data) {
|
|
parentObj.audioJIT();
|
|
parentObj.memory[0xFF25] = data;
|
|
parentObj.rightChannel1 = ((data & 0x01) == 0x01);
|
|
parentObj.rightChannel2 = ((data & 0x02) == 0x02);
|
|
parentObj.rightChannel3 = ((data & 0x04) == 0x04);
|
|
parentObj.rightChannel4 = ((data & 0x08) == 0x08);
|
|
parentObj.leftChannel1 = ((data & 0x10) == 0x10);
|
|
parentObj.leftChannel2 = ((data & 0x20) == 0x20);
|
|
parentObj.leftChannel3 = ((data & 0x40) == 0x40);
|
|
parentObj.leftChannel4 = (data > 0x7F);
|
|
parentObj.channel1OutputLevelCache();
|
|
parentObj.channel2OutputLevelCache();
|
|
parentObj.channel3OutputLevelCache();
|
|
parentObj.channel4OutputLevelCache();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x26] = this.memoryWriter[0xFF26] = function (parentObj, address, data) {
|
|
parentObj.audioJIT();
|
|
if (!parentObj.soundMasterEnabled && data > 0x7F) {
|
|
parentObj.memory[0xFF26] = 0x80;
|
|
parentObj.soundMasterEnabled = true;
|
|
parentObj.initializeAudioStartState();
|
|
}
|
|
else if (parentObj.soundMasterEnabled && data < 0x80) {
|
|
parentObj.memory[0xFF26] = 0;
|
|
parentObj.soundMasterEnabled = false;
|
|
//GBDev wiki says the registers are written with zeros on power off:
|
|
for (var index = 0xFF10; index < 0xFF26; index++) {
|
|
parentObj.memoryWriter[index](parentObj, index, 0);
|
|
}
|
|
}
|
|
}
|
|
//0xFF27 to 0xFF2F don't do anything...
|
|
this.memoryHighWriter[0x27] = this.memoryWriter[0xFF27] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x28] = this.memoryWriter[0xFF28] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x29] = this.memoryWriter[0xFF29] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2A] = this.memoryWriter[0xFF2A] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2B] = this.memoryWriter[0xFF2B] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2C] = this.memoryWriter[0xFF2C] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2D] = this.memoryWriter[0xFF2D] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2E] = this.memoryWriter[0xFF2E] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x2F] = this.memoryWriter[0xFF2F] = this.cartIgnoreWrite;
|
|
//WAVE PCM RAM:
|
|
this.memoryHighWriter[0x30] = this.memoryWriter[0xFF30] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0, data);
|
|
}
|
|
this.memoryHighWriter[0x31] = this.memoryWriter[0xFF31] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x1, data);
|
|
}
|
|
this.memoryHighWriter[0x32] = this.memoryWriter[0xFF32] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x2, data);
|
|
}
|
|
this.memoryHighWriter[0x33] = this.memoryWriter[0xFF33] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x3, data);
|
|
}
|
|
this.memoryHighWriter[0x34] = this.memoryWriter[0xFF34] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x4, data);
|
|
}
|
|
this.memoryHighWriter[0x35] = this.memoryWriter[0xFF35] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x5, data);
|
|
}
|
|
this.memoryHighWriter[0x36] = this.memoryWriter[0xFF36] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x6, data);
|
|
}
|
|
this.memoryHighWriter[0x37] = this.memoryWriter[0xFF37] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x7, data);
|
|
}
|
|
this.memoryHighWriter[0x38] = this.memoryWriter[0xFF38] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x8, data);
|
|
}
|
|
this.memoryHighWriter[0x39] = this.memoryWriter[0xFF39] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0x9, data);
|
|
}
|
|
this.memoryHighWriter[0x3A] = this.memoryWriter[0xFF3A] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xA, data);
|
|
}
|
|
this.memoryHighWriter[0x3B] = this.memoryWriter[0xFF3B] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xB, data);
|
|
}
|
|
this.memoryHighWriter[0x3C] = this.memoryWriter[0xFF3C] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xC, data);
|
|
}
|
|
this.memoryHighWriter[0x3D] = this.memoryWriter[0xFF3D] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xD, data);
|
|
}
|
|
this.memoryHighWriter[0x3E] = this.memoryWriter[0xFF3E] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xE, data);
|
|
}
|
|
this.memoryHighWriter[0x3F] = this.memoryWriter[0xFF3F] = function (parentObj, address, data) {
|
|
parentObj.channel3WriteRAM(0xF, data);
|
|
}
|
|
//SCY
|
|
this.memoryHighWriter[0x42] = this.memoryWriter[0xFF42] = function (parentObj, address, data) {
|
|
if (parentObj.backgroundY != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.backgroundY = data;
|
|
}
|
|
}
|
|
//SCX
|
|
this.memoryHighWriter[0x43] = this.memoryWriter[0xFF43] = function (parentObj, address, data) {
|
|
if (parentObj.backgroundX != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.backgroundX = data;
|
|
}
|
|
}
|
|
//LY
|
|
this.memoryHighWriter[0x44] = this.memoryWriter[0xFF44] = function (parentObj, address, data) {
|
|
//Read Only:
|
|
if (parentObj.LCDisOn) {
|
|
//Gambatte says to do this:
|
|
parentObj.modeSTAT = 2;
|
|
parentObj.midScanlineOffset = -1;
|
|
parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.LCDTicks = parentObj.STATTracker = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
|
|
}
|
|
}
|
|
//LYC
|
|
this.memoryHighWriter[0x45] = this.memoryWriter[0xFF45] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF45] != data) {
|
|
parentObj.memory[0xFF45] = data;
|
|
if (parentObj.LCDisOn) {
|
|
parentObj.matchLYC(); //Get the compare of the first scan line.
