Mypal/gfx/src/DriverCrashGuard.cpp

575 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DriverCrashGuard.h"
#include "gfxEnv.h"
#include "gfxPrefs.h"
#include "nsAppDirectoryServiceDefs.h"
#include "nsDirectoryServiceUtils.h"
#include "nsServiceManagerUtils.h"
#include "nsString.h"
#include "nsXULAppAPI.h"
#include "mozilla/Preferences.h"
#include "mozilla/Services.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/dom/ContentChild.h"
namespace mozilla {
namespace gfx {
static const size_t NUM_CRASH_GUARD_TYPES = size_t(CrashGuardType::NUM_TYPES);
static const char* sCrashGuardNames[] = {
"d3d11layers",
"d3d9video",
"glcontext",
"d3d11video",
};
static_assert(MOZ_ARRAY_LENGTH(sCrashGuardNames) == NUM_CRASH_GUARD_TYPES,
"CrashGuardType updated without a name string");
static inline void
BuildCrashGuardPrefName(CrashGuardType aType, nsCString& aOutPrefName)
{
MOZ_ASSERT(aType < CrashGuardType::NUM_TYPES);
MOZ_ASSERT(sCrashGuardNames[size_t(aType)]);
aOutPrefName.Assign("gfx.crash-guard.status.");
aOutPrefName.Append(sCrashGuardNames[size_t(aType)]);
}
DriverCrashGuard::DriverCrashGuard(CrashGuardType aType, dom::ContentParent* aContentParent)
: mType(aType)
, mMode(aContentParent ? Mode::Proxy : Mode::Normal)
, mInitialized(false)
, mGuardActivated(false)
, mCrashDetected(false)
{
BuildCrashGuardPrefName(aType, mStatusPref);
}
void
DriverCrashGuard::InitializeIfNeeded()
{
if (mInitialized) {
return;
}
mInitialized = true;
Initialize();
}
static inline bool
AreCrashGuardsEnabled()
{
// Crash guard isn't supported in the GPU process since the entire
// process is basically a crash guard.
if (XRE_IsGPUProcess()) {
return false;
}
#ifdef NIGHTLY_BUILD
// We only use the crash guard on non-nightly channels, since the nightly
// channel is for development and having graphics features perma-disabled
// is rather annoying. Unless the user forces is with an environment
// variable, which comes in handy for testing.
return gfxEnv::ForceCrashGuardNightly();
#else
// Check to see if all guards have been disabled through the environment.
if (gfxEnv::DisableCrashGuard()) {
return false;
}
return true;
#endif
}
void
DriverCrashGuard::Initialize()
{
if (!AreCrashGuardsEnabled()) {
return;
}
// Using DriverCrashGuard off the main thread currently does not work. Under
// e10s it could conceivably work by dispatching the IPC calls via the main
// thread. In the parent process this would be harder. For now, we simply
// exit early instead.
if (!NS_IsMainThread()) {
return;
}
mGfxInfo = services::GetGfxInfo();
if (XRE_IsContentProcess()) {
// Ask the parent whether or not activating the guard is okay. The parent
// won't bother if it detected a crash.
dom::ContentChild* cc = dom::ContentChild::GetSingleton();
cc->SendBeginDriverCrashGuard(uint32_t(mType), &mCrashDetected);
if (mCrashDetected) {
LogFeatureDisabled();
return;
}
ActivateGuard();
return;
}
// Always check whether or not the lock file exists. For example, we could
// have crashed creating a D3D9 device in the parent process, and on restart
// are now requesting one in the child process. We catch everything here.
if (RecoverFromCrash()) {
mCrashDetected = true;
return;
}
// If the environment has changed, we always activate the guard. In the
// parent process this performs main-thread disk I/O. Child process guards
// only incur an IPC cost, so if we're proxying for a child process, we
// play it safe and activate the guard as long as we don't expect it to
// crash.
if (CheckOrRefreshEnvironment() ||
(mMode == Mode::Proxy && GetStatus() != DriverInitStatus::Crashed))
{
ActivateGuard();
return;
}
// If we got here and our status is "crashed", then the environment has not
// updated and we do not want to attempt to use the driver again.
