Mypal/gfx/src/nsRect.h

325 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NSRECT_H
#define NSRECT_H
#include <stdio.h> // for FILE
#include <stdint.h> // for int32_t, int64_t
#include <algorithm> // for min/max
#include "mozilla/Likely.h" // for MOZ_UNLIKELY
#include "mozilla/gfx/Rect.h"
#include "nsCoord.h" // for nscoord, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsMargin.h" // for nsIntMargin, nsMargin
#include "nsSize.h" // for IntSize, nsSize
#include "nscore.h" // for NS_BUILD_REFCNT_LOGGING
typedef mozilla::gfx::IntRect nsIntRect;
struct nsRect :
public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> {
typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> Super;
static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); }
// Constructors
nsRect() : Super()
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsRect& aRect) : Super(aRect)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsPoint& aOrigin, const nsSize &aSize) : Super(aOrigin, aSize)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) :
Super(aX, aY, aWidth, aHeight)
{
MOZ_COUNT_CTOR(nsRect);
}
#ifdef NS_BUILD_REFCNT_LOGGING
~nsRect() {
MOZ_COUNT_DTOR(nsRect);
}
#endif
// We have saturating versions of all the Union methods. These avoid
// overflowing nscoord values in the 'width' and 'height' fields by
// clamping the width and height values to nscoord_MAX if necessary.
MOZ_MUST_USE nsRect SaturatingUnion(const nsRect& aRect) const
{
if (IsEmpty()) {
return aRect;
} else if (aRect.IsEmpty()) {
return *static_cast<const nsRect*>(this);
} else {
return SaturatingUnionEdges(aRect);
}
}
MOZ_MUST_USE nsRect SaturatingUnionEdges(const nsRect& aRect) const
{
#ifdef NS_COORD_IS_FLOAT
return UnionEdges(aRect);
#else
nsRect result;
result.x = std::min(aRect.x, x);
int64_t w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
// Clamp huge negative x to nscoord_MIN / 2 and try again.
result.x = std::max(result.x, nscoord_MIN / 2);
w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
w = nscoord_MAX;
}
}
result.width = nscoord(w);
result.y = std::min(aRect.y, y);
int64_t h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
// Clamp huge negative y to nscoord_MIN / 2 and try again.
result.y = std::max(result.y, nscoord_MIN / 2);
h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
h = nscoord_MAX;
}
}
result.height = nscoord(h);
return result;
#endif
}
#ifndef NS_COORD_IS_FLOAT
// Make all nsRect Union methods be saturating.
MOZ_MUST_USE nsRect UnionEdges(const nsRect& aRect) const
{
return SaturatingUnionEdges(aRect);
}
void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.UnionEdges(aRect2);
}
MOZ_MUST_USE nsRect Union(const nsRect& aRect) const
{
return SaturatingUnion(aRect);
}
void UnionRect(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.Union(aRect2);
}
#endif
void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.SaturatingUnion(aRect2);
}
void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.SaturatingUnionEdges(aRect2);
}
// Return whether this rect's right or bottom edge overflow int32.
bool Overflows() const;
/**
* Return this rect scaled to a different appunits per pixel (APP) ratio.
* In the RoundOut version we make the rect the smallest rect containing the
* unrounded result. In the RoundIn version we make the rect the largest rect
* contained in the unrounded result.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty rectangle into a non-empty rectangle
*/
MOZ_MUST_USE inline nsRect
ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const;
MOZ_MUST_USE inline nsRect
ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToNearestPixels(nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToOutsidePixels(nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToInsidePixels(nscoord aAppUnitsPerPixel) const;
// This is here only to keep IPDL-generated code happy. DO NOT USE.
bool operator==(const nsRect& aRect) const
{
return IsEqualEdges(aRect);
}
MOZ_MUST_USE inline nsRect RemoveResolution(const float aResolution) const;
};
/*
* App Unit/Pixel conversions
*/
inline nsRect
nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
inline nsRect
nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
// scale the rect but round to preserve centers
inline mozilla::gfx::IntRect
nsRect::ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale);
rect.y = NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(XMost(),
aAppUnitsPerPixel) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(YMost(),
aAppUnitsPerPixel) * aYScale) - rect.y);
return rect;
}
// scale the rect but round to smallest containing rect
inline mozilla::gfx::IntRect
nsRect::ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y);
return rect;
}
// scale the rect but round to largest contained rect
inline mozilla::gfx::IntRect
nsRect::ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y);
return rect;
}
inline mozilla::gfx::IntRect
nsRect::ToNearestPixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect
nsRect::ToOutsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect
nsRect::ToInsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsRect
nsRect::RemoveResolution(const float aResolution) const
{
MOZ_ASSERT(aResolution > 0.0f);
nsRect rect;
rect.x = NSToCoordRound(NSCoordToFloat(x) / aResolution);
rect.y = NSToCoordRound(NSCoordToFloat(y) / aResolution);
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (width == 1 && height == 1) {
rect.width = rect.height = 1;
} else {
rect.width = NSToCoordCeil(NSCoordToFloat(width) / aResolution);
rect.height = NSToCoordCeil(NSCoordToFloat(height) / aResolution);
}
return rect;
}
const mozilla::gfx::IntRect& GetMaxSizedIntRect();
// app units are integer multiples of pixels, so no rounding needed
template<class units>
nsRect
ToAppUnits(const mozilla::gfx::IntRectTyped<units>& aRect, nscoord aAppUnitsPerPixel)
{
return nsRect(NSIntPixelsToAppUnits(aRect.x, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.y, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.width, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.height, aAppUnitsPerPixel));
}
#ifdef DEBUG
// Diagnostics
extern FILE* operator<<(FILE* out, const nsRect& rect);
#endif // DEBUG
#endif /* NSRECT_H */