|
|
}
|
|
}
|
|
}
|
|
//WY
|
|
this.memoryHighWriter[0x4A] = this.memoryWriter[0xFF4A] = function (parentObj, address, data) {
|
|
if (parentObj.windowY != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.windowY = data;
|
|
}
|
|
}
|
|
//WX
|
|
this.memoryHighWriter[0x4B] = this.memoryWriter[0xFF4B] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF4B] != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.memory[0xFF4B] = data;
|
|
parentObj.windowX = data - 7;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x72] = this.memoryWriter[0xFF72] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF72] = data;
|
|
}
|
|
this.memoryHighWriter[0x73] = this.memoryWriter[0xFF73] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF73] = data;
|
|
}
|
|
this.memoryHighWriter[0x75] = this.memoryWriter[0xFF75] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF75] = data;
|
|
}
|
|
this.memoryHighWriter[0x76] = this.memoryWriter[0xFF76] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x77] = this.memoryWriter[0xFF77] = this.cartIgnoreWrite;
|
|
//IE (Interrupt Enable)
|
|
this.memoryHighWriter[0xFF] = this.memoryWriter[0xFFFF] = function (parentObj, address, data) {
|
|
parentObj.interruptsEnabled = data;
|
|
parentObj.checkIRQMatching();
|
|
}
|
|
this.recompileModelSpecificIOWriteHandling();
|
|
this.recompileBootIOWriteHandling();
|
|
}
|
|
GameBoyCore.prototype.recompileModelSpecificIOWriteHandling = function () {
|
|
if (this.cGBC) {
|
|
//GameBoy Color Specific I/O:
|
|
//SC (Serial Transfer Control Register)
|
|
this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) {
|
|
if (((data & 0x1) == 0x1)) {
|
|
//Internal clock:
|
|
parentObj.memory[0xFF02] = (data & 0x7F);
|
|
parentObj.serialTimer = ((data & 0x2) == 0) ? 4096 : 128; //Set the Serial IRQ counter.
|
|
parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = ((data & 0x2) == 0) ? 512 : 16; //Set the transfer data shift counter.
|
|
}
|
|
else {
|
|
//External clock:
|
|
parentObj.memory[0xFF02] = data;
|
|
parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected.
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF40] != data) {
|
|
parentObj.midScanLineJIT();
|
|
var temp_var = (data > 0x7F);
|
|
if (temp_var != parentObj.LCDisOn) {
|
|
//When the display mode changes...
|
|
parentObj.LCDisOn = temp_var;
|
|
parentObj.memory[0xFF41] &= 0x78;
|
|
parentObj.midScanlineOffset = -1;
|
|
parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
|
|
if (parentObj.LCDisOn) {
|
|
parentObj.modeSTAT = 2;
|
|
parentObj.matchLYC(); //Get the compare of the first scan line.
|
|
parentObj.LCDCONTROL = parentObj.LINECONTROL;
|
|
}
|
|
else {
|
|
parentObj.modeSTAT = 0;
|
|
parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL;
|
|
parentObj.DisplayShowOff();
|
|
}
|
|
parentObj.interruptsRequested &= 0xFD;
|
|
}
|
|
parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0;
|
|
parentObj.gfxWindowDisplay = ((data & 0x20) == 0x20);
|
|
parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80;
|
|
parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0;
|
|
parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0);
|
|
parentObj.gfxSpriteShow = ((data & 0x02) == 0x02);
|
|
parentObj.BGPriorityEnabled = ((data & 0x01) == 0x01);
|
|
parentObj.priorityFlaggingPathRebuild(); //Special case the priority flagging as an optimization.
|
|
parentObj.memory[0xFF40] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) {
|
|
parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40);
|
|
parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20);
|
|
parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10);
|
|
parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF41] = data & 0x78;
|
|
}
|
|
this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF46] = data;
|
|
if (data < 0xE0) {
|
|
data <<= 8;
|
|
address = 0xFE00;
|
|
var stat = parentObj.modeSTAT;
|
|
parentObj.modeSTAT = 0;
|
|
var newData = 0;
|
|
do {
|
|
newData = parentObj.memoryReader[data](parentObj, data++);
|
|
if (newData != parentObj.memory[address]) {
|
|
//JIT the graphics render queue:
|
|
parentObj.modeSTAT = stat;
|
|
parentObj.graphicsJIT();
|
|
parentObj.modeSTAT = 0;
|
|
parentObj.memory[address++] = newData;
|
|
break;
|
|
}
|
|
} while (++address < 0xFEA0);
|
|
if (address < 0xFEA0) {
|
|
do {
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
} while (address < 0xFEA0);
|
|
}
|
|
parentObj.modeSTAT = stat;
|
|
}
|
|
}
|
|
//KEY1
|
|
this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF4D] = (data & 0x7F) | (parentObj.memory[0xFF4D] & 0x80);
|
|
}
|
|
this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = function (parentObj, address, data) {
|
|
parentObj.currVRAMBank = data & 0x01;
|
|
if (parentObj.currVRAMBank > 0) {
|
|
parentObj.BGCHRCurrentBank = parentObj.BGCHRBank2;
|
|
}
|
|
else {
|
|
parentObj.BGCHRCurrentBank = parentObj.BGCHRBank1;
|
|
}
|
|
//Only writable by GBC.