if (GetStatus() == DriverInitStatus::Crashed) {
mCrashDetected = true;
LogFeatureDisabled();
}
}
DriverCrashGuard::~DriverCrashGuard()
{
if (!mGuardActivated) {
return;
}
if (XRE_IsParentProcess()) {
if (mGuardFile) {
mGuardFile->Remove(false);
}
// If during our initialization, no other process encountered a crash, we
// proceed to mark the status as okay.
if (GetStatus() != DriverInitStatus::Crashed) {
SetStatus(DriverInitStatus::Okay);
}
} else {
dom::ContentChild::GetSingleton()->SendEndDriverCrashGuard(uint32_t(mType));
}
}
bool
DriverCrashGuard::Crashed()
{
InitializeIfNeeded();
// Note, we read mCrashDetected instead of GetStatus(), since in child
// processes we're not guaranteed that the prefs have been synced in
// time.
return mCrashDetected;
}
nsCOMPtr<nsIFile>
DriverCrashGuard::GetGuardFile()
{
MOZ_ASSERT(XRE_IsParentProcess());
nsCString filename;
filename.Assign(sCrashGuardNames[size_t(mType)]);
filename.Append(".guard");
nsCOMPtr<nsIFile> file;
NS_GetSpecialDirectory(NS_APP_USER_PROFILE_LOCAL_50_DIR, getter_AddRefs(file));
if (!file) {
return nullptr;
}
if (!NS_SUCCEEDED(file->AppendNative(filename))) {
return nullptr;
}
return file;
}
void
DriverCrashGuard::ActivateGuard()
{
mGuardActivated = true;
// If we're in the content process, the rest of the guarding is handled
// in the parent.
if (XRE_IsContentProcess()) {
return;
}
SetStatus(DriverInitStatus::Attempting);
if (mMode != Mode::Proxy) {
// In parent process guards, we use two tombstones to detect crashes: a
// preferences and a zero-byte file on the filesystem.
FlushPreferences();
// Create a temporary tombstone/lockfile.
FILE* fp = nullptr;
mGuardFile = GetGuardFile();
if (!mGuardFile || !NS_SUCCEEDED(mGuardFile->OpenANSIFileDesc("w", &fp))) {
return;
}
fclose(fp);
}
}
void
DriverCrashGuard::NotifyCrashed()
{
CheckOrRefreshEnvironment();
SetStatus(DriverInitStatus::Crashed);
FlushPreferences();
LogCrashRecovery();
}
bool
DriverCrashGuard::RecoverFromCrash()
{
MOZ_ASSERT(XRE_IsParentProcess());
nsCOMPtr<nsIFile> file = GetGuardFile();
bool exists;
if ((file &&
NS_SUCCEEDED(file->Exists(&exists)) &&
exists) ||
(GetStatus() == DriverInitStatus::Attempting))
{
// If we get here, we've just recovered from a crash. Disable acceleration
// until the environment changes.
if (file) {
file->Remove(false);
}
NotifyCrashed();
return true;
}
return false;
}
// Return true if the caller should proceed to guard for crashes. False if
// the environment has not changed. We persist the "changed" status across
// calls, so that after an environment changes, all guards for the new
// session are activated rather than just the first.
bool
DriverCrashGuard::CheckOrRefreshEnvironment()
{
// Our result can be cached statically since we don't check live prefs.
static bool sBaseInfoChanged = false;
static bool sBaseInfoChecked = false;
if (!sBaseInfoChecked) {
// None of the prefs we care about, so we cache the result statically.
sBaseInfoChecked = true;
sBaseInfoChanged = UpdateBaseEnvironment();
}
// Always update the full environment, even if the base info didn't change.
return UpdateEnvironment() ||
sBaseInfoChanged ||
GetStatus() == DriverInitStatus::Unknown;
}
bool
DriverCrashGuard::UpdateBaseEnvironment()
{
bool changed = false;
if (mGfxInfo) {
nsString value;
// Driver properties.
