Mypal/dom/cache/ActorChild.cpp

66 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/cache/ActorChild.h"
#include "mozilla/dom/cache/CacheWorkerHolder.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace dom {
namespace cache {
void
ActorChild::SetWorkerHolder(CacheWorkerHolder* aWorkerHolder)
{
// Some of the Cache actors can have multiple DOM objects associated with
// them. In this case the workerHolder will be added multiple times. This is
// permitted, but the workerHolder should be the same each time.
if (mWorkerHolder) {
MOZ_DIAGNOSTIC_ASSERT(mWorkerHolder == aWorkerHolder);
return;
}
mWorkerHolder = aWorkerHolder;
if (mWorkerHolder) {
mWorkerHolder->AddActor(this);
}
}
void
ActorChild::RemoveWorkerHolder()
{
MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerHolder);
if (mWorkerHolder) {
mWorkerHolder->RemoveActor(this);
mWorkerHolder = nullptr;
}
}
CacheWorkerHolder*
ActorChild::GetWorkerHolder() const
{
return mWorkerHolder;
}
bool
ActorChild::WorkerHolderNotified() const
{
return mWorkerHolder && mWorkerHolder->Notified();
}
ActorChild::ActorChild()
{
}
ActorChild::~ActorChild()
{
MOZ_DIAGNOSTIC_ASSERT(!mWorkerHolder);
}
} // namespace cache
} // namespace dom
} // namespace mozilla