|
|
}
|
|
this.memoryHighWriter[0x51] = this.memoryWriter[0xFF51] = function (parentObj, address, data) {
|
|
if (!parentObj.hdmaRunning) {
|
|
parentObj.memory[0xFF51] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x52] = this.memoryWriter[0xFF52] = function (parentObj, address, data) {
|
|
if (!parentObj.hdmaRunning) {
|
|
parentObj.memory[0xFF52] = data & 0xF0;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x53] = this.memoryWriter[0xFF53] = function (parentObj, address, data) {
|
|
if (!parentObj.hdmaRunning) {
|
|
parentObj.memory[0xFF53] = data & 0x1F;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x54] = this.memoryWriter[0xFF54] = function (parentObj, address, data) {
|
|
if (!parentObj.hdmaRunning) {
|
|
parentObj.memory[0xFF54] = data & 0xF0;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = function (parentObj, address, data) {
|
|
if (!parentObj.hdmaRunning) {
|
|
if ((data & 0x80) == 0) {
|
|
//DMA
|
|
parentObj.DMAWrite((data & 0x7F) + 1);
|
|
parentObj.memory[0xFF55] = 0xFF; //Transfer completed.
|
|
}
|
|
else {
|
|
//H-Blank DMA
|
|
parentObj.hdmaRunning = true;
|
|
parentObj.memory[0xFF55] = data & 0x7F;
|
|
}
|
|
}
|
|
else if ((data & 0x80) == 0) {
|
|
//Stop H-Blank DMA
|
|
parentObj.hdmaRunning = false;
|
|
parentObj.memory[0xFF55] |= 0x80;
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF55] = data & 0x7F;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[data & 0x3F];
|
|
parentObj.memory[0xFF68] = data;
|
|
}
|
|
this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = function (parentObj, address, data) {
|
|
parentObj.updateGBCBGPalette(parentObj.memory[0xFF68] & 0x3F, data);
|
|
if (parentObj.memory[0xFF68] > 0x7F) { // high bit = autoincrement
|
|
var next = ((parentObj.memory[0xFF68] + 1) & 0x3F);
|
|
parentObj.memory[0xFF68] = (next | 0x80);
|
|
parentObj.memory[0xFF69] = parentObj.gbcBGRawPalette[next];
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF69] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[data & 0x3F];
|
|
parentObj.memory[0xFF6A] = data;
|
|
}
|
|
this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = function (parentObj, address, data) {
|
|
parentObj.updateGBCOBJPalette(parentObj.memory[0xFF6A] & 0x3F, data);
|
|
if (parentObj.memory[0xFF6A] > 0x7F) { // high bit = autoincrement
|
|
var next = ((parentObj.memory[0xFF6A] + 1) & 0x3F);
|
|
parentObj.memory[0xFF6A] = (next | 0x80);
|
|
parentObj.memory[0xFF6B] = parentObj.gbcOBJRawPalette[next];
|
|
}
|
|
else {
|
|
parentObj.memory[0xFF6B] = data;
|
|
}
|
|
}
|
|
//SVBK
|
|
this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = function (parentObj, address, data) {
|
|
var addressCheck = (parentObj.memory[0xFF51] << 8) | parentObj.memory[0xFF52]; //Cannot change the RAM bank while WRAM is the source of a running HDMA.
|
|
if (!parentObj.hdmaRunning || addressCheck < 0xD000 || addressCheck >= 0xE000) {
|
|
parentObj.gbcRamBank = Math.max(data & 0x07, 1); //Bank range is from 1-7
|
|
parentObj.gbcRamBankPosition = ((parentObj.gbcRamBank - 1) << 12) - 0xD000;
|
|
parentObj.gbcRamBankPositionECHO = parentObj.gbcRamBankPosition - 0x2000;
|
|
}
|
|
parentObj.memory[0xFF70] = data; //Bit 6 cannot be written to.
|
|
}
|
|
this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF74] = data;
|
|
}
|
|
}
|
|
else {
|
|
//Fill in the GameBoy Color I/O registers as normal RAM for GameBoy compatibility:
|
|
//SC (Serial Transfer Control Register)
|
|
this.memoryHighWriter[0x2] = this.memoryWriter[0xFF02] = function (parentObj, address, data) {
|
|
if (((data & 0x1) == 0x1)) {
|
|
//Internal clock:
|
|
parentObj.memory[0xFF02] = (data & 0x7F);
|
|
parentObj.serialTimer = 4096; //Set the Serial IRQ counter.
|
|
parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = 512; //Set the transfer data shift counter.
|
|
}
|
|
else {
|
|
//External clock:
|
|
parentObj.memory[0xFF02] = data;
|
|
parentObj.serialShiftTimer = parentObj.serialShiftTimerAllocated = parentObj.serialTimer = 0; //Zero the timers, since we're emulating as if nothing is connected.
