Mypal/gfx/tests/gtest/TestTiledLayerBuffer.cpp

65 lines
2.4 KiB
C++

/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/
*/
#include "TiledLayerBuffer.h"
#include "gtest/gtest.h"
namespace mozilla {
namespace layers {
TEST(TiledLayerBuffer, TileStart) {
ASSERT_EQ(RoundDownToTileEdge(10, 256), 0);
ASSERT_EQ(RoundDownToTileEdge(-10, 256), -256);
}
TEST(TiledLayerBuffer, TilesPlacement) {
for (int firstY = -10; firstY < 10; ++firstY) {
for (int firstX = -10; firstX < 10; ++firstX) {
for (int height = 1; height < 10; ++height) {
for (int width = 1; width < 10; ++width) {
const TilesPlacement p1 = TilesPlacement(firstX, firstY, width, height);
// Check that HasTile returns false with some positions that we know
// not to be in the rectangle of the TilesPlacement.
ASSERT_FALSE(p1.HasTile(TileIntPoint(firstX - 1, 0)));
ASSERT_FALSE(p1.HasTile(TileIntPoint(0, firstY - 1)));
ASSERT_FALSE(p1.HasTile(TileIntPoint(firstX + width + 1, 0)));
ASSERT_FALSE(p1.HasTile(TileIntPoint(0, firstY + height + 1)));
// Verify that all positions within the rect that defines the
// TilesPlacement map to indices between 0 and width*height.
for (int y = firstY; y < (firstY+height); ++y) {
for (int x = firstX; x < (firstX+width); ++x) {
ASSERT_TRUE(p1.HasTile(TileIntPoint(x,y)));
ASSERT_TRUE(p1.TileIndex(TileIntPoint(x, y)) >= 0);
ASSERT_TRUE(p1.TileIndex(TileIntPoint(x, y)) < width * height);
}
}
// XXX - This causes some versions of gcc to warn that it optimizes
// away the test, which gets caught in -WError in PGO builds.
// The lazy thing to do is to just comment this out since this specific
// test isn't critically important, but we should remove the warning instead.
// cf. bug 1179287
//
// Verify that indices map to positions that are within the rect that
// defines the TilesPlacement.
// for (int i = 0; i < width * height; ++i) {
// ASSERT_TRUE(p1.TilePosition(i).x >= firstX);
// ASSERT_TRUE(p1.TilePosition(i).x < firstX + width);
// ASSERT_TRUE(p1.TilePosition(i).y >= firstY);
// ASSERT_TRUE(p1.TilePosition(i).y < firstY + height);
// }
}
}
}
}
}
}
}