mGfxInfo->GetAdapterDriverVersion(value);
changed |= CheckAndUpdatePref("driverVersion", value);
mGfxInfo->GetAdapterDeviceID(value);
changed |= CheckAndUpdatePref("deviceID", value);
}
// Firefox properties.
changed |= CheckAndUpdatePref("appVersion", NS_LITERAL_STRING(MOZ_APP_VERSION));
return changed;
}
bool
DriverCrashGuard::FeatureEnabled(int aFeature, bool aDefault)
{
if (!mGfxInfo) {
return aDefault;
}
int32_t status;
nsCString discardFailureId;
if (!NS_SUCCEEDED(mGfxInfo->GetFeatureStatus(aFeature, discardFailureId, &status))) {
return false;
}
return status == nsIGfxInfo::FEATURE_STATUS_OK;
}
bool
DriverCrashGuard::CheckAndUpdateBoolPref(const char* aPrefName, bool aCurrentValue)
{
std::string pref = GetFullPrefName(aPrefName);
bool oldValue;
if (NS_SUCCEEDED(Preferences::GetBool(pref.c_str(), &oldValue)) &&
oldValue == aCurrentValue)
{
return false;
}
Preferences::SetBool(pref.c_str(), aCurrentValue);
return true;
}
bool
DriverCrashGuard::CheckAndUpdatePref(const char* aPrefName, const nsAString& aCurrentValue)
{
std::string pref = GetFullPrefName(aPrefName);
nsAdoptingString oldValue = Preferences::GetString(pref.c_str());
if (oldValue == aCurrentValue) {
return false;
}
Preferences::SetString(pref.c_str(), aCurrentValue);
return true;
}
std::string
DriverCrashGuard::GetFullPrefName(const char* aPref)
{
return std::string("gfx.crash-guard.") +
std::string(sCrashGuardNames[uint32_t(mType)]) +
std::string(".") +
std::string(aPref);
}
DriverInitStatus
DriverCrashGuard::GetStatus() const
{
return (DriverInitStatus)Preferences::GetInt(mStatusPref.get(), 0);
}
void
DriverCrashGuard::SetStatus(DriverInitStatus aStatus)
{
MOZ_ASSERT(XRE_IsParentProcess());
Preferences::SetInt(mStatusPref.get(), int32_t(aStatus));
}
void
DriverCrashGuard::FlushPreferences()
{
MOZ_ASSERT(XRE_IsParentProcess());
if (nsIPrefService* prefService = Preferences::GetService()) {
prefService->SavePrefFile(nullptr);
}
}
void
DriverCrashGuard::ForEachActiveCrashGuard(const CrashGuardCallback& aCallback)
{
if (!AreCrashGuardsEnabled()) {
// Even if guards look active (via prefs), they can be ignored if globally
// disabled.
return;
}
for (size_t i = 0; i < NUM_CRASH_GUARD_TYPES; i++) {
CrashGuardType type = static_cast<CrashGuardType>(i);
nsCString prefName;
BuildCrashGuardPrefName(type, prefName);
auto status =
static_cast<DriverInitStatus>(Preferences::GetInt(prefName.get(), 0));
if (status != DriverInitStatus::Crashed) {
continue;
}
aCallback(sCrashGuardNames[i], prefName.get());
}
}
D3D11LayersCrashGuard::D3D11LayersCrashGuard(dom::ContentParent* aContentParent)
: DriverCrashGuard(CrashGuardType::D3D11Layers, aContentParent)
{
}
void
D3D11LayersCrashGuard::Initialize()
{
if (!XRE_IsParentProcess()) {
// We assume the parent process already performed crash detection for
// graphics devices.
return;
}
DriverCrashGuard::Initialize();
}
bool
D3D11LayersCrashGuard::UpdateEnvironment()
{
// Our result can be cached statically since we don't check live prefs.
static bool checked = false;
static bool changed = false;
if (checked) {
return changed;
}
checked = true;
// Feature status.