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x40] = this.memoryWriter[0xFF40] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF40] != data) {
|
|
parentObj.midScanLineJIT();
|
|
var temp_var = (data > 0x7F);
|
|
if (temp_var != parentObj.LCDisOn) {
|
|
//When the display mode changes...
|
|
parentObj.LCDisOn = temp_var;
|
|
parentObj.memory[0xFF41] &= 0x78;
|
|
parentObj.midScanlineOffset = -1;
|
|
parentObj.totalLinesPassed = parentObj.currentX = parentObj.queuedScanLines = parentObj.lastUnrenderedLine = parentObj.STATTracker = parentObj.LCDTicks = parentObj.actualScanLine = parentObj.memory[0xFF44] = 0;
|
|
if (parentObj.LCDisOn) {
|
|
parentObj.modeSTAT = 2;
|
|
parentObj.matchLYC(); //Get the compare of the first scan line.
|
|
parentObj.LCDCONTROL = parentObj.LINECONTROL;
|
|
}
|
|
else {
|
|
parentObj.modeSTAT = 0;
|
|
parentObj.LCDCONTROL = parentObj.DISPLAYOFFCONTROL;
|
|
parentObj.DisplayShowOff();
|
|
}
|
|
parentObj.interruptsRequested &= 0xFD;
|
|
}
|
|
parentObj.gfxWindowCHRBankPosition = ((data & 0x40) == 0x40) ? 0x400 : 0;
|
|
parentObj.gfxWindowDisplay = (data & 0x20) == 0x20;
|
|
parentObj.gfxBackgroundBankOffset = ((data & 0x10) == 0x10) ? 0 : 0x80;
|
|
parentObj.gfxBackgroundCHRBankPosition = ((data & 0x08) == 0x08) ? 0x400 : 0;
|
|
parentObj.gfxSpriteNormalHeight = ((data & 0x04) == 0);
|
|
parentObj.gfxSpriteShow = (data & 0x02) == 0x02;
|
|
parentObj.bgEnabled = ((data & 0x01) == 0x01);
|
|
parentObj.memory[0xFF40] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x41] = this.memoryWriter[0xFF41] = function (parentObj, address, data) {
|
|
parentObj.LYCMatchTriggerSTAT = ((data & 0x40) == 0x40);
|
|
parentObj.mode2TriggerSTAT = ((data & 0x20) == 0x20);
|
|
parentObj.mode1TriggerSTAT = ((data & 0x10) == 0x10);
|
|
parentObj.mode0TriggerSTAT = ((data & 0x08) == 0x08);
|
|
parentObj.memory[0xFF41] = data & 0x78;
|
|
if ((!parentObj.usedBootROM || !parentObj.usedGBCBootROM) && parentObj.LCDisOn && parentObj.modeSTAT < 2) {
|
|
parentObj.interruptsRequested |= 0x2;
|
|
parentObj.checkIRQMatching();
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x46] = this.memoryWriter[0xFF46] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF46] = data;
|
|
if (data > 0x7F && data < 0xE0) { //DMG cannot DMA from the ROM banks.
|
|
data <<= 8;
|
|
address = 0xFE00;
|
|
var stat = parentObj.modeSTAT;
|
|
parentObj.modeSTAT = 0;
|
|
var newData = 0;
|
|
do {
|
|
newData = parentObj.memoryReader[data](parentObj, data++);
|
|
if (newData != parentObj.memory[address]) {
|
|
//JIT the graphics render queue:
|
|
parentObj.modeSTAT = stat;
|
|
parentObj.graphicsJIT();
|
|
parentObj.modeSTAT = 0;
|
|
parentObj.memory[address++] = newData;
|
|
break;
|
|
}
|
|
} while (++address < 0xFEA0);
|
|
if (address < 0xFEA0) {
|
|
do {
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
parentObj.memory[address++] = parentObj.memoryReader[data](parentObj, data++);
|
|
} while (address < 0xFEA0);
|
|
}
|
|
parentObj.modeSTAT = stat;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x47] = this.memoryWriter[0xFF47] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF47] != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.updateGBBGPalette(data);
|
|
parentObj.memory[0xFF47] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x48] = this.memoryWriter[0xFF48] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF48] != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.updateGBOBJPalette(0, data);
|
|
parentObj.memory[0xFF48] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x49] = this.memoryWriter[0xFF49] = function (parentObj, address, data) {
|
|
if (parentObj.memory[0xFF49] != data) {
|
|
parentObj.midScanLineJIT();
|
|
parentObj.updateGBOBJPalette(4, data);
|
|
parentObj.memory[0xFF49] = data;
|
|
}
|
|
}
|
|
this.memoryHighWriter[0x4D] = this.memoryWriter[0xFF4D] = function (parentObj, address, data) {
|
|
parentObj.memory[0xFF4D] = data;
|
|
}
|
|
this.memoryHighWriter[0x4F] = this.memoryWriter[0xFF4F] = this.cartIgnoreWrite; //Not writable in DMG mode.
|
|
this.memoryHighWriter[0x55] = this.memoryWriter[0xFF55] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x68] = this.memoryWriter[0xFF68] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x69] = this.memoryWriter[0xFF69] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x6A] = this.memoryWriter[0xFF6A] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x6B] = this.memoryWriter[0xFF6B] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x70] = this.memoryWriter[0xFF70] = this.cartIgnoreWrite;
|
|
this.memoryHighWriter[0x74] = this.memoryWriter[0xFF74] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.recompileBootIOWriteHandling = function () {
|
|
//Boot I/O Registers:
|
|
if (this.inBootstrap) {
|
|
this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = function (parentObj, address, data) {
|
|
cout("Boot ROM reads blocked: Bootstrap process has ended.", 0);
|
|
parentObj.inBootstrap = false;
|
|
parentObj.disableBootROM(); //Fill in the boot ROM ranges with ROM bank 0 ROM ranges
|
|
parentObj.memory[0xFF50] = data; //Bits are sustained in memory?
