230 lines
15 KiB
C++
230 lines
15 KiB
C++
//
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// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// entry_points_gles_3_1.h : Defines the GLES 3.1 entry points.
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#ifndef LIBGLESV2_ENTRYPOINTGLES31_H_
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#define LIBGLESV2_ENTRYPOINTGLES31_H_
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#include <GLES3/gl31.h>
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#include <export.h>
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// we include the platform.h header since it undefines the conflicting MemoryBarrier macro
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#include "common/platform.h"
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namespace gl
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{
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ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint numGroupsX,
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GLuint numGroupsY,
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GLuint numGroupsZ);
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ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
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ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
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ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
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ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
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ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
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ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
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GLenum programInterface,
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GLenum pname,
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GLint *params);
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ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
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GLenum programInterface,
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const GLchar *name);
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ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
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GLenum programInterface,
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GLuint index,
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GLsizei bufSize,
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GLsizei *length,
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GLchar *name);
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ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
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GLenum programInterface,
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GLuint index,
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GLsizei propCount,
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const GLenum *props,
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GLsizei bufSize,
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GLsizei *length,
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GLint *params);
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ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
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GLenum programInterface,
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const GLchar *name);
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ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
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ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
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ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
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GLsizei count,
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const GLchar *const *strings);
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ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
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ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
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ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
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GLint location,
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GLuint v0,
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GLuint v1);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
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GLint location,
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GLfloat v0,
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GLfloat v1);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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ANGLE_EXPORT void GL_APIENTRY
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ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
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GLint location,
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GLsizei count,
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const GLint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
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GLint location,
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GLsizei count,
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const GLuint *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
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GLint location,
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GLsizei count,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
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GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
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ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
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GLsizei bufSize,
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GLsizei *length,
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GLchar *infoLog);
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ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
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GLuint texture,
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GLint level,
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GLboolean layered,
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GLint layer,
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GLenum access,
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GLenum format);
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ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
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ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
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ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
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ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height,
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GLboolean fixedsamplelocations);
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ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
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ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
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ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
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GLint level,
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GLenum pname,
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GLint *params);
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ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
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GLint level,
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GLenum pname,
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GLfloat *params);
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ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
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GLuint buffer,
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GLintptr offset,
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GLsizei stride);
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ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
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GLint size,
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GLenum type,
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GLboolean normalized,
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GLuint relativeoffset);
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ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
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GLint size,
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GLenum type,
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GLuint relativeoffset);
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ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
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ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
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};
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#endif // LIBGLESV2_ENTRYPOINTGLES31_H_
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