#if defined(XP_WIN)
bool d2dEnabled = gfxPrefs::Direct2DForceEnabled() ||
(!gfxPrefs::Direct2DDisabled() && FeatureEnabled(nsIGfxInfo::FEATURE_DIRECT2D));
changed |= CheckAndUpdateBoolPref("feature-d2d", d2dEnabled);
bool d3d11Enabled = !gfxPrefs::LayersPreferD3D9();
if (!FeatureEnabled(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS)) {
d3d11Enabled = false;
}
changed |= CheckAndUpdateBoolPref("feature-d3d11", d3d11Enabled);
#endif
if (!changed) {
return false;
}
return true;
}
void
D3D11LayersCrashGuard::LogCrashRecovery()
{
gfxCriticalNote << "D3D11 layers just crashed; D3D11 will be disabled.";
}
void
D3D11LayersCrashGuard::LogFeatureDisabled()
{
gfxCriticalNote << "D3D11 layers disabled due to a prior crash.";
}
D3D9VideoCrashGuard::D3D9VideoCrashGuard(dom::ContentParent* aContentParent)
: DriverCrashGuard(CrashGuardType::D3D9Video, aContentParent)
{
}
bool
D3D9VideoCrashGuard::UpdateEnvironment()
{
// We don't care about any extra preferences here.
return false;
}
void
D3D9VideoCrashGuard::LogCrashRecovery()
{
gfxCriticalNote << "DXVA2D3D9 just crashed; hardware video will be disabled.";
}
void
D3D9VideoCrashGuard::LogFeatureDisabled()
{
gfxCriticalNote << "DXVA2D3D9 video decoding is disabled due to a previous crash.";
}
D3D11VideoCrashGuard::D3D11VideoCrashGuard(dom::ContentParent* aContentParent)
: DriverCrashGuard(CrashGuardType::D3D11Video, aContentParent)
{
}
bool
D3D11VideoCrashGuard::UpdateEnvironment()
{
// We don't care about any extra preferences here.
return false;
}
void
D3D11VideoCrashGuard::LogCrashRecovery()
{
gfxCriticalNote << "DXVA2D3D11 just crashed; hardware video will be disabled.";
}
void
D3D11VideoCrashGuard::LogFeatureDisabled()
{
gfxCriticalNote << "DXVA2D3D11 video decoding is disabled due to a previous crash.";
}
GLContextCrashGuard::GLContextCrashGuard(dom::ContentParent* aContentParent)
: DriverCrashGuard(CrashGuardType::GLContext, aContentParent)
{
}
void
GLContextCrashGuard::Initialize()
{
if (XRE_IsContentProcess()) {
// Disable the GL crash guard in content processes, since we're not going
// to lose the entire browser and we don't want to hinder WebGL availability.
return;
}
#if defined(MOZ_WIDGET_ANDROID)
// Disable the WebGL crash guard on Android - it doesn't use E10S, and
// its drivers will essentially never change, so the crash guard could
// permanently disable WebGL.
return;
#endif
DriverCrashGuard::Initialize();
}
bool
GLContextCrashGuard::UpdateEnvironment()
{
static bool checked = false;
static bool changed = false;
if (checked) {
return changed;
}
checked = true;
#if defined(XP_WIN)
changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-force-d3d11",
gfxPrefs::WebGLANGLEForceD3D11());
changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-try-d3d11",
gfxPrefs::WebGLANGLETryD3D11());
changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle-force-warp",
gfxPrefs::WebGLANGLEForceWARP());
changed |= CheckAndUpdateBoolPref("gfx.driver-init.webgl-angle",
FeatureEnabled(nsIGfxInfo::FEATURE_WEBGL_ANGLE, false));
changed |= CheckAndUpdateBoolPref("gfx.driver-init.direct3d11-angle",
FeatureEnabled(nsIGfxInfo::FEATURE_DIRECT3D_11_ANGLE, false));
#endif
return changed;
}
void
GLContextCrashGuard::LogCrashRecovery()
{
gfxCriticalNote << "GLContext just crashed.";
}
void
GLContextCrashGuard::LogFeatureDisabled()
{
gfxCriticalNote << "GLContext remains enabled despite a previous crash.";
}
} // namespace gfx
} // namespace mozilla