|
|
}
|
|
if (this.cGBC) {
|
|
this.memoryHighWriter[0x6C] = this.memoryWriter[0xFF6C] = function (parentObj, address, data) {
|
|
if (parentObj.inBootstrap) {
|
|
parentObj.cGBC = ((data & 0x1) == 0);
|
|
//Exception to the GBC identifying code:
|
|
if (parentObj.name + parentObj.gameCode + parentObj.ROM[0x143] == "Game and Watch 50") {
|
|
parentObj.cGBC = true;
|
|
cout("Created a boot exception for Game and Watch Gallery 2 (GBC ID byte is wrong on the cartridge).", 1);
|
|
}
|
|
cout("Booted to GBC Mode: " + parentObj.cGBC, 0);
|
|
}
|
|
parentObj.memory[0xFF6C] = data;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//Lockout the ROMs from accessing the BOOT ROM control register:
|
|
this.memoryHighWriter[0x50] = this.memoryWriter[0xFF50] = this.cartIgnoreWrite;
|
|
}
|
|
}
|
|
//Helper Functions
|
|
GameBoyCore.prototype.toTypedArray = function (baseArray, memtype) {
|
|
try {
|
|
// The following line was modified for benchmarking:
|
|
if (settings[5] || (memtype != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug())) {
|
|
return baseArray;
|
|
}
|
|
if (!baseArray || !baseArray.length) {
|
|
return [];
|
|
}
|
|
var length = baseArray.length;
|
|
switch (memtype) {
|
|
case "uint8":
|
|
var typedArrayTemp = new Uint8Array(length);
|
|
break;
|
|
case "int8":
|
|
var typedArrayTemp = new Int8Array(length);
|
|
break;
|
|
case "int32":
|
|
var typedArrayTemp = new Int32Array(length);
|
|
break;
|
|
case "float32":
|
|
var typedArrayTemp = new Float32Array(length);
|
|
}
|
|
for (var index = 0; index < length; index++) {
|
|
typedArrayTemp[index] = baseArray[index];
|
|
}
|
|
return typedArrayTemp;
|
|
}
|
|
catch (error) {
|
|
cout("Could not convert an array to a typed array: " + error.message, 1);
|
|
return baseArray;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.fromTypedArray = function (baseArray) {
|
|
try {
|
|
if (!baseArray || !baseArray.length) {
|
|
return [];
|
|
}
|
|
var arrayTemp = [];
|
|
for (var index = 0; index < baseArray.length; ++index) {
|
|
arrayTemp[index] = baseArray[index];
|
|
}
|
|
return arrayTemp;
|
|
}
|
|
catch (error) {
|
|
cout("Conversion from a typed array failed: " + error.message, 1);
|
|
return baseArray;
|
|
}
|
|
}
|
|
GameBoyCore.prototype.getTypedArray = function (length, defaultValue, numberType) {
|
|
try {
|
|
if (settings[5]) {
|
|
throw(new Error(""));
|
|
}
|
|
// The following line was modified for benchmarking:
|
|
if (numberType != "float32" && GameBoyWindow.opera && this.checkForOperaMathBug()) {
|
|
//Caught Opera breaking typed array math:
|
|
throw(new Error(""));
|
|
}
|
|
switch (numberType) {
|
|
case "int8":
|
|
var arrayHandle = new Int8Array(length);
|
|
break;
|
|
case "uint8":
|
|
var arrayHandle = new Uint8Array(length);
|
|
break;
|
|
case "int32":
|
|
var arrayHandle = new Int32Array(length);
|
|
break;
|
|
case "float32":
|
|
var arrayHandle = new Float32Array(length);
|
|
}
|
|
if (defaultValue != 0) {
|
|
var index = 0;
|
|
while (index < length) {
|
|
arrayHandle[index++] = defaultValue;
|
|
}
|
|
}
|
|
}
|
|
catch (error) {
|
|
cout("Could not convert an array to a typed array: " + error.message, 1);
|
|
var arrayHandle = [];
|
|
var index = 0;
|
|
while (index < length) {
|
|
arrayHandle[index++] = defaultValue;
|
|
}
|
|
}
|
|
return arrayHandle;
|
|
}
|
|
GameBoyCore.prototype.checkForOperaMathBug = function () {
|
|
var testTypedArray = new Uint8Array(1);
|
|
testTypedArray[0] = -1;
|
|
testTypedArray[0] >>= 0;
|
|
if (testTypedArray[0] != 0xFF) {
|
|
cout("Detected faulty math by your browser.", 2);
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// End of js/GameBoyCore.js file.
|
|
|
|
// Start of js/GameBoyIO.js file.
|
|
|
|
"use strict";
|
|
var gameboy = null; //GameBoyCore object.
|
|
var gbRunInterval = null; //GameBoyCore Timer
|
|
var settings = [ //Some settings.
|
|
true, //Turn on sound.
|
|
false, //Boot with boot ROM first? (set to false for benchmarking)
|
|
false, //Give priority to GameBoy mode
|
|
[39, 37, 38, 40, 88, 90, 16, 13], //Keyboard button map.
|
|
true, //Colorize GB mode?
|
|
false, //Disallow typed arrays?
|
|
4, //Interval for the emulator loop.
|
|
15, //Audio buffer minimum span amount over x interpreter iterations.
|
|
30, //Audio buffer maximum span amount over x interpreter iterations.
|
|
false, //Override to allow for MBC1 instead of ROM only (compatibility for broken 3rd-party cartridges).
|
|
false, //Override MBC RAM disabling and always allow reading and writing to the banks.
|
|
false, //Use the GameBoy boot ROM instead of the GameBoy Color boot ROM.
|
|
false, //Scale the canvas in JS, or let the browser scale the canvas?
|
|
0x10, //Internal audio buffer pre-interpolation factor.
|
|
1 //Volume level set.
|
|
];
|
|
function start(canvas, ROM) {
|
|
clearLastEmulation();
|
|
autoSave(); //If we are about to load a new game, then save the last one...
|
|
gameboy = new GameBoyCore(canvas, ROM);
|
|
gameboy.openMBC = openSRAM;
|
|
gameboy.openRTC = openRTC;
|
|
gameboy.start();
|
|
run();
|
|
}
|
|
function run() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
if (!GameBoyEmulatorPlaying()) {
|
|
gameboy.stopEmulator &= 1;
|
|
cout("Starting the iterator.", 0);
|
|
var dateObj = new_Date(); // The line is changed for benchmarking.
|
|
gameboy.firstIteration = dateObj.getTime();
|
|
gameboy.iterations = 0;
|
|
// The following lines are commented out for benchmarking.
|
|
// gbRunInterval = setInterval(function () {
|
|
// if (!document.hidden && !document.msHidden && !document.mozHidden && !document.webkitHidden) {
|
|
// gameboy.run();
|
|
// }
|
|
// }, settings[6]);
|
|
}
|
|
else {
|
|
cout("The GameBoy core is already running.", 1);
|
|
}
|
|
}
|
|
else {
|
|
cout("GameBoy core cannot run while it has not been initialized.", 1);
|
|
}
|
|
}
|
|
function pause() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
if (GameBoyEmulatorPlaying()) {
|
|
clearLastEmulation();
|
|
}
|
|
else {
|
|
cout("GameBoy core has already been paused.", 1);
|
|
}
|
|
}
|
|
else {
|
|
cout("GameBoy core cannot be paused while it has not been initialized.", 1);
|
|
}
|
|
}
|
|
function clearLastEmulation() {
|
|
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
|
|
clearInterval(gbRunInterval);
|
|
gameboy.stopEmulator |= 2;
|
|
cout("The previous emulation has been cleared.", 0);
|
|
}
|
|
else {
|
|
cout("No previous emulation was found to be cleared.", 0);
|
|
}
|
|
}
|
|
function save() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
try {
|
|
var state_suffix = 0;
|
|
while (findValue("FREEZE_" + gameboy.name + "_" + state_suffix) != null) {
|
|
state_suffix++;
|
|
}
|
|
setValue("FREEZE_" + gameboy.name + "_" + state_suffix, gameboy.saveState());
|
|
cout("Saved the current state as: FREEZE_" + gameboy.name + "_" + state_suffix, 0);
|
|
}
|
|
catch (error) {
|
|
cout("Could not save the current emulation state(\"" + error.message + "\").", 2);
|
|
}
|
|
}
|
|
else {
|
|
cout("GameBoy core cannot be saved while it has not been initialized.", 1);
|
|
}
|
|
}
|
|
function saveSRAM() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
if (gameboy.cBATT) {
|
|
try {
|
|
var sram = gameboy.saveSRAMState();
|
|
if (sram.length > 0) {
|
|
cout("Saving the SRAM...", 0);
|
|
if (findValue("SRAM_" + gameboy.name) != null) {
|
|
//Remove the outdated storage format save:
|
|
cout("Deleting the old SRAM save due to outdated format.", 0);
|
|
deleteValue("SRAM_" + gameboy.name);
|
|
}
|
|
setValue("B64_SRAM_" + gameboy.name, arrayToBase64(sram));
|
|
}
|
|
else {
|
|
cout("SRAM could not be saved because it was empty.", 1);
|
|
}
|
|
}
|
|
catch (error) {
|
|
cout("Could not save the current emulation state(\"" + error.message + "\").", 2);
|
|
}
|
|
}
|
|
else {
|
|
cout("Cannot save a game that does not have battery backed SRAM specified.", 1);
|
|
}
|
|
saveRTC();
|
|
}
|
|
else {
|
|
cout("GameBoy core cannot be saved while it has not been initialized.", 1);
|
|
}
|
|
}
|
|
function saveRTC() { //Execute this when SRAM is being saved as well.
|
|
if (GameBoyEmulatorInitialized()) {
|
|
if (gameboy.cTIMER) {
|
|
try {
|
|
cout("Saving the RTC...", 0);
|
|
setValue("RTC_" + gameboy.name, gameboy.saveRTCState());
|
|
}
|
|
catch (error) {
|
|
cout("Could not save the RTC of the current emulation state(\"" + error.message + "\").", 2);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
cout("GameBoy core cannot be saved while it has not been initialized.", 1);
|
|
}
|
|
}
|
|
function autoSave() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
cout("Automatically saving the SRAM.", 0);
|
|
saveSRAM();
|
|
saveRTC();
|
|
}
|
|
}
|
|
function openSRAM(filename) {
|
|
try {
|
|
if (findValue("B64_SRAM_" + filename) != null) {
|
|
cout("Found a previous SRAM state (Will attempt to load).", 0);
|
|
return base64ToArray(findValue("B64_SRAM_" + filename));
|
|
}
|
|
else if (findValue("SRAM_" + filename) != null) {
|
|
cout("Found a previous SRAM state (Will attempt to load).", 0);
|
|
return findValue("SRAM_" + filename);
|
|
}
|
|
else {
|
|
cout("Could not find any previous SRAM copy for the current ROM.", 0);
|
|
}
|
|
}
|
|
catch (error) {
|
|
cout("Could not open the SRAM of the saved emulation state.", 2);
|
|
}
|
|
return [];
|
|
}
|
|
function openRTC(filename) {
|
|
try {
|
|
if (findValue("RTC_" + filename) != null) {
|
|
cout("Found a previous RTC state (Will attempt to load).", 0);
|
|
return findValue("RTC_" + filename);
|
|
}
|
|
else {
|
|
cout("Could not find any previous RTC copy for the current ROM.", 0);
|
|
}
|
|
}
|
|
catch (error) {
|
|
cout("Could not open the RTC data of the saved emulation state.", 2);
|
|
}
|
|
return [];
|
|
}
|
|
function openState(filename, canvas) {
|
|
try {
|
|
if (findValue(filename) != null) {
|
|
try {
|
|
clearLastEmulation();
|
|
cout("Attempting to run a saved emulation state.", 0);
|
|
gameboy = new GameBoyCore(canvas, "");
|
|
gameboy.savedStateFileName = filename;
|
|
gameboy.returnFromState(findValue(filename));
|
|
run();
|
|
}
|
|
catch (error) {
|
|
alert(error.message + " file: " + error.fileName + " line: " + error.lineNumber);
|
|
}
|
|
}
|
|
else {
|
|
cout("Could not find the save state " + filename + "\".", 2);
|
|
}
|
|
}
|
|
catch (error) {
|
|
cout("Could not open the saved emulation state.", 2);
|
|
}
|
|
}
|
|
function import_save(blobData) {
|
|
blobData = decodeBlob(blobData);
|
|
if (blobData && blobData.blobs) {
|
|
if (blobData.blobs.length > 0) {
|
|
for (var index = 0; index < blobData.blobs.length; ++index) {
|
|
cout("Importing blob \"" + blobData.blobs[index].blobID + "\"", 0);
|
|
if (blobData.blobs[index].blobContent) {
|
|
if (blobData.blobs[index].blobID.substring(0, 5) == "SRAM_") {
|
|
setValue("B64_" + blobData.blobs[index].blobID, base64(blobData.blobs[index].blobContent));
|
|
}
|
|
else {
|
|
setValue(blobData.blobs[index].blobID, JSON.parse(blobData.blobs[index].blobContent));
|
|
}
|
|
}
|
|
else if (blobData.blobs[index].blobID) {
|
|
cout("Save file imported had blob \"" + blobData.blobs[index].blobID + "\" with no blob data interpretable.", 2);
|
|
}
|
|
else {
|
|
cout("Blob chunk information missing completely.", 2);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
cout("Could not decode the imported file.", 2);
|
|
}
|
|
}
|
|
else {
|
|
cout("Could not decode the imported file.", 2);
|
|
}
|
|
}
|
|
function generateBlob(keyName, encodedData) {
|
|
//Append the file format prefix:
|
|
var saveString = "EMULATOR_DATA";
|
|
var consoleID = "GameBoy";
|
|
//Figure out the length:
|
|
var totalLength = (saveString.length + 4 + (1 + consoleID.length)) + ((1 + keyName.length) + (4 + encodedData.length));
|
|
//Append the total length in bytes:
|
|
saveString += to_little_endian_dword(totalLength);
|
|
//Append the console ID text's length:
|
|
saveString += to_byte(consoleID.length);
|
|
//Append the console ID text:
|
|
saveString += consoleID;
|
|
//Append the blob ID:
|
|
saveString += to_byte(keyName.length);
|
|
saveString += keyName;
|
|
//Now append the save data:
|
|
saveString += to_little_endian_dword(encodedData.length);
|
|
saveString += encodedData;
|
|
return saveString;
|
|
}
|
|
function generateMultiBlob(blobPairs) {
|
|
var consoleID = "GameBoy";
|
|
//Figure out the initial length:
|
|
var totalLength = 13 + 4 + 1 + consoleID.length;
|
|
//Append the console ID text's length:
|
|
var saveString = to_byte(consoleID.length);
|
|
//Append the console ID text:
|
|
saveString += consoleID;
|
|
var keyName = "";
|
|
var encodedData = "";
|
|
//Now append all the blobs:
|
|
for (var index = 0; index < blobPairs.length; ++index) {
|
|
keyName = blobPairs[index][0];
|
|
encodedData = blobPairs[index][1];
|
|
//Append the blob ID:
|
|
saveString += to_byte(keyName.length);
|
|
saveString += keyName;
|
|
//Now append the save data:
|
|
saveString += to_little_endian_dword(encodedData.length);
|
|
saveString += encodedData;
|
|
//Update the total length:
|
|
totalLength += 1 + keyName.length + 4 + encodedData.length;
|
|
}
|
|
//Now add the prefix:
|
|
saveString = "EMULATOR_DATA" + to_little_endian_dword(totalLength) + saveString;
|
|
return saveString;
|
|
}
|
|
function decodeBlob(blobData) {
|
|
/*Format is as follows:
|
|
- 13 byte string "EMULATOR_DATA"
|
|
- 4 byte total size (including these 4 bytes).
|
|
- 1 byte Console type ID length
|
|
- Console type ID text of 8 bit size
|
|
blobs {
|
|
- 1 byte blob ID length
|
|
- blob ID text (Used to say what the data is (SRAM/freeze state/etc...))
|
|
- 4 byte blob length
|
|
- blob length of 32 bit size
|
|
}
|
|
*/
|
|
var length = blobData.length;
|
|
var blobProperties = {};
|
|
blobProperties.consoleID = null;
|
|
var blobsCount = -1;
|
|
blobProperties.blobs = [];
|
|
if (length > 17) {
|
|
if (blobData.substring(0, 13) == "EMULATOR_DATA") {
|
|
var length = Math.min(((blobData.charCodeAt(16) & 0xFF) << 24) | ((blobData.charCodeAt(15) & 0xFF) << 16) | ((blobData.charCodeAt(14) & 0xFF) << 8) | (blobData.charCodeAt(13) & 0xFF), length);
|
|
var consoleIDLength = blobData.charCodeAt(17) & 0xFF;
|
|
if (length > 17 + consoleIDLength) {
|
|
blobProperties.consoleID = blobData.substring(18, 18 + consoleIDLength);
|
|
var blobIDLength = 0;
|
|
var blobLength = 0;
|
|
for (var index = 18 + consoleIDLength; index < length;) {
|
|
blobIDLength = blobData.charCodeAt(index++) & 0xFF;
|
|
if (index + blobIDLength < length) {
|
|
blobProperties.blobs[++blobsCount] = {};
|
|
blobProperties.blobs[blobsCount].blobID = blobData.substring(index, index + blobIDLength);
|
|
index += blobIDLength;
|
|
if (index + 4 < length) {
|
|
blobLength = ((blobData.charCodeAt(index + 3) & 0xFF) << 24) | ((blobData.charCodeAt(index + 2) & 0xFF) << 16) | ((blobData.charCodeAt(index + 1) & 0xFF) << 8) | (blobData.charCodeAt(index) & 0xFF);
|
|
index += 4;
|
|
if (index + blobLength <= length) {
|
|
blobProperties.blobs[blobsCount].blobContent = blobData.substring(index, index + blobLength);
|
|
index += blobLength;
|
|
}
|
|
else {
|
|
cout("Blob length check failed, blob determined to be incomplete.", 2);
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
cout("Blob was incomplete, bailing out.", 2);
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
cout("Blob was incomplete, bailing out.", 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return blobProperties;
|
|
}
|
|
function matchKey(key) { //Maps a keyboard key to a gameboy key.
|
|
//Order: Right, Left, Up, Down, A, B, Select, Start
|
|
for (var index = 0; index < settings[3].length; index++) {
|
|
if (settings[3][index] == key) {
|
|
return index;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
function GameBoyEmulatorInitialized() {
|
|
return (typeof gameboy == "object" && gameboy != null);
|
|
}
|
|
function GameBoyEmulatorPlaying() {
|
|
return ((gameboy.stopEmulator & 2) == 0);
|
|
}
|
|
function GameBoyKeyDown(e) {
|
|
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
|
|
var keycode = matchKey(e.keyCode);
|
|
if (keycode >= 0 && keycode < 8) {
|
|
gameboy.JoyPadEvent(keycode, true);
|
|
try {
|
|
e.preventDefault();
|
|
}
|
|
catch (error) { }
|
|
}
|
|
}
|
|
}
|
|
function GameBoyKeyUp(e) {
|
|
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
|
|
var keycode = matchKey(e.keyCode);
|
|
if (keycode >= 0 && keycode < 8) {
|
|
gameboy.JoyPadEvent(keycode, false);
|
|
try {
|
|
e.preventDefault();
|
|
}
|
|
catch (error) { }
|
|
}
|
|
}
|
|
}
|
|
function GameBoyGyroSignalHandler(e) {
|
|
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
|
|
if (e.gamma || e.beta) {
|
|
gameboy.GyroEvent(e.gamma * Math.PI / 180, e.beta * Math.PI / 180);
|
|
}
|
|
else {
|
|
gameboy.GyroEvent(e.x, e.y);
|
|
}
|
|
try {
|
|
e.preventDefault();
|
|
}
|
|
catch (error) { }
|
|
}
|
|
}
|
|
//The emulator will call this to sort out the canvas properties for (re)initialization.
|
|
function initNewCanvas() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
gameboy.canvas.width = gameboy.canvas.clientWidth;
|
|
gameboy.canvas.height = gameboy.canvas.clientHeight;
|
|
}
|
|
}
|
|
//Call this when resizing the canvas:
|
|
function initNewCanvasSize() {
|
|
if (GameBoyEmulatorInitialized()) {
|
|
if (!settings[12]) {
|
|
if (gameboy.onscreenWidth != 160 || gameboy.onscreenHeight != 144) {
|
|
gameboy.initLCD();
|
|
}
|
|
}
|
|
else {
|
|
if (gameboy.onscreenWidth != gameboy.canvas.clientWidth || gameboy.onscreenHeight != gameboy.canvas.clientHeight) {
|
|
gameboy.initLCD();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// End of js/GameBoyIO.js file.
|
|
|
|
// Start of realtime.js file.
|
|
// ROM code from Public Domain LPC2000 Demo "realtime" by AGO.
|
|
|
|
var gameboy_rom='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7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASV+sXd7y3ggA3osLIBHywEwASXJfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsfrF3e8t4IAZ6ywEwASWARywsyf/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////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